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Der schonungslose "wir mögen das Ende nicht"-Spoiler Thread


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#11276
Thrawn81

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sry doppel post!

Modifié par Thrawn81, 21 mars 2012 - 07:16 .


#11277
maxlink

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Manohman,seit Tagen kein richtiges Feedback :(

#11278
eiszeit

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Thrawn81 wrote...

Repliku wrote...

Und zerstört... [url=http://i39.tinypic.com/118q8ee.jpgImage IPB[/url]



as i said they change nothing!


Ist es vulgär, wenn ich sage, dass ich das große Kotzen kriege? Immer dieses Hin und Her, ich will endlich ne klare Aussage und keine nebulösen Vielleicht-Vielleicht auch nicht-Aussagen.....

#11279
Guest_Repliku_*

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Wichtig! http://pastebin.com/i2cNVDp4

#11280
Thrawn81

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Und jetzt noch mal der Knadenschuss für alle die och hoffen!

Patrick Weekes (bioware writer) posted this on Penny Arcade and then deleted it:



"I have nothing to do with the ending beyond a) having argued
successfully a long time ago that we needed a chance to say goodbye to
our squad, B) having argued successfully that Cortez shouldn't
automatically die in that shuttle crash, and c) having written Tali's
goodbye bit, as well as a couple of the holo-goodbyes for people I wrote
(Mordin, Kasumi, Jack, etc). 
No other writer did, either, except
for our lead. This was entirely the work of our lead and Casey himself,
sitting in a room and going through draft after draft. 
And honestly, it kind of shows. 
Every
other mission in the game had to be held up to the rest of the writing
team, and the writing team then picked it apart and made suggestions and
pointed out the parts that made no sense. This mission? Casey and our
lead deciding that they didn't need to be peer-reviewe.d 
And again, it shows. 
If you'd asked me the themes of Mass Effect 3, I'd break them down as: Galactic Alliances Friends Organics versus Synthetics 
In
my personal opinion, the first two got a perfunctory nod. We did get a
goodbye to our friends, but it was in a scene that was divorced from the
gameplay -- a deliberate "nothing happens here" area with one turret
thrown in for no reason I really understand, except possibly to
obfuscate the "nothing happens here"-ness. The best missions in our game
are the ones in which the gameplay and the narrative reinforce each
other. The end of the Genophage campaign exemplifies that for me --
every line of dialog is showing you both sides of the krogan, be they
horrible brutes or proud warriors; the art shows both their bombed-out
wasteland and the beautiful world they once had and could have again;
the combat shows the terror of the Reapers as well as a blatant reminder
of the rachni, which threatened the galaxy and had to be stopped by the
krogan last time. Every line of code in that mission is on target with
the overall message. 
The endgame doesn't have that. I wanted to see
banshees attacking you, and then have asari gunships zoom in and blow
them away. I wanted to see a wave of rachni ravagers come around a
corner only to be met by a wall of krogan roaring a battle cry. Here's
the horror the Reapers inflicted upon each race, and here's the army
that you, Commander Shepard, made out of every race in the galaxy to
fight them. 
I personally thought that the Illusive Man conversation
was about twice as long as it needed to be -- something that I've been
told in my peer reviews of my missions and made edits on, but again,
this is a conversation no writer but the lead ever saw until it was
already recorded. I did love Anderson's goodbye. 
For me, Anderson's
goodbye is where it ended. The stuff with the Catalyst just... You have
to understand. Casey is really smart and really analytical. And the
problem is that when he's not checked, he will assume that other people
are like him, and will really appreciate an almost completely
unemotional intellectual ending. I didn't hate it, but I didn't love
it. 
And then, just to be a dick... what was SUPPOSED to happen was
that, say you picked "Destroy the Reapers". When you did that, the
system was SUPPOSED to look at your score, and then you'd show a
cutscene of Earth that was either: 
a) Very high score: Earth
obviously damaged, but woo victory B) Medium score: Earth takes a bunch
of damage from the Crucible activation. Like dropping a bomb on an
already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh,
THAT. c) Low score: Earth is a cinderblock, all life on it completely
wiped out 
I have NO IDEA why these different cutscenes aren't in
there. As far as I know, they were never cut. Maybe they were cut for
budget reasons at the last minute. I don't know. But holy crap, yeah, I
can see how incredibly disappointing it'd be to hear of all the
different ending possibilities and have it break down to "which color is
stuff glowing?" Or maybe they ARE in, but they're too subtle to really
see obvious differences, and again, that's... yeah. 
Okay, that's a lot to have written for something that's gonna go away in an hour. 
I
still teared up at the ending myself, but really, I was tearing up for
the quick flashbacks to old friends and the death of Anderson. I wasn't
tearing up over making a choice that, as it turned out, didn't have
enough cutscene differentiation on it. 
And to be clear, I don't even
really wish Shepard had gotten a ride-off-into-sunset ending. I was
honestly okay with Shepard sacrificing himself. I just expected it to be
for something with more obvious differentiation, and a stronger tie to
the core themes -- all three of them."

