5 years were ruined in 5 minutes
#51
Posté 08 mars 2012 - 05:24
Not only am I having doubts about whether I will play 3 a second time (which I never even considered would be possible), but I cannot currently see any reason why I would replay 1 or 2 again at this point.
It was a great game (save the ending), but even before the ending it had a definite overtone of "hey come watch all your friends die". Very limited replay value is watching characters you have come to care about die....and knowing that the game offers no way to prevent it.
I for one do not want to say goodbye to Mordin again, or hear about Kelly's execution, or watch legion collapse in the same scene as Tali's suicide, or brush the hair from teh eyes of a dying Miranda, or be attacked by phantom-jack and have to one-shot her with the black widow, or pry over a dying Thane.
I see no point in replaying that game right now.
#52
Posté 08 mars 2012 - 05:27
#53
Posté 08 mars 2012 - 05:30
Olueq wrote...
Yeah......... exactly who is this ending suppose to appeal to?
To the egos of those that wrote it. "Emotially engaging" people is not the same as going out of your way to upset them. That's about as emotially engaging as finding out your getting a divorce or that your kids aren't yours. Nice job Bioware.
Cheers. McBeath.
#54
Posté 08 mars 2012 - 05:33
#55
Posté 08 mars 2012 - 05:40
I just went surfing on youtube (I play almost totally paragon), I had no idea there is a suicide scene for Tali and one where Miranda dies in your arms!
There's pulling no punches, and then there's driving the knife in and twisting while laughing with insane glee. I think the writers on this one leaned way towards the latter.
Modifié par Gallowglass1983, 08 mars 2012 - 05:42 .
#56
Posté 08 mars 2012 - 05:42
People who want an emotionally engaging story, of course. Or that's what Bioware seems to think, for some reason.Olueq wrote...
Yeah......... exactly who is this ending suppose to appeal to?
Modifié par Mr. Big Pimpin, 08 mars 2012 - 05:43 .
#57
Posté 08 mars 2012 - 05:43
Muezick wrote...
There are no happy ever afters in real life.
Really, because WW one and two's end wasn't a happy ending? You call us children and boast your adulthood when you haven't even read a history book.
Yes life mostly sucks, but WE make it suck, not some ghost child running the show.
Modifié par Voods07, 08 mars 2012 - 05:43 .
#58
Posté 08 mars 2012 - 05:43
The reality is, up until the last 5 minutes, ME3 is arguably one of the best written games out of the three. But then those last 5 minutes basically take everything you've known and throws a giant troll face at you.
Problem #1 - so the Citadel controls the Reapers (or whatever the thing is that the Citadel is a 'part' of)? If that's the case, then everything you did in ME1 should be completely superfluous. Likewise, we've now lost all reason for Sovereign to exist - he stayed in our galaxy to monitor organic life until the time of the next harvest. But if the Citadel is part of this thing that controls the reapers, then there's no reason for any of them to stick around, because, well, the Citadel. There's no need for the Keepers, there's no need for Harbinger to try and find a way around the Citadel to bring in the Reapers, and so on. If the thing that controls the Reapers has the Citadel as a part of him, then there's no need for anything. In other words, even if Bioware fixes the ending (if DA2 is any indication of how Bioware deals with dissatisfaction with their endings, then it looks like ME3 will be the biggest letdown in game history), they still have this major plot hole that will forever smear what could have been the best video game trilogy in history.
Problem #2 - No matter what you do, you get the same ending (i.e. you get a depressing, want to slit your wrists, everything you did was for naught, ending). The only thing that changes is whether the Reapers fall over or take off, oh, and the color of a laser beam. There's no closure, no possibility of a somewhat happy ending where Shep and the crew are in the same vicinity, where you have hope for a future, where the galaxy is actually saved rather than all these species being left to fend for themselves (sans Mass Relays), and so on.
Problem #2 can be fixed with DLC, which I really hope Bioware does (not getting my hopes up though, we'll just be told that fans are too unsophisticated to get the ending, all the while we'll be telling Bioware that their games are modern art and they should supply, you know, endings). Problem #1 I just don't see getting fixed because that would require a complete overhaul of the plot. The only way it could be fixed is for Shepard to ask him, "So brah, why you no call the Reapers in ME1?" And the thing that runs the Citadel could offer some answer about how it couldn't process outside of order, that Shepard brought chaos, and they could lols about it. That would be a somewhat decent attempt to fix Problem #1, which would immediately launch into Problem #2 where, with an actual perfect ending, you actually save the ME relays, the galaxy is saved, you get to be with your lover, and everything you've fought for since ME1 actually happens. You know, you actually get to have hope in the end, rather than some Robertson Crusoe meets Lost in Space ending.
