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to everyone asking about a DLC for a 'good' ending..


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#26
AlexMBrennan

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Your assertion that we should have been given a good ending is false. Bioware told the story how they wanted it to be told.

Well, Bioware did advertise the product as having a satisfying ending, which is arguably false (it's only marginally better than Deus Ex where Jenson has to literally press one of four buttons to pick the ending, choices affect nothing at all).
As such, the product does not fit its description (Which?).

Asking for DLC to fix this is no less reasonable than someone asking for refund if the car described as a BMW had turned out to be a Trabant. Of course this is software so you customers don't have any rights whatsoever and Bioware might have shipped 20GB of random data for all the legal rights you'd have had.

However, apart from legal considerations, there's something rather more important: Fans are angry. That is bad and should be addressed.

Modifié par AlexMBrennan, 07 mars 2012 - 09:57 .


#27
NubXL

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I bet a lot of these same people complained about the Prothean DLC, or other disc-locked DLC from other companies.  Now they're BEGGING for a new exploitative DLC practice for the industry.  It's mind-boggling watching these people insist on DLC endings.

#28
Kanon777

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KitePolaris wrote...

Did this deserve a new thread?



#29
Wasted10Dollars

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Mass Effect 4 anyone? lol.

Joking aside I would of at least like to have been forewarned about the total grimness of the game, considering I just had to kill my second favorite character so that my other favorite didn't jump off a cliff, and now I stumbled upon the endings which prove equally grim. If there is one, they made it way to difficult to get, I don't feel as though i should have to log more painstakingly grim playthroughs into this game, that already takes several days to finish one playthrough healthily just to feel happy.

If everything i have read is true, I would have to go back to mass effect 2, play through it again following specific guidelines, THEN play through this game following specific guidelines, just to have everything work so that I'm not depressed. I shouldn't have to do all that for one measly ending.

I hope the rumors are false, or i can be added to the people you have depressed, and disappointed...

#30
AlexMBrennan

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I would of at least like to have been forewarned about the total grimness of the game, considering I just had to kill my second favorite character so that my other favorite didn't jump off a cliff

Sorry, but that's one is common sense; you were told in no uncertain terms that the decision would result in the annihilation of the fleet - what do you think she'd feel after that?

But in the end the entire fleet ends up stuck in Sol without any food anyway, so it hardly matters what you do. Everyone you care about dies in the end.

#31
astrophyzcs

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inb4 tl;dr <3

Agreed. I wish we didn't have to ask Bioware to throw us a bone and give us some DLC that might alleviate our distress. The content should've been there originally, yes, but admittedly I'm also one of the people that would snatch it up in a heartbeat, regardless of the cost.

I finished the game this morning and was left feeling very empty, very unaccomplished--as though none of the decisions I had made up until that point mattered. It was hurtful, and to be truthful, I'm devastated. I sat there and wept like a little child the entire time, and still tear up when I think about it. The game up until then had been an amazing ride, even if it was a little difficult emotionally.

Like the studio, we players--the consumers--have invested countless hours in the Mass Effect universe. We've happily dished out the dough to BW because they continued to deliver story-driven content, filled with characters we couldn't help but love, and more importantly, relate to. We quite literally care for them. We've laughed at their jokes, mourned with them, and have felt real anger at the injustice that they face. It's kind of amusing how much empathy we can extend to fictional beings, but so much in the ME canon is pertinent to what we face in today's world. 

I'm not going to jump onto the bandwagon of hatred for Bioware. They've given us some truly magical moments, and let us share them with amazing characters. The kind of people you desperately wish were real, because maybe you're a little lonely or you're dispirited with life, and they give you hope. I think a lot of what I really enjoy about ME is that I can temporarily remove myself from reality, and immerse myself in a galaxy that is so much more beautiful than the one I find myself existing in now. Pathetic to some, maybe, but cathartic to me. It's therapeutic to a once meek girl who found courage in herself because hey, if Commander Shepard could do it...

