-Typically the highest score on the team
-Typically the least deaths (most deaths are from trying to revive teamates in bad spots)
-Best defense in the game due to cloak
-Best defense in the game due to fighting from long range (sniper)
-Best offense in the game due to precision weapons (snipers)
-Has been shown to be able to solo gold
-Best medic in the game
-Best objective capper in the game
-(Salarian) Energy drain replenishes shields and allows 1 shotting of elite enemy units
-(Quarian) Sabotage renders geth armies a joke
I think its a bit silly that one class has both the best offense and the best defense in the entire game. I do not think nerfing the class is a good choice because its a fun class to play(aside from sabotage which renders geth armies helpless). What I would rather see is an improvement to other classes (such as soldier) and improvements to other types of weapons (such as automatic fire weapons which are currently severely underpowered). I also think that decloaking with a sniper rifle equipped should automatically put the infiltrator at the very top on the enemy priority list. This will at least make playing an infiltrator slightly more challenging then it is now (cloak, drain/sabotage, snipe, repeat while you take no damage and your teamates do).
Close combat infiltrators are not as overpowering as snipers, which means some of the balance issues stem from the act of sniping. Sniping has very few disadvantages when coupled with cloak which allows you to sprint off and relocate if things get hairy. Sniper rifles are burst fire weapons (minimum exposure), long range (far safer then close range), and high damage. I would like to see an improvement in game balance without any sort of unneccesary nerfs.
Modifié par Sabresandiego, 12 mars 2012 - 06:24 .





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