Does anyone ACTUALLY HONEST TO GOD GENUINELY like the endings? Not just being contrary?
#101
Posté 09 mars 2012 - 08:59
That's the point. Every decision you make, every asset you acquire, makes no difference to the ending. No matter what you do, you spiral to the same 2 (or 3) choices. That is not what mass effect is about.
#102
Posté 09 mars 2012 - 09:00
Definitely yes. I want some options. I want both Disney ending and "life is harsh" endings. Just one option is not a choice. In addition to it our actions for 119 hours 55 miunutes have no influence at ending. At all.KitePolaris wrote...
I would disagree with that. The loudest whining has been from the Disney crew, not the Choice crew.
#103
Posté 09 mars 2012 - 09:04
Steptroll wrote...
The endings do not suck because they're dark. They suck because they are shallow, contrived and far below the high standards that people have come to expect from Bioware. A childish, easy and unworthy end to something truly great, with no closure or answers.
I agree with this. The ending was less compelling and shorter than the initial attack on the reapers for earth. Its like. I am all amped up to kick some reaper ass, and i get stuck with 3 choices, while good, I dont feel had ANYTHING to do with the choices i made from ME1 and ME2.
It is like a funneling effect. I make all these choices from the first 2 games, and in the 3rd, they really have few consequences besides allies and cameos. (Though that might be what i noticed). While im not TOO found of the endings. They do make sense, I saw this coming a mile away. Though my shepard lived.
I think we all just want MORE closure. Like what happens AFTER the fact. We all know what happens(ed) to Shepard, but what about the rest of the galaxy based on your FINAL choice? I think that is what most people are upset about. I know that is a huge reason why i am upset. I wanted little Asari girls with Liara.
The game over all was a freaking BLAST, but your friends who died, i feel depending on ending. They died in vain. Though there is always 2 arguments to each story. I picked Destroy because i feel that the remaining life in the galaxy will learn from its mistakes and will try to prevent another reaper invasion. They will also see the error of their ways thanks TO the reaper in vasion. They will see that thair fighting is petty. And there will be peace, no need for synthetic life. That being said. I am sad Joker lost Edi. They were so cute together.
Last thought. The Green option was a good one as well, but you are making choices for people who might not want to be a organic/synthetic. Though, after they become Synthetic, they will all reach the same conclusion that it might have been for the best. I just didnt wanna die, so i chose Destroy the reapers. Hopefully, we will get some more DLC for alternate endings or further story of what happens after the final choice
#104
Posté 09 mars 2012 - 09:19
Personally, a couple plot holes aside(how did my team get on the Normandy?), The ending wrapped up the story perfectly.
I hear a number of complaints about the fact you can't save the mass relays, or that it doesn't provide closure for all your squad, or the other races. I think THAT IS THE POINT.
The fact you felt connected to the squad so much, you need to know what happened to them,
is tantamount to perfect writing. The loss of the mass relays is supposed to evoke frustration, you don't know what happened to the other races, because the rest of humanity doesn't either.
I admit that when I finished the game I walked away with a heavy as hell melancholy
feeling, angry, sad, and frustrated all at once. I felt I should have been able to do better, I felt that my squad deserved better, that I needed one last conversation to wrap things up, then walk into the
sunset with Ashley. But as I mull the ending over in my head, I realized that the feelings I was experiencing were EXACTLY what Bioware was trying to evoke. They were trying to show you that you CAN'T always save everything, that even a battle won is a defeat in it's own right. The
fact that there is no complete closure with your squad, is because their own personal lives and endeavours to build The Stargazer's civilization are still ahead of them.
There is supposed to be a sadness evoked in the lack of knowledge of your squad and the other
races. You have no idea as to if they are ok, if they survived, if you managed to stop their extinction. It brings a bitter sweet taste to the victory you just pulled off.
Personally, I think the fact that Bioware was able to enrage you, to evoke so much strong emotion
regarding your squad, other races, the mass relays is EXACTLY why this ending was perfect. It's not what we wanted. It's not what we expected. It HURT. The fact that 7 hours after completion, I am still reeling with emotion from it says it was a PERFECT ending, if not in events, then in
story.
