So, did I get the worst possible ending or what?
#26
Posté 08 mars 2012 - 06:15
#27
Posté 08 mars 2012 - 06:22
You can go to the support forum, and add it to the mountain of bugs already there.Fishbulb wrote...
ratzerman wrote...
Those are supposed to unlock if your reputation is high enough, but I wouldn't be surprised if it's broken.Fishbulb wrote...
Why were the renegade options and paragon options greyed out with Illusive Man at the end? Is that supposed to be part of the new game plus?
My renegade was maxed out, with literally an inch of blue at the top.
Maybe they'll fix it in six months.
<_<
#28
Posté 08 mars 2012 - 06:27
earth wasnt destroyed, just the reapers, thats why you see the soldiers standing after the wave of energy hits them.Fishbulb wrote...
I died, Anderson died, the world was destroyed, and Liara, Garrus, and Joker are on some tropical island. Obviously they die off too.
Obviously I picked the destroy option, but I read there was an option to save yourself, earth, and anderson.
I dunno, I felt the ending I got was kind of lame.
And the old man and kid threw me off.
NOT impressed with how things ended.
#29
Posté 08 mars 2012 - 06:34
#30
Posté 08 mars 2012 - 06:35
Morogrem wrote...
earth wasnt destroyed, just the reapers, thats why you see the soldiers standing after the wave of energy hits them.Fishbulb wrote...
I died, Anderson died, the world was destroyed, and Liara, Garrus, and Joker are on some tropical island. Obviously they die off too.
Obviously I picked the destroy option, but I read there was an option to save yourself, earth, and anderson.
I dunno, I felt the ending I got was kind of lame.
And the old man and kid threw me off.
NOT impressed with how things ended.
The red option actually has 2 outcomes, one scorches the entire Earth and everything on it. And I presume the entire galaxy. The other red outcome only kills off the Reapers.
Modifié par Zhriver, 08 mars 2012 - 06:38 .
#31
Posté 08 mars 2012 - 06:36
101ezylonhxeT wrote...
Don't worry all the endings are crap.
I agree they could have been better, however with effort and the right choices Sheppard survives.
#32
Posté 08 mars 2012 - 06:39
OrlesianWardenCommander wrote...
@Fishbulb i think we got the worst ending, there was no closure for the LI and the joker landing on the planet thing had me confused. Liara lives while i die, so now shes alone forever? I am emoitonally stressed out. I must seek more preferable outcomes!
Liara is going to outlive shepard by a thousand years whether you survive the reapers or not.
The series ended the way it should have imo.
1.(good/medium?) It cost everyone nearly everything, but the reapers are destroyed and organic life can continue onwards.
2. (good?)Shepard controls the reapers, and the galaxy is safe from the harvest. It only remains to be seen how much control shepard actually has, or if his viewpoint changes once doing it.
3. The "bad" ending as far as I'm concerned. Combining with the synthetics effectively ends all organic life, and nobody really knows what effect it would have on people.
It wasn't supposed to be easy, or a carefree victory. I understand the desire for an epilogue or something where you talk to your crew one last time, or find out what happened to them, but as far as the actual impact of the endings, they were fine.
Modifié par stylepoints, 08 mars 2012 - 06:46 .
#33
Posté 08 mars 2012 - 06:46
#34
Posté 08 mars 2012 - 06:47
Zhriver wrote...
101ezylonhxeT wrote...
Don't worry all the endings are crap.
I agree they could have been better, however with effort and the right choices Sheppard survives.
IMO they should have just made 3 endings
1. destroy: shep dies relays destroyed normandy stranded
2. control shep does not die but hes not alive either he becomes the new catalyst and sends the reapers back to dark space forever but the normady was destroyed in the battle but the relays still work
3. synergy. shep lives everyone becomes synthetic/organic and the normady lands on earth the relays still exist but are inactive and will take years maybe a century to get them working again.
^ that's how the endings should have been imho.
