5 years were ruined in 5 minutes
#126
Posté 08 mars 2012 - 08:41
Everything just happens way too fast and there's no exposition other than a grandfather talking about Shep to his grandson. (I actually like that part by the way.) I hate this overused cliche word, but I'm just... meh. Won't stop me from playing again, though. There is that consolation.
#127
Posté 08 mars 2012 - 08:42
#128
Posté 08 mars 2012 - 08:51
ticklefist wrote...
Of the available endings I only found the green one acceptable. The lack of closure for the people we learned to care about is what hurts the most. At least the green ending gives a glimpse of a better future for Joker and EDI. If a better future for the people I cared about wasn't the goal, then wtf was the point, right?
It would have been nice to show a nice epilogue but that would have ruined the troll.
#129
Posté 08 mars 2012 - 09:00
#130
Posté 08 mars 2012 - 09:00
Feels like they could have given u more on that.
Loved the hole game, tobad the end was so screwed, I really hope they make an DLC that could give you better closure or something:crying:
#131
Posté 08 mars 2012 - 09:01
I will never again put a high expectation and trust on how Bioware build their endings for every series. Three endings from ME3 are just f**ked up completely in my opinion.
#132
Posté 08 mars 2012 - 09:15
And then to not tell you how things happened after all that, is just ridiculous. I am now convinced that entire scene with the Future Space Dad/Son is a dream. "Did all that really happen?" No, that was simply Harbinger screwing with Shepard's brain. Here is the real ending: $10 please.
#133
Posté 08 mars 2012 - 09:17
What are the other two and how do you get them, because I sure hate this one!
#134
Posté 08 mars 2012 - 09:19
I don't really know what was going through their head at this point. Maybe they didn't want to end it in a cliche'd manner.
Who knows.
#135
Posté 08 mars 2012 - 09:20
#136
Posté 08 mars 2012 - 09:22
#137
Posté 08 mars 2012 - 09:25
Essentially it was a punch in the gut.
And its not the fact that Shepard dies at the end no matter what. (side note: what would have been interesting is if the only way to save yourself was a Renegade option acting in self preservation. As a Paragon player I would have been incredibly tempted to break form.) In the end, all the war prep stuff is pointless. I loved the stories that were told but to just have it boil down to if someone walks out of the Normandy at the end and if Earth makes it is such a let down. This game has always been about the people, and an ending that completely ignores those stories is so disappointing.
I don't understand it. The Mass Effect 2 ending was so awesome. It made the side quests meaningful, and forced you to make tough decisions that could easily cost people their lives. This ending feels like such a cop out, like you just didn't have the money/time/whatever to write proper endings for the major so you just put in a convenient situation where it all pretty much ends the same and you get to use the same cut scenes for each ending.
Then the Normandy crashing scene was just the final insult. Somehow, with zero explanation., my two squadmates that were almost certianly vaporized, somehow come out of the ship. While I was sacrificing myself, Joker somehow felt a disturbance in the force, rushed and saved my two at the absolute least critically wounded squadmates, turned around and hopped in a relay before they got hit? Oh and when they come out, their clothes are perfect with no visible injuries. Liara and Garrus were my squadmates, and Liara was my LI. Yet the come walking out looking like they took a wrong turn somewhere, not like someone who lost thier beloved commander, squadmates, and billions of other people.
All that we asked was for you to show us what the fates were of the characters you got us invested in. Even if they all died, show us what happened and what their legacy is. Not "well just assume everyone is dead except for two squadmates that are now stranded on a planet and almost certainly do not have a way off the planet. The End"
I sincerely hope that you just don't have some DLC in your back pocket with the "full" ending that explains what happens to everyone. Many of us have spent over $200 on this series (3 $60 games plus DLC). I will be extremely insulted if that ends up being the case.
Sorry long post but tldr: Mass Effect was always about the personal stories, and the ending ignores all of them.
#138
Posté 08 mars 2012 - 09:25
About the "Disney-argument".
Why is it bad that some people want a rewarding happy ending? If thats what makes them happy so be it. They are also part of the community, were enjoying this franchise the past 5 years just as we did. This game should have been the lifetime experience for all of us but it failed to be. I honestly feel sorry for those who didn't get the ending they wanted, and I really hope you gonna get the fix via a DLC.
Modifié par Claym0re, 08 mars 2012 - 09:26 .
#139
Posté 08 mars 2012 - 09:29
Wargamion wrote...
DaBigDragon wrote...
