It's no skin off my back to try to help. I might as well try to contribute something for all I've learned reading other people's posts.
For some reason my ISP's DNS server is pretty messed up right now (gotta look into OpenDNS, or whatever it is), so I can't access imageshack right now - but when you get a blank GUI, in my experience so far, it usually means that something in the SWF/GFX file itself got messed up, and not so much anything to do with your script.
Edit: imageshack finally resolved, and I see what you're seeing - just the "book" background. That's actually a separate GFX file (bookback.gfx IIRC), so even if you mess up the GUI file you're editing, you'll still see the book - unless you explicitly edit that GFX file and mess it up too.
![=]](https://lvlt.forum.bioware.com/public/style_emoticons/default/sideways.png)
ActionScript is basically just JavaScript (maybe not exactly for all I know, but I'm not a language lawyer). The main thing to learn beyond that is a little of how Flash works, which I can't really sum up in one post.
I'm a bit tired right now, so I hope the following makes some sense. If it doesn't, please let me know and I'll try to clarify some things after I've had a bit more sleep.

I haven't really had a chance to examine your modified file, but I'll do that soon.
Unless you have a registed version of sothink (and not just the demo version), it won't decompile all the scripts, so that's one reason why I recommended Flare, even though what it outputs is less clear. But the main thing is that I've only been using the actual *.as files as a quick way of understanding where I need to edit currently.
The problem with ActionScript is getting it back into the GUI. You could always decompile the SWF back into a FLA, but then Dragon Age's ActionScript isn't "standard enough" to recompile using Adobe Flash Professional (there's a 30 day trial version) or MTASC (an opensource compiler). I'm hoping to get that to work, but so far I've been using "flasm" to edit the p-code instead - which is basically like assembly language, but at least it isn't going to refuse to compile unless I make a syntax error or try to change too much of the SWF file structure (like add events that weren't there originally, but you can get around that with ActionScript nowadays). That can be a bit overwhelming at first, but if you compare the output from flasm against the ActionScript from flare or sothink, then it's a lot easier going.
Between the SWF file formats at m2osw.com, adobe's site (don't know the exact URL off-hand), and other sites like "the-labs.com" and "half-serious.com" I've been able to figure a lot out, but if you just want to edit the scripts, then the m2osw.com site has a pretty good reference on the commands you can use at the p-code level.
Modifié par FollowTheGourd, 28 novembre 2009 - 03:23 .