Aller au contenu

Photo

5 years were ruined in 5 minutes


  • Ce sujet est fermé Ce sujet est fermé
401 réponses à ce sujet

#226
Mx_CN3

Mx_CN3
  • Members
  • 514 messages

Lexagg wrote...

Lord of the Rings ending comes to mind. Bad guys lose, good guys win, protagonist "leaves to the Undying Lands" (aka dies), elves depart forever (aka magic leaves the world). Everything comes to a close, and you feel happy and sad at the same time. THAT is how you end an epic story.

This.  So much this.  I had completely forgotten about Lord of the Rings (as much as I am ashamed of saying that...) but yes, yes, yes!  It was both happy and sad.  It had closure.  We know what happens to all of the characters, or at least all that we should know/enough to know what happens.

I'm fine with an ending with some sacrifice, so long as the ending is actually a good one (not a complete surprise that was only vaguely hinted at close to the end of the third part of a series, and that takes none of your actions into account, but that's a different argument).

#227
FoxShadowblade

FoxShadowblade
  • Members
  • 1 017 messages
I would rather have a good ending, a normal, a sad, a bad, and then a perfect ending. All based on our choices... Why couldn't bioware do that? What went wrong?

#228
ukd

ukd
  • Members
  • 26 messages
Mass Effect 3: my thoughts (copied over)

I just finished it at about 5 this morning.

let me be fair, and disclaimer everything by mentioning my rabid fanboyism of this series.

I'm thinking I either have some "**** the series is ****ing OVER" grief going on, or that I'm really unfulfilled with the ending(s)

Its not that they are bad. Although I'm not exactly pleased with the ToddlerGODGhost pidgeonholing me into a neat little GOOD/NEUTRAL/BAD (with no real "good" option) Ending

Its just mainly, I cant speak for every one, but for me, Shep surviving at the end of the game was not in any way an important part of the story, to be fair if they wanted to conclude shep's story FINE. Kill him. That being said, There was no closure for the summation of all of shep's choices and interactions with the various organizations, entities and individuals. YES, you get london, which was a great segment and perfectly done. Hell I can forgive and admire 99% of this game as the epic conclusion to one of my most admired series ever.
So, as an uber paragon shep, who has successully brokered peace among every race in the galaxy, saved the universe at least thrice, and tried to be noble dude, (with the exception of a few renegade interrupts, Udina, you punk *****.) I just was hit with Harbinger's Laser, (you know the one that would destroy an Alliance Dreadnought with ONE hit) I think, everyone I started this jog with is dead, or it seems that way. No wait, Anderson is alive.. Ok..... Good scene ensues, More good mass effecting....OK. WAITAJUSTADAMNMINUTE. Who is ToddlerGODghost? and I have 3 choices? ANDERSON IS DEAD?? WAITAMINUTE IM REEELING HERE.....

Option A: Destroy all the reapers. (ok i can live with that) Oh and by the way, You'll also most likely kill The Geth (who we just spent much time brokering peace with), EDI (poor joker), and possibly yourself. ALSO the cycle is not broken, eventually synthetics and organics will repeat this extinction cycle. THE MASS RELAYS ARE DESTROYED. The entire galaxy's fighting force is stranded in the SOL system. The Normandy is somewhere, with some people who may or may not have died on Earth. -Ok Super Paragon Shep Cant do that.

Option B: Control the reapers. (Didnt we just deal with someone who wanted to do that?) I'll say this one was my 2nd pick, I have not honestly tried it yet, I'm sure I will just to verify that Its not "better". Shep "Dies". The cycle will continue, in some unspecified way that shep is impled to control. The mass relays are disabled. The Normandy is somewhere, with some people who may or may not have died on Earth.-Seemed a bit too illusive man for me, didnt do it.

Option C: Complete the cycle, sacrifice yourself to unify organic and machine life (in some unspecified way) THE MASS RELAYS ARE DESTROYED. The entire galaxy's fighting force is stranded in the SOL system. The Normandy is somewhere, with some people who may or may not have died on Earth. Shep is JesusNeo. -I did this option, as it seemed the most fitting end (OUT OF THE CHOICES) for Shepard.

(TO BE FAIR, I UNDERSTAND THE NECCESSITY OF GRIMDARKREALISMGRITTYGREYREALLIFE. But while a cliche "happy ending" could never happen here, a happy ending while remembering exactly whom had been lost would be that realistic dark feel while allowing shep to not have to become Jack Bauer of the damn galaxy, and then sacrifice himself at the end to boot would not have killed anyone.)
OK.... Ending mini-rant aside,
But then this is where I get kicked in the balls.
Bam. I turn Green, become super MegaDataExtreme, and the Normandy is going somewhere, real quick... ok... is it racing away from earth? is the Citadel going to blow up? Isn't the Citadel at Earth? Won't Earth blow up?
Ok, the Normandy is ok.. just crashed. Somewhere. With Joker and EDI.. and they are cybery.

