5 years were ruined in 5 minutes
#201
Posté 09 mars 2012 - 12:34
#202
Posté 09 mars 2012 - 12:34
Nassegris wrote...
If I want to engage in a depressing storyline that I have no control over, watching events unfold until the obvious, bitter, ugly end – I’ll switch on Requiem for a Dream, or watch Schindler’s List.
Fun fact, the guy who scored the music for this game also scored the music in Requiem for a Dream. The clues revealing this depressing end were all right here and we missed them!
#203
Posté 09 mars 2012 - 12:35
100+ hours on ME1, 70+ hours on ME2, 30 hours and counting on ME3, spanning several years of my life. And that is just for one character. That does not include the dozen or so others I've played and deleted or didn't carry over. To say that the ending for ME3 does a disservice to loyal fans is a severe understatement Bioware.
#204
Posté 09 mars 2012 - 12:43
Yep sums up to me too...yuncas wrote...
My tally:
100+ hours on ME1, 70+ hours on ME2, 30 hours and counting on ME3, spanning several years of my life. And that is just for one character. That does not include the dozen or so others I've played and deleted or didn't carry over. To say that the ending for ME3 does a disservice to loyal fans is a severe understatement Bioware.
Except for about 130 hours on ME2
Total 250 Gamehours in ONE Character for NOTHING!
#205
Posté 09 mars 2012 - 12:44
#206
Posté 09 mars 2012 - 12:46
#207
Posté 09 mars 2012 - 12:46
djneohlp wrote...
Yep sums up to me too...yuncas wrote...
My tally:
100+ hours on ME1, 70+ hours on ME2, 30 hours and counting on ME3, spanning several years of my life. And that is just for one character. That does not include the dozen or so others I've played and deleted or didn't carry over. To say that the ending for ME3 does a disservice to loyal fans is a severe understatement Bioware.
Except for about 130 hours on ME2
Total 250 Gamehours in ONE Character for NOTHING!
This. I also made a new playthrough of 1 and 2 before 3 came out so I'd have the perfect profile. Unless theirs dlc I'll never finish the story.
#208
Posté 09 mars 2012 - 12:47
Fenwich wrote...
Nassegris wrote...
If I want to engage in a depressing storyline that I have no control over, watching events unfold until the obvious, bitter, ugly end – I’ll switch on Requiem for a Dream, or watch Schindler’s List.
Fun fact, the guy who scored the music for this game also scored the music in Requiem for a Dream. The clues revealing this depressing end were all right here and we missed them!
Whoever wrote that horrible kaidan romance music is just awful. It sounds out of tune and way too loud. It distracts from the conversation.
#209
Posté 09 mars 2012 - 12:48
Carmen_Willow wrote...
Just once, couldn't the mad scientist be a good guy? You know, the one with a vision that reaches so far into the future that everyone thinks he's nuts....until the future arrives....and they discover he wasn't?
For some reason, and I don't know why...Deckard Cain came to mind.
#210
Posté 09 mars 2012 - 12:51
Sashimi_taco wrote...
Fenwich wrote...
Nassegris wrote...
If I want to engage in a depressing storyline that I have no control over, watching events unfold until the obvious, bitter, ugly end – I’ll switch on Requiem for a Dream, or watch Schindler’s List.
Fun fact, the guy who scored the music for this game also scored the music in Requiem for a Dream. The clues revealing this depressing end were all right here and we missed them!
Whoever wrote that horrible kaidan romance music is just awful. It sounds out of tune and way too loud. It distracts from the conversation.
Wow...That's rather depressing to read. To each our own, I personally enjoy Clint Mansell's music.
#211
Posté 09 mars 2012 - 12:51
I feel like swearing and complaining all day long about the developers.
Those endings are nothing but ridiculous. And that's that.
#212
Posté 09 mars 2012 - 12:54
Femmefatality07 wrote...
Sashimi_taco wrote...
Fenwich wrote...
Nassegris wrote...
If I want to engage in a depressing storyline that I have no control over, watching events unfold until the obvious, bitter, ugly end – I’ll switch on Requiem for a Dream, or watch Schindler’s List.
Fun fact, the guy who scored the music for this game also scored the music in Requiem for a Dream. The clues revealing this depressing end were all right here and we missed them!
Whoever wrote that horrible kaidan romance music is just awful. It sounds out of tune and way too loud. It distracts from the conversation.
