What? There was no closure in these endings.KinjoHavic wrote...
Meh I liked the ending. It closed the series and ended Shepard's story.
5 years were ruined in 5 minutes
#276
Posté 09 mars 2012 - 04:47
#277
Posté 09 mars 2012 - 04:50
It's too bad to, because the game was incredible right up until that last bit. It's hard to fathom how they could take something so amazing and completely screw it up so royally, but there it is.
#278
Posté 09 mars 2012 - 04:51
I'm not going to ask Bioware for some alternate ending DLC, but I wouldn't be surprised if they are working on something (have been working on something since the endings leaked), and I'll be perfectly content with downloading it.
#279
Posté 09 mars 2012 - 04:52
I found it to have closure as well.Goose1004 wrote...
What? There was no closure in these endings.KinjoHavic wrote...
Meh I liked the ending. It closed the series and ended Shepard's story.
If you are saying there was no closure for sub plots, than you would be right.
#280
Posté 09 mars 2012 - 04:58
#281
Posté 09 mars 2012 - 05:00
#282
Posté 09 mars 2012 - 05:02
How is there closure though if Shep survives in one ending and where is he? Earth? What happens to all my crew members, not just the ones stranded on a planet,? None of that is explained.Luigitornado wrote...
I found it to have closure as well.Goose1004 wrote...
What? There was no closure in these endings.KinjoHavic wrote...
Meh I liked the ending. It closed the series and ended Shepard's story.
If you are saying there was no closure for sub plots, than you would be right.
#283
Posté 09 mars 2012 - 05:02
Luigitornado wrote...
I really liked the endings, but it is bittersweet.
I'm not going to ask Bioware for some alternate ending DLC, but I wouldn't be surprised if they are working on something (have been working on something since the endings leaked), and I'll be perfectly content with downloading it.
Bittersweet implies that there's at least some hint of hope, I think the ending is just plain bitter, all pain and no hope. You can say that well, at least they show you your crewmates are alive and well, but, are they?
- Joker will run short of medications and die a horrible death.
- Liara still has another 900 years to live, can you imagine spending 9 centuries in that forgotten jungle planet?
- Garrus will starve.
- EDI, if not destroyed, will die when the Normandy's power source runs out.
Edit:
Also, we don't know what happened with many other memorable characters, for example, what happened to Aethyta (Liara's other parent) she was in the Citadel, same with Bailey and the Council.
Modifié par Arlionis, 09 mars 2012 - 05:06 .
#284
Posté 09 mars 2012 - 05:04
Jjacobclark wrote...
lasertank wrote...
KingNothing125 wrote...
Denis Nickoleff wrote...
The whole thing kind of made the series seem like the matrix trilogy to me. Where it builds up and up and it's really exciting and then at the end it's like 'yeah we don't really now how to deliver on what we were trying to do, so here's this'.
Well yeah, that's it exactly. But I don't know how that "makes sense".
The end of the Matrix was the biggest cop-out BS ending ever, until ME3 came along.
The end of the Matrix comes with reasons. The whole war history between man and machine are fully explained in Matrix: Animation. So we can understand why the machine build the matrix and clean things up with the cycles. In ME3 I see no explanation is given for the war between organic and synthetic lives. Especially after I solved the conflict between geth and quarian, the big talk give by the child AI in the final scene is simply crap. How could that be a satisfying ending?
yeah it was really ironic considering how great of a solution you can get with the geth and the quarians
That bothered me when I thought about it too. I almost wanted an option that said "Hey! I fixed the Quarian's and the Geth's relationship."
But as I thought about it...we don't really know if it would be lasting, nor could we prove it would be lasting.
Any answer could be chalked up to, "Yes, and it was thought to believe this could be accomplished before, and it was not."
Hell, even Tali's little insight to how the Geth were cooperating with the Quarians seemed like there could be something more to the whole thing. I recall her saying that the Geth were uploading themselves to Quarian's suits in attempt to speed up their adaption rate/improve their immune system. That's a very one sided relationship and very unlike the symbiotic relationship of organics/reapers or even that middle ground ending where organics and synthetics are meshed together. Tali even seemed a little concerned about the whole thing.
lol this game x_x
#285
Posté 09 mars 2012 - 05:06
Jjacobclark wrote...
nitefyre410 wrote...