Ring frei!!!!

Modifié par Thrawn81, 21 mars 2012 - 07:23 .


#11281
Vox Draco

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Ahnkahar wrote...

LillyRascal wrote...

Kales Neochild wrote...

Es ist echt müßig darüber zu diskutieren, was die Aussage so bedeutet. Man sollte lieber mal das Synchronisationsstudio anschreiben, ob sie wieder für neue Inhalte gebucht worden sind.
Die Fans von Anime Serien machen das relativ oft und die Studios geben auch immer gerne Auskunft.


für den Fall das es gesprochene Szenen gibt :D

gibt ja noch Texttaffeln.. B)


Mal ernsthaft, die werden sich zügeln jetzt irgendwas halbgares rauszubringen ... alles andere als n DLC was das Ende nicht in ein episches Feuerwerk verwandeln würd nur noch n größeren Sh*tstorm zur Folge haben.
Von mir aus können sie dafür auch n paar Monate Entwicklungszeit haben. Nur sagen, DASS sie es entwickeln müssten sie schon.


Vermutlich liegt es an meiner Erkältung, dass ich heute sehr negativ eingestellt bin, aber...
aber ich glaube kaum, dass, sollte im April ein halbgares DLC mit ein paar Texttafeln oder so was rauskommen anstatt eines Feuerwerks, nochmal so ein Hype ausbrechen wird...

Darauf spekulieren sie vermutlich auch...man kann ein Feigenblatt als DLC verkaufen, sagen, man hat die Fans glücklich gemacht, und einen super-Multiplayer-DLC hinterherwerfen...

Und die Fans? Sh!tstorm glaube ich, kommt keiner mehr. Eher stille Enttäuschung, Akzeptanz, und hoffentliche Konsequenz beim Kauf oder nichtkauf zukünftiger Bioware-Produkte

#11282
Umi91

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So,

Nachdem ich jetz euch schon ne Weile lang beobachte und ME3 auf Insanity endlich durch hab *g*
will ich auch mal meinen Senf dazugeben.

Vorweg, ich bin ME Fan der ersten Stunde und hab glaub weit über 1000 Stunden in ME verbracht.

Aber als ich das Spiel eben "vollendet" habe, ist in mir (um es krass zu sagen) ein Teil gestorben.
Ich mein wie kann man ein Ende so unvollkommen wirken lassen? Ich fühle mich hier einfach von
Bioware im Stich gelassen. Es ergibt beim besten Willen keinen Sinn.Da habe ich deutlich mehr
erwartet. Keine Spielereihen hat es so geschafft wie Mass Effect mich im Lore zu verlieren und mich
so emotional zuberühren das ich an manchen Stellen einfach los feiern/schreien/weinen will.

Nicht das ich ME3 schlecht finde, auf keinen Fall. Allein wegen der Spielmusik die einfach göttlich ist.
Für mich ist ME3 eines der besten Spiele die ich je gespielt hab (Nichts kommt an Kotor ran).Aber umso
schlimmer finde ich das Ende,wo mich Bioware einfach bitterlichst enttäuscht hat.:crying:


Naja, nun bleibt abzuwarten was da noch kommt.Ich hoffe für Bioware das sie es einsehen und uns entweder sagen : Ja,da kommt noch was oder : No, ending is fine.

