Is there a way because I certainly cant find it lol
any help would be much appreciated:bandit:
Importing textures into the toolset
Débuté par
Knobody13
, nov. 26 2009 08:44
#1
Posté 26 novembre 2009 - 08:44
#2
Posté 26 novembre 2009 - 10:56
What do you mean by "importing textures"? Are you talking about adding new terrain textures, changing the textures of objects or something else?
#3
Posté 26 novembre 2009 - 09:47
like reskinning a model. Basically How do I make my own custom texture for a weapon or armor. I see the ability to pick pre-made textures and I have been messing with that but how do I import a texture I have made already
#4
Posté 26 novembre 2009 - 11:00
Check out the mao page on the wiki (http://social.biowar...t/index.php/MAO) You will have to make your own one of those and then change the mmh to point to it instead.
#5
Posté 26 novembre 2009 - 11:59
The answer kind-of depends on whether you just want to change an existing item (basically overriding the current texture), or create a new item that is available in the toolset as well as the old one.
In the first case, see here: http://social.biowar...kinning_an_Item
In the second case, see here: http://social.biowar...75/index/301264
In the first case, see here: http://social.biowar...kinning_an_Item
In the second case, see here: http://social.biowar...75/index/301264
#6
Posté 01 décembre 2009 - 12:07
Those two links arn't all that helpful for what we're trying to achieve here I think...
There is no documentation of how to actually get the objects that Adinos' tool creates once retextured, into the toolset and I've been struggling for hours attempting to find a way to do it...
There is no documentation of how to actually get the objects that Adinos' tool creates once retextured, into the toolset and I've been struggling for hours attempting to find a way to do it...





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