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Difficulty Easy, Normal, Hard or Nightmare ... Benefits?


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34 réponses à ce sujet

#1
Mishka75

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I am torn on which difficulty to start on. I am getting the PC version and I’ve seen several rumors that there will be even
more achievements for the PC version than there are for the 360/PS3 versions.
Even if this rumor is false I assume they will at least mirror the console
lists.

On the 360 list there are 4 “secret” achievements listed. Most
games I have played never had a difficulty achievement listed as secret; these
are usually reserved for major plot achievements that would otherwise prove to
be major spoilers.

So my question is does anyone know if there is any benefit from
playing on Hard or Nightmare outside of just increasing the challenge of the
game? I am leaning towards starting on hard regardless since I usually find
normal too easy for my taste in most games but if there is some kind of achievement
/ reward to playing on nightmare I would prefer to do that on my first play
through when I have the most ****** and vinegar to get it done.


Also as a side note, does anyone know if the achievements will “unlock”
any benefits for subsequent play throughs ala Mass Effect? Or are they just
standard fare bragging right achievements?


Thanks in Advance

Modifié par Mishka75, 02 novembre 2009 - 03:45 .


#2
Mishka75

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Sorry for the double post forum is lagging bad :(

#3
Nomanking

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i will start with hard...but i would do nightmare first if there is any rewards for it.

#4
Death Breeze

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There is most probably an achievement waiting for you at the end for finishing it on nightmare. It might also unlock the achievements for finishing it on other easier levels. The achievements are attached to you EA account and right now theres not much info if they will prove any use in future games or present.

#5
Newti

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Death Breeze wrote...

There is most probably an achievement waiting for you at the end for finishing it on nightmare. It might also unlock the achievements for finishing it on other easier levels. The achievements are attached to you EA account and right now theres not much info if they will prove any use in future games or present.


As of now there are no difficulty achievements implemented and no form of other rewards but personal satisfaction if you comlete the game on nightmare.

#6
CaptBurn

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Do it on Nightmare if you have much previous RPG experience at all (i.e. character building, etc.). Otherwise, you may find it too easy.

#7
Periodiko

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B-b-b-brother?

#8
Jensonagain

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The difficulty mode is in direct correlation with how much healing you plan on doing. If you want to use LOTS of healing potions then play on nightmare. Nightmare is very easy if you spam enough healing potions. Same with hard mode, just become a heal potion spammer.



Even on Normal Mode you are required to spam heal potions in some impossible situations.



I'm actually thinking about playing on easy mode but without any use of healing potions or healing in any form. That might be entertaining.

#9
Khettien

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Actually, how many healing potions you use relies entirely on your play style and group composition. I'm playing hard now, and use less healing potions than I did in my previous run on normal.



For the OP, finishing the game on normal did not unlock an achievement or award any extras that I've seen in hard so far. However, knowing what's coming at me has allowed me to play the game more competently.

#10
nubbers666

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id say start easy least untill u get the hang of things then move on up usaly wut i do

#11
kab

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The difficulty mode is in direct correlation with how much healing you plan on doing.




No.



Even on Normal Mode you are required to spam heal potions in some impossible situations.




No.



So far on Nightmare I've used maybe three potions and that's only because I'm too lazy to micromanage enough to prevent it.


#12
Negative_Creep

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CaptBurn wrote...

Do it on Nightmare if you have much previous RPG experience at all (i.e. character building, etc.). Otherwise, you may find it too easy.

Exactly what I came to find out. I generally find cRPGs too easy on even the highest difficulty setting, so I was wondering if I should bother with Hard at all. Hopefully Nightmare will be sufficiently challenging without modding.

Modifié par Negative_Creep, 19 novembre 2009 - 05:29 .


#13
Jack Momo

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Nightmare is enjoyable.



It will punish sloppy playing, and reward paying attention.

#14
LunaRobin

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I find easy pretty difficult, so I'm leaving the other difficulties well alone!

#15
Jensonagain

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kab wrote...

The difficulty mode is in direct correlation with how much healing you plan on doing.


No.

Even on Normal Mode you are required to spam heal potions in some impossible situations.


No.

So far on Nightmare I've used maybe three potions and that's only because I'm too lazy to micromanage enough to prevent it.


Let me rephrase. Using a healer or a heal potion is the same thing.  

Nightmare Mode: Mandatory Healer - Mandatory Heal Potions
Hard Mode: Optional Healer - Mandatory Heal Potions
Normale Mode: No healer required - Moderate use of heal potions
Easy Mode: No healer required - no healing potions required (play without a mage, without healing and without heal potions makes this mode extremely fun and challenging since most fights come down to the wire 5% health).

#16
daemon1129

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Why are people so interested in achievements?

