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5 years were ruined in 5 minutes


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#301
Carmen_Willow

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Fenwich wrote...

Carmen_Willow wrote...

Fenwich wrote...

Carmen_Willow wrote...

And I get that - in fact, it kinda proves my point.  The guy who is most interested in moving the technology forward is ......EVIL....and power hungry.  Just once, couldn't the mad scientist be a good guy?  You know, the one with a vision that reaches so far into the future that everyone thinks he's nuts....until the future arrives....and they discover he wasn't? It would have been really creative to have TIM turn out to be ruthless, but truly working to better mankind's chances.  Nah, he's just the same old cardboard EVIL mad scientist that's been around for about 60 years now.


They actually do a fairly good job of portraying that you and TIM both want to stop the Reapers. He just wants to put humanity in a dominant position over the rest of the species in the galaxy at the end.

Since "Paragon points are gained for compassionate and heroic actions." And "Renegade points are gained for apathetic or ruthless actions" (from the wiki). I think that taking the collector base and giving it to a guy who wants to promote human interests over everyone else in the galaxy is neither compassionate or heroic. Yeah, he wants to stop the Reapers, but at the expense of everyone besides humanity and himself.


Ah, but you see, the first time I played ME 2, I hadn't played ME because I couldn't get into it, so I had no idea that Cerberus was this evil organization. In ME 2, TIM comes across as ruthless and goal driven, but not necessarily power mad or evil. So, why woudn't I save the tech? Even knowing that Cerberus had done some really cruddy things, I might still have done it, because we had a common goal--stop the Reapers!  At some point TIM's goal changed to--Control the Reapers and reap the power! But that happened somewhere in the background.

 

TIMs goal was always to put humanity first. Not civilization as a whole, but humanity. He couldn't give 2 figs if the Asari, Turians, Salarians, and everyone else got reaped. In fact, he'd be happy if that happened. He mentions this many times in ME2, if I recall. So, you save the tech in full knowledge that it's going to be used for human interests only. Human interests include stopping the reapers (eventually changes to controlling them).

Carmen_Willow wrote... 
Tim and Cerberus might be an enemy, but they are a defeatable enemy. The Reapers, however, are not necessarily defeatable.  I would want every advantage, including the Reaper tech.  That's not Renegade, that's smart.  It just shocked me that wanting every advantage to defeat a powerful enemy poised to wipe out the entire galaxy was considered Renegade.


Think of it like this: lets say your enemy uses a chemical weapon against your country. Do you take that chemical, test it on your own people, and then drop it on them as well? That's just as horrific, if not more so, then them using it on you in the first place. Sounds pretty Renegade to me...


You are confusing "study the technology" with "experiment with it."  There would be a lot to be learned from the Reaper Base without ever experimenting on another sentinent being.  Just going through their progress notes would be helpful, and what about their other weapons that they've developed?  I don't need to do DOCTOR EVIL experimenting to learn from the tech.  Just taking the human reaper apart would tell you a lot about how it was assembled and reveal weaknesses.

#302
ChaosAgentLoki

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Luigitornado wrote...

TheJokerAU wrote...

Luigitornado wrote...

Jjacobclark wrote...

nitefyre410 wrote...

Hecuter wrote...

Denis Nickoleff wrote...

The ending kind of makes sense to me, I don't think it was delivered very well though. The whole thing kind of made the series seem like the matrix trilogy to me. Where it builds up and up and it's really exciting and then at the end it's like 'yeah we don't really now how to deliver on what we were trying to do, so here's this'.


It's the difference between having a talented writer and not having one.




^ We have a winner here.


there has to be a real story here though, how could a whhole group of people think that this is ok. The writers really messed up but so did the project director, the producers and everyone else on it. There had to have been disagreements over the ending if any of them are actual mass effect fans.


I don't want a developers to defend their work. I want to hear them explain their work. It would be interesting, and maybe fans could appreciate it more.


i hope they have a damn good reason for these endings -.-


I bet they do. It's kind of sad really that we will probably never get a comment on it because how tenaciously uptight gamers can be about these things.

I would literally kill to have a commentary from the writers while playing the game...


Commentary from the writers would be awesome. That would give such a deep insight into what happened while making the game and would just be awesome.

#303
massassianscreedeffect

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ever since the LOTSB i had been looking forward to LITTLE BLUE BABIES. but NOOOOO. I've red fanfictions that would be a better ending *cough* spirit of truth*cough*

#304
Im_so_high

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KinjoHavic wrote...

