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Huge ME fan since ME1...and the endings just wiped all of that away... :(


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#26
Abisco

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Troutz wrote...

Abisco wrote...

Also the citadel thing was weird, I wish I had a choice to ask him questions! Oh so you created the reapers? thats nice!


That whole Catalyst thing felt hastily-written. Like they wrote the first 95% of the game with masterful pacing and emotion, then they were like "oh crap guys, deadline is in five days and we don't have an ending!" So for the first two games, we're told we can't even fathom the Reapers' motives. REALLY? Because after that crackpot explanation by the Catalyst, I was able to fathom it just fine!


Exactly. The rest of the game was phenomenal, but the whole ending was just really quickly wrapped up. I didn't have to have answers to the reapers, but telling me "HEY, I HAVE THE ANSWERS... NO I WON'T TELL YOU GTG BYE!" is just a bit irritating. 

Still for me, I'd give the game a 9.7/10. That's better then ME1 and ME2, I just wish they put more effort into the ending(s) 

#27
funfryfrenzy

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technically yes.. But its just a 10-20 second clip of his body laying in rubble.. Breathing at the last second and the screen goes blank.

Need 5000 EMS to get this small clip i hear.

#28
Abisco

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Krazy Man 61 wrote...

So is there actually an ending where Shepard can live?


Yes... you have to be paragon though apparently. 

#29
Wazooty

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Abisco wrote...

Krazy Man 61 wrote...

So is there actually an ending where Shepard can live?


Yes... you have to be paragon though apparently. 


Apparently I missed it then.

I have yet to see any evidence of this ending, just people saying someone else said that someone else saw this ending.

Can we get video evidence?! anything?

#30
funfryfrenzy

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Wazooty wrote...

Abisco wrote...

Krazy Man 61 wrote...

So is there actually an ending where Shepard can live?


Yes... you have to be paragon though apparently. 


Apparently I missed it then.

I have yet to see any evidence of this ending, just people saying someone else said that someone else saw this ending.

Can we get video evidence?! anything?


I saw it once on youtube.. kind of hard to find.. but its there if you look for it hard enough..
Its fact. question is.. why have it for the trilogy if it ends here? ****ty ending if that

#31
Wazooty

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funfryfrenzy wrote...

Wazooty wrote...

Abisco wrote...

Krazy Man 61 wrote...

So is there actually an ending where Shepard can live?


Yes... you have to be paragon though apparently. 


Apparently I missed it then.

I have yet to see any evidence of this ending, just people saying someone else said that someone else saw this ending.

Can we get video evidence?! anything?


I saw it once on youtube.. kind of hard to find.. but its there if you look for it hard enough..
Its fact. question is.. why have it for the trilogy if it ends here? ****ty ending if that


Was it the red, blue or green ending?

#32
Jjacobclark

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http://www.ign.com/w...ffect-3/Endings

destruction video.

#33
ratzerman

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Shepard can live, but the Normandy goes to Gilligan's Island regardless. I hope you said goodbye to your love interest!
Nothing you did ultimately mattered. Such a great life lesson!
Thanks, Mac!
:wizard:

#34
Rhayth

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Here is my issue...and let me explain something.

I WAS prepared for the worst (personal) I expected my Shep to die not knowing what paramets needed to be met for the so called "perfect ending"...I expected allies to die...hell I wouldn't have been shocked if my romance had died on the last mission.

1. All endings have the EXACT same cutscene with one difference...the graphical effect from a red laser to a electrical pulse.  (That IMO is just F'N LAZY)

2. All this hype about how every decision was building up to THIS END, and realistically the only difference is how many people live or die by games end.  That's it.  People get vaporized when you hit the red button @ the end if not properly prepared to take on Reapers.  I have ZERO reason to play this again knowing that ultimately i'm getting SEE REASON #1

3. Being prepared for casualties even with my War Asset bar completely filled, no matter what the amazing world (lore/universe) that had been masterfully crafted over 3 games IS NOW GONE..."Oh but Rhayth they can rebuild."  With what f'n tools?  With what authority in place?  Now you have the gathered UNIVERSAL ARMY stranded in the Sol sector unable to return home.  "Oh well they could still make the trips to their universe it would just take longer"  Ummm it was plainly stated they don't have the fuel capacity to take a trip from one sector to the other.  Another words...they are stuck in their current system...EXCEPT FOR NORMANDY because for some reason unknown to me THEY MADE A MASS RELAY JUMP IN THE MIDDLE OF BATTLE...WHY?!?!?!  Why did the Normandy flee the battlefield in the middle of combat?  Where were they going?  Did Joker think he needed some condoms for his VI sex doll?