Credits.

*WAAAAAAAAAITING.. because odviously they cant leave it like that*

HA! Knew it. Cutscene.

.... Ok. What the **** does this mean? Is it implying that its all a made up story? or an ancient myth?

Great, I am the Shepard.

Thats about my experience with the ending of Mass Effect 3 in a nutshell. I think dissapointed does not even begin to do it justice. I could have lived with the endings really, I just want to know what happens to all the characters, societies, organizations and planets that I apparently made all these big descisions about, and agonized over how exactly I wanted to handle. All of these variables, just pissed away, into a neatly scripted list that doesnt seem to effect anything in the ending at all save you get 2... or 3 choices. well whoopedy ****ing doo. I JUST SENT THE GALAXY BACK TO PREWARP TIMES IN AN EFFORT TO "SAVE" IT, and I have no idea who is alive or dead, or how all of my descisions play out. Because, I'm SpaceNeoJesus.

If you make me buy the epilogue as DLC, in order just to find out what happens. I will buy it. But **** You, thats the last time I go all fanboy until a trilogy is completely done, and reviewed before I buy anymore. I just expected some better closure then some 20 second of forest cyberJoker. I finished the game at 5AM yesterday after an all nighter. I spent from 5am to around 1pm trying to figure out what I had done wrong.

I saved the ****ing universe. I should be elated.

EDIT: SERIOUSLY. If you are going to kill the main Character. See Red Dead Redemption on how to do it. I did not have this kind of anguish at the end of RDR, I just knew i had a mother****er to kill.

As it is, I have to hope that EA decides to charge me for the privilege of having an ending that I dont feel is an utter crock of ****. which is about the most rediculous and stupid thing ever.


I still think 99% of the game is pretty damn magnificent. but yeah, I'm pretty damn soured on the thing.

Modifié par ukd, 09 mars 2012 - 03:27 .


#229
Painaid

Painaid
  • Members
  • 146 messages
 I couldn't agree more. I am just livid right now. I invested a part of my life into these games. And it was all for nothing. Words cannot describe how I feel right now. Bioware should be ashamed for what they have done to their fanbase.

#230
Dark Kraven

Dark Kraven
  • Members
  • 10 messages
the should have done the same formula that in was ME 2 instead of this Cluster**** Endings They Gave us your choices determined the ending not hit one three buttons to get an ending that just sucks

#231
Storenumber9

Storenumber9
  • Members
  • 357 messages
This is copied from my original thread:

" So, I'm not here to say that the ending totally cheapened the gameplay experience in Mass Effect 3, but it certainly created some reservations about playing it again. I'll try to keep this simple and mature, since there seems to be a lot of threads on this lately....

I've only beaten this game about 40 minutes ago, and I've been desparately looking around the internet to find out how I could end the game how I want to. There seems to be fruitless, according to nearly every source I talk to.

It kind of hurts a bit, since I've been with this series for three years. I actually rate this series over Star Wars (Another sci-fi favorite of mine) and Star Trek, the two "big dogs" of sci-fi. The whole world is fluid and a lot of Mass Effect I can relate to when I think about humanity's future in the galaxy. It handles really big questions very well, and it keeps in line with the concept that there's always something bigger out there in the universe.

Then there comes the gaming aspect. I've played both Mass Effect 1 and 2 countless times. I'm brought back to the time my friend convinced me to play Mass effect, and how I could shoot myself in the foot for not playing this sooner. (I had tried on occasion on X-Box, but I never got past Eden Prime until I played it on the computer. Really stupid move on my part.)

I've poured over 100 hours into the first game alone, finely crafting how my Shepard acts and reacts to situations, along with Mass Effect 2. And when those ended, I said to myself, "Well, I know they will make more, they have time to wrap things up."

I couldn't say that with this one. I can't say "Finally, they have wrapped things up." Right now, I'm sitting here thinking about restarting the game, but I am not sure I will enjoy it as thoroughly as I did the first time around, specifically because of the ending.


And with that TL'DR introduction, I give you my reasons why I was disappointed with the ME3 ending:

1.) There are no options in the end.

No matter what we do, everything goes to hell, and we're all stuck. Shepard lives, Shepard dies, becomes a Reaper, whatever, his friends are stuck in remote systems and he can't really do anything to help the reconstruction of Earth.

For a game (And a game COMPANY) that prides its self on the variables of taking certain actions within a game, Bioware has certainly made the ending to one of the best game franchises (possibly ever) pretty closed off. Where are the options? Why aren't certain ending available to those who want it? Isn't that what Mass Effect, Knights of the Old Republic, Dragon Age, and damn near every Bioware game is all about?

Like I've said before, with the endings to 1 and 2, I think it was expected to have more closed off endings, with little to no option that affects it. It's a trilogy, after all. And I can even understand KOTOR and Dragon Age, although I enjoyed both of those endings enough to accept them no matter what the outcome was.