THANK YOU. Could not have said this any better. Last I checked this was an adult game and adult story rated M.
Stop with the whining. You people really think a happy sunshine ending whilst holding hands with your love interest while rainbows flow overhead is realistic? Seriously?
If an ending like that had occurred, people on these forums would be complaining about how "unoriginal and generic" the ending was. "Oh, the ending is too happy, it's a rip-off of (insert other sci-fi media ending with happy ending)" The complaints would be reversed.
Ahhh so you like a 'realistic' ending, realistic like your squad mates that were with you during the final mission ending up onboard of the normandy, or perhaps you mean by realistic companions being resurrected to end on board fo the normany? or maybe joker fleeing to the relay network with no warning and for no reason (going out of character)? or realistic like some relays glow stuff changing peiople into organic-synthethic hybrids?
Yeahhh thats totally realistic
The endings were poorly written and conceived, furthermore your actions feel as if they had little repercussions in the story, if you want a game that had a lot of endings that reflected your actions play dragon age origins, where you had endings that ranged from grimdark to 'disney' as you and others so delicately put it.
This. And more.
#140
Posté 08 mars 2012 - 09:30
vyvexthorne wrote...
I don't get how people could have gone through all the endings yet.. Or even played long enough to get all the resources available to get a good ending. On the other games I got at least 50 hours gameplay in each game.. In 3 I'm at hour 12 in the game... 2 days since game release. People must just be flying through this game.
Because you can load your game from a save right before the ending and go pick a different one. Your choices throughout the game don't do anything, no matter what you get 3 endings. The endings have slight variations based on your war asset collection, but are practically identical.
And when I say identical, I mean 90% same cinematics with different colors. So really, there's only 1 ending. That's kind of ironic, a game lauded for amazing diversity in player choices having practically 1 ending.
#141
Posté 08 mars 2012 - 09:33
http://www.fanfictio...1/The_Aftermath
(Note: I didn't write this, and its a FemShep/Liara pairing, but I honestly think that it could be used for the other pairings)
#142
Posté 08 mars 2012 - 09:33
Fenwich wrote...
vyvexthorne wrote...
I don't get how people could have gone through all the endings yet.. Or even played long enough to get all the resources available to get a good ending. On the other games I got at least 50 hours gameplay in each game.. In 3 I'm at hour 12 in the game... 2 days since game release. People must just be flying through this game.
Because you can load your game from a save right before the ending and go pick a different one. Your choices throughout the game don't do anything, no matter what you get 3 endings. The endings have slight variations based on your war asset collection, but are practically identical.
And when I say identical, I mean 90% same cinematics with different colors. So really, there's only 1 ending. That's kind of ironic, a game lauded for amazing diversity in player choices having practically 1 ending.
and that is the problem... non of them endings are different in save for a few differences and that is what is really bugging because damn it was a great game up until the end but they all just fall flat at the end.
#143
Posté 08 mars 2012 - 09:36
Golferguy758 wrote...
Please. 5 minutes did not destroy 5 years of wonderful games. Don't exaggerate. It took closer to ten because there was 5 minutes sitting there In disbelief that everything i did was ultimately pointless. Gosh.
Word.
#144
Posté 08 mars 2012 - 09:38
I just want some more information. We make all these choices, and then at the end of the game the Catalyst just kind of waltzes over to us, says "here's how to end the game, have fun". I mean would it've killed Bioware to add an investigate option there and had us ask a few questions? "Who built you", "how long have you been doing this", "can the mass relays be rebuilt", etc.
And worse yet, all of the characters, be they Squaddies or otherwise, are just kind of brushed over by the end. Yeah, however the hell my two squadmates got off Earth and onto the Normandy and why it was flying away is pretty jarring... but I'd have really liked a "Where are they now" like the end of Dragon Age: Origins or (most of) the Fallout games. It doesn't HAVE to be good, I'd just like to know what they did after Shep's death. It could be like "Garrus Vakarian was named Primarch of the Turian Empire in yadda yadda and presided over his people reestablishing their presence in their star system" or "EDI was captured by rogue cerberus agents and her head was turned into a festive punchbowl". I just want more INFORMATION, not even closure. That's the problem.
That and the lack of a boss fight of any sort.
#145
Posté 08 mars 2012 - 09:42
Storenumber9 wrote...
A bittersweet is all well and good, but for a game that boasts both good writing AND character options for the player, the ending falls short of both.
From Joker going into FTL, to the stargazer, the whole ending turns the series into a complete mess in a matter of minutes with glaring plotholes that can't be addressed.