I'm rushing off into a tangle of tangents, but I thought I should make it clear (regardless of whether or not this is ever going to be read by any of the Bioware staff) just how much these games have meant to me for the past few years. Before I digress further, I'll shimmy on back to the topic at hand:


The problem with these endings has everything to do with the fact that they're extremely linear, without any real variation, and they leave no closure. The single-track, dystopian trend in video games has to end. I am all for tragedy, especially in scenarios such as the ones we find in ME--war is cruel, unrelenting, and death never, ever  discriminates. It'll come knocking on everybody's door eventually.

I expected loss. I can handle that. I don't think any of us can deny that we weren't prepared for at least a few casualties amongst our companions and old faces. However, what I cannot agree with is the fact that these endings are the only thing that we get. 

I find it unfair, and frankly a little insulting that Bioware thought it fit to not only kill Shepard off - likely to prevent the use of the character in prospective titles - but also to leave our beloved Normandy squad and crew stranded on some arbitrary oasis in the middle of no where. What? You mean that after everything we've gone through, all of the trauma we've faced together, we're not only to lose our Shepard (and for many, this is very personal--we cultivate our Shepards into this sort of fantastic, real being in our own minds; what my Shepard is to me can vastly differ to what another person's Shepard is to them, but the common thread is that they're our Shepards, and we have a special sort of affection for them), but we're left to ponder what happens to his/her friends?

It's almost a mercy that Shepard dies so that he/she doesn't have to live with the pain that they're lost to the galaxy at large for however many years on a planet that could seem harmless, but be uninhabitable to the majority of the crew - human and alien alike. That's terrible, and downright cruel.

I feel that aside from the demand, there is a need to give us a happy ending. Shepard states during the end of the game that if we've got no future, we've got no hope. The point I'm trying to make is that hope is such an amazing facet of the human condition - to kill off our hero, and to have our crew reduced to nomads is soul-crushing. By taking away their futures, you've reaped us of our hope. I think that after all of the sacrifice, all of the pain they've been made to endure, they deserve a shot at some semblance of happiness. Shepard should be able to settle down, have those blue babies, or adopt those little krogans. He/she should be able to grow old with his lover, and with his friends. Didn't he/she do enough by bringing the galaxy together? 

Please, Bioware. I'm asking from the bottom of my heart that you give us something more. It doesn't need to be sunshine and rainbows and butterflies, but I think it ruthless to render these beloved characters to such an unimaginable fate, and one that more importantly has no ties to the rest of the game other than being at the machinations of blatant deus ex machina. Just consider it. We're only asking for what you promised: a good end to a great story.

And keep in mind...in two weeks, the floodgates are going to open, and you're going to have a lot more people than us looking for answers. More importantly, they'll want solutions. And they might not be as nice about it.

Modifié par astrophyzcs, 08 mars 2012 - 12:24 .


#32
AlexMBrennan

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What is going to happen in two weeks?

#33
astrophyzcs

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idk mang, I just thought I'd throw out a time frame that'll allow a majority of the late buyers and pre-orders alike time to fully complete the game. Though that's probably a more cynical estimation.

Modifié par astrophyzcs, 07 mars 2012 - 11:26 .


#34
Tannaraz

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astrophyzcs wrote...

inb4 tl;dr <3

Agreed. I wish we didn't have to ask Bioware to throw us a bone and give us some DLC that might alleviate our distress. The content should've been there originally, yes, but admittedly I'm also one of the people that would snatch it up in a heartbeat, regardless of the cost.

I finished the game this morning and was left feeling very empty, very unaccomplished--as though none of the decisions I had made up until that point mattered. It was hurtful, and to be truthful, I'm devastated. I sat there and wept like a little child the entire time, and still tear up when I think about it. The game up until then had been an amazing ride, even if it was a little difficult emotionally.