But I expected more from Mass Effect. This was their flagship title. This title shows to not only fans of bioware, but to gamers in general the integrity, the talent, and flexibility of Bioware. The ending in Mass Effect 3 should have more options. Period.

2.) The ending is poorly written. Now, I understand Bioware might have time restraints. I do. I really do.

But, the ending was just a mess. I'm going to deal with it in parts.

First, where did the Catalyst come from? What we get from the Catalyst is that A.) It controls the Reapers, and B.) It was probably created by some long forgotten race that decided it was a good idea to exterminate everything.

Honestly, this wasn't needed. I don't think a true explanation for the Reapers was ever needed, really. And if they wanted to go that way, why not say they were AI that went out of control, like the Geth? They could have come to the conclusion themselves that organic life is unimportant, or too dangerous.

Either way, the Catalyst being this mysterious superbeing is unneeded, and ultimately raises more questions at a place in the game (THE VERY ENDING) where it doesn't need to be.

How did this race come to this conclusion that genocide was a suitable option? This seems like more of a Machine thing to do. (Moraless machines, calculating that organic life is a liability.) What was the end game to this race that created the Reapers? It's all just...uninspiring.



The next big problem is, you guessed it, plot holes.

why is the Normandy going FTL out of the system? I know I'm not the only one who thinks this, there's countless threads on it, but I think it's because this makes no sense whatsoever. I figure of all people, JOKER would rather get his butt to the Crusible than high tail it out of the Sol system.

Furthermore, why were my squadmates suddenly alive and well on the Normandy? In my game, Cortez died, and I far as I know, most people who could fly dropships were dead or pre-occupied. Did Joker pick them up? If so, how the hell did they make it out of that blast alive? The last thing I saw as Shepard, everyone dies from a giant beam courtasy of Harbinger (Who I am assuming is the one shooting at me.), which left me battered up, bleeding, and with half my armor missing, but I'm suppose to believe that Tali (One of my squad mates at the time) got away with not even a suit puncture? I'm sorry Bioware, but this makes no damn sense.


Lastly, they didn't come to a close as well as they could have. What happened to the Krogan? The Salarians? Geth? Anybody?

How did Tali (My LI) react to my death? I'm sure most of us expected Shep to have the potential of death, but in my game, I wasn't even shown a glimpse of sadness from Tali, who just earlier were talking about our loving exchange on Rannoch. We don't even get an epilogue.

Instead, the game ends with us looking at a stargazer and a child, telling us this was all a story. What a lackluster way to end a great damn series. I don't know much about story telling, but I do know you don't completely change the way the story is being told.

Now, I'm not saying the Stargazer "made up" the whole story. He admits that he didn't, so everything that happened in the ME universe happened. But there are some MORE plothole issues to resolve here alone.

1.) How did they know? It seems to be the same place Joker landed, but there's no information to give us that there are new Mass Relays, or that anyone on this mystery planet know what Shepard did, so how would he know the ending?

2.) It a plain silly way to end the series. No. I mean it. Silly.



To end this, I want to make clear that I am not regretting my pre-order buy. No, I'm not saying to myself "Man, I wish I canceled," or "Bioware is never getting my business again."

Overall, the game was very enjoyable, and I don't think it will hinder me from buying another Bioware game. But I do believe DLC should come out to better resolve the ending.

Now, I'm going to admit, I'm all for the "disney" ending. I wanna be able to see my LI and go off into the sunset, or whatever people do in the movies, but I would like it to be earned.Maybe war assets affect how the crusible is made? If it's rushed, it won't work properly, or something. I don't know.


But I do believe, despite my bias for the sweet ending, I think Bioware AND Mass Effect fans should be rewarded for their trek through the Mass Effect universe. Nothing has brought us more joy than to go through this universe, and I think it should end how we want to.

I think Bioware might have lost a bit of touch with what fans loved about this series. They don't want to see a solid, closed ending where you can't really affect it, because we see that all of the time in movies. We want to see the ending we want to see, because we've put the time to craft our characters the way we want to. I know I'm speaking for a lot of people who don't share my opinion here, but I'm hoping a lot of you do, so I'm going crazies with the "we" usage here.

All in all, I love Mass Effect 3. I love the hell out of it. Just open up the endings a bit. If not change the endings as a whole, change it to so there aren't so many glaring errors in my face when I beat the game. (Although, again, I'm all for a happy ending. Just saying. You're teamed up with EA now, Bioware, I knows you can afford it. I also know you cut it from the game. What's up with that?)


That's my 2 cents.

Aaand for those of you who don't spend time reading posts this huge, here's an abridged version:

The ending was disappointing and made absolutely no sense whatsever. Plz release DLC to fix this Bioware.

I don't hate you, Bioware, I just think you need to realize what's wrong with this ending."

Modifié par Storenumber9, 09 mars 2012 - 07:33 .


