We've seen the same thing during the "From Ashes" discussion, the problem isn't the game or the ending or the graphics or the content. The problem is people expecting the wrong things and don't know how to appriciate or understand a good story. It's been said over and over again that this is the end of a trilogy, they're not going to explore the details of the galaxy anymore. We know about the Protheans, we know about the Reapers (well some unknowns there) and we know about the cycle.
Shepard is the main antogonist of the story, he's the hero, this is his story. It's not about the Protheans, it's not about the Reapers, infact it's said straightup in the ending, this is about the legend of Shepard and his legacy. The way he sacrificed himself to save humanity and give the galaxy a second chance todo things right. The way he proved that the AI on the citadel was wrong and proved that synthetics and organics can live and co-exist together. The way he showed everybody with the Geth and EDI the way it's supposed to be done and then sacrificed himself so everybody could get a chance to do it properly.
The whole comparison with ME2 is also nonsense. The whole issue with the graphics. But I need better graphics! Yeh okay, why do you need it? Does it give you a better story? Everybody who plays games should know by now that when a game producer starts concentrating on thechnical side issues then they don't have anything better to sell anymore and they're just selling you a gaming engine or a new gameplay feature instead of a game you want. It's admirable that Bioware, in this day and age of high res graphics on games with no real value at all, dares to say that gaming isn't about high tech feats but it's about the gaming experience itself. In all the dicussions and comparisons with ME1 and 2 I have never seen anybody mention the fact that the choice system in ME3 just blows everything away! In ME1 and 2 the choices were simple, you are either good or bad and it was easy to see which answer was good or bad. Apart from a minor issues here and there you didn't really feel the consequences of your choices. Picking Udina or Anderson never really was an issue, saving the council or letting them die didn't really have any effects. Now in ME3 you feel those consequences and you feel those effects.
The renegade options aren't as easy anymore and neither are the paragon options. You can chose to gun down somebody execution style to save a friend.
The choices you are presented with aren't as easy anymore and for once the choice made me think about possible consequences. In my first playthrough it wasn't an easy pick anymore. Do I wan't the Geth or the Quarians and what effects is this goign to have on the final fight? The Geth platforms are obvious fighters and their military strength and strategies are unmatched, that is what I need. But on the other hand I have the Quarians and Tali my friend, I can't let them down. What do I pick? The game is full of choices like this one, hard choices which can't be defined as good or bad (paragon or renegade) and have immidiate consequences beyond your control.
In the game it's shown that nothing is black or white. Nothing can be defined as good or bad. Everybody believes in something and everybody fights for something but everybody does this on his or her own way. It is shown that things don't always come easy and that people always have other interests to look out for. When you goto the countil to ask for help it is expected that they send help because the Reapers are atacking earth but help is declined. Then you goto the Turian homeworld and you see that things are just as bad on the Turian homeworld and that it's understandable they don't send help immidiatly when they have a fight right at their own doorsteps too. Heck even things like the Reapers and Illusive man, who were thought to be the bad guys of the story, turn out to be good in some way. the Reapers do what they do because they think what they're doing is good for the galaxy overall. And the Illusive man, Shepard says it himself in his "dying moments": "So the Illusive mand was right after all". Okay, you might not agree with his methods but the guy was onto something, that for me just blew my mind away. There are no bad guys in this game!
I think it's a shame nobody is talking about these points and people just focus on the ending and the technical issues with the engine. I think it's sad that people can't appriciate a good story anymore just because it doesn't live upto their expectations of technical requirements or established story baseline needs. So sad.
Modifié par ZX12r Ninja, 08 mars 2012 - 02:45 .





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