Like the studio, we players--the consumers--have invested countless hours in the Mass Effect universe. We've happily dished out the dough to BW because they continued to deliver story-driven content, filled with characters we couldn't help but love, and more importantly, relate to. We quite literally care for them. We've laughed at their jokes, mourned with them, and have felt real anger at the injustice that they face. It's kind of amusing how much empathy we can extend to fictional beings, but so much in the ME canon is pertinent to what we face in today's world. 

I'm not going to jump onto the bandwagon of hatred for Bioware. They've given us some truly magical moments, and let us share them with amazing characters. The kind of people you desperately wish were real, because maybe you're a little lonely or you're dispirited with life, and they give you hope. I think a lot of what I really enjoy about ME is that I can temporarily remove myself from reality, and immerse myself in a galaxy that is so much more beautiful than the one I find myself existing in now. Pathetic to some, maybe, but cathartic to me. It's therapeutic to a once meek girl who found courage in herself because hey, if Commander Shepard could do it...

I'm rushing off into a tangle of tangents, but I thought I should make it clear (regardless of whether or not this is ever going to be read by any of the Bioware staff) just how much these games have meant to me for the past few years. Before I digress further, I'll shimmy on back to the topic at hand:


The problem with these endings has everything to do with the fact that they're extremely linear, without any real variation, and they leave no closure. The single-track, dystopian trend in video games has to end. I am all for tragedy, especially in scenarios such as the ones we find in ME--war is cruel, unrelenting, and death never, ever  discriminates. It'll come knocking on everybody's door eventually.

I expected loss. I can handle that. I don't think any of us can deny that we weren't prepared for at least a few casualties amongst our companions and old faces. However, what I cannot agree with is the fact that these endings are the only thing that we get. 

I find it unfair, and frankly a little insulting that Bioware thought it fit to not only kill Shepard off - likely to prevent the use of the character in prospective titles - but also to leave our beloved Normandy squad and crew stranded on some arbitrary oasis in the middle of no where. What? You mean that after everything we've gone through, all of the trauma we've faced together, we're not only to lose our Shepard (and for many, this is very personal--we cultivate our Shepards into this sort of fantastic, real being in our own minds; what my Shepard is to me can vastly differ to what another person's Shepard is to them, but the common thread is that they're our Shepards, and we have a special sort of affection for them), but we're left to ponder what happens to his/her friends?

It's almost a mercy that Shepard dies so that he/she doesn't have to live with the pain that they're lost to the galaxy at large for however many years on a planet that could seem harmless, but be uninhabitable to the majority of the crew - human and alien alike. That's terrible, and downright cruel.

I feel that aside from the demand, there is a need to give us a happy ending. Shepard states during the end of the game that if we've got no future, we've got no hope. The point I'm trying to make is that hope is such an amazing facet of the human condition - to kill off our hero, and to have our crew reduced to nomads is soul-crushing. By taking away their futures, you've reaped us of our hope. I think that after all of the sacrifice, all of the pain they've been made to endure, they deserve a shot at some semblance of happiness. Shepard should be able to settle down, have those blue babies, or adopt those little krogans. He/she should be able to grow old with his lover, and with his friends. Didn't he/she do enough by bringing the galaxy together? 

Please, Bioware. I'm asking from the bottom of my heart that you give us something more. It doesn't need to be sunshine and rainbows and butterflies, but I think it ruthless to render these beloved characters to such an unimaginable fate, and one that more importantly has no ties to the rest of the game other than being at the machinations of blatant deus ex machina. Just consider it. We're only asking for what you promised: a good end to a great story.

And keep in mind...in two weeks, the floodgates are going to open, and you're going to have a lot more people than us looking for answers. More importantly, they'll want solutions. And they might not be as nice about it.


I really couldn't have put this any better myself. Honestly, I cried, literally cried, because I was frustrated with how it ended. I felt like I had been kicked in the stomach, because it felt as though all the effort, the romance, making the right decisions because they were right and not because they were easy, the calm before the storms... it felt like it was all for nothing. I've been on the other end as an artist, as writer, and wanting to shove an emergency induction port into someone's eye after working so hard on a product just to hear them complain. But please Bioware, consider this:

When my social anxiety kicks in, I can barely play multiplayer without going into a stupid panic attack. Posting on forums can be just as bad (writing this: 45 minutes and counting). But the ME series gives me a chance (albeit a fictional one) to live a bit vicariously and have an little bit of emotional freedom through an amazing, complex, character, in a vibrant and vivacious galaxy.

