Does anyone ACTUALLY HONEST TO GOD GENUINELY like the endings? Not just being contrary?
#26
Posté 08 mars 2012 - 02:24
"You can't help me..."
Seriously? Look at the gun...look at the massive ship...but no, you're right, kid, you're much safer in that air duct.
But I digress...Even though I felt TIM was kinda forced into parts of the story where he didn't really fit, the ending was good. It's not exactly what I personally would of written, and its certainly not the greatest, but it was good. They didn't blind side us...we knew the whole game that the Crucible was a weapon, but didn't exactly know what it did. There was always the possibility it would just screw everyone. The only gripe i have is with how the choices were handed out. "I'm basically the God of everything who takes the form of stupid, irrelevant, idiot children. Ok, move over here to do this, move over there if you wanna do that, and shoot this if you wanna do this...awesome, k, cya round or something."
The citadel was reaper tech, adding it to the crucible ensured that everything with reaper tech would die. That included the mass relays, and any tech based on the mass relays. It kinda sucks we weren't shown what happened to all the other races. After all, there were quite a lot of Krogan, Turians, and Asari on Earth. Why does the after credits cinematic imply humans are unaware of the existence of alien life?
Theres a few holes in the overall story, and not enough was explained. Honestly, I think they needed an excuse to pump out more games. Now there can be a Mass Effect 4: The Turians, Mass Effect 5: The Asari, and Mass Effect 6: The Hanar.
#27
Posté 08 mars 2012 - 02:26
KitePolaris wrote...
I wish people were this passionate against their goals to canonize everything with a movie.
Basically because there are things you can make a difference with and others you just have to deal with. Taking on a multimillion dollar movie is one thing. Asking for a few small adjustments to the end of the game is another. They have the tools to fix it. If they gave fans a modding toolset, they could fix it. It's not hard. I think the biggest thing would be essentially admitting you made a mistake.
#28
Posté 08 mars 2012 - 02:33
yoshibb wrote...
KitePolaris wrote...
I wish people were this passionate against their goals to canonize everything with a movie.
Basically because there are things you can make a difference with and others you just have to deal with. Taking on a multimillion dollar movie is one thing. Asking for a few small adjustments to the end of the game is another. They have the tools to fix it. If they gave fans a modding toolset, they could fix it. It's not hard. I think the biggest thing would be essentially admitting you made a mistake.
Being bioware of today, They make no mistakes, it is everything they said it was going to be.(Yikes)
They are also very talented at completely ignoring the issues like with DA 2.
At least they comptelely butchered the Mass Effect series with that ending so they don't have to ever make another Mass Effect related game.
My response: Last Preorder ever make or tell my friends to make from bioware. ( treat your core fans like this, thats what you get)
Modifié par Dragoni89, 08 mars 2012 - 02:35 .
#29
Guest_magnetite_*
Posté 08 mars 2012 - 02:35
Guest_magnetite_*
I see it as a new beginning for organic civilizations without the influence of the Reapers. If you had not ended the cycle, you would still be using the mass relays, which are reaper tech. By making a civilization without them you are no longer dependent on their technology.
Modifié par magnetite, 08 mars 2012 - 02:36 .
#30
Posté 08 mars 2012 - 02:35
Elsightos wrote...
Loved the endings apart from a few issues that need clearing up.
How do your hammer squad members get back onto the normandy?
What happens to your crew?
Where does the normandy end up?
Is the relay damage actually less in the blue ending or just a mistake in the cutscene?
I dont think it's a mistake cutscende, since blue dont destroy citadel like green and red do, it should preserve relay as well
I find it ironic that what Ilusive man want to do actually looks like a paragon solutions, while shepard's original aim of destroy the reaper become renegade in the end
#31
Posté 08 mars 2012 - 02:40
magnetite wrote...
It's one of those endings that kind of makes you think. After I made my choice, I thought about it in the morning and it sort of made sense why I did what I did. I liked the endings. I was also emotionally invested in the story as well, so I can understand it a bit.
I see it as a new beginning for organic civilizations without the influence of the Reapers. If you had not ended the cycle, you would still be using the mass relays, which are reaper tech. By making a civilization without them you are no longer dependent on their technology.
That doesn't make sense though, it's just tech it's not AI and you will eventually duplicate it. The whole bull **** reasoning was because they'd be fighting AI they created again at some point. If the Reapers are destroyed, then they're just cool portals.
#32
Posté 08 mars 2012 - 02:41
#33
Guest_magnetite_*
Posté 08 mars 2012 - 02:45
Guest_magnetite_*
Militarized wrote...
That doesn't make sense though, it's just tech it's not AI and you will eventually duplicate it. The whole bull **** reasoning was because they'd be fighting AI they created again at some point. If the Reapers are destroyed, then they're just cool portals.
I guess that's how I interpreted it. I don't know all the specific details. If this was my end to Shepard's story, I would be happy with it.
Modifié par magnetite, 08 mars 2012 - 02:55 .
#34
Posté 08 mars 2012 - 03:00
I think that's the problem most people have with the endings. If it weren't for that, we could at least headcanon the rest of it.A Golden Dragon wrote...
Yes, there are a few.
From what I've seen, MY OPINION is that most people here want "My Little Pony rainbows" style endings, and have no idea what DARK Sci-FI is.
IMO, of course.
My only beef is the Normandy's leaving the Sol system.
#35
Posté 08 mars 2012 - 03:03
Execution? Terrible.
#36
Posté 08 mars 2012 - 03:06
Raxxman wrote...
Concept? Fine
Execution? Terrible.
Summed up in 4 words, we have a winner, folks
#37
Posté 08 mars 2012 - 03:23
This!Raxxman wrote...
Concept? Fine
Execution? Terrible.