Meh I liked the ending. It closed the series and ended Shepard's story.


What are you talking about? It closed nothing! We are left with even more questions!

#305
BaronScrewtape

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In my universe, the game ended with Shep and Anderson kicking back on the Citadel overlooking the Earth, watching as the Reapers all burned due to a virus the crucible uploaded across all the mass relays.

#306
TheMadBlimper

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They said the game would have wildly different conclusions that depended on what you did in the first two games. This game didn't really deliver on that.

I'm hoping that any DLC they choose to release equate to very different endings to the game. We should have been given an option to unite the galaxy and effectively beat the Reapers conventionally. I mean, really, in the game near the end you blow up a reaper in one shot with the M-920 cain. Why can't we win this conventionally? Why dont we have nuclear weapons? We should be rewarded for uniting a galaxy full of species that hate each other, which instead, in the end, really didn't matter at all.

Modifié par TheMadBlimper, 09 mars 2012 - 07:23 .


#307
mjh417

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"5 years were ruined in 5 minutes" - perfect title for this thread, it summs it up perfectly. I stayed up til 5am to finish the game last night, I couldn't put it down, but after the end I couldn't even sleep. Its so sad cause ME3 was by far THE BEST in the trilogy up until the last 5 minutes. It was more than that, it was the best game ever. It was so epic, so heatbreaking, so many tough and impossible choices. I had never cared more for Shep and the crew. My final convos with them all were amazing and so touching. I can get behind an ending where Shep dies and sacrifices himself, thats been in the cards since day 1, but to have the whole galaxy ruined and get no explanation for how anyone is supposed to live made me feel like we were all better off being harvested by the Reapers. All the beauty of how the game made every choice matter up until that point became irrelevant. Both of the final choices made no sense and basically resulted in the EXACT SAME THING.

How can you do this to us Bioware??? No way you honestly thought people would be okay with the ending. How are you guys okay with it???

#308
Mx_CN3

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TheMadBlimper wrote...

They said the game would have wildly different conclusions that depended on what you did in the first two games. This game didn't really deliver on that.

I'm hoping that any DLC they choose to release equate to very different endings to the game. We should have been given an option to unite the galaxy and effectively beat the Reapers conventionally. I mean, really, in the game near the end you blow up a reaper in one shot with the M-920 cain. Why can't we win this conventionally? Why dont we have nuclear weapons? We should be rewarded for uniting a galaxy full of species that hate each other, which instead, in the end, really didn't matter at all.

I wouldn't be able to find it, but it's been shown that nuclear weapons are, in fact, much weaker than the weapons that are currently standard issue on capital ships.  The Cain... I actually hadn't thought about that much until you mentioned it, but that was kind of ridiculous.  Perhaps because it was just an AA turrent instead of a full blown Reaper...

I, too, would have loved a "conventional battle" ending.  I wished the Crucible was, you know, actually a weapon, as we were more or less lead to believe the entire time, instead of some silly super-virus spreading thing (or whatever the hell it was).

#309
toots1221

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Thread title pretty much sums up how I feel.

#310
MacAttack

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I noticed that BW is keeping shut........i wonder why lol

#311
Wavanova

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I've had a long standing ideal ending of what ME3 should have been like, and will continue to tell myself that this is how it actually ended, since BioWare's take on it was terribly unfulfilling. In defense of their ending, BioWare have been claiming that they had planned this for several years prior to the release of ME3. So, I touched it up a bit to match the rest of the story of ME3 to show how easily BioWare could have tied up everything much more nicely and once all of the other narrative elements had already been developed and solidified:

Everything happens like the actual ending until the Crucible is activated. When that happens, the Crucible suddenly goes through some kind of FTL warp, and Shepard is raised up through light to the top of the Crucible, just like in the actual ending.

Tension builds as he rises through the light and you wonder what he's going to see. When he arrives at the top, he sees the bulk of the Reapers in the distance, millions and millions of them forming a huge line--the Crucible has warped Shepard to the dark space between galaxies where the Reapers dwell, using the Citadel as the Catalyst to reverse the mass relay that allows travel from that dark space to the Citadel (as we saw in ME1).