#232
JrSlackin

JrSlackin
  • Members
  • 402 messages
I'll just keep saying it, if they can go back and fix the previous book that came out, they can go back and put their "dedication" into fixing this.

If you're going to fix a book to make your fan base happy, I'd better damn well see a fix to the game. It's like I watched an M. Night Shyamalan movie, to where it's like ok I can feel this, then bam you yell out WHAT A TWIST!

#233
darkshadow136

darkshadow136
  • Members
  • 1 796 messages
 I agree. I just beat the game anf I was like WTF. There is no good ending, all choices are bad ones, and all have Shepard dead. Bioware this is a travesty for you to end the game  like this. Patch the game or I will never by another one of your game titles.:pinched:

#234
Storenumber9

Storenumber9
  • Members
  • 357 messages

JrSlackin wrote...

I'll just keep saying it, if they can go back and fix the previous book that came out, they can go back and put their "dedication" into fixing this.

If you're going to fix a book to make your fan base happy, I'd better damn well see a fix to the game. It's like I watched an M. Night Shyamalan movie, to where it's like ok I can feel this, then bam you yell out WHAT A TWIST!


The Reapers aren't all that important in the end.
WHAT A TWIST!

The crucible isn't really a weapon.
WHAT A TWIST!

Joker and co. in the end abandon Shepard and everyone fighting for human existance.
WHAT A TWIST!

I could do this all day.

#235
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Storenumber9 wrote...

JrSlackin wrote...

I'll just keep saying it, if they can go back and fix the previous book that came out, they can go back and put their "dedication" into fixing this.

If you're going to fix a book to make your fan base happy, I'd better damn well see a fix to the game. It's like I watched an M. Night Shyamalan movie, to where it's like ok I can feel this, then bam you yell out WHAT A TWIST!


The Reapers aren't all that important in the end.
WHAT A TWIST!

The crucible isn't really a weapon.
WHAT A TWIST!

Joker and co. in the end abandon Shepard and everyone fighting for human existance.
WHAT A TWIST!

I could do this all day.



BRILLIANT!  You should be the lead writer of a leading videogame.  Oh wait.....

-Polaris

#236
Never

Never
  • Members
  • 1 095 messages
Apparently there are lots of goodies still to come. (I hope I hope I hope...) Tweet from Mike Gamble: https://twitter.com/...942797880541185

#237
Dranume

Dranume
  • Members
  • 384 messages

mynameisdanza wrote...

Apparently there are lots of goodies still to come. (I hope I hope I hope...) Tweet from Mike Gamble: https://twitter.com/...942797880541185


I honestly have this feeling that this whole ending thing is going to swepted under the rug.. or atleast the attempt to.

#238
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

mynameisdanza wrote...

Apparently there are lots of goodies still to come. (I hope I hope I hope...) Tweet from Mike Gamble: https://twitter.com/...942797880541185


Why should we bother.  Humanity loses no matter what we do.  No point to the entire franchise the way things stand now.

-Polaris

#239
nitefyre410

nitefyre410
  • Members
  • 8 944 messages

IanPolaris wrote...

mynameisdanza wrote...

Apparently there are lots of goodies still to come. (I hope I hope I hope...) Tweet from Mike Gamble: https://twitter.com/...942797880541185


Why should we bother.  Humanity loses no matter what we do.  No point to the entire franchise the way things stand now.

-Polaris

 


Hold to my copy-  How about before they start on new things  how resolving the conflict they have first....   

I going to keep my copy because well the game up until that point is great..

Modifié par nitefyre410, 09 mars 2012 - 04:18 .


#240
Cuddlezarro

Cuddlezarro
  • Members
  • 5 327 messages

darkshadow136 wrote...

 I agree. I just beat the game anf I was like WTF. There is no good ending, all choices are bad ones, and all have Shepard dead. Bioware this is a travesty for you to end the game  like this. Patch the game or I will never by another one of your game titles.:pinched:


there is one ending with shep alive... but its still freaking awful

#241
Mixorz

Mixorz
  • Members
  • 308 messages
Lots of waaaaaaaaaaaah in this topic. Grow a pair and move on.

#242
Mx_CN3

Mx_CN3
  • Members
  • 514 messages

Storenumber9 wrote...

This is copied from my original thread:

" So, I'm not here to say that the ending totally cheapened the gameplay experience in Mass Effect 3, but it certainly created some reservations about playing it again. I'll try to keep this simple and mature, since there seems to be a lot of threads on this lately....

<whole lots of snip>

Aaand for those of you who don't spend time reading posts this huge, here's an abridged version:

The ending was disappointing and made absolutely no sense whatsever. Plz release DLC to fix this Bioware."

You're not alone, bud.  I agree, the vast majority of the game was absolutely fantastic, but it was the lack of our decisions mattering, and the fact that even among the choices you have, there is no "good" choice, really just put a downer on the game.  I can understand that they want you to feel sacrifice, if necessary.  That's fine.  But this is a game about choices... why can't they let you at least choose to have a better ending?

