5 years were ruined in 5 minutes
#151
Posté 08 mars 2012 - 10:05
Seriously, there's no need to make it more complicated than that.
#152
Posté 08 mars 2012 - 10:05
I mean, I got better results on my NG+, But that's beside the point.
Just wait until all the casual gamers start finishing their games, the complaints and raging is going to grow. I don't mean any disrespect, but I hope Bioware brought a fire extingusher, because as far as I'm concerned right now, they started this fire, and they can burn in it unless that make an attempt at remedying it.
As stupid as it sounds.. I'm not entirley opposed to a Broken Steel.. But I can't see it happening sadly.
#153
Posté 08 mars 2012 - 10:05
Carmen_Willow wrote...
In the same vein, anyone who believes in technology, who wants to move it forward and sees it as a tool to help us have a better future is painted as evil and power hungry. The first time I played Mass Effect 2 I was shocked to discover that saving the reaper base so that we could learn from its technology was the "Renegade" choice. But you know. for every "evil" use of technology out there, there are many more "good" uses of it and not everyone who wants to move it forward is power mad or evil.
Well to be fair, hundreds of thousands of people had died to create the Reaper in that base. Yeah, the technology could've been used for good. In fact, some Reaper technology is taken and used. For example the Thanix cannon which in ME3 is standard on every warship came from Sovereign's weapon.
But TIM was interested in using that base to control not only the Reapers but the galaxy. That's why it was renegade to keep it intact.
#154
Posté 08 mars 2012 - 10:07
Someone With Mass wrote...
If they're working on DLC, they should fix the ending by removing the Guardian and all his crap and just have the Crucible destroy the Reapers, as it was intended to do.
Seriously, there's no need to make it more complicated than that.
Everything up until that seemed straightforward to me, a Prothean Superweapon, it still could have been a machine that took several cycles to make. Everything made sense to me, until the Conduit Dash. IE The last 15-20 Minutes.
#155
Posté 08 mars 2012 - 10:08
I am honestly mystified as to why they didn't just do this in the first place. It seemed like the logical route for the story to take.Someone With Mass wrote...
If they're working on DLC, they should fix the ending by removing the Guardian and all his crap and just have the Crucible destroy the Reapers, as it was intended to do.
Seriously, there's no need to make it more complicated than that.
#156
Posté 08 mars 2012 - 10:08
Kastrenzo wrote...
I mean, I got better results on my NG+, But that's beside the point.
I really, really, don't want to play through the game again to see the NG+ ending (I beat it on Insanity already). There a video link or can you explain what's different?
From the tone of your post, it doesn't sound like it's much better.
#157
Posté 08 mars 2012 - 10:11
"Although I can see the point of view that would make these three endings seem like a proper fitting to this series but Hell, I for one am not happy at all about the endings.. I was Cool with Moridin dieing. I really liked that guy but that part of the story fit, I was pissed about Legion "dieing", he was one of my favorite characters in ME2. Again, I can understand that part of the story as it was understandable. But seriously, what is with the "****" endings! Honestly, I want my happy ending with My Shep. and Ashley making a family, working together to rebuild earth along with all the freaken friends I made from all the way back from ME1. Where is my drinking buddy Zaeed, The ones that I will miss the most and hate that the story tore us apart are Garrus, Ashley, Liara, and Tali. I really wish and hope that BioWare stands up to EA and gives those who really want a happy ending something to the effect of what Broken steel was to Fallout 3.
I really didn't know how vested I was in the characters until I saw my first choice of the ending for synthesis. Felt like little girl when I start to cry. So Yea, I am onboard with the "Where the **** is my Happy ending"
#158
Posté 08 mars 2012 - 10:13
Second, I respect my right to respond to a creation, either positively or negatively.
Mass Effect was a wonderful creation. Then it was destroyed.
In the end the Reapers (the alien-unexplained-small boy avatar) still wrote our destiny. There is no option to tell the Reapers what we've been telling them all along - screw you we're going to make our own destiny.
Instead, after fighting to give the Krogan, the Geth, the Quarians, the Rachni, EDI a chance to determine their own path, Shepard succumbs to the creator of the Reapers.
Suddenly it doesn't seem to matter that we don't know who this Creator (Reaper) is. We don't know if it's lying or telling the truth. We're not just pidgeon-holed into Cerberus or the Alliance, we're pigeon-holed into making three horrible Reaper/Creator choices. Three, out of endless possiblities. I know it's a game and it has to be limited in scope, but where is that choice that Shepard has made to break free completely of Reaper influence? Choice to merge - could be we're merging with Reaper tech or something else as horrible. Choice to control Reapers - how do we know it's not lying? Why does this kill us? The Creator himself said he'd been opened up to new possibilities. This means the Creator has choices. Choice to destroy - how do we know it's not lying? Again, why does Shepard have to die, if the Creator has free will, why cannot it take its own life? So many questions left unanswered. So rushed. So limiting. So anti-choice. So not tied to any of the decisions Shepard has made about alliances or investments in relationships with others in his galaxy.