In diesem Sinne ,

Hold the Line

#11283
sebastian.k

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Repliku wrote...

Image IPB


Alos.. wens nach BW geht. Alles beim alten nur vermutlich mit ein paar Eingeschobenen Texttafeln die dqann etwa so aussehen


Die Galaxie ;

Die Explosion der MAssenportale hat diese eben den Abfluss runtergespült

Die Crew

Entweder Tali und GArrus oder der gesamte rest sind VErhunget



Die Erde und die Flotten

Verhungert , Geegnseitig umgebracht und das Sonnensystem asl MAssengarab hinterlassen


Die Citadel

by by

so in tewa sieht dan das alternative Ende aus:whistle:

#11284
Armatheus

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Ich sage vorraus das die Welt untergehen wird. Mein Statement ist treffender als es irgendwas von Bioware jemals sein wird. *angepisst ist*

#11285
Guest_Repliku_*

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Thrawn81 wrote...

Und jetzt noch mal der Knadenschuss für alle die och hoffen!

Patrick Weekes (bioware writer) posted this on Penny Arcade and then deleted it:



"I have nothing to do with the ending beyond a) having argued
successfully a long time ago that we needed a chance to say goodbye to
our squad, B) having argued successfully that Cortez shouldn't
automatically die in that shuttle crash, and c) having written Tali's
goodbye bit, as well as a couple of the holo-goodbyes for people I wrote
(Mordin, Kasumi, Jack, etc). 
No other writer did, either, except
for our lead. This was entirely the work of our lead and Casey himself,
sitting in a room and going through draft after draft. 
And honestly, it kind of shows. 
Every
other mission in the game had to be held up to the rest of the writing
team, and the writing team then picked it apart and made suggestions and
pointed out the parts that made no sense. This mission? Casey and our
lead deciding that they didn't need to be peer-reviewe.d 
And again, it shows. 
If you'd asked me the themes of Mass Effect 3, I'd break them down as: Galactic Alliances Friends Organics versus Synthetics 
In
my personal opinion, the first two got a perfunctory nod. We did get a
goodbye to our friends, but it was in a scene that was divorced from the
gameplay -- a deliberate "nothing happens here" area with one turret
thrown in for no reason I really understand, except possibly to
obfuscate the "nothing happens here"-ness. The best missions in our game
are the ones in which the gameplay and the narrative reinforce each
other. The end of the Genophage campaign exemplifies that for me --
every line of dialog is showing you both sides of the krogan, be they
horrible brutes or proud warriors; the art shows both their bombed-out
wasteland and the beautiful world they once had and could have again;
the combat shows the terror of the Reapers as well as a blatant reminder
of the rachni, which threatened the galaxy and had to be stopped by the
krogan last time. Every line of code in that mission is on target with
the overall message. 
The endgame doesn't have that. I wanted to see
banshees attacking you, and then have asari gunships zoom in and blow
them away. I wanted to see a wave of rachni ravagers come around a
corner only to be met by a wall of krogan roaring a battle cry. Here's
the horror the Reapers inflicted upon each race, and here's the army
that you, Commander Shepard, made out of every race in the galaxy to
fight them. 
I personally thought that the Illusive Man conversation
was about twice as long as it needed to be -- something that I've been
told in my peer reviews of my missions and made edits on, but again,
this is a conversation no writer but the lead ever saw until it was
already recorded. I did love Anderson's goodbye. 
For me, Anderson's
goodbye is where it ended. The stuff with the Catalyst just... You have
to understand. Casey is really smart and really analytical. And the
problem is that when he's not checked, he will assume that other people
are like him, and will really appreciate an almost completely
unemotional intellectual ending. I didn't hate it, but I didn't love
it. 
And then, just to be a dick... what was SUPPOSED to happen was
that, say you picked "Destroy the Reapers". When you did that, the
system was SUPPOSED to look at your score, and then you'd show a
cutscene of Earth that was either: 
a) Very high score: Earth
obviously damaged, but woo victory B) Medium score: Earth takes a bunch
of damage from the Crucible activation. Like dropping a bomb on an
already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh,
THAT. c) Low score: Earth is a cinderblock, all life on it completely
wiped out 
I have NO IDEA why these different cutscenes aren't in
there. As far as I know, they were never cut. Maybe they were cut for
budget reasons at the last minute. I don't know. But holy crap, yeah, I
can see how incredibly disappointing it'd be to hear of all the
different ending possibilities and have it break down to "which color is
stuff glowing?" Or maybe they ARE in, but they're too subtle to really
see obvious differences, and again, that's... yeah. 
Okay, that's a lot to have written for something that's gonna go away in an hour. 
I
still teared up at the ending myself, but really, I was tearing up for
the quick flashbacks to old friends and the death of Anderson. I wasn't
tearing up over making a choice that, as it turned out, didn't have
enough cutscene differentiation on it. 
And to be clear, I don't even
really wish Shepard had gotten a ride-off-into-sunset ending. I was
honestly okay with Shepard sacrificing himself. I just expected it to be
for something with more obvious differentiation, and a stronger tie to
the core themes -- all three of them."

