inb4 tl;dr <3Agreed. I wish we didn't have to
ask Bioware to throw us a bone and give us some DLC that might alleviate our distress. The content should've been there originally, yes, but admittedly I'm also one of the people that would snatch it up in a heartbeat, regardless of the cost.
I finished the game this morning and was left feeling very empty, very unaccomplished--as though none of the decisions I had made up until that point mattered. It was hurtful, and to be truthful, I'm devastated. I sat there and wept like a little child the entire time, and still tear up when I think about it. The game up until then had been an amazing ride, even if it was a little difficult emotionally.
Like the studio, we players--the consumers--have invested countless hours in the Mass Effect universe. We've happily dished out the dough to BW because they continued to deliver story-driven content, filled with characters we couldn't help but love, and more importantly, relate to. We quite literally care for them. We've laughed at their jokes, mourned with them, and have felt real anger at the injustice that they face. It's kind of amusing how much empathy we can extend to fictional beings, but so much in the ME canon is pertinent to what we face in today's world.
I'm not going to jump onto the bandwagon of hatred for Bioware. They've given us some truly magical moments, and let us share them with amazing characters. The kind of people you desperately wish were real, because maybe you're a little lonely or you're dispirited with life, and they give you
hope. I think a lot of what I really enjoy about ME is that I can temporarily remove myself from reality, and immerse myself in a galaxy that is so much more beautiful than the one I find myself existing in now. Pathetic to some, maybe, but cathartic to me. It's therapeutic to a once meek girl who found courage in herself because hey, if Commander Shepard could do it...
I'm rushing off into a tangle of tangents, but I thought I should make it clear (regardless of whether or not this is ever going to be read by any of the Bioware staff) just how much these games have meant to me for the past few years. Before I digress further, I'll shimmy on back to the topic at hand:
The problem with these endings has everything to do with the fact that they're extremely linear, without any
real variation, and they leave no closure. The single-track, dystopian trend in video games has to end. I am all for tragedy, especially in scenarios such as the ones we find in ME--war is cruel, unrelenting, and death never, ever discriminates. It'll come knocking on everybody's door eventually.
I expected loss. I can handle that. I don't think any of us can deny that we weren't prepared for at least a few casualties amongst our companions and old faces. However, what I cannot agree with is the fact that these endings are the
only thing that we get. I find it unfair, and frankly a little insulting that Bioware thought it fit to not only kill Shepard off - likely to prevent the use of the character in prospective titles - but also to leave our beloved Normandy squad and crew stranded on some arbitrary oasis in the middle of no where. What? You mean that after everything we've gone through, all of the trauma we've faced together, we're not only to lose our Shepard (and for many, this is
very personal--we cultivate our Shepards into this sort of fantastic, real being in our own minds; what my Shepard is to me can vastly differ to what another person's Shepard is to them, but the common thread is that they're
our Shepards, and we have a special sort of affection for them), but we're left to ponder what happens to his/her friends?
It's almost a mercy that Shepard dies so that he/she doesn't have to live with the pain that they're lost to the galaxy at large for however many years on a planet that could seem harmless, but be uninhabitable to the majority of the crew - human and alien alike. That's terrible, and downright cruel.
I feel that aside from the demand, there is a
need to give us a happy ending. Shepard states during the end of the game that if we've got no future, we've got no hope. The point I'm trying to make is that hope is such an amazing facet of the human condition - to kill off our hero, and to have our crew reduced to nomads is soul-crushing. By taking away their futures, you've reaped us of our hope. I think that after all of the sacrifice, all of the pain they've been made to endure, they deserve a shot at some semblance of happiness. Shepard should be able to settle down, have those blue babies, or adopt those little krogans. He/she should be able to grow old with his lover, and with his friends. Didn't he/she do enough by bringing the galaxy together?
Please, Bioware. I'm asking from the bottom of my heart that you give us
something more. It doesn't need to be sunshine and rainbows and butterflies, but I think it ruthless to render these beloved characters to such an unimaginable fate, and one that more importantly has no ties to the rest of the game other than being at the machinations of blatant deus ex machina. Just consider it. We're only asking for what you promised: a good end to a great story.
And keep in mind...in two weeks, the floodgates are going to open, and you're going to have a lot more people than us looking for answers. More importantly, they'll want solutions. And they might not be as nice about it.
Modifié par astrophyzcs, 08 mars 2012 - 12:24 .