All three choices involve destroying the relays, and in the very small limited exchange we have with the Creator the possiblity of these relay destructions wiping out trillions in cataclysmic explosions is very real. This could be - and very logically seems to be - the Reapers on the ropes going out in a bang to give organic life the big middle finger. Shepard would not risk doing on a galaxy-wide scale what happened to the Batarian system in Arrival. He'd take a choice of risking it toe-to-toe in a stand up fight with the Reapers. Period.
I've been playing this game to tell the Reapers or whatever created them that they do not have the right to manage us in any way. And in the end, I get managed by them.
Then, to add insult to injury, the nonsense begins. All of a sudden the Normandy is zapping about on a Relay stream. Ummm, why? It was engaged in a to-the-death fight for Earth. Why would Joker abandon Earth?
All of a sudden the tail end of the Normandy vaporizes in an energy pulse that is faster than the instantaneous travel of relay-to-relay travel. What?
All of a sudden the Normandy survives this assault and makes it all the way to a planet. Then people who have no business being on the Normandy walk off of it. Game bug? Shepard death vision so he see's people he wants to see? Not explained. Joker a survivor?
Then... we don't know what happens to the rest of the galaxy. I've spent hours and money on all these plots and characters. Bioware, you can spend three minutes telling me what happens in the end.
Then... a grandpa talking to a boy about this story. I already know this is a story. I picked it up in a place that sells video games. I know it's a story. Does this mean this is all a death vision for Shepard? Does this mean that life goes on in a primitive universe where star travel is still a remote possibility, like our own real existence? Is it all a story that was never supposed to mean anything within the universe that Bioware created - a story within a story? What the heck does this mean? Why so ambiguous Bioware?
I don't believe it's going to happen, but I request a do-over. Because you've made games that I like a lot, I'm giving you a chance, Bioware, to put an ending on this story that will please more of your fans. If you don't, I don't think I'm alone in saying you've lost a customer. Anyone who's seen me post on this forum knows I'm not some reactionary who says fantastic things on a forum just to get attention. For me to say something like this, means you've really messed it up. Here, on a Bioware forum, is the place to tell you how I feel about your product. As it stands now, your product capped off with a big fat stinker of an ending and I will not invest my time or money in any more troll endings like this. I'm talking straight to you Bioware, not anyone else, so I hope we're clear on this.
Fix it.
#159
Posté 08 mars 2012 - 10:18
Mr. Big Pimpin wrote...
I am honestly mystified as to why they didn't just do this in the first place. It seemed like the logical route for the story to take.
Exactly. The Guardian served no purpose but to give the player a choice for the sake of having a choice.
And really, BioWare. That wasn't needed at all. You could have just let the result of the activation of the Crucible lie in the War Assets.
I know it's almost a tradition to have a choice at the end, but this is the last one. There's no need for it.
Whoever you let write that ending, you should really fire that guy, because he did more harm than good.
Modifié par Someone With Mass, 08 mars 2012 - 10:26 .
#160
Posté 08 mars 2012 - 10:21
Someone With Mass wrote...
Mr. Big Pimpin wrote...
I am honestly mystified as to why they didn't just do this in the first place. It seemed like the logical route for the story to take.
Exactly. The Guardian served no purpose but to give the player a choice for the sake of having a choice.
And really, BioWare. That wasn't needed at all. You could have just let the result of the activation of the Crucible lie in the War Assets.
I know it's almost a tradition to have a choice at the end, but this is the last one. There's no need for it.
Whoever you let write that ending, you should really fire that guy, becauise he did more harm than good.
It is odd.
Think anyone can go pester Mac on the point of the Guardian.
Hell I kinda wish Mac Walters can pull a David Gaider and talk to us.
THINK YOU CAN INFORM HIM OF OUR WISHES, PRIESTLY?!
Modifié par Savber100, 08 mars 2012 - 10:22 .
#161
Posté 08 mars 2012 - 10:21
#162
Posté 08 mars 2012 - 10:26
FsDxRAGE_v2 wrote...
Men, women, it is time to ignite our torches and sharpen our pitchforks. I feel a revolution coming.
KILL THE BEAST!
#163
Posté 08 mars 2012 - 10:29
FsDxRAGE_v2 wrote...