This is a series that I repeatedly recommended on a near daily basis when I worked in retail. It wasn't because I was a rabid fangirl, or we had a promotion, but because I believed in the story, beginning, middle, and yes, the end. The endings I've recieved after completing ME3 have moved me enough to post for the first time in...I really don't know how long. I'm more than willing to pay for DLC if it means Shep gets a happy end (perhaps with their paramour). I think Shep deserves it, and I think the fans would enjoy/welcome/celebrate the choice. I also think it would be an amazing option for a series that changed the industry with its decision making, both in and out of the games.

#35
wrdnshprd

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just rebumping this thread as im still seeing a bunch of people begging to pay extra for something they obviously thought should have been in the game in the first place..

guys, that kind of content WONT get put in the game to begin with if you just accept it as paid DLC later. why would they?

again, not saying im any better, but it doesnt make the above statement any less true

#36
Taleroth

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wrdnshprd wrote...

guys, that kind of content WONT get put in the game to begin with if you just accept it as paid DLC later.

Do you have a time machine to lend Bioware? It is far too late to "begin with" anything now.

#37
ukd

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astrophyzcs wrote...

inb4 tl;dr <3

Agreed. I wish we didn't have to ask Bioware to throw us a bone and give us some DLC that might alleviate our distress. The content should've been there originally, yes, but admittedly I'm also one of the people that would snatch it up in a heartbeat, regardless of the cost.

I finished the game this morning and was left feeling very empty, very unaccomplished--as though none of the decisions I had made up until that point mattered. It was hurtful, and to be truthful, I'm devastated. I sat there and wept like a little child the entire time, and still tear up when I think about it. The game up until then had been an amazing ride, even if it was a little difficult emotionally.

Like the studio, we players--the consumers--have invested countless hours in the Mass Effect universe. We've happily dished out the dough to BW because they continued to deliver story-driven content, filled with characters we couldn't help but love, and more importantly, relate to. We quite literally care for them. We've laughed at their jokes, mourned with them, and have felt real anger at the injustice that they face. It's kind of amusing how much empathy we can extend to fictional beings, but so much in the ME canon is pertinent to what we face in today's world. 

I'm not going to jump onto the bandwagon of hatred for Bioware. They've given us some truly magical moments, and let us share them with amazing characters. The kind of people you desperately wish were real, because maybe you're a little lonely or you're dispirited with life, and they give you hope. I think a lot of what I really enjoy about ME is that I can temporarily remove myself from reality, and immerse myself in a galaxy that is so much more beautiful than the one I find myself existing in now. Pathetic to some, maybe, but cathartic to me. It's therapeutic to a once meek girl who found courage in herself because hey, if Commander Shepard could do it...

I'm rushing off into a tangle of tangents, but I thought I should make it clear (regardless of whether or not this is ever going to be read by any of the Bioware staff) just how much these games have meant to me for the past few years. Before I digress further, I'll shimmy on back to the topic at hand:


The problem with these endings has everything to do with the fact that they're extremely linear, without any real variation, and they leave no closure. The single-track, dystopian trend in video games has to end. I am all for tragedy, especially in scenarios such as the ones we find in ME--war is cruel, unrelenting, and death never, ever  discriminates. It'll come knocking on everybody's door eventually.

I expected loss. I can handle that. I don't think any of us can deny that we weren't prepared for at least a few casualties amongst our companions and old faces. However, what I cannot agree with is the fact that these endings are the only thing that we get. 

