Anyway, I got to see the human noble origin and the very beginning of Ostagar before I had to go, and I just wanted to comment on the graphics. It's by far the one thing that has been mostly mentioned as a negative in reviews so far, which boggles my mind. The graphics are excellent. What makes them excellent are both the technical abilities of the engine and the incredible attention to detail.
First, this is what my firend was runnign it on: a GTX 280 on a 1920x1200 26" monitor and a low end quad core CPU. He was runnign it at 1920x1200 8x AA, 16x AF, multisampling on, all ingame settings set to max. The game ran at 60+ fps.
Now, the graphics themeselves looked really good. I was actually surprised given the negative comments about them. Most of the textures are high rez and very detailed and nuanced (more on the textures later), the quality of the models is also very good, to me they are very near the quality of mass effect. More importantly, the detail and immersiveness of the environment left me with my mouth open. When my friend first arrived at Ostagar and looked around I was like "WOW!"
The sun shafts, the statues, the textures for the walls, the ancient, crumbling fortress all around were all amazing. In the distance you could see the huge tower looming above all and as we watched, flocks of birds swept around the cupola. The ONLY issue I saw was that some, and I mean a couple here and there, of the textures were very low rez, like out of place low rez. A gate, a couple of the tents in Ostagar, but that's it.
In my humble opinion: comparatively I think this game looks considerably better in some places and about on par in others with Oblivion (and only worse in some very few minor bits), and I'm not talking vanilla/console obvlivion, I mean modded to look 100 times better Oblivion on the PC. So for those of you worried about the graphics, really, at least on the PC, they look fantastic. Not Crysis level by any means, but otherwise a really nice step ahead of the last few great looking RPG's in most places.





Retour en haut







