Quickbar Limitations for Mages
#26
Posté 15 décembre 2009 - 09:13
#27
Posté 15 décembre 2009 - 09:31
#28
Posté 15 décembre 2009 - 10:54
Bombs, potions and other abilities you earn during play. They all add up.Dieover wrote...
@op - why you need that much quick bar then the maximum can provided? Its not like you gonna be a buff bot, heal bot, nuker, cc , summoner, shape-shifter, debuffer and stealing your enemy while at the same time drinking a cool Aids with your other hand.
Hell my 1024 resolution is nearly full with my Rogue set-up with all the various poisons, bombs and traps he has access to along with his skills.
#29
Posté 15 décembre 2009 - 12:39
#30
Posté 17 décembre 2009 - 12:42
Modifié par kevinwastaken, 17 décembre 2009 - 12:42 .
#31
Posté 17 décembre 2009 - 12:50
#32
Posté 17 décembre 2009 - 02:04
I would love that. If you could hold down Ctrl or Alt and get a second and third row that would be amazing!Lord_Saulot wrote...
If we could just expand the quickbar up to take up a second row, that would be fine. Or even have a hidden one that can be toggled or something like that.
Can't imagine why they didn't do that since old as dirt MMOs have been doing it for ages. (The only good thing about MMOs is their ******-proof interfaces, amiright?)
#33
Posté 17 décembre 2009 - 02:08
#34
Posté 02 février 2010 - 03:01
#35
Posté 02 février 2010 - 04:11
#36
Posté 07 mars 2010 - 08:36
#37
Posté 07 mars 2010 - 01:21
People playin on PC have 20-25 slots and they complain about not having enough?
I'm forced to play with 6, I would be extremely happy if I had 20.
#38
Posté 07 mars 2010 - 04:53
Probably worst for mages.
There is a quickbar mod that gives you a 2nd quickbar.
But, yah, it would be ideal if there was a Bio patch that either gave you a permanent "2nd row", or "rotatable" 2nd quickbar (i.e. you jump from one to the other).
#40
Posté 07 mars 2010 - 05:59
The left trigger could EASILY be allocated to bringing up a new set of talents.
Then holding both triggers could bring up a fourth set of talents:
3 on the standard screen (X, Y,
4 on the screen when holding right trigger (X, Y, B, A)
4 on the screen when holding left trigger (X, Y, B, A)
4 on the screen when holding left and right trigger (X, Y, B, A)
That would erradicate the NEED to have the quick-menu on the left trigger, and it could have been moved to a bumper instead, with the D-pad used to switch between partymembers.
#41
Posté 09 avril 2010 - 09:41
#42
Posté 09 avril 2010 - 12:12
I believe there's a mod out there somewhere that does exactly this.Sylvius the Mad wrote...
If we can't expand it up (doubling its size) having alternate quickbars like NWN did (Shift, Ctrl, and Alt) would work just as well.
#43
Posté 17 novembre 2010 - 05:58
So, if the game has a flaw, albeit small, in the PC version, we should not make suggestions or seek alternatives, just because the consoles are even worse? Should we be happy about not being able to fully explore the game experience just because the console experience is somehow minimalist?
Consoles are very good at performing a limited set of tasks for which they are optimized, but the consequence is a terrible lack of flexibility. PCs on the other end, are very flexible, but lack the advantages of console streamlined hardware. This usually reflects on game design for both platforms, with console games often lacking sophistication and innovation in comparison with PC games. It's a trade-off, which console owners should learn to live with, as us PC gamers also must.
Whenever there are cross-platform games, one of the sides always loses, IMHO.
That said, the add-on bar suggested above works perfectly and solves the problem, although it would be even better if we got 2 rows of buttons instead of switching toolbars.
Modifié par Doctorfun, 17 novembre 2010 - 05:59 .
#44
Posté 05 juillet 2011 - 08:52
I wouldn't mind the ability to shrink the size of the buttons either, it's easy to remember where each talent is if you sort them logically and it's not hard to identify them by color...





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