Hecuter wrote...
Denis Nickoleff wrote...
The ending kind of makes sense to me, I don't think it was delivered very well though. The whole thing kind of made the series seem like the matrix trilogy to me. Where it builds up and up and it's really exciting and then at the end it's like 'yeah we don't really now how to deliver on what we were trying to do, so here's this'.
It's the difference between having a talented writer and not having one.
^ We have a winner here.
there has to be a real story here though, how could a whhole group of people think that this is ok. The writers really messed up but so did the project director, the producers and everyone else on it. There had to have been disagreements over the ending if any of them are actual mass effect fans.
I don't want a developers to defend their work. I want to hear them explain their work. It would be interesting, and maybe fans could appreciate it more.
#286
Posté 09 mars 2012 - 05:08
I'm taking the ending for what it was: as the end of all endings. I can appreciate that, and thought it was well done. I really don't think Bioware believes it is a bad ending, and I find it fitting. This is all sweet.Arlionis wrote...
Luigitornado wrote...
I really liked the endings, but it is bittersweet.
I'm not going to ask Bioware for some alternate ending DLC, but I wouldn't be surprised if they are working on something (have been working on something since the endings leaked), and I'll be perfectly content with downloading it.
Bittersweet implies that there's at least some hint of hope, I think the ending is just plain bitter, all pain and no hope. You can say that well, at least they show you your crewmates are alive and well, but, are they?
- Joker will run short of medications and die a horrible death.
- Liara still has another 900 years to live, can you imagine spending 9 centuries in that forgotten jungle planet?
- Garrus will starve.
- EDI, if not destroyed, will die when the Normandy's power source runs out.
Edit:
Also, we don't know what happened with many other memorable characters, for example, what happened to Aethyta (Liara's other parent) she was in the Citadel, same with Bailey and the Council.
The bitter part is that I want to know what happens to the Normandy and her crew...like every other fan.
#287
Posté 09 mars 2012 - 05:08
Luigitornado wrote...
Jjacobclark wrote...
nitefyre410 wrote...
Hecuter wrote...
Denis Nickoleff wrote...
The ending kind of makes sense to me, I don't think it was delivered very well though. The whole thing kind of made the series seem like the matrix trilogy to me. Where it builds up and up and it's really exciting and then at the end it's like 'yeah we don't really now how to deliver on what we were trying to do, so here's this'.
It's the difference between having a talented writer and not having one.
^ We have a winner here.
there has to be a real story here though, how could a whhole group of people think that this is ok. The writers really messed up but so did the project director, the producers and everyone else on it. There had to have been disagreements over the ending if any of them are actual mass effect fans.
I don't want a developers to defend their work. I want to hear them explain their work. It would be interesting, and maybe fans could appreciate it more.
I hope they have a damn good reason for these endings and destroying what made these games great. I was so disgusted at this I came to the forums for the first time to make sure I wasn't alone. I hope future dlc will make up for this...though it shouldn't have to =\\
Modifié par TheJokerAU, 09 mars 2012 - 05:17 .
#288
Posté 09 mars 2012 - 05:10
Unfortunately, the only time they failed to do this was the ending. And that is what this franchise will be remembered by. Bioware has betrayed its fans and it has betrayed the entire story arc of this franchise where self-determination fights back against destiny.
Mass Effect will now be remembered as one of the worst endings ever for a video game franchise ever. I've never played a game where I had such high hopes yet they were destroyed so utterly.
Why is it that I feel so empty and depressed from finishing a game I was supposed to be playing for fun?
#289
Posté 09 mars 2012 - 05:14
Goose1004 wrote...
How is there closure though if Shep survives in one ending and where is he? Earth? What happens to all my crew members, not just the ones stranded on a planet,? None of that is explained.Luigitornado wrote...
I found it to have closure as well.Goose1004 wrote...