*dons flame suit*
#105
Posté 09 mars 2012 - 09:30
Mass Effect 2: Take your time and you will succeed.
Mass Effect 3: Do whatever because it doesnt make a difference.
#106
Posté 09 mars 2012 - 09:48
#107
Posté 09 mars 2012 - 09:48
It isn't at all fitting. The rest of the ME series flows from two essential elements: choice, and the belief that despite the odds, one person can make all the difference. ME3's "all in vain" ending suits those no better than a failure to destroy the Death Star, or an untimely death at the foot of Mt Doom.
ME3 ignored the rest of the story strengths to hand us "dark" because someone thought that makes the Writing full of Depth and Reality. But you know what it's really full of.
Modifié par CBGB, 09 mars 2012 - 09:54 .
#108
Posté 09 mars 2012 - 09:52
#109
Posté 09 mars 2012 - 09:58
Not to mention some of the voice acting was just.....how could you let it slide Bioware? I.e. the war journalist and the father son at the end. Some of the writing, felt like listening to a broken record "Kick ass, stay safe" .
Okay im straying a bit but the point is, to teather the whole series to three endings does not by any means do it justice.
#110
Posté 09 mars 2012 - 10:00
Phoenix1330 wrote...
After finishing the game, I started to take a look at different endings and what people thought of the ending, and all I can find are people complaining about it.
Personally, a couple plot holes aside(how did my team get on the Normandy?), The ending wrapped up the story perfectly.
I hear a number of complaints about the fact you can't save the mass relays, or that it doesn't provide closure for all your squad, or the other races. I think THAT IS THE POINT.
The fact you felt connected to the squad so much, you need to know what happened to them,
is tantamount to perfect writing. The loss of the mass relays is supposed to evoke frustration, you don't know what happened to the other races, because the rest of humanity doesn't either.
I admit that when I finished the game I walked away with a heavy as hell melancholy
feeling, angry, sad, and frustrated all at once. I felt I should have been able to do better, I felt that my squad deserved better, that I needed one last conversation to wrap things up, then walk into the
sunset with Ashley. But as I mull the ending over in my head, I realized that the feelings I was experiencing were EXACTLY what Bioware was trying to evoke. They were trying to show you that you CAN'T always save everything, that even a battle won is a defeat in it's own right. The
fact that there is no complete closure with your squad, is because their own personal lives and endeavours to build The Stargazer's civilization are still ahead of them.
There is supposed to be a sadness evoked in the lack of knowledge of your squad and the other
races. You have no idea as to if they are ok, if they survived, if you managed to stop their extinction. It brings a bitter sweet taste to the victory you just pulled off.
Personally, I think the fact that Bioware was able to enrage you, to evoke so much strong emotion
regarding your squad, other races, the mass relays is EXACTLY why this ending was perfect. It's not what we wanted. It's not what we expected. It HURT. The fact that 7 hours after completion, I am still reeling with emotion from it says it was a PERFECT ending, if not in events, then in
story.
*dons flame suit*
No no no... the first 119 hour 55 min of gameplay did all the good stuff, got me involved. The confusion and feeling of it all being a waste of time is not edgy dark and cool... it doesn't mean you are an awesome writer if you can ****** everyone off in the end. It is the awesome writers UP to that point. It is like making an awesome movie, and then at the end making no sense and just killing the main actor, and then going "Great movie because it made you feel." If I wanted to feel bad I could watch the NEWs. Games are escapism and trying to help/control. Would you have "relations" with someone and just before the "bang" they stop and fart in your face and then argue that it was good because it made you feel so strongly dissapoint?!?
#111
Posté 09 mars 2012 - 10:03
Mydknightcloud wrote...
To the people who say they are satisfied with the ending. You mean to tell me if you were given another option to save the citadel, mass relays, geth, E.D.I., and destroy the reapers you wouldn't take it or enjoy it?
That's the point. Every decision you make, every asset you acquire, makes no difference to the ending. No matter what you do, you spiral to the same 2 (or 3) choices. That is not what mass effect is about.