Instead of a god-kid, the Keepers emerge from within the Citadel and approach Shepard. They explain that they are the last messengers of an ancient race who were bound to maintain the Citadel until it could realize its full potential as a Catalyst. Millions of years ago, this race was extremely advanced and went beyond the Milky Way, where they encountered an unimaginably powerful race of that swept through entire galaxies consuming whole stars to fuel their need for energy. When the Keepers race discovered that this threat was approaching their home, the Milky Way, they dedicated enormous amounts of resources to advancing and mechanizing their civilization to ultimately fight off the invaders, and became Reapers by doing so.

The Reapers (the evolutionary pinnacle of the organic Keepers) then took their place outside of the Milky Way, fighting off the intergalactic menace that threatened to consume every star in the galaxy as fuel. For millions of years, this war has waged on, but the Keepers alone did not have the numbers as Reapers to counteract their aggressors. Periodically, they decided that large fleets of their armada would break off from the main Reaper collective to scour the galaxy for intelligent life, streamline it as Reapers, and then return to the Dark Space with their newly bolstered forces to continue the war effort. Using the Citadel as a mass relay facilitated this process, and some of the last remaining Organic keepers were used to watch over it while their synthetic counterparts continued fighting.

Shepard stares off, away from the crucible, and sees the massive lines of millions of Reapers--some taking on various shapes of the many races they have consumed--holding the line, firing with everything they have all they onto what seems to just be a wall of light, which easily counterattacks and massacres many of them.

The Keepers explain to Shepard that he has a choice, and just like in the real ending, two paths to different escape pods appear before him. On one platform is a pod containing a console that will allow the Crucible to transmit a self-destruct signal to every Reaper in existence. The Keepers original deduction when designing the Crucible was that any race powerful enough to overcome the Reapers and re-active the Catalyst could potentially do a better job at holding the line than they could, and the Reapers had ceased to be the evolutionary pinnacle of the Milky Way. Shepard can pick this option if he believes that they galaxy can handle this new responsibility without the help of the Reapers, returning to Earth in the pod to warn everyone of the coming intergalactic foe.
On the other platform is a pod that Shepard can step into in order to be taken to Reaper frontlines, harvested, and used as the founding benchmark of a new human reaper. Stepping into the pod will also forfeit the Crucible to the Reapers, and allow them to return back into the galaxy with it using it to complete their harvest.

If you choose to destroy the Reapers, all of the Reapers around the galaxy and on the frontlines of the war suddenly deactivate and detonate shortly afterwards. Everyone begins to rejoice, but Shepard returns to tell them that they have inherited the post of the Reapers and that there's still fighting left to do. The combined fleets of the galaxy move from fighting the Reapers to the dark space outside of the milky way that the Reapers once occupied, becoming their successors in defending the galaxy. Post-credits, you get something similar to the game's actual epilogue ending, with a man explaining the legend of Commander Shepard, saviour of the galaxy and first successor to the Keepers, to a child.

If you choose to save the Reapers, the Crucible returns to Earth and uses its power combined with the Reapers to absolutely decimate it, along with the rest of the galaxy. After a moment of woe, the scene shifts back to the Reaper frontlines, where new Human, Asari, Turian, Salarian, Krogan, etc. Reapers are preparing to join the fight. Post-credits, you get a new civilization on a planet fighting off a Reaper that proclaims "We are your salvation through destruction. We are Shepard."

tl;dr: Keepers were the ancient organic life forms that the original Reapers were made out of (I always thought they looked oddly similar), Crucible reverses the Dark Space/Citadel mass relay path, Reapers are fighting off a greater intergalactic threat, you can choose to fight that threat without their help or become Reapers and join them.

Modifié par Wavanova, 09 mars 2012 - 08:24 .


#312
Kenthen

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Mx_CN3 wrote...

TheMadBlimper wrote...

They said the game would have wildly different conclusions that depended on what you did in the first two games. This game didn't really deliver on that.

I'm hoping that any DLC they choose to release equate to very different endings to the game. We should have been given an option to unite the galaxy and effectively beat the Reapers conventionally. I mean, really, in the game near the end you blow up a reaper in one shot with the M-920 cain. Why can't we win this conventionally? Why dont we have nuclear weapons? We should be rewarded for uniting a galaxy full of species that hate each other, which instead, in the end, really didn't matter at all.