What? There was no closure in these endings.KinjoHavic wrote...
Meh I liked the ending. It closed the series and ended Shepard's story.
If you are saying there was no closure for sub plots, than you would be right.
It is difficult to explain. There is a larger set up that Bioware has been preparing for and that is what closure was brought to.
Like I've been saying, it is bittersweet for me because as a fan I want to know what happens to things like how the Quarians/Geth thing works out. I'm not all concerned with crew mates dying of starvation or inbreeding or whatever because there is a larger story to the universe and everything else seems to become unimportant because of the final minutes of the game...which I'm okay with.
I'm not saying that people should agree with me or anything. It is my opinion. I love the characters...it's just I can put that aside and accept the larger picture.
Modifié par Luigitornado, 09 mars 2012 - 05:17 .
#290
Posté 09 mars 2012 - 05:17
TheJokerAU wrote...
Luigitornado wrote...
Jjacobclark wrote...
nitefyre410 wrote...
Hecuter wrote...
Denis Nickoleff wrote...
The ending kind of makes sense to me, I don't think it was delivered very well though. The whole thing kind of made the series seem like the matrix trilogy to me. Where it builds up and up and it's really exciting and then at the end it's like 'yeah we don't really now how to deliver on what we were trying to do, so here's this'.
It's the difference between having a talented writer and not having one.
^ We have a winner here.
there has to be a real story here though, how could a whhole group of people think that this is ok. The writers really messed up but so did the project director, the producers and everyone else on it. There had to have been disagreements over the ending if any of them are actual mass effect fans.
I don't want a developers to defend their work. I want to hear them explain their work. It would be interesting, and maybe fans could appreciate it more.
i hope they have a damn good reason for these endings -.-
I bet they do. It's kind of sad really that we will probably never get a comment on it because how tenaciously uptight gamers can be about these things.
I would literally kill to have a commentary from the writers while playing the game...
#291
Posté 09 mars 2012 - 05:38
I worked so hard through all three games to make sure I got the best outcome possible, and then it ends like this. No chance what so ever too just end it in victory and settle down with your LI somewhere. Thats all I wanted, hell even a short text going "and they lived happily ever after" would have been enough.
I really like that there is the possibility of failure and tragedy. But not if that is all there is. Being forced into an ending where you, at best are left stranded on earth with the rest of your crew stuck on some distant planet and the entire galaxy is isolated, really kills the series for me. What did we fight for all this time?
I closed the game the game after checking out one ending ingame and the others on youtube, and I wont be opening it again. Theres no replay value for me either, because In the end, it doesnt matter what you do; it all ends in tragedy.
#292
Posté 09 mars 2012 - 05:59
Not to mention I was seriously left with a major WTF feeling when presented with the Three Options of Doom. It was like I was no longer playing Mass Effect anymore but some imposter that invaded my xbox with the most "I want you to feel miserable and depressed" random plot choices you could possibly encounter. Now the only reason to do this is basically to make people feel horrible and sad, which I don't know why anyone would want to do that when we've got more than enough of both in the real world to go around.
And there's the part where choices matter...not. So basically I agree with just about everything that's been said regarding that already. There is no significant difference in the endings based on your choices. No matter what you do you're pigeon holed into the Three Options of Doom, which comes across as slightly contrived...you know...for maximum depressing impact.
Why? I don't enjoy being depressed. It does not leave me with positive feelings.
It's hard to even look at the game now, let alone pick it up to play again
#293
Posté 09 mars 2012 - 06:10
Faerlyte wrote...
I'd just like to state for the record that playing video games is generally my happy escape from reality, for the very reason that reality can be so depressing and that the ending isn't always happy (although to say they don't exist is a bit extreme). So in terms of my gaming experience, I'm mortified. Yeah, this was the surest way of capturing the biggest emotional impact - there's always been a trend in entertainment media for the depressing to win awards first - but I really don't want to have my favorite gaming franchise in the history of games end in a bunch of tears because I just got shafted from my happy ending.