I would enjoy that option, but i would also enjoy ME2 if i could leave Cerberus, i would enjoy ME1 more if i wasnt forced to be a Specter to continue the story, i would enjoy if i could just play as a mercenary and not get stuck with the alliance. I would love the option to play as asari/turian/drell/salarian/krogan...
People here dont realize how this series whas forcing choices for you since the first game, and now they realized this is more Bioware's story than ou own. I got used to this early on. I got used to the HUGE plot holes and contrivances of ME1 AND 2 so i never expected any supreme writting quality (bioware was never a great writter imo, just better than the average video game).
And your assets change many things on the game: Sheppards survival; the survival of earth; the survival of EDI and the Geth; and the state of life in the glaxy ( you can even chose to keep the reapers for a future they might be usefull).
#112
Posté 09 mars 2012 - 10:05
#113
Posté 09 mars 2012 - 10:05
#114
Posté 09 mars 2012 - 10:17
I think they brought a nice close to Shepard's story and left the door wide open on what they could do next.
People complaining about their choices don't matter, have they ever? ME1 you could either save the council or not, pick Anderson or Udina. ME2 you either blow up the base or not.
The choices you make only ever effected how you get to the end, they never really mattered.
I think all the uproar is kind of silly honestly.
#115
Posté 09 mars 2012 - 10:20
GuyWithFace wrote...
I *didn't mind* the endings, but the biggest flaw was the way you got to CHOOSE AN ENDING. This was also my biggest gripe with Human Revolution. You go through the whole game, making specific choices, good or bad, and what does it boil down to? Lol, your choices didn't matter at all. Just pick and choose one of these endings. Absolutely shameful.
Yeah, that is something that really bugs me. Sure, they did actually hav 16 endings, and I wasn't realistically hoping that they would be drastically different, but I really thought that those 16 endings would be based on the sum total of everything I've done, not the combination of "Galactic Readiness" and a choice made in a bubble.
Sure, I really would have liked for there to be a truly happy ending, but I could live without it if at the end the Child said, "Based on what we've seen you do Shepard, this is the new plan..."
#116
Posté 09 mars 2012 - 10:26
I am of the mind that no "happy" endings are possible. Shepard is a man not a god. There is no way he can go through with this mission to kill the Repaers without sacrificing something, be it his humanity or his life, to do so. A happy ending would have been overly cliched, lazy, and boring.
Do I think the option fo a happy ending should be there? Yes
Do I hate Bioware for not making one? No
Do I hate the underlying message of the endings? No
Did the endings ruin the series or game for me? Absolutely not
You should take a look at Metacritic. People are rating the game as a 0 just because of the endings. There is no way to placate these kinds of people, they would complain about something else if there was a good ending. They want the perfect game and perfect games have never existed.
Mass Effect has fallen to the greatest trap of creative story telling: the fan hype surrounding the ending of the story was too great for Bioware to live up to. This is the same for EVERY game sereies, movie series, and book series that is highly popular. People expect way too much and are pissed when the developers do not create acts of God to deliver to them their many demands.
Phoenix, I agree with you. For a story to enthrall such debate over one single part of that game indicates that the story is important to many peopple and thus the series has done its work as intended.
Modifié par Geowil, 09 mars 2012 - 10:30 .
#117
Posté 09 mars 2012 - 10:28
#118
Posté 09 mars 2012 - 10:28
#119
Posté 09 mars 2012 - 10:29
Rain Island wrote...
In spite of the flaws mentioned above (out of place, no closure, no choices...), another fatal flaw is that the ending makes all former efforts pointless. No matter what we did and who we developed friendship with in the past 5 years, things all come to nothing in the end. That's extremely discouraging, especially to those who have been following Bioware for so long.
I probably will have an easier time accepting the ending as merely "bad" instead of "destructive" if I had only played ME3. But no, many of us spend a considerable portion of our lives into the ME universe, too much to see it ends pointlessly.
Bioware could as well create ME:Ultimate edition "where you land on eden prime, touch beacon, get ported to crudible, select a color ... hooozah ... game over, gz ...!"
#120
Posté 09 mars 2012 - 10:36
#121
Posté 09 mars 2012 - 11:08
Thanks.Faraborne wrote...
Locutus_of_BORG wrote...