Men, women, it is time to ignite our torches and sharpen our pitchforks. I feel a revolution coming.
Occupy BioWare and EA! .... Lock in, sit down, something that grabs their attention, letting them know that hey.. these 3 endings that null and void every thing you have done are not cool with us.. how about some endings that actually reflect the choices that we have made.
#164
Guest_Prince_Valiant_*
Posté 08 mars 2012 - 10:33
Guest_Prince_Valiant_*
I think a proper way to get their attention would be to boycott all future DLC for ME3. At least until the release of a better/happy ending dlc.Dranume wrote...
FsDxRAGE_v2 wrote...
Men, women, it is time to ignite our torches and sharpen our pitchforks. I feel a revolution coming.
Occupy BioWare and EA! .... Lock in, sit down, something that grabs their attention, letting them know that hey.. these 3 endings that null and void every thing you have done are not cool with us.. how about some endings that actually reflect the choices that we have made.
#165
Posté 08 mars 2012 - 10:35
the satisfying questions and were sort of "misguiding" I created my own
poll thread included.
http://social.biowar...5/index/9702248
directly to the poll
http://social.biowar...51/polls/29093/
#166
Posté 08 mars 2012 - 10:36
FsDxRAGE_v2 wrote...
Men, women, it is time to ignite our torches and sharpen our pitchforks. I feel a revolution coming.
BURN THE
#167
Posté 08 mars 2012 - 10:38
And the writers just completely **** on them in the last few mins. People will look back on what should have been their opus as an example of what not to do. Really the writing staff should apologize to every single person - they completely dropped the ball and let everyone else down.
Modifié par mikeaj1024, 08 mars 2012 - 10:40 .
#168
Posté 08 mars 2012 - 10:39
Modifié par Claym0re, 08 mars 2012 - 10:40 .
#169
Posté 08 mars 2012 - 10:47
mikeaj1024 wrote...
The thing that gets me is that feel bad for all the ME team members that are not the writers. They put their soul into this game and did almost everything right. In each game in the series they worked with feedback to create a nice balance between a shooter and RPG. They made vastly different environments, weapons, powers, and gameplay elements. And most importantly they polished them to a level that is rarely reached.
And the writers just completely **** on them in the last few mins. People will look back on what should have been their opus as an example of what not to do. Really the writing staff should apologize to every single person - they completely dropped the ball and let everyone else down.
I'm more surprised that none of the writers objected to this kind of thing. The ugliest thing is that Mac Walters knew the ending was horrible too.
As he said, the journey was better than the destination. By a lot.
How nobody noticed it during their playthroughs is beyond me, unless they played incomplete builds of the game.
But the saddest part is that all the dialogues for that intensely crappy ending...were in the script.
#170
Posté 08 mars 2012 - 10:49
#171
Posté 08 mars 2012 - 10:51
Could have been an executive decision, or a majority rules sort of thing. I can't imagine all the writers were on board with this ending, even if they only had minor reservations about it.Someone With Mass wrote...
mikeaj1024 wrote...
The thing that gets me is that feel bad for all the ME team members that are not the writers. They put their soul into this game and did almost everything right. In each game in the series they worked with feedback to create a nice balance between a shooter and RPG. They made vastly different environments, weapons, powers, and gameplay elements. And most importantly they polished them to a level that is rarely reached.
And the writers just completely **** on them in the last few mins. People will look back on what should have been their opus as an example of what not to do. Really the writing staff should apologize to every single person - they completely dropped the ball and let everyone else down.
I'm more surprised that none of the writers objected to this kind of thing. The ugliest thing is that Mac Walters knew the ending was horrible too.
As he said, the journey was better than the destination. By a lot.
How nobody noticed it during their playthroughs is beyond me, unless they played incomplete builds of the game.
But the saddest part is that all the dialogues for that intensely crappy ending...were in the script.
#172
Posté 08 mars 2012 - 10:53
#173
Posté 08 mars 2012 - 11:00
Dragoni89 wrote...
Re-build the relays? Don't forget the Prothiens only just manage to build a small miniature mass relay and they were smartest people in the galaxy. They relays were built by races farm superior to any in galaxy, we can't even digest reaper tech. So I don't see how mass effect 4 is even possible. Unless Bioware keeps destroying this series and all the lore .
well if each ending was diffrent they maybe in one ending the relays just all lose power for one option blow up for the other and maybe become weaker for an other making it take years for the relay to launch ships to an other system.
#174
Posté 08 mars 2012 - 11:06
#175
Posté 08 mars 2012 - 11:08
Supposedly they did and the group loved it.Jjacobclark wrote...
surprised they didn't try to focus test this on a group of people




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