I really found the scene after the credits extremely disturbing, I can't quite put my finger on it but it makes me incredibly depressed.
almost as depressed as liara and garrus on some abandoned island with my shep half dead on the citadel hoping for a ship to come and pick him up.
After much thought I have concluded that the real problem is this games
lack of transcendence. Instead of seeing something completely and
ontological different than materiality we are just given something
bigger and shinier than what we are. Ultimately this game asks a lot of
good questions but it all just seems pointless now. Within the game all
life and experience is just pointless, a genetic mutation.
the
red ending which I chose is perhaps the most humble ending in that
shepard is not deciding he has the authority to change the very essence
of humanity nor believing that he can control the reapers, bear in mind
the program had no reason to be honest about anything or to know exactly
what would happen in any scenario.
ultimately destroying the relays
allows society for presumably the first time to evolve in a way not
predicated by the reapers. The game presents us with many problems of
ascending a species which is not ready and in a sense the game ends on a
hopeful note that perhaps now for the first time organic life will not
evolve in a way that was facilitated by the reapers
an excellent post by hexxys
All of my actions were in vain. This is fiction, and I wasn't
playing to save no-name NPCs in the game. The reason I did all of those
side quests, saved all of my squad mates, and played the game at all in the first place is to come out victorious in every sense of the word. As it is right now, that's not possible.
No
matter what I do, the Mass Effect universe as we know it is destroyed.
No relays = no galactic civilization = no mass effect. Even if I save
myself (Shepard), I destroy the Geth and EDI, on top of everything else
that happens automatically. If I control the reapers, or synthesize,
Shepard dies and is never able to see his friends or LI ever again.
What's the point?
I hate when people say "durrr there are no
happy endings IRL, get over it" when making reference to a purely
fictional video game. The purpose of fiction is for the
reader/watcher/player to live out these fantastic adventures
vicariously. Fiction is not subject to the realities of our existence.
In a very real sense, in fact, it allows us to escape them.
I'm
not suggesting that the endings should have "only" been happy. I'm
suggesting that the endings should be vastly different based on the
choices we've made, the paths we've pursued, and time we've spent
forging alliances. A sad ending is fine, as long as it's one of many
possibilities. Happy, bittersweet, sad... They all have their place. It
was up to us to achieve them, however Bioware seems to have dropped the
ball on their end by not even giving us the opportunity.
Modifié par Jjacobclark, 20 mars 2012 - 02:16 .




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