I wouldn't be able to find it, but it's been shown that nuclear weapons are, in fact, much weaker than the weapons that are currently standard issue on capital ships.  The Cain... I actually hadn't thought about that much until you mentioned it, but that was kind of ridiculous.  Perhaps because it was just an AA turrent instead of a full blown Reaper...

I, too, would have loved a "conventional battle" ending.  I wished the Crucible was, you know, actually a weapon, as we were more or less lead to believe the entire time, instead of some silly super-virus spreading thing (or whatever the hell it was).


What with the synthetic-organic merging ending it wasn't a silly super-virus spreading thing, it was magic.

#313
Mx_CN3

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Kenthen wrote...

What with the synthetic-organic merging ending it wasn't a silly super-virus spreading thing, it was magic.

They were all super-silly virus things, whether the virus what Shepard him/herself, a virus spread to destroy synthetics, or... yeah, magic.

#314
Rheinlandman

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This is the cost of losing Drew, we get sub par pseudo-philosophical cop-out endings by Mac Walters.

Blame Mac Walters

With Deus Ex HR it was expected, that series is about your observations of a world forming the premise for one big choice.  Mass Effect was supposed to be about the accumulation of choices having meaningful outcomes.  Instead we get several shades of three various "you're farked"/"the universe if farked" scenarios.

Modifié par Rheinlandman, 09 mars 2012 - 09:30 .


#315
Sashimi_taco

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It doesn't make sense to me that the geth would die, since they are really just programs. In my playthrough the Geth integrated with the quarians, into their suits. They "merged" so to say. Why would the programs of the geth be destroyed? And why would edi die? I can understand if her hardware was destroyed but not software. It doesn't make sense to me.

Also what about the quarians left near earth? They have no way back to the quarian home world. Even if they somehow had enough fuel it would tak eover 20 years to get back if that. The quarians JUST got back their home world and now they are stranded near earth in their ships? That is so cruel.

And what about wrex, the leader of his people? The one that united them. Without his leadership, the cure to the genophage will just lead to the krogans becoming brutes and destroy their planet again.

And bringing a semi truce between the krogan and the turians doesn't even matter since they wont see each other anymore. The krogans fighting on palevin will die soon from starvation.

None of the things I did mattered in the end. All that really happened was I stopped the reapers, none of the other things I worked so hard to preserve and save are even relevant anymore.

#316
Tamuril24

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So gutted about this, bioware your game was superb and you get top marks for everything it was so much fun. But the ending .......why? I thought that it was all about the choices you make. Granted this is your story but in that case why let us choose and make choices if at the end its just basically going to be a disaster and nothing you have done matters?

Please fix this, I am absolutely heart broken and I can't bring myself to play this game ever again as it stands. Yes I'm emotionally attached but I play these games to escape realism and to live my dreams/fantasies but that's what RP is. Playing your games makes me happy, but I can't play stuff where I clearly didn't stand a chance from the word go (based on your current endings). Your ME games just lost all point and I feel I have wasted my time, I actually wish I had never played it because I feel emotionally hurt right now.

I don't care if I have to play the game 3 times over or do every single side quest, I just want my femshep and my LI to be together alive at the end, or at least a way so that eventually they can meet up again. It sucks that shep can live but have no way of getting back.

There has been talk of DLC endings and honestly if you release something that way and make us pay for it I will lose any respect or admiration I ever held for you.

I'm very conflicted at the moment and I am trying to have faith that you will come through for your fans but I don't want to hold on to such hopes only to be crushed again.

#317
Isis 524

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Tamuril24 wrote...

So gutted about this, bioware your game was superb and you get top marks for everything it was so much fun. But the ending .......why? I thought that it was all about the choices you make. Granted this is your story but in that case why let us choose and make choices if at the end its just basically going to be a disaster and nothing you have done matters?

Please fix this, I am absolutely heart broken and I can't bring myself to play this game ever again as it stands. Yes I'm emotionally attached but I play these games to escape realism and to live my dreams/fantasies but that's what RP is. Playing your games makes me happy, but I can't play stuff where I clearly didn't stand a chance from the word go (based on your current endings). Your ME games just lost all point and I feel I have wasted my time, I actually wish I had never played it because I feel emotionally hurt right now.

I don't care if I have to play the game 3 times over or do every single side quest, I just want my femshep and my LI to be together alive at the end, or at least a way so that eventually they can meet up again. It sucks that shep can live but have no way of getting back.

There has been talk of DLC endings and honestly if you release something that way and make us pay for it I will lose any respect or admiration I ever held for you.