#17
ThisGameIsbugged

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There's no "benefit" from choosing a particular difficultly other than personal enjoyment. If you're wanting a challenge then start at Nightmare and move it down if necessary, or if you're just wanting to play through combat quick and just watch the story then start on easy and move it up if you want. I'm not really sure why people keep insisting you have to spam potions. I suppose you can spam potions if you want, but as long as you have a dedicated tank and healer you will be fine. Once you get the hang of the game and learn how to properly spec your tank and healer you'll be able to breeze through the game even on Nightmare mode without using potions.

#18
Spaceweed10

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daemon1129 wrote...

Why are people so interested in achievements?


What a dumb question...

#19
Fredericol

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I like the nightmare rewards paying attention :)



I started on normal, its a good difficulty for when you're learning and don't know the "uber" mage spells or the "uber" skills



Then I went to nightmare, it requires more precision at the bosses I've even seen them avoiding ppl in forcefields... which was annoying :P Nightmare requires better positioning and optimizing your team.

#20
PurplePaladin

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On my main game, I stuck to normal, because I thought if I lowered it, even once, to easy, it would wipe some reward or acheivement I'd get. Sad that I get no penalty, reward, or even a nod of some sort for sticking to the difficulty I chose and keeping it the entire game.

#21
sidion77

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I started on normal but a third through I switched to hard. The only reason was because the patch they applied made the game too easy. Switching to hard made me pay more attention and appreciate the victories since on normal I felt my characters were OP. On top of that so far there are no differences outside of the challenge for playing on higher difficulties.

#22
LunaRobin

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Jensonagain: I'm an 'easy' player and still definately need healing spells.

#23
Negative_Creep

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Been playing on Nightmare for a while now, and at least for my Rogue character, it's plenty challenging. Employing tactics such as breaking up the enemy force with stealth and ranged attacks, fighting retreat and heavy flanking with melee have been necessary in the absence of healing magic and abundant healing potions (for RP reasons I haven't given Morrigan any healing spells).

I definitely like the game to be challenging, even to the verge of overpowering; As has mentioned above, this not only makes success much more rewarding, but also adds much weight to the story, as it makes the darkspawn feel more like the threat they're made out to be, instead of just a bunch of cannon fodder even your n00b Warden can blow thru effortlessly.

Modifié par Negative_Creep, 23 novembre 2009 - 05:30 .


#24
Guest_eisberg77_*

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Negative_Creep wrote...

Been playing on Nightmare for a while now, and at least for my Rogue character, it's plenty challenging. Employing tactics such as breaking up the enemy force with stealth and ranged attacks, fighting retreat and heavy flanking with melee have been necessary in the absence of healing magic and abundant healing potions (for RP reasons I haven't given Morrigan any healing spells).

I definitely like the game to be challenging, even to the verge of overpowering; As has mentioned above, this not only makes success much more rewarding, but also adds much weight to the story, as it makes the darkspawn feel more like the threat they're made out to be, instead of just a bunch of cannon fodder even your n00b Warden can blow thru effortlessly.


Apparently I am a noob.  But can you tell me exactly how you do this?  the part I bolded.

#25
Negative_Creep

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eisberg77 wrote...

Apparently I am a noob.  But can you tell me exactly how you do this?  the part I bolded.


The most basic way of doing this is by exploiting the limitations of the visual range of NPCs. When confronted with a large group of enemies on open ground, attack the enemies at the edges of a larger group with long-range missile weapons, such as longbows, and only initiating melee (if necessary) once they've been lured far away from the main group.

Obviously, this only works if the enemy group is spread across sufficiently large area and -- more limitingly -- there aren't any obstacles to block your aim, which is seldom the case indoors. This is where stealth comes in: With at least level 2 stealth, you can use grenades (throwable potions) without being detected, and the enemies attacked will be drawn away from the main group in search of their assailant. This is effective strategy for dividing enemy forces outdoors, and can be further enhanced by employing multiple rogues to draw enemies in different directions.

Even this strategy is quite useless indoors, however, since the problem isn't usually as much with the enemy group being too closeknit as there not being enough space to snipe enemies to begin with. However, when fighting sufficiently slow enemies, you may try ambushing them by first stationing your main party far away from the enemy group, sneaking to visual range with your rogue, making a single ranged attack and then immediately escaping. With any luck, only some of the enemies will still be in pursuit of the rogue by the time he reaches the rest of your party.

This tactique can be enhanced with level 3 stealth, which allows rogues to hide during combat. First, position your rogue so that he can attack the enemy and escape AWAY from the rest of your party. Do just this, and once the enemies take up pursuit attack with your main party from the opposite side of the enemy group from your fleeing rogue. Optimally, only few of the enemies will stay to fight with your main party, while most run off in pursuit of your rogue -- make sure not to run TOO fast. Once well away from your party slip the rogue into stealth again. Hopefully, your main party will have had enough time to deal with the enemies that remained and retreat if necessary. Of course, this tactique can also be employed with lower level stealth (or with the right interior layout, no stealth at all), but it then essentially becomes a suicide mission for the rogue, meaning you can only use it once per group of enemies, and you suffer injury to the rogue, as well.

Modifié par Negative_Creep, 23 novembre 2009 - 01:20 .