Wow...That's rather depressing to read. To each our own, I personally enjoy Clint Mansell's music.
I enjoyed all the music in the game myself, when I was noticing it. Luckily, I didnt have Kaidan. So there's that =P
#213
Posté 09 mars 2012 - 01:01
Femmefatality07 wrote...
Carmen_Willow wrote...
Just once, couldn't the mad scientist be a good guy? You know, the one with a vision that reaches so far into the future that everyone thinks he's nuts....until the future arrives....and they discover he wasn't?
For some reason, and I don't know why...Deckard Cain came to mind.
Ah, I'm such a newbie. Don't know who that is. Sorry.
#214
Posté 09 mars 2012 - 01:06
#215
Posté 09 mars 2012 - 01:15
Fenwich wrote...
Carmen_Willow wrote...
And I get that - in fact, it kinda proves my point. The guy who is most interested in moving the technology forward is ......EVIL....and power hungry. Just once, couldn't the mad scientist be a good guy? You know, the one with a vision that reaches so far into the future that everyone thinks he's nuts....until the future arrives....and they discover he wasn't? It would have been really creative to have TIM turn out to be ruthless, but truly working to better mankind's chances. Nah, he's just the same old cardboard EVIL mad scientist that's been around for about 60 years now.
They actually do a fairly good job of portraying that you and TIM both want to stop the Reapers. He just wants to put humanity in a dominant position over the rest of the species in the galaxy at the end.
Since "Paragon points are gained for compassionate and heroic actions." And "Renegade points are gained for apathetic or ruthless actions" (from the wiki). I think that taking the collector base and giving it to a guy who wants to promote human interests over everyone else in the galaxy is neither compassionate or heroic. Yeah, he wants to stop the Reapers, but at the expense of everyone besides humanity and himself.
Ah, but you see, the first time I played ME 2, I hadn't played ME because I couldn't get into it, so I had no idea that Cerberus was this evil organization. In ME 2, TIM comes across as ruthless and goal driven, but not necessarily power mad or evil. So, why woudn't I save the tech? Even knowing that Cerberus had done some really cruddy things, I might still have done it, because we had a common goal--stop the Reapers! At some point TIM's goal changed to--Control the Reapers and reap the power! But that happened somewhere in the background.
It was never clear in ME 2 itself. Of course, I loved ME 2 so much that I had to go back and play ME (excruciatingly painful during the Citadel quests) to get the whole story. Even then, TIM is smart enough to have plausible deniability through ME 2 (Jack's place comes to mind), and the enemy of my enemy is my friend.
Tim and Cerberus might be an enemy, but they are a defeatable enemy. The Reapers, however, are not necessarily defeatable. I would want every advantage, including the Reaper tech. That's not Renegade, that's smart. It just shocked me that wanting every advantage to defeat a powerful enemy poised to wipe out the entire galaxy was considered Renegade.
#216
Posté 09 mars 2012 - 01:33
Carmen_Willow wrote...
Fenwich wrote...
Carmen_Willow wrote...
And I get that - in fact, it kinda proves my point. The guy who is most interested in moving the technology forward is ......EVIL....and power hungry. Just once, couldn't the mad scientist be a good guy? You know, the one with a vision that reaches so far into the future that everyone thinks he's nuts....until the future arrives....and they discover he wasn't? It would have been really creative to have TIM turn out to be ruthless, but truly working to better mankind's chances. Nah, he's just the same old cardboard EVIL mad scientist that's been around for about 60 years now.
They actually do a fairly good job of portraying that you and TIM both want to stop the Reapers. He just wants to put humanity in a dominant position over the rest of the species in the galaxy at the end.
Since "Paragon points are gained for compassionate and heroic actions." And "Renegade points are gained for apathetic or ruthless actions" (from the wiki). I think that taking the collector base and giving it to a guy who wants to promote human interests over everyone else in the galaxy is neither compassionate or heroic. Yeah, he wants to stop the Reapers, but at the expense of everyone besides humanity and himself.
Ah, but you see, the first time I played ME 2, I hadn't played ME because I couldn't get into it, so I had no idea that Cerberus was this evil organization. In ME 2, TIM comes across as ruthless and goal driven, but not necessarily power mad or evil. So, why woudn't I save the tech? Even knowing that Cerberus had done some really cruddy things, I might still have done it, because we had a common goal--stop the Reapers! At some point TIM's goal changed to--Control the Reapers and reap the power! But that happened somewhere in the background.