/snip
Very well written. The biggest problem with the ending was that it is out of place in the Mass Effect universe. You are absolutely right in saying that Mass Effect is not a dark sci-fi, its a space opera (that's how all three have been advertised for pete's sake). If people want dark sci-fi, I can point them to plenty of dark sci-fi that is far superior to the Mass Effect universe as dark sci-fi. The majority of Mass Effect fans rightly recognize that Mass Effect is not dark sci-fi but space opera and deserves a fitting conclusion. And by fitting conclusion I do not mean rainbows and unicorns.
Yeah, as it's been said, I don't think any of us fans went in with the serious expectation of a "Rainbows & Butterflies" kind of end. But the fact that even the best of the known endings involves a phyrric victory is just upsetting.
Personally, I'm still holding out a bit of hope for a better conclusion via DLC. Everyone who played LotSB and Arrival should remember how radically those changed ME2. There's too much stuff in ME3 right now that leaves me scratching my head. The most jarring to me is the sudden about face regarding the story's take on the Dark Matter plot device and its take on Machine Sentience, and Hope.
The Dark Matter plot was intriguing and seemed to point to a motivation for the Reapers, since dark matter is closely linked to the mechanics of mass effect. Instead, that was ignored and we were thrown a very contradictory truism about Machine Sentience, and how machines must necessarily overtake and destroy organic life... presumably because synthetic life are a higher order evolution than organic life... then Catalyst turns right around and says that cybernetic life is superior to synthetic life... therefore synthetic life must protect organic life by culling it and thereby enslaving it via The Cycles... This is a stupid line of thinking that borders on non-sequitor. But we got this instead of understanding why stars were prematurely going nova, possibly from overuse of mass effect.
In ME1, we are quickly introduced to why the galaxy fears sentient AIs. Because the Geth overthrew the Quarians. However, we learn from Legion in ME2 that there was more to it; that the True Geth only fought for survival and bore no ill will to the Quarians or anyone else. It was the Heretic Geth that , being sentient AIs, purposely chose to follow the Reapers, even though the Reapers intended to destroy the Geth along with organics. We're also introduced to EDI, a hybrid Human/Reaper AI who helps Shep & co by repeatedly saving them from certain death. For some reason, ME3 tries to convince us through Javik and other accounts that the synthetics are "Again Out To Get Us Organics", even though EDI, the Geth AND SHEPARD (who is implied to be part Reaper via Lazarus) are basically all busting their butts to save organics... In fact, according to Catalyst Shepard is pretty much the perfect example of shows that machines and organics get along just fine :sigh:. This is another major philosophical flip-flop that I just can't make sense of.
Hope is a strong theme in Mass Effect. ME3 actually comes right out and says it via Anderson, Eve and others. Really, as fans, we know this translates into something even greater for us b/c we've invested 5 years into seeing Shepard's story through and building this franchise up. Now, we went into this knowing that Shepard's story was going to end, but I think the vast majority of us were hoping that the franchise, the Mass Effect Story would continue... Well, as it stands, it doesn't. It can't really. Because the Mass Relays, and by extension, mass effect technology has been destroyed. It's too big a jump for fans to just assume that the galaxy's survivors have the knowledge and resources to rebuild the infrastructure the Reapers originally laid down and so we're essentially left with nothing. It doesn't matter which characters survived and which didn't, the fact is that the things that made the MEU what it was were effectively eliminated. So exactly what kind of hope was BW trying to communicate to us in all of this?
#122
Posté 10 mars 2012 - 12:28
#123
Posté 10 mars 2012 - 08:18
Locutus_of_BORG wrote...
Thanks.Faraborne wrote...
Locutus_of_BORG wrote...
/snip
Very well written. The biggest problem with the ending was that it is out of place in the Mass Effect universe. You are absolutely right in saying that Mass Effect is not a dark sci-fi, its a space opera (that's how all three have been advertised for pete's sake). If people want dark sci-fi, I can point them to plenty of dark sci-fi that is far superior to the Mass Effect universe as dark sci-fi. The majority of Mass Effect fans rightly recognize that Mass Effect is not dark sci-fi but space opera and deserves a fitting conclusion. And by fitting conclusion I do not mean rainbows and unicorns.