Not to mention I was seriously left with a major WTF feeling when presented with the Three Options of Doom. It was like I was no longer playing Mass Effect anymore but some imposter that invaded my xbox with the most "I want you to feel miserable and depressed" random plot choices you could possibly encounter. Now the only reason to do this is basically to make people feel horrible and sad, which I don't know why anyone would want to do that when we've got more than enough of both in the real world to go around.
And there's the part where choices matter...not. So basically I agree with just about everything that's been said regarding that already. There is no significant difference in the endings based on your choices. No matter what you do you're pigeon holed into the Three Options of Doom, which comes across as slightly contrived...you know...for maximum depressing impact.
Why? I don't enjoy being depressed. It does not leave me with positive feelings.
It's hard to even look at the game now, let alone pick it up to play again.
I like how you put that, Options of Doom, choose your flavor, Red? Green? Blue?
#294
Posté 09 mars 2012 - 06:14
Edit: Actually, you know what, I'm just not going to finish it.
Modifié par Kenthen, 09 mars 2012 - 06:22 .
#295
Posté 09 mars 2012 - 06:20
#296
Posté 09 mars 2012 - 06:31
Faerlyte wrote...
I'd just like to state for the record that playing video games is generally my happy escape from reality, for the very reason that reality can be so depressing and that the ending isn't always happy (although to say they don't exist is a bit extreme). So in terms of my gaming experience, I'm mortified. Yeah, this was the surest way of capturing the biggest emotional impact - there's always been a trend in entertainment media for the depressing to win awards first - but I really don't want to have my favorite gaming franchise in the history of games end in a bunch of tears because I just got shafted from my happy ending.
Not to mention I was seriously left with a major WTF feeling when presented with the Three Options of Doom. It was like I was no longer playing Mass Effect anymore but some imposter that invaded my xbox with the most "I want you to feel miserable and depressed" random plot choices you could possibly encounter. Now the only reason to do this is basically to make people feel horrible and sad, which I don't know why anyone would want to do that when we've got more than enough of both in the real world to go around.
And there's the part where choices matter...not. So basically I agree with just about everything that's been said regarding that already. There is no significant difference in the endings based on your choices. No matter what you do you're pigeon holed into the Three Options of Doom, which comes across as slightly contrived...you know...for maximum depressing impact.
Why? I don't enjoy being depressed. It does not leave me with positive feelings.
It's hard to even look at the game now, let alone pick it up to play again.
well put amigo. that whole scene after london doesn't feel like it belongs in the mass effect universe, completely inconsistent with everything we had seen up to that point.
#297
Posté 09 mars 2012 - 06:36
Faerlyte wrote...
Not to mention I was seriously left with a major WTF feeling when presented with the Three Options of Doom.
Best description I have heard of the endings yet. Live or die it's all the same.
#298
Posté 09 mars 2012 - 06:38
Faerlyte wrote...
I'd just like to state for the record that playing video games is generally my happy escape from reality, for the very reason that reality can be so depressing and that the ending isn't always happy (although to say they don't exist is a bit extreme). So in terms of my gaming experience, I'm mortified. Yeah, this was the surest way of capturing the biggest emotional impact - there's always been a trend in entertainment media for the depressing to win awards first - but I really don't want to have my favorite gaming franchise in the history of games end in a bunch of tears because I just got shafted from my happy ending.
Not to mention I was seriously left with a major WTF feeling when presented with the Three Options of Doom. It was like I was no longer playing Mass Effect anymore but some imposter that invaded my xbox with the most "I want you to feel miserable and depressed" random plot choices you could possibly encounter. Now the only reason to do this is basically to make people feel horrible and sad, which I don't know why anyone would want to do that when we've got more than enough of both in the real world to go around.
And there's the part where choices matter...not. So basically I agree with just about everything that's been said regarding that already. There is no significant difference in the endings based on your choices. No matter what you do you're pigeon holed into the Three Options of Doom, which comes across as slightly contrived...you know...for maximum depressing impact.
Why? I don't enjoy being depressed. It does not leave me with positive feelings.
It's hard to even look at the game now, let alone pick it up to play again.
