Lack of correct buildup
First of all we must acknowledge the difference between ME1 and ME2 in this regard. ME1 started as a slow Sci-fi story where the main plot was unveiling the mystery behind the Prothean exctinction while stopping Saren with his dubios plans. We spent time searching dead worlds after clues, used the codex to learn about the different civilizations, etc. In this regard, ME1 was a slow, RPG which built up towards two seperate climaxes; one when we found out what happened to the Protheans through the VI Vigil, and one where defeated Saren and Sovereign. Excellent. The endings we were presented with here, in ME3, would actually have been a good ending to that story arc if this path was continued in ME2. If ME2:s main story would have been about continued unveiling of the mystery behind the Reapers then we would have had a buildup toward these endings. Maybe if we searched after the Reapers origins, finding Prothean clues by using the cipher, finding out the clues behind the Citadel and the Mass Relays, blabllbaba etc. (There are different ways to do this). If the story was a slow one and deep one about the mysteries of the galaxies and the stories behind them, then this ending would have worked.
But ME2 didn't actually do this. In two or three scentences we learned that the Collectors were Protheans. Not as a part of a story of its own mystery but rather as a "coincidence". Instead the story was much more action oriented. Shepard building up his team of true gangstas to kick the collectors asses. ME2 moved away from the slow pace of the first game, unveiling a mystery, and turned into a an action story-arc where we prepared for the suicide mission. We were constantly listening to Harbingers voice and in many aspects we were moving away from the story of the structures to a story of the actors. Instead of Reapers, Quarians, The Alliance - it became a personal story of Tali, Legion, TIM and even the Reapers became to be represented by one, Harbinger. The structure was only a setting. We started to care about the races through the actors and individuals presented for us. Not through the structure it self so to speak.
The ending in Mass Effect 3 doesn't work in that context as it deals solely with the greater structure of the galaxy; a story path which was deliberately ditched in the second game in favor of a race centric and a character centric one. The story in ME3 was about rallying the support of the different races through the characters we learned to know in ME1 and ME2. It was the continue of the story of ME2. ME3 was NOT about unveiling the mystery of the Citadel, and the relays. It was NOT a story about the structure of the galaxy. It was NOT anyhing that the ending presented to us. Thats also whats so wierd with the crucible arc, all of this is so out of context in this action oriented game.
So what did we get?
So we got the ending to a mystery we never actually invested much time in. But we lost all the stories we got connected to. In this ending we are left with several questions about the characters and races we learned to love. What happened to the Quarians after this? Did the Krogans make it? Did the Salarains and the Turians survive? Also we are left with a big fat question mark about the charachters. Tali, Liara etc... did they make it?
In a story that only dealt with the greater structure of the galaxy, as the Citadel/Relays/Reapers/Cycles the individual wouldn't have mattered the slightest. But in our ME stories, the actors were everything. And honestly, in my opinion we know to little about the galactic structures to even care about them. Thats why the ending sucks. Not because its sad, or unhappy. A sad ending within the context and the path ME series took, would have been good enough. But this is not.
How to fix this?
Can't be fixed because it would demand a rewrite or remake of the cruicible story. Therefor my Mass Effect ended with Arrival - The reapers succeded in the harvest, we all died in vain; and we shared the fate of the Protheans; while the other more advanced races became Reapers. The next cycle the Yahg found the citadel first.
Modifié par SyyRaaaN, 07 mars 2012 - 08:55 .




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