Are the engine capable to utilize the specular map for render the terrain mesh?
If so, did u already flag as red the entry export process, which strip away all the relevant information for such manipulation?
If not, u should be going check all of the retail ".mao" level [.rim] file and the relative missing *__.spc palette [.gpu.rim] ( or whatever it must be called ) for that map.
Best regards
Modifié par IKe0s, 29 novembre 2009 - 10:37 .





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