This type of epilogue is a hallmark of the Fallout series and can be found in all of the main games; they're also usually incredibly fulfilling and make you feel like you've made a legitimately huge impact on the setting. Here's all of the available epilogues for Fallout 3 as an example:
For each major faction and character, you're given different outcomes, images and narration based on your decisions in the game. You feel as though your decisions actually matter, and you're given a suitable emotional conclusion to both your relationships with NPCs and to quest lines. Compare that with what we got for ME3, and imagine we had something more akin to Fallout instead. I sincerely hope that BioWare decides to implement something like this in the future.
Anyone else who has played these games agree?
Modifié par rhyddhau, 08 mars 2012 - 03:47 .





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