Yeah, as it's been said, I don't think any of us fans went in with the serious expectation of a "Rainbows & Butterflies" kind of end. But the fact that even the best of the known endings involves a phyrric victory is just upsetting.
Personally, I'm still holding out a bit of hope for a better conclusion via DLC. Everyone who played LotSB and Arrival should remember how radically those changed ME2. There's too much stuff in ME3 right now that leaves me scratching my head. The most jarring to me is the sudden about face regarding the story's take on the Dark Matter plot device and its take on Machine Sentience, and Hope.
The Dark Matter plot was intriguing and seemed to point to a motivation for the Reapers, since dark matter is closely linked to the mechanics of mass effect. Instead, that was ignored and we were thrown a very contradictory truism about Machine Sentience, and how machines must necessarily overtake and destroy organic life... presumably because synthetic life are a higher order evolution than organic life... then Catalyst turns right around and says that cybernetic life is superior to synthetic life... therefore synthetic life must protect organic life by culling it and thereby enslaving it via The Cycles... This is a stupid line of thinking that borders on non-sequitor. But we got this instead of understanding why stars were prematurely going nova, possibly from overuse of mass effect.
In ME1, we are quickly introduced to why the galaxy fears sentient AIs. Because the Geth overthrew the Quarians. However, we learn from Legion in ME2 that there was more to it; that the True Geth only fought for survival and bore no ill will to the Quarians or anyone else. It was the Heretic Geth that , being sentient AIs, purposely chose to follow the Reapers, even though the Reapers intended to destroy the Geth along with organics. We're also introduced to EDI, a hybrid Human/Reaper AI who helps Shep & co by repeatedly saving them from certain death. For some reason, ME3 tries to convince us through Javik and other accounts that the synthetics are "Again Out To Get Us Organics", even though EDI, the Geth AND SHEPARD (who is implied to be part Reaper via Lazarus) are basically all busting their butts to save organics... In fact, according to Catalyst Shepard is pretty much the perfect example of shows that machines and organics get along just fine :sigh:. This is another major philosophical flip-flop that I just can't make sense of.
Hope is a strong theme in Mass Effect. ME3 actually comes right out and says it via Anderson, Eve and others. Really, as fans, we know this translates into something even greater for us b/c we've invested 5 years into seeing Shepard's story through and building this franchise up. Now, we went into this knowing that Shepard's story was going to end, but I think the vast majority of us were hoping that the franchise, the Mass Effect Story would continue... Well, as it stands, it doesn't. It can't really. Because the Mass Relays, and by extension, mass effect technology has been destroyed. It's too big a jump for fans to just assume that the galaxy's survivors have the knowledge and resources to rebuild the infrastructure the Reapers originally laid down and so we're essentially left with nothing. It doesn't matter which characters survived and which didn't, the fact is that the things that made the MEU what it was were effectively eliminated. So exactly what kind of hope was BW trying to communicate to us in all of this?
I couldnt agree more. The more i read your post, the more i thought about the game and how it does flip flop from game to game and explination to explination. Shepard died and comes back and dies again. Cant he just enjoy peace? After dieing its like......everything was in vain and nothing was worth anything.
Now dont get me wrong, i dont mind him dieing, but give us the option for the "Happy" ending. The game is suppose to be about choice, but the game(s) just lead us to our death cutting down on our choices and will to do other things besides good/bad.
To say that the developers want to leave it to our imaginations is a cop out though. This is a series that has been all about telling a story and now you are going to leave with a cliff hanger? That is not a great way to end a series. Unless you are The Sapranos. Then its different.
#124
Posté 10 mars 2012 - 08:23
I'm also offended at the notion that Bioware 'owes' the playerbase any sort of ending.
#125
Posté 10 mars 2012 - 08:26
I liked what they were going for, I thought the execution was poor. The ending needed an epilogue to give it adequate closure. That would have been enough for me tbh. See the squadmates survival/death/whatever, and see some ramifications of some major choices (genophage, Quarian/Geth conflict ect). Even if it was pictures and text like the DAO one.





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