#59
Guest_Arcian_*
Posté 08 mars 2012 - 05:46
Guest_Arcian_*
>He chose Destroy endingJjacobclark wrote...
Words cannot properly describe how awful I feel about all this. it was a good game and a great series up until the end when every single mystery this game had was ruined and turned into a stupid 5 minute cutscene .
I really found the scene after the credits extremely disturbing, I can't quite put my finger on it but it makes me incredibly depressed.
almost as depressed as liara and garrus on some abandoned island with my shep half dead on the citadel hoping for a ship to come and pick him up.
Good job dooming the galaxy and killing EDI and the geth, bro.
Should've gone with Merge.
#60
Posté 08 mars 2012 - 05:50
Muezick wrote...
There are no happy ever afters in real life.
Stop pretending this is a Disney movie with sex scenes and violence.
we're all adults. suck it up. The ending was great. Least mine was.
I cried and laughed, i was on the edge of my seat and emotionally drained after it was over.
Great game series, some of the best money i've ever spent
Right, purely happy ever afters don't happen in real life.
That's why we humans created this genre called fantasy, where the ideal of a "happily ever after" can exist. It's why Lord of the Rings continues to sell and capture people's imaginations. It's why the original Star Wars trilogy was so fantastic, because it allowed for an actual happy ending (even if bittersweet). When we engage in a fantasy story, we expect a happy ending, or at least an ending that brings closure. If a story is a depiction of real life, then have a realistic ending. But let's face it, Mass Effect isn't exactly based on real life, now is it?
Being a sci-fi fantasy story, especially an epic one at that (and I use "epic" in its actual connotation, not its modern usage), one would expect a happy - or hopeful - ending. An ending that ties everything together. Instead, we're left unfulfilled and with massive problems with the plot.
So it's not a matter of "growing up," but more a matter of knowing how a genre works and how it doesn't work. When dealing with fantasy epics, there has to be a conclusive ending that closes the story. ME3 fails to do this. Likewise, as cliche and "mainstream" as happy endings are, the fact is they work. They work because in our fantasy world, we like to see happiness occur, because that's not something we can see in real life. Thus, if I have to experience "real life" in my fantasy world, then I've lost all incentive to engage in said fantasy (and this goes for books, games, television, art, and so on). In short, I lose all reason to be creative.
#61
Posté 08 mars 2012 - 05:52
Seriously it's like people never read the codex or pay attention to the story.
---
Also, this isn't Sci-Fi Fantasy, that doesn't even exist.
This is a Science Fiction Space Opera, and it was called one once as well.
Opera's while occasionally having good endings, generally don't. Nor does something like this.
Modifié par Aesieru, 08 mars 2012 - 05:53 .
#62
Posté 08 mars 2012 - 05:53
Arcian wrote...
>He chose Destroy ending
Good job dooming the galaxy and killing EDI and the geth, bro.
Should've gone with Merge.
Good job destroying our humanity, bro. Your ending prooved the Reaper's point. Your ending no more justifiable than anyone else's you dumb monkey.
#63
Posté 08 mars 2012 - 05:53
AndyXTheXGamer360 wrote...
My love Tali is alone on an island with Garrus and Joker.......
Shepard better recover and find a way there, and fast!
This is the part that makes no sense to me. Why is the Normandy speeding off in the relay system? Why did it leave? The ONLY reason it happened was so they could show the planet where that little "story of the Shepard" thing happened.
Soooo...even though my Shepard lived, he's separated from his crew, his friends, and the love of his life because Bioware needed to have context for a "this all happened a long time ago and is now legend these people tell" after-the-credits ending. What. The. Hell.
Modifié par Bereman08, 08 mars 2012 - 05:54 .
#64
Posté 08 mars 2012 - 05:54
Stop arguing, everyone. Can't we just agree that all the endings are awful?Voods07 wrote...
Arcian wrote...
>He chose Destroy ending
Good job dooming the galaxy and killing EDI and the geth, bro.
Should've gone with Merge.
Good job destroying our humanity, bro. Your ending prooved the Reaper's point. Your ending no more justifiable than anyone else's you dumb monkey.
#65
Posté 08 mars 2012 - 05:55
Aesieru wrote...