TIMs goal was always to put humanity first. Not civilization as a whole, but humanity. He couldn't give 2 figs if the Asari, Turians, Salarians, and everyone else got reaped. In fact, he'd be happy if that happened. He mentions this many times in ME2, if I recall. So, you save the tech in full knowledge that it's going to be used for human interests only. Human interests include stopping the reapers (eventually changes to controlling them).
Carmen_Willow wrote...
Tim and Cerberus might be an enemy, but they are a defeatable enemy. The Reapers, however, are not necessarily defeatable. I would want every advantage, including the Reaper tech. That's not Renegade, that's smart. It just shocked me that wanting every advantage to defeat a powerful enemy poised to wipe out the entire galaxy was considered Renegade.
Think of it like this: lets say your enemy uses a chemical weapon against your country. Do you take that chemical, test it on your own people, and then drop it on them as well? That's just as horrific, if not more so, then them using it on you in the first place. Sounds pretty Renegade to me...
#217
Posté 09 mars 2012 - 02:17
ChaosAgentLoki wrote...
Okay, so everyone can agree that the endings don't need to be happy, but the writing of the ones received are very terrible and disappointing and do not incorporate your decisions, making that the real issue. Am I correct?
for the most part. Though I do see people wanting happy endings and I think that would have been okay as well. I see the main point being that while things were somewhat resolved galacticly it was an unfished unfulfilling resolution and things were left completely unresolved on a personal scale with shepard and his friends. One of the two needed to have given you a sense of closure with the story
#218
Posté 09 mars 2012 - 02:30
I don't see why we don't at least have a choice for a happy ending. The gameJjacobclark wrote...
ChaosAgentLoki wrote...
Okay, so everyone can agree that the endings don't need to be happy, but the writing of the ones received are very terrible and disappointing and do not incorporate your decisions, making that the real issue. Am I correct?
for the most part. Though I do see people wanting happy endings and I think that would have been okay as well. I see the main point being that while things were somewhat resolved galacticly it was an unfished unfulfilling resolution and things were left completely unresolved on a personal scale with shepard and his friends. One of the two needed to have given you a sense of closure with the story
To me, the fact that they added any new dimesion at pretty much the last 80% of the game (much less the atrocious one they went with) is just... insulting? Disturbing? I'm normally very level-headed, I often defend BioWare's decisions (especially in regard to changing the series), but the direction they took the story was just awful.
But that's just me and my opinion. If anything, they shoud give us (free) additional endings that actually incorporate our decisions, preferably with at least one that is happy. That would undoubtedly satisfy a lot of people, as we would have both the grimdark and the happy ending. It doesn't even have to be a perfect ending, but perhaps one where Shepard lives/escapes to the Normandy, and is on the planet with his/her crewmates. It still wouldn't give us closure about Wrex, Hackett, Thessia, Palaven, etc (I have a sneaking suspicion that that will be privelaged [read: additional cost] material), but at least it would give us some closure.
#219
Posté 09 mars 2012 - 02:40
R3VALAT1ONS wrote...
Anyone think that the reapers winning would have even been a better ending then the ones we got?? Lol i mean hell that woulda been closure at least and we would have understood because the Protheans couldn't stop them and every civilization before them couldn't I would have understood bioware!!! Mark my words you will have a **** storm of people upset after the European release haha. Also I didn't like the explanation of the reapers at the end. Synthetics wiping out organic life so their synthetics couldn't cause chaos to everybody else.. really?? I would have preferred just sticking with the ideas from the first two games, we will never understand the reapers or why they are doing this. The mystery was much better then the actual explanation
To qoute Hackett...
I'm going to need an explanation on the leap of logic on The Catalyst part because that really bugging the hell out of me. I was looking at my screne like "REALLY. So a bunch of Synthetics wiping out Organics is preventing Synthetics from wiping out all life and bringing order to chaos. What makes in worst is that there still no real explaination as to what start all of this madness... the endings are mess.
#220
Posté 09 mars 2012 - 02:41
Claym0re wrote...
For me Shephard making the ultimate sacrifice was the perfect ending. In opposition the full-of-plot-holes cutscene is just plain bad writing. Blowing up the mass relay system will probably kill the franchise entirely (except for prequels).
About the "Disney-argument".