I find it unfair, and frankly a little insulting that Bioware thought it fit to not only kill Shepard off - likely to prevent the use of the character in prospective titles - but also to leave our beloved Normandy squad and crew stranded on some arbitrary oasis in the middle of no where. What? You mean that after everything we've gone through, all of the trauma we've faced together, we're not only to lose our Shepard (and for many, this is very personal--we cultivate our Shepards into this sort of fantastic, real being in our own minds; what my Shepard is to me can vastly differ to what another person's Shepard is to them, but the common thread is that they're our Shepards, and we have a special sort of affection for them), but we're left to ponder what happens to his/her friends?

It's almost a mercy that Shepard dies so that he/she doesn't have to live with the pain that they're lost to the galaxy at large for however many years on a planet that could seem harmless, but be uninhabitable to the majority of the crew - human and alien alike. That's terrible, and downright cruel.

I feel that aside from the demand, there is a need to give us a happy ending. Shepard states during the end of the game that if we've got no future, we've got no hope. The point I'm trying to make is that hope is such an amazing facet of the human condition - to kill off our hero, and to have our crew reduced to nomads is soul-crushing. By taking away their futures, you've reaped us of our hope. I think that after all of the sacrifice, all of the pain they've been made to endure, they deserve a shot at some semblance of happiness. Shepard should be able to settle down, have those blue babies, or adopt those little krogans. He/she should be able to grow old with his lover, and with his friends. Didn't he/she do enough by bringing the galaxy together? 

Please, Bioware. I'm asking from the bottom of my heart that you give us something more. It doesn't need to be sunshine and rainbows and butterflies, but I think it ruthless to render these beloved characters to such an unimaginable fate, and one that more importantly has no ties to the rest of the game other than being at the machinations of blatant deus ex machina. Just consider it. We're only asking for what you promised: a good end to a great story.

And keep in mind...in two weeks, the floodgates are going to open, and you're going to have a lot more people than us looking for answers. More importantly, they'll want solutions. And they might not be as nice about it.


a thousand times this

#38
IanPolaris

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Legionaire-Shen wrote...

unless they make big changes to the final mission, like obtain another device before the final mission or something else that allow the crucible to work in another way, it's unlikely to have any happy ending, since all three ending sacrefice big, life or tech, even both.

for me it would be acceptable if normandy crashed on earth, at least the game could end with a memorial or something with (if any) survived crew pay tribute to shep's tomb or statue.


I disagree.  I think it would take very little actual change to come up with one (or even more) decent endings.  Just off the top of my head, one possibility would be to have a 'control' or 'sythesis' option which somehow preserved the Citadel and Mass relays (but demanded Shep's death).  Another "epic storybook' ending would have Shep live and the relay network survives, but is shut down because the Citedal was destroyed.  Thus the next race would be to get the mass relays working.....and there would be HOPE for the future.

It's not that the current endings are unacceptable, but they should NOT be the only options.

Also some DAO style epilog cards would be very welcome to at least give us an idea of how our actions affected the galaxy as a whole in the future (esp if Shep has to die).

-Polaris

#39
Mr. Big Pimpin

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ukd wrote...

astrophyzcs wrote...

inb4 tl;dr <3

Agreed. I wish we didn't have to ask Bioware to throw us a bone and give us some DLC that might alleviate our distress. The content should've been there originally, yes, but admittedly I'm also one of the people that would snatch it up in a heartbeat, regardless of the cost.

I finished the game this morning and was left feeling very empty, very unaccomplished--as though none of the decisions I had made up until that point mattered. It was hurtful, and to be truthful, I'm devastated. I sat there and wept like a little child the entire time, and still tear up when I think about it. The game up until then had been an amazing ride, even if it was a little difficult emotionally.

Like the studio, we players--the consumers--have invested countless hours in the Mass Effect universe. We've happily dished out the dough to BW because they continued to deliver story-driven content, filled with characters we couldn't help but love, and more importantly, relate to. We quite literally care for them. We've laughed at their jokes, mourned with them, and have felt real anger at the injustice that they face. It's kind of amusing how much empathy we can extend to fictional beings, but so much in the ME canon is pertinent to what we face in today's world. 