You can't understand why the relays were destroyed? I have trouble understanding how you couldn't, or how you could think that the destruction of the prison wasn't a good thing, just taking longer to deal with?
Seriously it's like people never read the codex or pay attention to the story.
---
Also, this isn't Sci-Fi Fantasy, that doesn't even exist.
This is a Science Fiction Space Opera, and it was called one once as well.
Opera's while occasionally having good endings, generally don't. Nor does something like this.
I understand it one of many possible endings, not ALL endings, every time. Care to explain what people are not getting?
#66
Guest_Arcian_*
Posté 08 mars 2012 - 06:06
Guest_Arcian_*
It was a useless thing to begin with.Voods07 wrote...
Arcian wrote...
>He chose Destroy ending
Good job dooming the galaxy and killing EDI and the geth, bro.
Should've gone with Merge.
Good job destroying our humanity, bro.
Their "point" was never to merge with organics. "My" ending solved the problem the Reapers were made to solve when they could not. "My" ending ensures there is a galactic future in which the singularity poses no threat and where everyone - bar Shepard - are able to live free.Voods07 wrote...
Your ending prooved the Reaper's point.
Stop being so mad.Voods07 wrote...
Your ending no more justifiable than anyone else's you dumb monkey.
#67
Posté 08 mars 2012 - 06:06
At least they should have stayed on Earth with me, don't you agree?
For me this was: (a) a bad joke; or (
#68
Posté 08 mars 2012 - 06:07
xNortronx wrote...
Can someone explain how my party members "teleported" into the Normandy at the end?
At least they should have stayed on Earth with me, don't you agree?
For me this was: (a) a bad joke; or (lazyness.
B.
#69
Posté 08 mars 2012 - 06:13
Aesieru wrote...
You can't understand why the relays were destroyed? I have trouble understanding how you couldn't, or how you could think that the destruction of the prison wasn't a good thing, just taking longer to deal with?
Seriously it's like people never read the codex or pay attention to the story.
---
Also, this isn't Sci-Fi Fantasy, that doesn't even exist.
This is a Science Fiction Space Opera, and it was called one once as well.
Opera's while occasionally having good endings, generally don't. Nor does something like this.
No, I can't understand why the Relays were destroyed. Perhaps you could enlighten all of us. How is it that in every single ending, the Relays must be destroyed?
Likewise, I called it "sci-fi fantasy" because 'science fiction' is too broad a term. Even if it's a space-opera, the ending still sucks as it's way too open-ended and isn't an actual ending. So no matter what you call it, it still ends up being a nice steaming pile of crap.
#70
Posté 08 mars 2012 - 06:17
Aesieru wrote...
You can't understand why the relays were destroyed? I have trouble understanding how you couldn't, or how you could think that the destruction of the prison wasn't a good thing, just taking longer to deal with?
Seriously it's like people never read the codex or pay attention to the story.
---
Also, this isn't Sci-Fi Fantasy, that doesn't even exist.
This is a Science Fiction Space Opera, and it was called one once as well.
Opera's while occasionally having good endings, generally don't. Nor does something like this.
The problem is that Bioware instilled a sense of Shepard's
invincibility to us through 2 previous games (never mind if you died at the end
of ME2). They built the hype that Shepard was on to something good and that we
had the best chance to survive. The reality is that, through three games, we
never had control of the situation....it ended up being in the hands of some
spirit kid telling us what to do.
Shepard should have been able to give the kid the middle finger and done the
4th option based on your save game decisions. Shepard's decisions, in the end,
had no impact. The end proved that the situation was always "out of
control" and there was no happy way out. Bioware should have told us this
in ME1, instead they waited until the end of the series to play out most
horrendous anti-climactic ending. It offered no closure and no answers; arguing
that Shepard actually saved the galaxy is unprovable.
Every ending has a "bad" to it, and that’s not the right thing to do.
If your ending was bad, it was because you made it bad from your decisions, not
because some spirit demanded it. The Reapers demanded that we die, we proved
that wrong, so why couldn't we have proved that kid wrong?
The ending provided no closure on the reapers either, they still somehow
became. We never get to know all about the reapers aside from that they sort
out the "chaos". The series built so much around the Reapers to have
the finale take it all away without explanation. The ending was just way too
bleak; the feeling of emotion that was attempted by Bioware never was as all
endings pointed to killing yourself and taking something away from the very
being you fought to give a future to.