4. I brought Tali with me on the final mission being my love interest and all I felt it better she be at my side instead of my Shep's mind wondering if she was ok elsewhere...but somehow she ended up on the Normandy (SIDE NOTE: they had time to pick her up, and then book it to the relay?)

5. No matter what choices I make these 3 endings with different graphics affects has ultimately killed ANY replayability because no matter what I know the cutscene will always be the same...not even the dark gritty outcome...just the same f'n cinematic only diff being the graphic effect.

6. The "disney" ending is what we call the payoff...It's for the countless hours making sure we did everything within our power to get the best possible ending (for me @ the very least with the universe still intact) AND to see how my Shep's choices would affect the world in FUTURE games that have been mentioned.  None of that really matters cause no matter what the majority of all intelligent species is trapped on Earth...and Joker has a band of survivors from the Normandy with minimal resources and knowledge of the planet to know how to best survive.

Speaking of this Normandy crash survivor thing...for those of you "They still have guns to go find food."  They crashed so i'm sure people died in that crash, they have some weapons, but no knowledge of the eco system or the living sentients of the planet...what is eatable what isn't...I'm sure "surviving mysterious alien planet" wasn't in the boy scouts...and even genius don't know everything off the top of their head.

7. Shepard the guy who took 2 people against WHOLE ARMIES, who couldn't be stopped by Terrorist groups, Mercenaries, Politicians, Saren, Sovereign, Collectors, THRESHER MAW, finally hits a road block...you know the most important one of them all.

My issue with the ending is the whole dark age thing (destroying the Mass Relays no matter which route you go) and ultimately destroying a wonderful universe that still had so much potential, and new conflicts would grow (as it's stated so many times in the series).

Keep in mind I loved every minute of this game until I walked into that fancy elevator into the Citadel.  I will NEVER...NEVER...buy another Collector's Edition game AGAIN.  Don't tell me how this is my story, my choices, and varying outcomes.  Because that's what was promised.  That this game was gonna have so many different potential outcomes.  It has 3...not many varying based on decisions...3...I'm fine with a dark ending, but that was ridiculous.  I should have let the first enemy I saw kill me...woulda done about as good.

Thanks for the ride I loved it, loved the chars, loved the action, loved the aliens, loved the romance...but please don't kick me in the gonads on the way out.

#35
dramek

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You know I hate the endings. But I probably could have lived with them if they'd answer some basic questions of the whole series. Like who created the reapers and ghost boy. And where did they come from?

And the basic premise of it all was synthetic life will always rebel against the creators, given I worked through every game to make peace between Geth and their creators, and saw this happen (best story of the game in my opinion) I feel it has disproven that theory on that alone.

Modifié par dramek, 08 mars 2012 - 04:57 .


#36
Wazooty

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Jjacobclark wrote...

http://www.ign.com/w...ffect-3/Endings

destruction video.


There was nothing that showed shepard surviving in that.

#37
KRAETZNER

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I never understood why they didn't stick with the good, neutral, and bad endings they've done before. That way you get whatever ending you want based on the decisions you make. The people who are defending Bioware's decision to just have a bad and possibly neutral ending are just doing so because they got what they wanted. If they didn't get their option to have a bad ending they would be complaining too. There also should of been an option to continue playing after the credits if you got the good ending. So far I've really enjoyed the game, but the endings plus no epilouge missions really dissapoint.

#38
Nathan Redgrave

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We should get some karaoke going up in here, fire up some instrumental Linkin Park and... you know what, the joke writes itself, I don't even have to specify.

#39
Troutz

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dramek wrote...

You know I hate the endings. But I probably could have lived with them if they'd answer some basic questions of the whole series. Like who created the reapers and ghost boy. And where did they come from?

And the basic premise of it all was synthetic life will always rebel against the creators, given I worked through every game to make peace between Geth and their creators, and saw this happen (best story of the game in my opinion) I feel it has disproven that theory on that alone.


Re: Who create the reapers and ghost boy

Another problem with their decision to give the Reapers a creator. Who created the creator?

Honestly it would have been better if they just left the Reapers' origins wrapped in mystery but just had us wipe them out. Instead of giving us some god-machine that has the power to all this crazy stuff but gives you these horrible options like "die and go to the stone age, die and turn everyone into robots, or die and send the Reapers away for a bit". Where's the "shut up and call off the Reapers you little turd" option?

#40
Krazy Man 61

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Rhayth wrote...