I'm not going to jump onto the bandwagon of hatred for Bioware. They've given us some truly magical moments, and let us share them with amazing characters. The kind of people you desperately wish were real, because maybe you're a little lonely or you're dispirited with life, and they give you hope. I think a lot of what I really enjoy about ME is that I can temporarily remove myself from reality, and immerse myself in a galaxy that is so much more beautiful than the one I find myself existing in now. Pathetic to some, maybe, but cathartic to me. It's therapeutic to a once meek girl who found courage in herself because hey, if Commander Shepard could do it...

I'm rushing off into a tangle of tangents, but I thought I should make it clear (regardless of whether or not this is ever going to be read by any of the Bioware staff) just how much these games have meant to me for the past few years. Before I digress further, I'll shimmy on back to the topic at hand:


The problem with these endings has everything to do with the fact that they're extremely linear, without any real variation, and they leave no closure. The single-track, dystopian trend in video games has to end. I am all for tragedy, especially in scenarios such as the ones we find in ME--war is cruel, unrelenting, and death never, ever  discriminates. It'll come knocking on everybody's door eventually.

I expected loss. I can handle that. I don't think any of us can deny that we weren't prepared for at least a few casualties amongst our companions and old faces. However, what I cannot agree with is the fact that these endings are the only thing that we get. 

I find it unfair, and frankly a little insulting that Bioware thought it fit to not only kill Shepard off - likely to prevent the use of the character in prospective titles - but also to leave our beloved Normandy squad and crew stranded on some arbitrary oasis in the middle of no where. What? You mean that after everything we've gone through, all of the trauma we've faced together, we're not only to lose our Shepard (and for many, this is very personal--we cultivate our Shepards into this sort of fantastic, real being in our own minds; what my Shepard is to me can vastly differ to what another person's Shepard is to them, but the common thread is that they're our Shepards, and we have a special sort of affection for them), but we're left to ponder what happens to his/her friends?

It's almost a mercy that Shepard dies so that he/she doesn't have to live with the pain that they're lost to the galaxy at large for however many years on a planet that could seem harmless, but be uninhabitable to the majority of the crew - human and alien alike. That's terrible, and downright cruel.

I feel that aside from the demand, there is a need to give us a happy ending. Shepard states during the end of the game that if we've got no future, we've got no hope. The point I'm trying to make is that hope is such an amazing facet of the human condition - to kill off our hero, and to have our crew reduced to nomads is soul-crushing. By taking away their futures, you've reaped us of our hope. I think that after all of the sacrifice, all of the pain they've been made to endure, they deserve a shot at some semblance of happiness. Shepard should be able to settle down, have those blue babies, or adopt those little krogans. He/she should be able to grow old with his lover, and with his friends. Didn't he/she do enough by bringing the galaxy together? 

Please, Bioware. I'm asking from the bottom of my heart that you give us something more. It doesn't need to be sunshine and rainbows and butterflies, but I think it ruthless to render these beloved characters to such an unimaginable fate, and one that more importantly has no ties to the rest of the game other than being at the machinations of blatant deus ex machina. Just consider it. We're only asking for what you promised: a good end to a great story.

And keep in mind...in two weeks, the floodgates are going to open, and you're going to have a lot more people than us looking for answers. More importantly, they'll want solutions. And they might not be as nice about it.


a thousand times this

This is such a great post it needs to be quoted again.

#40
SCJ90

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Well perhaps the devs made this ending because they liked it and now they see the result, we will never know but still I think that they should at least take a look at this and see what we have to say. Right now they have killed the entire damn series

#41
wrdnshprd

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Taleroth wrote...

wrdnshprd wrote...

guys, that kind of content WONT get put in the game to begin with if you just accept it as paid DLC later.

Do you have a time machine to lend Bioware? It is far too late to "begin with" anything now.


they can just give us the DLC free as a patch.  people obviously thought not having a 'good' ending was a massive oversight and thought it should have been there at launch.  but yet they are gladly willing to pay EXTRA for that ending now..

all im saying is, dont accept it as paid DLC.. demand the good ending get put in as free content like it should have been in the first place.

all this is doing is enabling bioware to further monetize their content..