Why is it bad that some people want a rewarding happy ending? If thats what makes them happy so be it. They are also part of the community, were enjoying this franchise the past 5 years just as we did. This game should have been the lifetime experience for all of us but it failed to be. I honestly feel sorry for those who didn't get the ending they wanted, and I really hope you gonna get the fix via a DLC.
Because happy endings are cliched. They have been for a long time.
BUT, the problem with this argument is, that it's not a bad way to go. Look at the original Star Wars trilogy. That's an example of a really good happy ending. Everything is wrapped up, the empire is defeated, and even if we don't see the characters again, we know that everything is wrapped up (as far as the movies are concerned), and we'll be happy leaving them at this point.
Happy endings aren't bad, some people just believe it's the "easy way" out.
#221
Posté 09 mars 2012 - 02:49
Storenumber9 wrote...
Claym0re wrote...
For me Shephard making the ultimate sacrifice was the perfect ending. In opposition the full-of-plot-holes cutscene is just plain bad writing. Blowing up the mass relay system will probably kill the franchise entirely (except for prequels).
About the "Disney-argument".
Why is it bad that some people want a rewarding happy ending? If thats what makes them happy so be it. They are also part of the community, were enjoying this franchise the past 5 years just as we did. This game should have been the lifetime experience for all of us but it failed to be. I honestly feel sorry for those who didn't get the ending they wanted, and I really hope you gonna get the fix via a DLC.
Because happy endings are cliched. They have been for a long time.
BUT, the problem with this argument is, that it's not a bad way to go. Look at the original Star Wars trilogy. That's an example of a really good happy ending. Everything is wrapped up, the empire is defeated, and even if we don't see the characters again, we know that everything is wrapped up (as far as the movies are concerned), and we'll be happy leaving them at this point.
Happy endings aren't bad, some people just believe it's the "easy way" out.
I would have prefered the Happy Ending over an ending that tried to smart and philosophical while failing miserablely at both. Especially an ending where my Shepard the main Antoganist logic wrong...through my actions. Yeah safe to say I would have taken the over used Cliche' then a rip off of Deus Ex:Human Revolution at the end because thats what it felt like... a complete rip off.
#222
Posté 09 mars 2012 - 03:01
KRAETZNER wrote...
I see Mass Effect becoming an example of how not to end a series. "Did you hear about that new game that just came out? I hear they pulled a Mass Effect."
#223
Posté 09 mars 2012 - 03:05
#224
Posté 09 mars 2012 - 03:11
nitefyre410 wrote...
Storenumber9 wrote...
Claym0re wrote...
For me Shephard making the ultimate sacrifice was the perfect ending. In opposition the full-of-plot-holes cutscene is just plain bad writing. Blowing up the mass relay system will probably kill the franchise entirely (except for prequels).
About the "Disney-argument".
Why is it bad that some people want a rewarding happy ending? If thats what makes them happy so be it. They are also part of the community, were enjoying this franchise the past 5 years just as we did. This game should have been the lifetime experience for all of us but it failed to be. I honestly feel sorry for those who didn't get the ending they wanted, and I really hope you gonna get the fix via a DLC.
Because happy endings are cliched. They have been for a long time.
BUT, the problem with this argument is, that it's not a bad way to go. Look at the original Star Wars trilogy. That's an example of a really good happy ending. Everything is wrapped up, the empire is defeated, and even if we don't see the characters again, we know that everything is wrapped up (as far as the movies are concerned), and we'll be happy leaving them at this point.
Happy endings aren't bad, some people just believe it's the "easy way" out.
I would have prefered the Happy Ending over an ending that tried to smart and philosophical while failing miserablely at both. Especially an ending where my Shepard the main Antoganist logic wrong...through my actions. Yeah safe to say I would have taken the over used Cliche' then a rip off of Deus Ex:Human Revolution at the end because thats what it felt like... a complete rip off.
Lord of the Rings ending comes to mind. Bad guys lose, good guys win, protagonist "leaves to the Undying Lands" (aka dies), elves depart forever (aka magic leaves the world). Everything comes to a close, and you feel happy and sad at the same time. THAT is how you end an epic story.
#225
Posté 09 mars 2012 - 03:17
I would have rather gotten that too.
Maybe we should make a petition and send it into bioware.
Everyone loves petitions.




Ce sujet est fermé
Retour en haut