Ring frei!!!!


Haha, ich hab dich gekailengt :ph34r:

:P:P

#11286
Myrmix

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Armatheus wrote...

Ich sage vorraus das die Welt untergehen wird. Mein Statement ist treffender als es irgendwas von Bioware jemals sein wird. *angepisst ist*


ich kanns sogar ziemlich genau vorraussagen.
neue ebrechnungen habene rgeben, dass wir in 1 milliarde jahren von der sonne verschluckt werden.
wer weiß, vielleicht beobachtet uns dann ja ein quarianisches team aus der ferne^^

#11287
Redstone12

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Wenn man ehrlich ist, gehen die Fans BW doch am A**** vorbei.
Die werden irgendein Müll DLC veröffentlichen im April und uns noch solange mit ihren schwammigen Aussagen hinhalten, bis irgendwann keiner mehr Lust hat gegen eine Wand zu reden.
Folge: Großkonzern gewinnt Kunde verliert. So läuft es immer.
Musste mal Dampf ablassen, fühl mich langsam wie bei täglich grüßt das Murmeltier.
Ein kleiner Funke Hoffnung gibt es noch. Arthur Conan Doyle änderte bzw veröffentlichte eines zweites letztes Buch, wo Sherlock Holmes nicht stirbt, nachdem Fans auf die Barrikaden gegangen sind.

#11288
Armatheus

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Myrmix wrote...

Armatheus wrote...

Ich sage vorraus das die Welt untergehen wird. Mein Statement ist treffender als es irgendwas von Bioware jemals sein wird. *angepisst ist*


ich kanns sogar ziemlich genau vorraussagen.
neue ebrechnungen habene rgeben, dass wir in 1 milliarde jahren von der sonne verschluckt werden.
wer weiß, vielleicht beobachtet uns dann ja ein quarianisches team aus der ferne^^


Das wie und wann ist mir eigentlich relativ Latte^^ Aber da wünschte man sich doch ne Protheanische-Stasekapsel vielleicht sieht man dann ja was von den Quarianerinnen^^:wub:

#11289
TopSun

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Armatheus wrote...

Myrmix wrote...

Armatheus wrote...

Ich sage vorraus das die Welt untergehen wird. Mein Statement ist treffender als es irgendwas von Bioware jemals sein wird. *angepisst ist*


ich kanns sogar ziemlich genau vorraussagen.
neue ebrechnungen habene rgeben, dass wir in 1 milliarde jahren von der sonne verschluckt werden.
wer weiß, vielleicht beobachtet uns dann ja ein quarianisches team aus der ferne^^


Das wie und wann ist mir eigentlich relativ Latte^^ Aber da wünschte man sich doch ne Protheanische-Stasekapsel vielleicht sieht man dann ja was von den Quarianerinnen^^:wub:



Wenn die das Ende sehen, würden sie uns wahrscheinlich hassen.