#42
packardbell

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I'd freakin take a quickly written up epilogue in the codex in your NG+1.

#43
Militarized

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I'm part of the, probably minority crowd, that thinks they should give it to us for free and that we are in fact entitled to that happy ending. Why couldn't they just spread it out to have multiple options?

If the ending had some quality to it, then I probably wouldn't be this upset but it's like being punched in the face, doesn't mesh well with the series... everyones already given a litany of issues with the philosophy and execution of the ending.

Not to mention no sex scene with Jack ;). F U Bioware

#44
Evil_medved

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I don't want "good" ending.

I want any ending!

Choices were decent and i outright loved green one, but bam - they are without renegade/paragon variations, undeveloped and unfinished without any clearness of what we brought upon galaxy! That upsets more then everything.

Relese dlc when we take control of some different character, who comes to save Shepards crew and then tells them about changes in the galaxy based on choices we made.

That would satisfy me.

Modifié par Evil_medved, 08 mars 2012 - 04:51 .


#45
Taleroth

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wrdnshprd wrote...

all im saying is, dont accept it as paid DLC.. demand the good ending get put in as free content like it should have been in the first place.

I'd rather have the new ending be Lair of the Shadowbroker quality than Firewalker quality.

#46
Hokochu

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astrophyzcs wrote...

inb4 tl;dr <3

Agreed. I wish we didn't have to ask Bioware to throw us a bone and give us some DLC that might alleviate our distress. The content should've been there originally, yes, but admittedly I'm also one of the people that would snatch it up in a heartbeat, regardless of the cost.

I finished the game this morning and was left feeling very empty, very unaccomplished--as though none of the decisions I had made up until that point mattered. It was hurtful, and to be truthful, I'm devastated. I sat there and wept like a little child the entire time, and still tear up when I think about it. The game up until then had been an amazing ride, even if it was a little difficult emotionally.

Like the studio, we players--the consumers--have invested countless hours in the Mass Effect universe. We've happily dished out the dough to BW because they continued to deliver story-driven content, filled with characters we couldn't help but love, and more importantly, relate to. We quite literally care for them. We've laughed at their jokes, mourned with them, and have felt real anger at the injustice that they face. It's kind of amusing how much empathy we can extend to fictional beings, but so much in the ME canon is pertinent to what we face in today's world. 

I'm not going to jump onto the bandwagon of hatred for Bioware. They've given us some truly magical moments, and let us share them with amazing characters. The kind of people you desperately wish were real, because maybe you're a little lonely or you're dispirited with life, and they give you hope. I think a lot of what I really enjoy about ME is that I can temporarily remove myself from reality, and immerse myself in a galaxy that is so much more beautiful than the one I find myself existing in now. Pathetic to some, maybe, but cathartic to me. It's therapeutic to a once meek girl who found courage in herself because hey, if Commander Shepard could do it...

I'm rushing off into a tangle of tangents, but I thought I should make it clear (regardless of whether or not this is ever going to be read by any of the Bioware staff) just how much these games have meant to me for the past few years. Before I digress further, I'll shimmy on back to the topic at hand:


The problem with these endings has everything to do with the fact that they're extremely linear, without any real variation, and they leave no closure. The single-track, dystopian trend in video games has to end. I am all for tragedy, especially in scenarios such as the ones we find in ME--war is cruel, unrelenting, and death never, ever  discriminates. It'll come knocking on everybody's door eventually.

I expected loss. I can handle that. I don't think any of us can deny that we weren't prepared for at least a few casualties amongst our companions and old faces. However, what I cannot agree with is the fact that these endings are the only thing that we get. 