And I totally feel you on the "not totally thrilled about playing again" thing.  I started up a NG+ (I heard a rumor that there was another ending, and I'm willing to play through the game all over again, despite pretty much knowing that there isn't one), and from the start I was already thinking "what's the point?"  I know I'm going to lose.  I know I'm going to have to choose an ending that I won't like.  And this is from someone that finished ME2 somewhere in the area of 15 times.

On a related note: the game was incredibly depressing.  I felt the hopelessness the entire game, but what kept me going was thinking that, in the end, I could pull through.  I wanted to find out how I would do that.  Instead, I found that, despite all my efforts, I still "lose."  I realize that that's a "realistic" take on it, but really, this is a game.  It's supposed to be for enjoyment, not a cause of alcoholism.

Mixorz wrote...

Lots of waaaaaaaaaaaah in this topic. Grow a pair and move on.

Would you prefer "WAAAAAAAAGGHHH!!"?  At least the complaints here are pretty legitimate and (mostly) cool-headed, unlike basically every other complaint thread on BSN.

Modifié par Mx_CN3, 09 mars 2012 - 05:10 .


#243
hchadw

hchadw
  • Members
  • 208 messages
It was the new Garden of Eden. And that was joker... Old Talking to His and EDI's Child..

It was another cradle for life to grow this time together as one. Organic/Synthetic .....

Its what i got from it..... Adam/Eve.......Joker/EDI

#244
darkFearz

darkFearz
  • Members
  • 16 messages

hchadw wrote...

It was the new Garden of Eden. And that was joker... Old Talking to His and EDI's Child..

It was another cradle for life to grow this time together as one. Organic/Synthetic .....

Its what i got from it..... Adam/Eve.......Joker/EDI


How? I destroyed all synthetic life and I got that at the end of the credits.......

#245
Jjacobclark

Jjacobclark
  • Members
  • 267 messages
after seeing a reaction on twitter from one of the producers I am more inclined now to believe that everyone was just blind. Not sure how that happens in a game that takes millions of dollars to make but seriously people messed up

#246
SLonergan

SLonergan
  • Members
  • 167 messages
My thread was just shut down, and a Bioware rep told me to copy/paste my post into one of the Mega-Threads. So that's what I'm doing.

Destroying the Pillars You Have Worked So Hard To Build:

Let me begin this with a couple of statements: I know that people are complaining everywhere in the forums. I know that there is a massive backlash against Bioware right now, and I know that me making another thread isn't going to solve anything.

However, I just need to get some things off of my chest. This post is going to be incredibly long winded, so back out now if you don't want to read a wall of text.

To start, I completely hate the endings. That's obvious enough. But it's not just the endings themselves: it's the fact that these endings invalidated everything I've done since my first playthrough of Mass Effect 1 back in 2007.

Mass Effect has been my favorite series since only a few hours into the first game. The fact that a game was completely based on choice, and that your choices mattered...absolutely incredible. Many games claimed to have choices that mattered, but Mass Effect was the first game that accomplished this goal.

I played through the first Mass Effect many times. I must have seen every possible choice, and every possible consequence. I've played through multiple times on my Xbox 360, and when I decided I preferred playing on PC, I played through the game even more.

Same with Mass Effect 2. I was enthralled while playing through Mass Effect 2. Seeing the ramifications of my actions in ME1 was amazing...unlike anything I've experienced before. Once again, I played through TONS of times.

The best part about Mass Effect 2, was the ending. Yes, you might lose squadmates. Terrible things could happen...but if you put in the time, and you put in the effort, you could make everything turn out okay. Escaping the Collector base with my entire squad alive is still the most rewarding thing I've ever done in a video game.

Now, on to Mass Effect 3.

Mass Effect 3 has retroactively ruined over four years of gaming experiences for me.

I have only beaten the game with one character, and I don't plan on doing it again. I still have 7 more characters I could bring in from Mass Effect 2, all with completely different backstories, and choices. But what's the point? No matter WHAT I do in Mass Effect 3, it's all going to be the same. I'm forced into a situation that I don't want to be in, and I die. No matter what.

I completed every sidequest in ME3. I put in the extra hours, because I wanted the galaxy that I've loved for the past 4 years to survive. I wanted to solve all the problems that I've been hearing about since first stepping foot on the Citadel in 2007...and I succeeded! I created lasting peace between the Geth and the Quarians. I cured the Genophage. I ended a hatred between the Krogans, Turians, and Salarians that has existed for Centuries. I gave birth to an entire race, changing the Geth from AI into people. I watched characters evolve. I cried as I lost friends who I've known for years, but it was all worth it: because I knew that in the end I was going to be saving the galaxy that I've grown to love. I knew that I was making a difference.

Except that I wasn't.