For the ending of a such a big series I was hoping for something more... Conclusive. There is a HUGE lack of explaination at the end...
#38
Posté 08 mars 2012 - 03:28
A Golden Dragon wrote...
Yes, there are a few.
From what I've seen, MY OPINION is that most people here want "My Little Pony rainbows" style endings, and have no idea what DARK Sci-FI is.
IMO, of course.
My only beef is the Normandy's leaving the Sol system.
Because 60% of the galactic population brutally massacred before the final battle even begins is a "My Little Pony Rainbows" ending. Then the Allied Fleet takes AT LEAST 50-60% casualties, and everyone on the Citadel dies in 2 of the 3 endings (unless I'm mistaken?).
#39
Posté 08 mars 2012 - 03:40
.
That said, I liked my ending (the organic/systhetic mix one). Not that it was like the best ending ever, but it was good enough for me. The others two are not so good, but they are not the disaster some pepole claim them to be.
.
The only thing that I really hated, it was the confusion about what the reapers are and the reason given to why they do what they do. It was far from doing justice to that Soverign speech. They just should have left that a mystery.
Modifié par SNascimento, 08 mars 2012 - 03:41 .
#40
Posté 08 mars 2012 - 03:41
What kind of space magic is this crap?????????? Sorry, my three year old nephew can make up stories that are more coherent than this.
So Shepard dies, I don't have a problem with this. I just can't understand the whole Normandy off in space (apparently the only ship left in space????? Did every ship in the armada die????) and then crash lands......on a habitable world outside the Sol system - what did the relay slingshot them??????
And the very last scene...now THAT is a crappy Disney scene if I have EVER seen one. How about a run down of the races who survived....or status of the armada....or decisions you made and their consequences. No, we get some sappy old fart with some dumb kid talking about planets and space travel like they were myths???? Did we suddenly forget how to build space ships???? Sure we can't use the relays but we can still use the normal drives.
Bioware, the ending is an insult spit right into the eyes of your fans! You should be ashamed!
End of Line
#41
Guest_Imperium Alpha_*
Posté 08 mars 2012 - 03:43
Guest_Imperium Alpha_*
KitePolaris wrote...
2. I think the relays blowing up is a positive since it will make society more independent and the wiser when it comes to such tech, which is pretty salvageable at this point.
3. I found it clever how all three decisions mirrored the three biggest characters in game, Shepard, Saren, and TIM.
4. It opens the doors for a future.
Not to say I don't have my issues, but I'm satisfied and excited to see where it goes from here!
For me ---^
SNascimento wrote...
The only thing that I really hated, it was the confusion about what the reapers are and the reason given to why they do what they do. It was far from doing justice to that Soverign speech. They just should have left that a mystery.
They are setting the Storyline for ME4/5/6. Skynet (tech singularity thingy) will destroy us all! And once again your choice will be transfer into War Asset
Modifié par Imperium Alpha, 08 mars 2012 - 03:47 .
#42
Posté 08 mars 2012 - 03:50
So much of this game is just left wide open and isn't clarified, it's terrible and a terrible way to finish the story.
#43
Posté 08 mars 2012 - 03:57
What I will agree on with everyone else is the fact that the Guardian says that all synthetic life will eventually destroy all organics. WE JUST MADE AWESOME PEACE BETWEEN THE GETH AND QUARIANS!!!! Common, huge plot hole much?
Anywho, yes, ending makes sense and I liked it.
#44
Posté 08 mars 2012 - 04:00
A Golden Dragon wrote...
My only beef is the Normandy's leaving the Sol system.
that's almost everyone beef actually...
#45
Posté 08 mars 2012 - 04:00
#46
Posté 08 mars 2012 - 04:00
The only thing that I really hated, it was the confusion about what the reapers are and the reason given to why they do what they do. It was far from doing justice to that Soverign speech. They just should have left that a mystery. [/quote]
They are setting the Storyline for ME4/5/6. Skynet (tech singularity thingy) will destroy us all! And once again your choice will be transfer into War Asset
[/quote]
.
Well, with my ending that won't happen. At least that is what I think.
#47
Posté 08 mars 2012 - 04:00
#48
Posté 08 mars 2012 - 04:02
NubXL wrote...
It just needs an epilogue. What happens to all the other species? Did the relays exploding destroy systems full of aliens like the Batarians in Arrival? Too many loose, lazy ends.
This is all I care about honestly. Whatever about the endings. Whatever about Shep dying. Screw it, you don't even need to make a cutscene. Just give us a nice, text epliogue that thoroughly explained what the hell happened to everything!
#49
Posté 08 mars 2012 - 04:02
HectorB wrote...
I think the ending was great. It brought a closure to Shepard's story and it leaves the Mass Effect Universe open to your imagination.
When the point is a finally of Shepards story, there should be no YOU DECIDE WHAT HAPPENED.
#50
Posté 08 mars 2012 - 04:16
I think it took a lot of guts for Bioware to go that route; to spring upon the player that they were rehashing 'past' events that possibly laid the foundation for however 'current' society was formed. You certainly never thought that's what you were doing throughout this trilogy. Bravo for daring to defy expectations Bioware. I didn't think you had it in you after being bought out by EA, especially since most of your stories tend to follow the same general script.
As for why no epilogue for characters; well, it's obvious that is ripe for future DLC. I think we're well past the stage where we're surprised about DLC.
Though, thematically, once we realize this is all a 'biblical' story being told by a father to his son, I'm ok with not finding out what exactly happened to everyone, as they are ultimately props for what is a story that is really about sacrifice, salvation, and hope.
After just how stale the story was in ME 2, you blew my old, crusty, cynicism away Bioware. Keep your head up in this sea of backlash at not giving your players a quaint, safe ending.





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