1. All endings have the EXACT same cutscene with one difference...the graphical effect from a red laser to a electrical pulse.  (That IMO is just F'N LAZY)

Thats all i found too i had full paragon 5000 EMS and still no happy ending i was very mad at this and hope that they fix it in a dlc like fallout 3.Image IPB

#41
Rhayth

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@ krazy

My issue is more the cutscene being the same with only diff being Green Lights, Red Lights, or Blue Lights...All three include destruction of Mass Relays...so basically I could make any decision cause in the end we're all f'ed over anyways

#42
Stormcroft

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Rhayth wrote...

Here is my issue...and let me explain something.

I WAS prepared for the worst (personal) I expected my Shep to die not knowing what paramets needed to be met for the so called "perfect ending"...I expected allies to die...hell I wouldn't have been shocked if my romance had died on the last mission.

1. All endings have the EXACT same cutscene with one difference...the graphical effect from a red laser to a electrical pulse.  (That IMO is just F'N LAZY)

2. All this hype about how every decision was building up to THIS END, and realistically the only difference is how many people live or die by games end.  That's it.  People get vaporized when you hit the red button @ the end if not properly prepared to take on Reapers.  I have ZERO reason to play this again knowing that ultimately i'm getting SEE REASON #1

3. Being prepared for casualties even with my War Asset bar completely filled, no matter what the amazing world (lore/universe) that had been masterfully crafted over 3 games IS NOW GONE..."Oh but Rhayth they can rebuild."  With what f'n tools?  With what authority in place?  Now you have the gathered UNIVERSAL ARMY stranded in the Sol sector unable to return home.  "Oh well they could still make the trips to their universe it would just take longer"  Ummm it was plainly stated they don't have the fuel capacity to take a trip from one sector to the other.  Another words...they are stuck in their current system...EXCEPT FOR NORMANDY because for some reason unknown to me THEY MADE A MASS RELAY JUMP IN THE MIDDLE OF BATTLE...WHY?!?!?!  Why did the Normandy flee the battlefield in the middle of combat?  Where were they going?  Did Joker think he needed some condoms for his VI sex doll?

4. I brought Tali with me on the final mission being my love interest and all I felt it better she be at my side instead of my Shep's mind wondering if she was ok elsewhere...but somehow she ended up on the Normandy (SIDE NOTE: they had time to pick her up, and then book it to the relay?)

5. No matter what choices I make these 3 endings with different graphics affects has ultimately killed ANY replayability because no matter what I know the cutscene will always be the same...not even the dark gritty outcome...just the same f'n cinematic only diff being the graphic effect.

6. The "disney" ending is what we call the payoff...It's for the countless hours making sure we did everything within our power to get the best possible ending (for me @ the very least with the universe still intact) AND to see how my Shep's choices would affect the world in FUTURE games that have been mentioned.  None of that really matters cause no matter what the majority of all intelligent species is trapped on Earth...and Joker has a band of survivors from the Normandy with minimal resources and knowledge of the planet to know how to best survive.

Speaking of this Normandy crash survivor thing...for those of you "They still have guns to go find food."  They crashed so i'm sure people died in that crash, they have some weapons, but no knowledge of the eco system or the living sentients of the planet...what is eatable what isn't...I'm sure "surviving mysterious alien planet" wasn't in the boy scouts...and even genius don't know everything off the top of their head.

7. Shepard the guy who took 2 people against WHOLE ARMIES, who couldn't be stopped by Terrorist groups, Mercenaries, Politicians, Saren, Sovereign, Collectors, THRESHER MAW, finally hits a road block...you know the most important one of them all.

My issue with the ending is the whole dark age thing (destroying the Mass Relays no matter which route you go) and ultimately destroying a wonderful universe that still had so much potential, and new conflicts would grow (as it's stated so many times in the series).

Keep in mind I loved every minute of this game until I walked into that fancy elevator into the Citadel.  I will NEVER...NEVER...buy another Collector's Edition game AGAIN.  Don't tell me how this is my story, my choices, and varying outcomes.  Because that's what was promised.  That this game was gonna have so many different potential outcomes.  It has 3...not many varying based on decisions...3...I'm fine with a dark ending, but that was ridiculous.  I should have let the first enemy I saw kill me...woulda done about as good.

Thanks for the ride I loved it, loved the chars, loved the action, loved the aliens, loved the romance...but please don't kick me in the gonads on the way out.


I agree with you 100% to all the people giving us "complainers" flack for wanting a "disney" ending, It's our Story and we put the time to make our actions be perfect.

#43
Troutz

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Stormcroft wrote...

I agree with you 100% to all the people giving us "complainers" flack for wanting a "disney" ending, It's our Story and we put the time to make our actions be perfect.