I'm very conflicted at the moment and I am trying to have faith that you will come through for your fans but I don't want to hold on to such hopes only to be crushed again.


Of course bioware will make you pay for it, if they even make it.  Because most of us will buy it, just for some closure.

#318
bpzrn

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"I don't care if I have to play the game 3 times over or do every single side quest, I just want my femshep and my LI to be together alive at the end, or at least a way so that eventually they can meet up again. It sucks that shep can live but have no way of getting back."


One ending like this with the other 16 crap ones they gave us would have been fine, such a disappointment.

#319
KaiserinKai

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When I first heard about the endings, I thought they would be completely different. I accidentally spoiled myself with very vauge summaries and pictured what they would be like in my mind. The endings I would have liked to see are shown below.

I thought the Crucible would unleash some kind of virus that could be applied in one of three different ways. I had two interpertations of Control and one of the other two

Destroy: Destroy the Reapers,state of the mass relays and other tech including the relays depends on your war assets and choices made throughout the trilogy. Whether Shepard lives or dies is decided by similar factors.

Control: Make the reapers leave for a certain abount of time giving the Galactic community the time to advance enough to take them out. Once again, whether the galactic community can perpare in time as well as whether Shepard lives or dies depends on choices and war assets.

OR

Control: Make the Reapers leave and go reap another system instead. Let them be someone else's problem. Whether Shepard and the crew lives or dies is decided by your choices and war assets.

Synthesis: Shepard merges with the reapers in order to understand them and reason with them resulting in a peaceful ending for all. Kind of like ascending to a higher plane of existance. Shepard does not survive this ending.

For all options above crew surivial as well as the state of Earth and the rest of the worlds is based off of choices and war assets.

No matter which is picked we get an epilogue showing how everything we did throughout the game affected our crew (if they lived) as well as the rest of the galaxy, ending with the LI (if they survived), either saying they will never forget Shepard (if Shep dies) , or with Shepard enjoying their future together (if shep lives)

Then of course we get an ending where the reapers win. All life is wiped out, the end.

It would have added that end game choice BW loves, would give us a range of endings and our desisions would have mattered.

Something like I wrote above would have been great but nooooooo, BW had to throw in needless angst, the god kid AI from nowhere, more needless angst, fail logic, Joker running away for no understanable reason, and oh yes, EVEN MORE NEEDLESS ANGST.

I am so dissaponted I can't even find words...

Modifié par KaiserinKai, 09 mars 2012 - 10:37 .


#320
Jjacobclark

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bpzrn wrote...

"I don't care if I have to play the game 3 times over or do every single side quest, I just want my femshep and my LI to be together alive at the end, or at least a way so that eventually they can meet up again. It sucks that shep can live but have no way of getting back."


One ending like this with the other 16 crap ones they gave us would have been fine, such a disappointment.


yeah I would be willing to do a lot for a semi decent ending

#321
Kitten Tactics

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toots1221 wrote...

Thread title pretty much sums up how I feel.

Agreed.

#322
Thrazesul

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I would do every sidequest, explore everything, save everyone possible, replay ME1 and ME2 again, even kiss a vorcha to get a semi decent ending.

#323
idunhavaname

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Funny part is the scene right after illusive man where Shepard and Anderson sat and gazed at earth was almost perfect... then it went downhill so fast after Hackett called.

#324
Gigerstreak

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Modifié par Gigerstreak, 10 mars 2012 - 02:59 .


#325
Harbinger of Hope

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KRAETZNER wrote...

I see Mass Effect becoming an example of how not to end a series. "Did you hear about that new game that just came out? I hear they pulled a Mass Effect."

lol, I am gonna go add that to the Urban Dictionary and Tv Tropes.com.

A Mass Effect:
Pulling "A Mass Effect" is a literary device in which the entire series is ruined in an incoherent mess. Seriously, I don't mind sad endings, but this is just bull. A good example of how to properly end a series (and many may not like the game) is Halo 3. Sure, the story wasn't anywhere near as good as Mass Effect, but they knew how to end it. Master Chief saves the galaxy and stops the flood but is lost in the process. He is claimed dead and the Earth mourns him. It was a fitting end to the trilogy. This, this ending, this ending is just, just, I am at a total lose for words.

Modifié par Harbinger of Hope, 10 mars 2012 - 03:04 .