#35
Posté 08 mars 2012 - 06:48
stylepoints wrote...
3. The "bad" ending as far as I'm concerned. Combining with the synthetics effectively ends all organic life, and nobody really knows what effect it would have on people.
Jeff and EDI seemed happy.
#36
Posté 08 mars 2012 - 06:50
HaiknEdge wrote...
stylepoints wrote...
3. The "bad" ending as far as I'm concerned. Combining with the synthetics effectively ends all organic life, and nobody really knows what effect it would have on people.
Jeff and EDI seemed happy.
They are not everybody.
#37
Posté 08 mars 2012 - 06:50
Anyway, the whole idea was preserving organic life imo.
Modifié par stylepoints, 08 mars 2012 - 06:51 .
#38
Posté 08 mars 2012 - 07:04
Troutz wrote...
HaiknEdge wrote...
Yeah, I'd say, Destroy Tech ending is depressing, because it has Shep basically committing mass genocide of every known species, since the destruction of tech would mean the death of anybody on a spacefaring vehicle.
And that's supposed to be some kind of victory? Mass genocide?
My rationale when making my choice to Destroy technology was this:
I don't want to control the Reapers. If I can control them, that means other people can. And what happens if they break control? They'll return, and they'll kill everyone all over again. I want to be rid of them for good.
I don't want to turn people into synthetics. I want people to be people. Peoples' imperfections define them as much as their positive traits. Organic life is just that: organic. If we want to become super-cyborgs later down the road, then we can. But let us make that decision. Not you, Catalyst-Kid, and not me.
The Reapers needed to die. As for all the deaths, it is unfortunate. But we can rebuild. We lose the technology, but we don't lose the people who understand how to create and wield it. And if we go on to craft some super-synthetics that wipe us out anyways, that's fine. But if we're going to be wiped out by some ultimate AI race, let us be the ones to create it, not some deus ex machina with terrible logic.
I think you misunderstood the option. It wasn't that you would be in control -- you would also die, yet still be able to control them. This was a very "spiritual" ending where you had to think about everything. When given the choice, I choose to destory the power conduit -- and I didn't like that ending at all, thus I went back to the save just before and tried to control it, much better ending.
I am confused though to how the ending could have been better. I had all systems scanned (at 100% exploration), yet my war map stayed at 50% readiness. Even though Shep "dies" at the end, if he's in spirit controlling the reapers then he's not really dead -- he's already half-synthetic
#39
Posté 08 mars 2012 - 07:08
101ezylonhxeT wrote...
Zhriver wrote...
101ezylonhxeT wrote...
Don't worry all the endings are crap.
I agree they could have been better, however with effort and the right choices Sheppard survives.
IMO they should have just made 3 endings
1. destroy: shep dies relays destroyed normandy stranded
2. control shep does not die but hes not alive either he becomes the new catalyst and sends the reapers back to dark space forever but the normady was destroyed in the battle but the relays still work
3. synergy. shep lives everyone becomes synthetic/organic and the normady lands on earth the relays still exist but are inactive and will take years maybe a century to get them working again.
^ that's how the endings should have been imho.
In a game where the player makes their own ending, it should have been even more flexable and extreme. There should have been:
1. Humans only -- allow the ultimate human bigot to get his wish (Illusive Man's ally), the reapers win with this.
2. Choice Ridden - give the player the two "hard" choices that is seen at the end... Life prevails
3. King of the Hill - Shep lives, shep's crew lives, the reapers are decimated -- path paved for ME4.
#40
Posté 08 mars 2012 - 07:13
#41
Posté 08 mars 2012 - 07:59
Throughout all the games you are given choices, these choices affect the battle; the ending is supposed to be BAD, not a happy ending.(I don't mean bad as in writing; I love the endings tbh I mean none of the choices are easy to make) If it was, everyone would just choose that and no one would see the bad endings. Just like when we played ME2, people ran through the game just to see how Shep died; did they really want that to be the ending of their game?