If there's any emotional impact on me then it comes from the fact that I've wasted time and money. I'm not invested in the story now, I was yanked right out of it as soon as all the stupid **** started pouring down and I'm left to play Messiah or some ****.
Not that I woudl really know, I started one of the endings but couldn't be arsed with watching it.
So if they wanted an emotional ending I think they failed. What they did was create an ending with absolutely no payoff whatsoever.
Modifié par Kenthen, 09 mars 2012 - 06:39 .
#299
Posté 09 mars 2012 - 06:41
Jjacobclark wrote...
Faerlyte wrote...
I'd just like to state for the record that playing video games is generally my happy escape from reality, for the very reason that reality can be so depressing and that the ending isn't always happy (although to say they don't exist is a bit extreme). So in terms of my gaming experience, I'm mortified. Yeah, this was the surest way of capturing the biggest emotional impact - there's always been a trend in entertainment media for the depressing to win awards first - but I really don't want to have my favorite gaming franchise in the history of games end in a bunch of tears because I just got shafted from my happy ending.
Not to mention I was seriously left with a major WTF feeling when presented with the Three Options of Doom. It was like I was no longer playing Mass Effect anymore but some imposter that invaded my xbox with the most "I want you to feel miserable and depressed" random plot choices you could possibly encounter. Now the only reason to do this is basically to make people feel horrible and sad, which I don't know why anyone would want to do that when we've got more than enough of both in the real world to go around.
And there's the part where choices matter...not. So basically I agree with just about everything that's been said regarding that already. There is no significant difference in the endings based on your choices. No matter what you do you're pigeon holed into the Three Options of Doom, which comes across as slightly contrived...you know...for maximum depressing impact.
Why? I don't enjoy being depressed. It does not leave me with positive feelings.
It's hard to even look at the game now, let alone pick it up to play again.
well put amigo. that whole scene after london doesn't feel like it belongs in the mass effect universe, completely inconsistent with everything we had seen up to that point.
Agreed - it does not feel like it belongs in the universe at all. It does not fit with themes of the story overcome and the endings are still basically the same. What makes even less sense is
I'm keep harping the fact the game is great up unitl the end... absolutely wonderful. They really should have went the "Earn Your happy ending" Route ... that was much more fitting for Mass Effect than this nonsense.
The endings feel like s ome cheap BSG rip off and Bioware jumping up and down like "look at me, look at me... we can deep and high minded." in the end it just looks, feels, and taste bad. I don't even want go in to the Guardian , The Solution, The Problem and all that mess...
Modifié par nitefyre410, 09 mars 2012 - 06:44 .
#300
Posté 09 mars 2012 - 06:44
Dranume wrote...
Faerlyte wrote...
I'd just like to state for the record that playing video games is generally my happy escape from reality, for the very reason that reality can be so depressing and that the ending isn't always happy (although to say they don't exist is a bit extreme). So in terms of my gaming experience, I'm mortified. Yeah, this was the surest way of capturing the biggest emotional impact - there's always been a trend in entertainment media for the depressing to win awards first - but I really don't want to have my favorite gaming franchise in the history of games end in a bunch of tears because I just got shafted from my happy ending.
Not to mention I was seriously left with a major WTF feeling when presented with the Three Options of Doom. It was like I was no longer playing Mass Effect anymore but some imposter that invaded my xbox with the most "I want you to feel miserable and depressed" random plot choices you could possibly encounter. Now the only reason to do this is basically to make people feel horrible and sad, which I don't know why anyone would want to do that when we've got more than enough of both in the real world to go around.
And there's the part where choices matter...not. So basically I agree with just about everything that's been said regarding that already. There is no significant difference in the endings based on your choices. No matter what you do you're pigeon holed into the Three Options of Doom, which comes across as slightly contrived...you know...for maximum depressing impact.
Why? I don't enjoy being depressed. It does not leave me with positive feelings.
It's hard to even look at the game now, let alone pick it up to play again.
I like how you put that, Options of Doom, choose your flavor, Red? Green? Blue?
You've pretty much summed up how I feel.




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