#11290
LillyRascal

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Repliku wrote...

Thrawn81 wrote...

Und jetzt noch mal der Knadenschuss für alle die och hoffen!

Patrick Weekes (bioware writer) posted this on Penny Arcade and then deleted it:



"I have nothing to do with the ending beyond a) having argued
successfully a long time ago that we needed a chance to say goodbye to
our squad, B) having argued successfully that Cortez shouldn't
automatically die in that shuttle crash, and c) having written Tali's
goodbye bit, as well as a couple of the holo-goodbyes for people I wrote
(Mordin, Kasumi, Jack, etc). 
No other writer did, either, except
for our lead. This was entirely the work of our lead and Casey himself,
sitting in a room and going through draft after draft. 
And honestly, it kind of shows. 
Every
other mission in the game had to be held up to the rest of the writing
team, and the writing team then picked it apart and made suggestions and
pointed out the parts that made no sense. This mission? Casey and our
lead deciding that they didn't need to be peer-reviewe.d 
And again, it shows. 
If you'd asked me the themes of Mass Effect 3, I'd break them down as: Galactic Alliances Friends Organics versus Synthetics 
In
my personal opinion, the first two got a perfunctory nod. We did get a
goodbye to our friends, but it was in a scene that was divorced from the
gameplay -- a deliberate "nothing happens here" area with one turret
thrown in for no reason I really understand, except possibly to
obfuscate the "nothing happens here"-ness. The best missions in our game
are the ones in which the gameplay and the narrative reinforce each
other. The end of the Genophage campaign exemplifies that for me --
every line of dialog is showing you both sides of the krogan, be they
horrible brutes or proud warriors; the art shows both their bombed-out
wasteland and the beautiful world they once had and could have again;
the combat shows the terror of the Reapers as well as a blatant reminder
of the rachni, which threatened the galaxy and had to be stopped by the
krogan last time. Every line of code in that mission is on target with
the overall message. 
The endgame doesn't have that. I wanted to see
banshees attacking you, and then have asari gunships zoom in and blow
them away. I wanted to see a wave of rachni ravagers come around a
corner only to be met by a wall of krogan roaring a battle cry. Here's
the horror the Reapers inflicted upon each race, and here's the army
that you, Commander Shepard, made out of every race in the galaxy to
fight them. 
I personally thought that the Illusive Man conversation
was about twice as long as it needed to be -- something that I've been
told in my peer reviews of my missions and made edits on, but again,
this is a conversation no writer but the lead ever saw until it was
already recorded. I did love Anderson's goodbye. 
For me, Anderson's
goodbye is where it ended. The stuff with the Catalyst just... You have
to understand. Casey is really smart and really analytical. And the
problem is that when he's not checked, he will assume that other people
are like him, and will really appreciate an almost completely
unemotional intellectual ending. I didn't hate it, but I didn't love
it. 
And then, just to be a dick... what was SUPPOSED to happen was
that, say you picked "Destroy the Reapers". When you did that, the
system was SUPPOSED to look at your score, and then you'd show a
cutscene of Earth that was either: 
a) Very high score: Earth
obviously damaged, but woo victory B) Medium score: Earth takes a bunch
of damage from the Crucible activation. Like dropping a bomb on an
already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh,
THAT. c) Low score: Earth is a cinderblock, all life on it completely
wiped out 
I have NO IDEA why these different cutscenes aren't in
there. As far as I know, they were never cut. Maybe they were cut for
budget reasons at the last minute. I don't know. But holy crap, yeah, I
can see how incredibly disappointing it'd be to hear of all the
different ending possibilities and have it break down to "which color is
stuff glowing?" Or maybe they ARE in, but they're too subtle to really
see obvious differences, and again, that's... yeah. 
Okay, that's a lot to have written for something that's gonna go away in an hour. 
I
still teared up at the ending myself, but really, I was tearing up for
the quick flashbacks to old friends and the death of Anderson. I wasn't
tearing up over making a choice that, as it turned out, didn't have
enough cutscene differentiation on it. 
And to be clear, I don't even
really wish Shepard had gotten a ride-off-into-sunset ending. I was
honestly okay with Shepard sacrificing himself. I just expected it to be
for something with more obvious differentiation, and a stronger tie to
the core themes -- all three of them."