It took me 5 minutes to decide what I would do; and even after the choice was made I'm still debating about it. Everyone can get mad about the endings and pout but the reality is; Casey said it was the end of Shepard's story, and it was a good ending. The Paragon way is all about Self-Sacrifice and preservation of life; that is what happened. Renegade was the brutal way; at the cost of saving the galaxy; he had to get rid of all tech. They gave people a middle option if they felt that they wanted the best of both worlds(thought we never get to see what they turn out to be).
Each of one these brings an end to Shepard's career; one that I will remember as the best video game series I have ever played. This is the only ME game that has made me cry(especially Mordin/Legion's part) from all of the sacrifices the characters made...and that is made possible by the writing. Disagree with me all you want, I'm still gonna play the game and have fun.
TL;DR version I love the endings, Thank You BioWare; good night.
Modifié par Minaach, 08 mars 2012 - 07:59 .
#42
Posté 08 mars 2012 - 08:01
NOT impressed with how things ended.
There are few who are, and even they are pissed at the lack of variance between the endings. Bioware told us "your decisions will matter". As it stands, the only thing that really changes is the color of the beam destroying years of our emotional investment.
#43
Posté 08 mars 2012 - 08:07
#44
Posté 08 mars 2012 - 08:29
NYG1991 wrote...
Is Mass Effect dead now? I honestly don't see where they can go after these endings.
It's dead. Trillions of people are dead (in most cases, Shepard included), the mass relays are gone, and the Citadel has been destroyed. You cannot have a galactic community without those things. Everything that made the ME universe what it was is gone.
#45
Posté 08 mars 2012 - 08:33
Hexxys wrote...
NYG1991 wrote...
Is Mass Effect dead now? I honestly don't see where they can go after these endings.
It's dead. Trillions of people are dead (in most cases, Shepard included), the mass relays are gone, and the Citadel has been destroyed. You cannot have a galactic community without those things. Everything that made the ME universe what it was is gone.
What's worse, even if they found a way around those, when you make another game you -have- to make one of the endings cannon. All three endings change the universe in a very prominent manner that would be instantly noticeable upon starting a new game. (Being sent back to the stone age, reapers simply going missing, or life being synthed together)
That being said, to do another game in the ME universe even if they figured out a way of continuing on without the Mass Relays or Citadel, they'd need to choose one canon ending and alienate the other two. That in and of itself opens a whole new can of worms.
#46
Posté 08 mars 2012 - 05:12
leewells wrote...
I think you misunderstood the option. It wasn't that you would be in control -- you would also die, yet still be able to control them. This was a very "spiritual" ending where you had to think about everything. When given the choice, I choose to destory the power conduit -- and I didn't like that ending at all, thus I went back to the save just before and tried to control it, much better ending.
I am confused though to how the ending could have been better. I had all systems scanned (at 100% exploration), yet my war map stayed at 50% readiness. Even though Shep "dies" at the end, if he's in spirit controlling the reapers then he's not really dead -- he's already half-synthetic
Multiplayer increases your readiness. I played (badly) for a few hours and raised my readiness to 87%. I also think it's set up to decay as my readiness dropped by 1% - I had Earth's sector at 100% last night, and it's 99% now.
#47
Posté 08 mars 2012 - 05:17
#48
Posté 08 mars 2012 - 05:29
I was personally annoyed because I didn't even see it as a choice. What's that you stupid blue robo-ghost? I can either reaperize everyone, be one myself or kill all of you for the low low price of not having omni-tools for a few years? I wanted a renegade interrupt to just shoot the red ending before he even finished talking.
#49
Posté 08 mars 2012 - 05:31
#50
Posté 08 mars 2012 - 05:33
Golferguy758 wrote...
There's an ending? My game just crashes and goes to the credits after I say let's take back Earth.
Stop right there, that's the best ending you'll get.





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