Also, I opt for a happy ending. That is, a happy ending earned, not given. Because honestly, I think Bioware will be surprised on how many people DON'T go for it, even with it being an option.
Because, again, it's about player option. This isn't a movie where a director has complete control on where the series goes. Nor is this some action game where we sit back and accept everything because all we want to do is kill big bad things with a giant sword. This game is about options, and what you do with them.
And ME3, up until the ending, had that in full force. Every time I made a choice in ME3, it affected something. But then the ending comes along and makes it all moot.
I hope Bioware doesn't ignore fan complaints about this. They were pretty good in the past about addressing fan concerns, and to not address this concern would be pretty hurtful.
As quite a few people have mentioned, I believe they are waiting till after the European release before they start responding to it. In all truth that makes sense because you really don't want the developer to be killing themselves in the game has released in every area it can. Then, they'll probably adress the fans. After all, aside from the ending (as is obvious by the thread), they seem to have listened to fans as the game features far more RPG elements than 2 (IMO) and seems more in line with ME1 overall. Something that seemed to be a big deal for fans. Anyways, yeah, it's probably best that people are speaking out about this because how will they improve in the future.
#146
Posté 08 mars 2012 - 09:42
Truer words were never spoken.
Why do writers seem to believe that the only good technology is medieval technology? If you look at the first Star Trek series, there is an ongoing pervasive theme of "you just can't trust those darn machines" and "life is a paradise when you don't use anything more modern than a stone axe."
In the age of the I-Phone and artificial hips and such, we hear the constant unremitting drumbeat of the Luddites. I know we all dream of Eden (of some other, similar paradise) where the food falls from the trees and so long as you don't want knowledge all will be well, but the reality is that without technology, man's life span is about 30-35 years tops. Oh, and most of your children will die of infectious disease before the age of 10, and half of all women will eventually succumb to a child bearing related illness or trauma. Don't know about you, but the reality of that "garden" living just doesn't sound good to me.
In the same vein, anyone who believes in technology, who wants to move it forward and sees it as a tool to help us have a better future is painted as evil and power hungry. The first time I played Mass Effect 2 I was shocked to discover that saving the reaper base so that we could learn from its technology was the "Renegade" choice. But you know. for every "evil" use of technology out there, there are many more "good" uses of it and not everyone who wants to move it forward is power mad or evil.
It amazes me that writers who make their living writing for one of the most technologically advanced mediums would denounce it, but they have. May I suggest that they go and live on those worlds they just created and let the rest of us have both the Reapers vanquished and our Mass Effect relays back.
Bioware seems to have bought into this philosophy of EVIL TECH. I began this series seeing a possible future where we were members of an intragalactic community, flying to many new planets. It was hopeful and almost joyous. Sure there were evil villians and a terrible threat, but we would pull together with the other life forms in our galaxy, both organic and otherwise, and overcome the threat.
And now it's all ashes, and rubble. Both of my LI's are dead, I'm dead, and people are propelled back to isolation. Nice job, Bioware, of really making a depressing game. [Edited for typo]
Modifié par Carmen_Willow, 08 mars 2012 - 09:45 .
#147
Posté 08 mars 2012 - 09:46
This. So this.mrmitra wrote...
I sincerely hope that you just don't have some DLC in your back pocket with the "full" ending that explains what happens to everyone. Many of us have spent over $200 on this series (3 $60 games plus DLC). I will be extremely insulted if that ends up being the case.
I'm really worried that Bioware might consider selling us improved endings after this whole debacle. If you're going to add more endings, they should be free. I'm not going to pay for something that should have been in the game from the start. What's worse is that I can see it starting a precendent, since so many people have voiced their willingness to pay for such endings to give them closure. It wouldn't be too hard for someone at EA, or even Bioware, to take these responses as a sign that it's perfectly acceptable to withhold ending content in the future - and trying to sell us the 'complete' story in the form of future DLC.
#148
Posté 08 mars 2012 - 09:46
#149
Posté 08 mars 2012 - 09:48
#150
Posté 08 mars 2012 - 09:53
BioWare didn't know how they want to end the trilogy at all. The old grandfather telling his grandson that "certain details were lost to time" indicates how half-assed BioWare knew the ending would be, just as the old man half-assed the ending to his grandson. It is really nothing more than a fantastic tale that some old guy told his grandson. Nothing more than that.
I think BioWare just trolled us all these last five years.




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