eisberg77 wrote...
Apparently I am a noob. But can you tell me exactly how you do this? the part I bolded.
The most basic way of doing this is by exploiting the limitations of the visual range of NPCs. When confronted with a large group of enemies on open ground, attack the enemies at the edges of a larger group with long-range missile weapons, such as longbows, and only initiating melee (if necessary) once they've been lured far away from the main group.
Obviously, this only works if the enemy group is spread across sufficiently large area and -- more limitingly -- there aren't any obstacles to block your aim, which is seldom the case indoors. This is where stealth comes in: With at least level 2 stealth, you can use grenades (throwable potions) without being detected, and the enemies attacked will be drawn away from the main group in search of their assailant. This is effective strategy for dividing enemy forces outdoors, and can be further enhanced by employing multiple rogues to draw enemies in different directions.
Even this strategy is quite useless indoors, however, since the problem isn't usually as much with the enemy group being too closeknit as there not being enough space to snipe enemies to begin with. However, when fighting sufficiently slow enemies, you may try ambushing them by first stationing your main party far away from the enemy group, sneaking to visual range with your rogue, making a single ranged attack and then immediately escaping. With any luck, only some of the enemies will still be in pursuit of the rogue by the time he reaches the rest of your party.
This tactique can be enhanced with level 3 stealth, which allows rogues to hide during combat. First, position your rogue so that he can attack the enemy and escape AWAY from the rest of your party. Do just this, and once the enemies take up pursuit attack with your main party from the opposite side of the enemy group from your fleeing rogue. Optimally, only few of the enemies will stay to fight with your main party, while most run off in pursuit of your rogue -- make sure not to run TOO fast. Once well away from your party slip the rogue into stealth again. Hopefully, your main party will have had enough time to deal with the enemies that remained and retreat if necessary. Of course, this tactique can also be employed with lower level stealth (or with the right interior layout, no stealth at all), but it then essentially becomes a suicide mission for the rogue, meaning you can only use it once per group of enemies, and you suffer injury to the rogue, as well.
Modifié par Negative_Creep, 23 novembre 2009 - 01:20 .