I don't even care for having a 'Disney' ending. Just don't make it end so abruptly. If you're going to make the ending tragic, have us walking away with bittersweet tears in our eyes, not sinking depression. Five years. Dozens of characters. No closure.

#44
Golferguy758

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I tried to do a replay. I got past the first mission, the escape from Earth, but I just couldn't do it knowing that no matter what i did, no matter what choices I made I have NO OTHER ENDING OTHER THAN LOSING.

#45
Troutz

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Golferguy758 wrote...

I tried to do a replay. I got past the first mission, the escape from Earth, but I just couldn't do it knowing that no matter what i did, no matter what choices I made I have NO OTHER ENDING OTHER THAN LOSING.


Yeah, one of the more ignored aspects of this 'endings' fiasco is that it absolutely kills the game's replayability. I had three full playthroughs of ME2, I have no desire to play any of them after the first. It all ends the same.

#46
Krazy Man 61

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Rhayth wrote...

@ krazy

My issue is more the cutscene being the same with only diff being Green Lights, Red Lights, or Blue Lights...All three include destruction of Mass Relays...so basically I could make any decision cause in the end we're all f'ed over anyways

yes i know that but a dlc could change that by taking another path making greater sacrafices and different cutscenes a little like gears of war 3 raams shadow

#47
Eterna

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War has a habit of wiping away loved things. Maybe one day you'll understand.

Modifié par Eterna5, 08 mars 2012 - 05:18 .


#48
Rhayth

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It really does...I played ME2 so many times...I did one where people did die cause I felt it was unrealistic that everyone survived...No point in playing those anymore...for any varying cutscene of romances or any variance in the actual meat of the game I can just f'n watch on youtube...cause ain't no point in playing it myself.

This is why Star Wars (the original Trilogy) had a depressing ending in the middle NOT THE END. Like I said I expected death for some, even my Shep, but what I got was garbage. Right now as I see it there is no reason not to destroy the synthetics. Why should they be allowed to fly away (as they are the only ones capable of deep space travel w/o Mass Relays) and the rest of us civilization be stranded where they are. Why should the Reapers walk away with no repercussions of their actions? Either way you die in all 3 endings (oh but he doesn't die if you destroy them) The Citadel blows up, and debri floats off in space or crashes into the Earth...He dies...don't feed me no propaganda...Shep dies no matter what.

#49
dramek

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Troutz wrote...

Golferguy758 wrote...

I tried to do a replay. I got past the first mission, the escape from Earth, but I just couldn't do it knowing that no matter what i did, no matter what choices I made I have NO OTHER ENDING OTHER THAN LOSING.


Yeah, one of the more ignored aspects of this 'endings' fiasco is that it absolutely kills the game's replayability. I had three full playthroughs of ME2, I have no desire to play any of them after the first. It all ends the same.


This I agree with this 100%, tried to replay on a different save file with different choices from ME2, but it was just, what is the point?    I went through more play throughs of ME2 and ME1 then I care to remember. 

It also just felt like in general, the game had less combat and more running around.  Scaning planets, dodging reapers, felt like way to large part of the game.  ME2 had so many missions, this just feels lacking.  I was happy story wise up until the ending.    ME2 I could replay just for the combat trying new things but this one is just not there.

#50
mmxgolabi

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@Rhayth : You exactly said what I felt, I addition to that, lets say the relays get destroyed, what happens to all those alien races who brought their armies and were fighting on earth, just gonna stay there or what?

That wasn`t dark ending, that was just ****ty. besides the whole games were about the choices and paths you take. ME1 and 2 could have finished dark or jolly or somewhere in between.
I wont deny I wanted a happy ending with some sort of celebration of earth or even better citadel(as one of my choices and possible ending)

whether you like the endings or not, one thing is apparent, not only it didn`t answer many questions, it added so much more. They better fix this somehow, with modding tools, dlcs or just adding some extra ending or something(believe me its not hard).
To be honest seeing this, I dont look forward to DA 3 or any other games from bioware for that matter.

Bioware games where all about story and choices and significant impact of those choices in final outcome, even games like DA 2 and jade empire that were flawed in many departments had engaging stories with finales that truly reflected your choices. ME3 was just lazy work at the end. I enjoyed my time so much throughout the game, all those heartbreaking moments like death of Moridin or Thane, and all those great triumphs like reuniting geth and quarians where came to nothing.(because guess what most of geth and quarians where on earth fighting and even if they survived they wont get back to home planet)

Modifié par mmxgolabi, 08 mars 2012 - 05:26 .