What shepLJ said. If I want to feel depressed, I'll watch the news. What the hell was BioWare thinking? If I knew how it would all end, I wouldn't even play ME1. It's not like them.
KOTOR - kick ass, you can save the galaxy, and still survive. Inspiring. The choice to make a dark story and ending is there also, if you like to play games that way.
Jade Empire - save the empire, remain with you love interest, survive. Uplifting. Or you can make a dark story - your choice.
DA:O - save the world from darkspawn, survive if you want but perform the dark ritual with unknown consequences, or die and make the ultimate sacrifice (dark ritual still performed, but not with you as I understand it). Both options doesn't make you feel like you just watched something about dead kids on the news. It's uplifting and inspiring, even with the sacrifice. In first option you get to talk to your friends and get the epilogue, in the second you see your friends mourn you at your funeral.
DA2 - kick ass, survive to kick some ass in the future.
ME1 - kick ass, kill Reaper, kill a bunch of bad guys in side missions, survive to kick ass some more.
ME2 - you get the idea. Impossible ods, yet Shep delivers and can save his entire team. NEVER in the game do you feel like "yeah, they are screwed, there is no hope, DEATH!!" etc. Hell, the flight to the Collectors base, with all of your upgrades and everyone surviving whatever Collectors throw at you, with such music - that was the most inspiring scene in all of the games I played. And you can screw it all up and make Shepard die if you want, whatever makes you happy. BioWare said that ME2 is darker story than ME1, but they still made it so that you can have a bright "all good" inspirational end.
And now ME3 - nothing tells you you're screwed in the end. Several of your friends die, even then you don't feel like you just been kicked in the quad to make you feel sad on purpose. Even in the final battle at the start up until the run to the teleport - you feel like there is a chance it will all end like in ME2. And then - long limping (very fun), Anderson dying, and that stupid AI, and Shep acting like - "ok, I understand why you turn organics into paste, totally with you on that one. Oh, we can't live with synthetics? Sure, I was wrong, even if the geth and quarians are fighting you bastards right now, and geth build homes and raise immunity of quarians. I'll listen to you and force everyone to be transformed against their will. Really, different colors of exploding mass relays? Cool". And then Shepard if wasted, Normandy abandons him before hand after all of the talk "we're with you whatever the end", and galaxy is screwed anyway, no future for quarians and the fleets stranded on Earth etc. Well, at least that's how it makes me feel. Like total waste of time to get such end, after all of other past inspiring BioWare games. So, ME3 is basically a dark story and forced downer end, whatever your choices, even if you can make it clear that you preffer bright endings from previous two games depending on you choices in them.
Hell, I can make more comparisons - imagine if Startrek SG-1 ended with bad guys killing the squad and wasting Earth after the constant premise across 10 seasons that even if ods are impossible, there is hope and you can make it save the day. Even when they lose all hope they get through in the end.
Just don't flame me for picking that series if you don't like it =) Or imagine if Emperor kills Luke and Vader immediately after he turns good and attacks him. And rebel fleet, even if they destroy deathstar, strands on Yavin and slowly dies there. Star Wars original trilogy sure would have ruled then, no doubt. That's just for example.
There has been some comparisons with Deus Ex Human Revolution - it's a dark game, I played it and watched all endings, but it's entirely different story and game. And endings don't make you feel sad, they make you feel like there is hope, and Adam, you character, dies in only one of them, if I recal correctly. Besides, there was no need to make ME3 another dark game just for the sake of making it dark and depressing, after such a completely different aproach in previous BioWare games.
Seriously, if I want to feel down, with forced "OH! The drama!! The tragedy!! The Fatalism!! No hope!", I'll go watch the news. I loved their games because they were uplifting, but after ME3 ending, if this is how they want to force all of their players feel, I won't buy them anymore. Thank you very much, BioWare.
PS: I am not saying that we all should get inspirational end, in case someone missunderstands as happens on this forums. I am saying that we shouldn't all get a downer ending. Inspirational end should be one of the options depending on your choices across three games (that you can get in singleplayer, don't drag multiplayer as a requirement here), as was the case with ME2. And there should be an option to get a perfect end where you complete the mission, save as many as possible and Shepard survives, as was the case in all of BioWare previous games. Even from a DLC standpoint - Shadow Broker could be completed after the main quest ends in ME2, and Liara even mentions the defeat of the Collectors if you do SB quest after the game. Your squadmates even commented on your success after the game on the Normandy. Overlord, Kasumi - it was interesting to see characters from these DLC in ME3. And now - do I really want to load post-game ME3 save with dead Shepard and shell out to play some DLC that has no bearing on the story, since all I can get in the end is a downer ending? Aside from pissed off fans, did BioWare really thought that mandatory killing Shepard and screwing the galaxy like this wouldn't harm their DLC profits? Seriously? What was the reasoning to these endings, even from a commercial standpoint? Do they really thought that radically changing from the way they previous very successful games end would increase their profit or something? Or was this a clever way to charge dissapointed fans for Uplifting Ending DLC?
Modifié par bro_9009, 10 mars 2012 - 04:45 .