As most of you know, the three possible endings for Mass Effect 3 were bleak. Every one of them killed Shepard, and every one of them basically ended the galaxy that we've grown to love. Everything you've done over the last three games is for nothing...because everything ends. Even in the (arguably) *happiest* ending, (melding organics and synthetics together, creating lasting peace), you destroy the Mass Relays. You destroy the infrastructure that makes Mass Effect possible. You've ended Galactic Civilization as we know it...you're hardly better than the Reapers.

Mass Effect 3 fell prey to the same endings as Deus Ex: Human Revolution did last year. No matter what you do, it all boils down to choosing between three options. Nothing you've done factors in at all: you just pick which ending you want...and they're all bad.

I'll also argue that letting the Reapers win would have been a better overall ending that any of the three possibilities. At least if the Reapers won, the Mass Effect universe would continue. Knowledge could be passed on, and new species would step up. Keep in mind, I'm not suggesting that this should have been the ending. I'm only saying that the ending would have been better, not good.

Lastly: Mass Effect's core theme is about fighting back against destiny. Your fate is inevitable. The Reapers will win. You fight back against the impossible. You refuse to accept this destiny. So, why is it that in the end, I can't fight back against the three choices I'm given? In the last minute of gameplay, Mass Effect 3 eradicated the core concept that has driven the series through three games. How is this acceptable? Why can't I destroy the Catalyst, and disable the Reapers? Why do I have to die? Why does society have to die? What did I spend four years fighting for?

And at the end of it all, what happens? I don't get an epilogue that tells me the results of my actions. I don't get a video showing me the Geth and Quarians rebuilding the homeworld, or the Krogans thriving, or my squad living out their days on a planet together. What do I get?

I get an advertisement. I get told that I can expand Shepard's Legacy with additional gameplay, and DLC. What a massive "**** You" to the Mass Effect fans. And then I'm back on the ship!

This was the point where I thought that maybe everything would be okay. I had an amazing idea. Maybe the DLC is going to be tall tales that have been passed down. Maybe I'll get to play through the Legend of the Shepard, instead of playing through his actual life. That might have been cool. But after some exploration, I realize I've been dumped back to an earlier point in the game, before the attack on the Cerberus base. No one has anything to say. Not only was the ending terrible, the ending was just erased. Mass Effect 2 let you play AFTER the story. Mass Effect 3 dumps back into a place you've already been. This is just sloppy.

Worst of all, I have no desire to EVER play another Mass Effect game. Sure, I'll play multiplayer, and I *might* play future ME3 DLC, but why would I ever bring another character through ME3, when there will be no difference in the galaxy? A game that is built around choice, and shaping the galaxy with your choices, has no diversity in its endings. I'll never be able to touch Mass Effect 1 or 2 again, because I know that in the end, nothing will be different.

The first thing we learn in Game Design classes is this: decide on your Game Pillars early, and stick to them. If it doesn't fit with the pillars, get rid of it.

Bioware did this so well for 2 games, and for most of the third. Then at the end, they destroyed what they had worked so hard to build. They ruined their franchise. This is WORSE than the Star Wars prequels. No matter how much you hate Episodes 1-3, you can always enjoy 4-6. Bioware ruined two great games, by invalidating them.

They invalidated 3 games in 1 minute. That has to be some kind of record.

And now I'm seeing a tweet from Michael Gamble saying that they are planning more for Mass Effect 3. I can only assume this is DLC. Are you telling me that I'm going to have to BUY an acceptable ending for a game that I already spent $80 on? Am I going to have to pay MORE for a complete experience?

In conclusion, I'm not asking for Bioware to change the endings...at least not just for us. If this is really how you have wanted Mass Effect to end from the very beginning, then stick to your guns. But Bioware, I don't think this is what you wanted. I think you got overwhelmed by the temple you have built, and got lazy in the end.

Mass Effect will forever be an example to future Game Designers. A beloved series that could do no wrong in the fans' eyes, which ruined its legacy in a couple of minutes.

#247
darkFearz

darkFearz
  • Members
  • 16 messages

Jjacobclark wrote...

after seeing a reaction on twitter from one of the producers I am more inclined now to believe that everyone was just blind. Not sure how that happens in a game that takes millions of dollars to make but seriously people messed up


What was the reaction?

And can you post a link to it?

#248
deathscythe517

deathscythe517
  • Members
  • 539 messages

Mixorz wrote...

Lots of waaaaaaaaaaaah in this topic. Grow a pair and move on.


I like how you did not read even half of the posts here and are telling people to grow up. You happy with that ending? Than don't be a complete butthole about it. People have a right to complain when a game manages to jump the shark, do a barrel roll, and than ****ing take off into the sun because it has a jet powered engine in its ass while simultaneously nuking it's entire setting and than turning to you and going 'it was all a dream~' right before being scorched to ashes in the sun.

I also find it funny you tell people to 'grow a pair' when testicles are in fact one of the most sensitive parts on a male's body. :P But now I'm just being a smartass.