Modifié par Voods07, 08 mars 2012 - 06:19 .
#71
Posté 08 mars 2012 - 06:18
101ezylonhxeT wrote...
The endings are trash and always will be.
Nah. I love the merge ending. But I think the three endings needed to have more variety. It's making it hard to want to play any of my other Shepards, who were supposed to have a million blue babies and/or a happy retirement afterwards. A doomy ending works well for my main Shepard, and works well for a typical Bioware evil/renegade/dark! version of the ending, but having all three virtually the same is terrible. Terrible!
Sure, Bioware made their money and are enjoying their success, but after this, a lot more of the core people will be reluctant to buy upcoming games. I can handle the sidelining of characters in favor of the dirty dozen (ME2), but all I was really counting on was one happy ending. And they couldn't even do that.
What was awesome about Bioware was the opportunity to have different outcomes to their adventures. jade Empire did this perfectly: there was a good ending, an evil ending and a neutral ending (probably just put in there for amusement, but whatever). KotOR provided the option for Revan to be super good or super evil. DA:O had plenty of variety in their endings and epilogues as well. Mass Effect 3, however is too much of a deviation. Why not have the traditional endings: 1)Shepard saves the galaxy, happily ever after with Li, 2)Shepard fails and lets the Reapers and cycles continue, and the 3)neutral merge ending...? I'm really pissed off, as are so many others.
Bioware, take a gigantic hint here. We love your games, and want to see more, but not if you are going to end the series in such a lazy way. Dues Ex. SERIOUSLY? Your traditional way of ending adventures was loads better.
Modifié par NovinhaShepard, 08 mars 2012 - 06:24 .
#72
Posté 08 mars 2012 - 06:20
I wont be buying any more bioware products until they fix this. I'm so angry right now. I'm fine with a bad ending - but that bad ending should be a bad ending because of the choices you have made - not forced upon you. This is just utter bull****.
#73
Posté 08 mars 2012 - 06:25
NovinhaShepard wrote...
101ezylonhxeT wrote...
The endings are trash and always will be.
Nah. I love the merge ending. But I think the three endings needed to have more variety. It's making it hard to want to paly any of my other Shepards, who were supposed to have a million blue babies and/or a happy retirement afterwards. A doomy ending works well for my main Shepard, and works well for a typical Bioware evil/renegade/dark! version of the ending, but having all three virtually the same is terrible. Terrible!
Sure, Bioware made their money and are enjoying their success, but after this, a lot more of the core people will be reluctant to buy upcoming games. I can handle the sidelining of characters in favor of the dirty dozen (ME2), but all I was really counting on was one happy ending. And they couldn't even do that.
What was awesome about Bioware was the opportunity to have different outcomes to their adventures. jade Empire did this perfectly: there was a good ending, an evil ending and a neutral ending (probably just put in there for amusement, but whatever). KotOR provided the option for Revan to be super good or super evil. DA:O had plenty of variety in their endings and epilogues as well. Mass Effect 3, however is too much of a deviation. Why not have the traditional endings: 1)Shepard saves the galaxy, happily ever after with Li, 2)Shepard fails and lets the Reapers and cycles continue, and the 3)neutral merge ending...? I'm really pissed off, as are so many others.
Bioware, take a gigantic hint here. We love your games, and want to see more, but not if you are going to end the series in such a lazy way. Dues Ex. SERIOUSLY? Your traditional way of ending adventures was loads better.
They need to hire new younger writers and release the old ones as they are tired and obviously not up to the task anymore.
Modifié par 101ezylonhxeT, 08 mars 2012 - 06:26 .
#74
Posté 08 mars 2012 - 06:26
Edit: And still no realy closer on the Catalyst or the Reapers what they were... just mechenisms to bring order to chaos but who or what put these mechinism in place?.. still too many questions.
Modifié par nitefyre410, 08 mars 2012 - 06:31 .
#75
Posté 08 mars 2012 - 06:46
the red ending which I chose is perhaps the most humble ending in that shepard is not deciding he has the authority to change the very essence of humanity nor believing that he can control the reapers, bear in mind the program had no reason to be honest about anything or to know exactly what would happen in any scenario.
ultimately destroying the relays allows society for presumably the first time to evolve in a way not predicated by the reapers. The game presents us with many problems of ascending a species which is not ready and in a sense the game ends on a hopeful note that perhaps now for the first time organic life will not evolve in a way that was facilitated by the reapers




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