Ring frei!!!!


Haha, ich hab dich gekailengt :ph34r:

:P:P



naja,wenn die Geschäftsleitung genug vom "rumgemaule ihrer treusten Fans" hat.. hat nen Writer auch nichts mehr zu entscheiden, da kann er seinen kreativen Erguss gut finden wie er will..

#11291
madmito

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was hat das mit diesem patrick weekes auf sich? versteh nur die hälfte

#11292
Biijou

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Kennt ihr das, wenn ihr Leuten so mit den Händen um den Hals fassen wollt nur um mal zu gucken wie lang es dauert, bis sie die Farbe ändern?! Manche Leute in Kanada können froh sein so weit weg zu Leben *smile*

#11293
Thrawn81

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madmito wrote...

was hat das mit diesem patrick weekes auf sich? versteh nur die hälfte


Story Schreiber bei BW ME3 Team!

#11294
Armatheus

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Big-Boss687 wrote...

Armatheus wrote...

Myrmix wrote...

Armatheus wrote...

Ich sage vorraus das die Welt untergehen wird. Mein Statement ist treffender als es irgendwas von Bioware jemals sein wird. *angepisst ist*


ich kanns sogar ziemlich genau vorraussagen.
neue ebrechnungen habene rgeben, dass wir in 1 milliarde jahren von der sonne verschluckt werden.
wer weiß, vielleicht beobachtet uns dann ja ein quarianisches team aus der ferne^^


Das wie und wann ist mir eigentlich relativ Latte^^ Aber da wünschte man sich doch ne Protheanische-Stasekapsel vielleicht sieht man dann ja was von den Quarianerinnen^^:wub:



Wenn die das Ende sehen, würden sie uns wahrscheinlich hassen.


Wir können dann immerhin sagen wir haben für ein besseres Ende gekämpft und nicht für diese Spacemagic Bull****

#11295
Silverblade66

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Biijou wrote...

Kennt ihr das, wenn ihr Leuten so mit den Händen um den Hals fassen wollt nur um mal zu gucken wie lang es dauert, bis sie die Farbe ändern?! Manche Leute in Kanada können froh sein so weit weg zu Leben *smile*


Cooler Spruch^^

#11296
Vox Draco

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Ach mist...ich glaube ich muss aufhören, mich gedanklich mit all dem zu beschäftigen. Es ärgert mich einfach zu sehr.

Ich hatte mich sehr auf ME3 gefreut, hatte verdammt viel Spaß und am Ende fast einen mentalen Zusammenbruch vor Enttäuschung. Im Grunde ja auch mal eine interessante Erfahrung...

Ich denke, ich werde die ME-Packungen und DVDs mal sehr weit weg legen und weiter vor mich hinleben und Spaß haben, ohne dass mich das jetz tnoch beschäftigt. Was soll das denn auch?

Wenn sie im April tatsächlich was aus dem Hut zaubern sollten, bravo.

Wenn nicht, drauf gesch....

Und vielleicht, irgendwann später mal mit dem nötigen Abstand und einem lachenden Auge, spiele ich die Trilogie nochmal durch, genieße die schönen epischen Momente und lächle, wenn Shepard atmend im Schutt lebt, Kopfkino an...Image IPB

#11297
madmito

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ok das dass ein writer ist, konnte ich grade noch entziffern^^

#11298
drake1992

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Biijou wrote...

Kennt ihr das, wenn ihr Leuten so mit den Händen um den Hals fassen wollt nur um mal zu gucken wie lang es dauert, bis sie die Farbe ändern?! Manche Leute in Kanada können froh sein so weit weg zu Leben *smile*


das kannst du laut sagen

#11299
Thrawn81

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As he said "BULL****"

#11300
Biijou

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https://twitter.com/#!/MarauderShield

löl