I find it unfair, and frankly a little insulting that Bioware thought it fit to not only kill Shepard off - likely to prevent the use of the character in prospective titles - but also to leave our beloved Normandy squad and crew stranded on some arbitrary oasis in the middle of no where. What? You mean that after everything we've gone through, all of the trauma we've faced together, we're not only to lose our Shepard (and for many, this is very personal--we cultivate our Shepards into this sort of fantastic, real being in our own minds; what my Shepard is to me can vastly differ to what another person's Shepard is to them, but the common thread is that they're our Shepards, and we have a special sort of affection for them), but we're left to ponder what happens to his/her friends?

It's almost a mercy that Shepard dies so that he/she doesn't have to live with the pain that they're lost to the galaxy at large for however many years on a planet that could seem harmless, but be uninhabitable to the majority of the crew - human and alien alike. That's terrible, and downright cruel.

I feel that aside from the demand, there is a need to give us a happy ending. Shepard states during the end of the game that if we've got no future, we've got no hope. The point I'm trying to make is that hope is such an amazing facet of the human condition - to kill off our hero, and to have our crew reduced to nomads is soul-crushing. By taking away their futures, you've reaped us of our hope. I think that after all of the sacrifice, all of the pain they've been made to endure, they deserve a shot at some semblance of happiness. Shepard should be able to settle down, have those blue babies, or adopt those little krogans. He/she should be able to grow old with his lover, and with his friends. Didn't he/she do enough by bringing the galaxy together? 

Please, Bioware. I'm asking from the bottom of my heart that you give us something more. It doesn't need to be sunshine and rainbows and butterflies, but I think it ruthless to render these beloved characters to such an unimaginable fate, and one that more importantly has no ties to the rest of the game other than being at the machinations of blatant deus ex machina. Just consider it. We're only asking for what you promised: a good end to a great story.

And keep in mind...in two weeks, the floodgates are going to open, and you're going to have a lot more people than us looking for answers. More importantly, they'll want solutions. And they might not be as nice about it.

I can't quote this hard enough!

#47
Mr. Big Pimpin

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Militarized wrote...

I'm part of the, probably minority crowd, that thinks they should give it to us for free and that we are in fact entitled to that happy ending. Why couldn't they just spread it out to have multiple options?

I agree with you that it should be free. That doesn't mean I wouldn't be willing to pay a lot for it, however.

#48
wrdnshprd

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Taleroth wrote...

wrdnshprd wrote...

all im saying is, dont accept it as paid DLC.. demand the good ending get put in as free content like it should have been in the first place.

I'd rather have the new ending be Lair of the Shadowbroker quality than Firewalker quality.


again, i havent seen the endings for myself, so im not passing judgement yet - however i agree with you.  thats what im expecting as well.. but im expecting that kind of quality from the getgo.. i shouldnt have to pay an extra $10 for a 'quality' ending.

and if we pay the $10 for the 'quality' ending.. we shouldnt rate a game lower for it having a 'bad' one initially.  why would they give us a 'good' one, when they know we will just pay for a 'better' one later.

#49
Taleroth

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wrdnshprd wrote...

and if we pay the $10 for the 'quality' ending.. we shouldnt rate a game lower for it having a 'bad' one initially.  why would they give us a 'good' one, when they know we will just pay for a 'better' one later.

Yes, we should rate it lower for the bad initial one. That claim doesn't make sense. It'll lose sales. It'll still sour people. Even if people do buy the DLC.

We can still pay for DLC while being dissatisfied with the core product. This is reflected in the word-of-mouth. This is reflected in retention of the user base. They will lose customers for it, even if some people pay for the DLC. It's a threat to all future sales.

There's two choices. Pay for the DLC or never get it. You can't "demand it." That's not how things really work. You don't enter into a potential negotiation showing yourself as incapable of compromise. You will just be ignored.

Modifié par Taleroth, 08 mars 2012 - 05:12 .


#50
cure1ightwounds

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I'll buy it. I'll buy it nine times.

If I could pay George Lucas the price of a movie ticket to redo the Star Wars prequels to make it make sense I would. These bits of media are important to me. I want them fixed and done well even if I have to pay extra for it.