#249
Wavanova

Wavanova
  • Members
  • 17 messages
So I just finished ME3 a few hours ago, and was so disappointed by the lacklustre and ambiguous ending that I've decided it never happened. That's right, it's non-canonical as far as I'm concerned. I've had a long standing ideal ending of what ME3 should have been like, and will continue to tell myself that this is how it actually ended, since BioWare's take on it was terribly unfulfilling. In defense of their ending, BioWare have been claiming that they had planned this for several years prior to the release of ME3. So, I touched it up a bit to match the rest of the story of ME3 to show how easily BioWare could have tied up everything much more nicely and once all of the other narrative elements had already been developed and solidified:

Everything happens like the actual ending until the Crucible is activated. When that happens, the Crucible suddenly goes through some kind of FTL warp, and Shepard is raised up through light to the top of the Crucible, just like in the actual ending.

Tension builds as he rises through the light and you wonder what he's going to see. When he arrives at the top, he sees the bulk of the Reapers in the distance, millions and millions of them forming a huge line--the Crucible has warped Shepard to the dark space between galaxies where the Reapers dwell, using the Citadel as the Catalyst to reverse the mass relay that allows travel from that dark space to the Citadel (as we saw in ME1).

Instead of a god-kid, the Keepers emerge from within the Citadel and approach Shepard. They explain that they are the last messengers of an ancient race who were bound to maintain the Citadel until it could realize its full potential as a Catalyst. Millions of years ago, this race was extremely advanced and went beyond the Milky Way, where they encountered an unimaginably powerful race of that swept through entire galaxies consuming whole stars to fuel their need for energy. When the Keepers race discovered that this threat was approaching their home, the Milky Way, they dedicated enormous amounts of resources to advancing and mechanizing their civilization to ultimately fight off the invaders, and became Reapers by doing so.

The Reapers (the evolutionary pinnacle of the organic Keepers) then took their place outside of the Milky Way, fighting off the intergalactic menace that threatened to consume every star in the galaxy as fuel. For millions of years, this war has waged on, but the Keepers alone did not have the numbers as Reapers to counteract their aggressors. Periodically, they decided that large fleets of their armada would break off from the main Reaper collective to scour the galaxy for intelligent life, streamline it as Reapers, and then return to the Dark Space with their newly bolstered forces to continue the war effort. Using the Citadel as a mass relay facilitated this process, and some of the last remaining Organic keepers were used to watch over it while their synthetic counterparts continued fighting.

Shepard stares off, away from the crucible, and sees the massive lines of millions of Reapers--some taking on various shapes of the many races they have consumed--holding the line, firing with everything they have all they onto what seems to just be a wall of light, which easily counterattacks and massacres many of them.

The Keepers explain to Shepard that he has a choice, and just like in the real ending, two paths to different escape pods appear before him. On one platform is a pod containing a console that will allow the Crucible to transmit a self-destruct signal to every Reaper in existence. The Keepers original deduction when designing the Crucible was that any race powerful enough to overcome the Reapers and re-active the Catalyst could potentially do a better job at holding the line than they could, and the Reapers had ceased to be the evolutionary pinnacle of the Milky Way. Shepard can pick this option if he believes that they galaxy can handle this new responsibility without the help of the Reapers, returning to Earth in the pod to warn everyone of the coming intergalactic foe.
On the other platform is a pod that Shepard can step into in order to be taken to Reaper frontlines, harvested, and used as the founding benchmark of a new human reaper. Stepping into the pod will also forfeit the Crucible to the Reapers, and allow them to return back into the galaxy with it using it to complete their harvest.

If you choose to destroy the Reapers, all of the Reapers around the galaxy and on the frontlines of the war suddenly deactivate and detonate shortly afterwards. Everyone begins to rejoice, but Shepard returns to tell them that they have inherited the post of the Reapers and that there's still fighting left to do. The combined fleets of the galaxy move from fighting the Reapers to the dark space outside of the milky way that the Reapers once occupied, becoming their successors in defending the galaxy. Post-credits, you get something similar to the game's actual epilogue ending, with a man explaining the legend of Commander Shepard, saviour of the galaxy and first successor to the Keepers, to a child.

If you choose to save the Reapers, the Crucible returns to Earth and uses its power combined with the Reapers to absolutely decimate it, along with the rest of the galaxy. After a moment of woe, the scene shifts back to the Reaper frontlines, where new Human, Asari, Turian, Salarian, Krogan, etc. Reapers are preparing to join the fight. Post-credits, you get a new civilization on a planet fighting off a Reaper that proclaims "We are your salvation through destruction. We are Shepard."

tl;dr: Keepers were the ancient organic life forms that the original Reapers were made out of (I always thought they looked oddly similar), Crucible reverses the Dark Space/Citadel mass relay path, Reapers are fighting off a greater intergalactic threat, you can choose to fight that threat without their help or become Reapers and join them.

Modifié par Wavanova, 09 mars 2012 - 06:04 .


#250
Neroteyen

Neroteyen
  • Members
  • 125 messages

Wavanova wrote...

So I just finished ME3 a few hours ago, and was so disappointed by the lacklustre and ambiguous ending that I've decided it never happened. That's right, it's non-canonical as far as I'm concerned. I've had a long standing ideal ending of what ME3 should have been like, and will continue to tell myself that this is how it actually ended, since BioWare's take on it was terribly unfulfilling. In defense of their ending, BioWare have been claiming that they had planned this for several years prior to the release of ME3. So, I touched it up a bit to match the rest of the story of ME3 to show how easily BioWare could have tied up everything much more nicely and once all of the other narrative elements had already been developed and solidified:

Everything happens like the actual ending until the Crucible is activated. When that happens, the Crucible suddenly goes through some kind of FTL warp, and Shepard is raised up through light to the top of the Crucible, just like in the actual ending.

Tension builds as he rises through the light and you wonder what he's going to see. When he arrives at the top, he sees the bulk of the Reapers in the distance, millions and millions of them forming a huge line--the Crucible has warped Shepard to the dark space between galaxies where the Reapers dwell, using the Citadel as the Catalyst to reverse the mass relay that allows travel from that dark space to the Citadel (as we saw in ME1).

Instead of a god-kid, the Keepers emerge from within the Citadel and approach Shepard. They explain that they are the last messengers of an ancient race who were bound to maintain the Citadel until it could realize its full potential as a Catalyst. Millions of years ago, this race was extremely advanced and went beyond the Milky Way, where they encountered an unimaginably powerful race of that swept through entire galaxies consuming whole stars to fuel their need for energy. When the Keepers race discovered that this threat was approaching their home, the Milky Way, they dedicated enormous amounts of resources to advancing and mechanizing their civilization to ultimately fight off the invaders, and became Reapers by doing so.

The Reapers (the evolutionary pinnacle of the organic Keepers) then took their place outside of the Milky Way, fighting off the intergalactic menace that threatened to consume every star in the galaxy as fuel. For millions of years, this war has waged on, but the Keepers alone did not have the numbers as Reapers to counteract their aggressors. Periodically, they decided that large fleets of their armada would break off from the main Reaper collective to scour the galaxy for intelligent life, streamline it as Reapers, and then return to the Dark Space with their newly bolstered forces to continue the war effort. Using the Citadel as a mass relay facilitated this process, and some of the last remaining Organic keepers were used to watch over it while their synthetic counterparts continued fighting.

Shepard stares off, away from the crucible, and sees the massive lines of millions of Reapers--some taking on various shapes of the many races they have consumed--holding the line, firing with everything they have all they onto what seems to just be a wall of light, which easily counterattacks and massacres many of them.

The Keepers explain to Shepard that he has a choice, and just like in the real ending, two paths to different escape pods appear before him. On one platform is a pod containing a console that will allow the Crucible to transmit a self-destruct signal to every Reaper in existence. The Keepers original deduction when designing the Crucible was that any race powerful enough to overcome the Reapers and re-active the Catalyst could potentially do a better job at holding the line than they could, and the Reapers had ceased to be the evolutionary pinnacle of the Milky Way. Shepard can pick this option if he believes that they galaxy can handle this new responsibility without the help of the Reapers, returning to Earth in the pod to warn everyone of the coming intergalactic foe.
On the other platform is a pod that Shepard can step into in order to be taken to Reaper frontlines, harvested, and used as the founding benchmark of a new human reaper. Stepping into the pod will also forfeit the Crucible to the Reapers, and allow them to return back into the galaxy with it using it to complete their harvest.

If you choose to destroy the Reapers, all of the Reapers around the galaxy and on the frontlines of the war suddenly deactivate and detonate shortly afterwards. Everyone begins to rejoice, but Shepard returns to tell them that they have inherited the post of the Reapers and that there's still fighting left to do. The combined fleets of the galaxy move from fighting the Reapers to the dark space outside of the milky way that the Reapers once occupied, becoming their successors in defending the galaxy. Post-credits, you get something similar to the game's actual epilogue ending, with a man explaining the legend of Commander Shepard, saviour of the galaxy and first successor to the Keepers, to a child.

If you choose to save the Reapers, the Crucible returns to Earth and uses its power combined with the Reapers to absolutely decimate it, along with the rest of the galaxy. After a moment of woe, the scene shifts back to the Reaper frontlines, where new Human, Asari, Turian, Salarian, Krogan, etc. Reapers are preparing to join the fight. Post-credits, you get a new civilization on a planet fighting off a Reaper that proclaims "We are your salvation through destruction. We are Shepard."

tl;dr: Keepers were the ancient organic life forms that the original Reapers were made out of (I always thought they looked oddly similar), Crucible reverses the Dark Space/Citadel mass relay path, Reapers are fighting off a greater intergalactic threat, you can choose to fight that threat without their help or become Reapers and join them.

Wow thats nice Much better than the BS we got