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How would you have ended ME3? I'm Genuinely interested


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#26
TSSR666

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future_usmc wrote...

Lol yeah the little kid thing seemed pretty stupid to me too


I'm pretty sure it was meant to be a call out to the book and/or movie Contact, of which part of the plot (in the book) runs along a simular theme to the end of the game.

#27
future_usmc

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Interesting endings posted, also I think I would've liked the music from the launch trailer but the piano in ME3 would work for the scene I'm currently thinking of.

#28
future_usmc

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TSSR666 wrote...

future_usmc wrote...

Lol yeah the little kid thing seemed pretty stupid to me too


I'm pretty sure it was meant to be a call out to the book and/or movie Contact, of which part of the plot (in the book) runs along a simular theme to the end of the game.

Either way didn't really like the kid at the end. like people have said it was blunt of yeah i control the reapers here are your three choices. Sovereign was right i dont comprehend it. Machines follwing a kid that was blown up on earth...oh and the kid gives us the options. same kid that said he controls the reapers...Really? going to trust a hologram kid that says he conrols reapers? come on...

#29
stonebreaker221

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With my ending it would have been the destruction of the Reapers by a virus (stated above) and after whoever you end up with is a different ending. Like with Liara and you character being on thessia with blue children or with Tali on her home world where you build a home where her father wanted it.

#30
yuncas

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How about no mystery omniscient ghost toddler controlling the entire race of murderbots from his lofty vantage point on the ass end of the citadel for the past (insert massive number here) millions of years. Perhaps no disjointed "everyone running for the beam is dead, oh wait, my b, they're in a space ship that is now stranded in some random jungle with no way out just because". At least there was no more framed narrative stuff like dragon ag*SURPRISE*. It was. You just didn't know it till the very very end. The old man and future Fred Savage were just having story time on the planet named random jungle at an unknown time in the future.

With all that said I guess it's clear I would have steered away from the "Huh?" endings and stuck to showing more than a cursory and confusing little bit of the characters I've grown fond of over the past half a friggin decade, and hinting more than a little bit at how their lives would turn out.

Modifié par yuncas, 08 mars 2012 - 08:30 .


#31
yuncas

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Way to go quote button.

Modifié par yuncas, 08 mars 2012 - 08:28 .


#32
future_usmc

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But if they didn't have that they'd just have an awesome space battle and a ground fighting scene, and who wants that? *sarcasm*

#33
Voods07

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 My ending:

You had to choice to sacrifice Earth, Thessia, Tuchanka, Palavan and Sur'Kesh to stop the reapers. Reapers get stopped, TIM dies an ****, and oragincs are left to scour the galaxy for new homes. Shepard comes out ok from the whole deal and has kids, lives with his/her LI, etc etc etc.

#34
Benrosan

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The right to self-determination is a huge theme in Mass Effect. The Geth fighting to live in peace and find their own evolutionary path, the Krogan fighting to end the Genophage and determine their own future...

Since ME2, I've put in hours of gameplay promoting inter-racial understanding and goodwill. In ME3 I brokered all the right peace deals to ensure a better future for all races.

Now all of a sudden, this "catalyst" kid comes along and tells I can only pick 1 out of 3 awful choices because he doesn't like the "chaos"?

Well f**k you kid! That's the entire point of the Paragon plotline in ME! Sure, life is messy, chaotic, brutal and unpredictable, but what matters at the end is the right of every sentient being to determine his own future. So take you choices and shove them up your butthole.

The endings should be a result of the choices I made. Not the ones you decide to give me because you watched too much Battlestar Galactica.

How about this instead: I pick my own choice, destroy you and the reapers, get out alive, and get the ending that's consistent with every choice I've made since ME1. Then I go back to Rannoch with Tali and pump her full of my germs for the next 40 years whilst I enjoy the tenuous peace I've brokered over the course of the series.

#35
future_usmc

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Benrosan wrote...

The right to self-determination is a huge theme in Mass Effect. The Geth fighting to live in peace and find their own evolutionary path, the Krogan fighting to end the Genophage and determine their own future...

Since ME2, I've put in hours of gameplay promoting inter-racial understanding and goodwill. In ME3 I brokered all the right peace deals to ensure a better future for all races.

Now all of a sudden, this "catalyst" kid comes along and tells I can only pick 1 out of 3 awful choices because he doesn't like the "chaos"?

Well f**k you kid! That's the entire point of the Paragon plotline in ME! Sure, life is messy, chaotic, brutal and unpredictable, but what matters at the end is the right of every sentient being to determine his own future. So take you choices and shove them up your butthole.

The endings should be a result of the choices I made. Not the ones you decide to give me because you watched too much Battlestar Galactica.

How about this instead: I pick my own choice, destroy you and the reapers, get out alive, and get the ending that's consistent with every choice I've made since ME1. Then I go back to Rannoch with Tali and pump her full of my germs for the next 40 years whilst I enjoy the tenuous peace I've brokered over the course of the series.


That or die trying

#36
Voods07

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Benrosan wrote...

Well f**k you kid!


^This

I literally shouted this at my monitor when he was done explaining the "choices".

#37
Obsidian Gryphon

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Nigawatts wrote...

I'll just copy and past what I posted in another thread.

Take out that crap with the little freaking kid coming back as the
almighty hologram of absolution. I would instead have Harbinger come
talk to Shepard about what the Reapers really are. Also, that if he
destroys the Reapers he'll also destroy the Mass Relays. He'll have 2
options.

Take Control: He controls the Reapers and forces them to
stop the cycle. The Mass Relay's are spared and Galactic Civilization
can continue. If this happens Shepard's body dies, and the Reapers are
allowed to survive. Game ends with Shepard being celebrated as a Hero,
and Sol now the center of Galactic Civilization (since they have no idea
how to move the Citadel).

Destroy Reapers: All Reaper technology
is destroyed, Geth and Edi are spared (cuz that part was stupid).
Shepard lives, but the Mass Relays are destroyed. The survivors on Earth
and the Fleet recolonize Earth and begin rebuilding a new society where
all the species live together. Shepard gets to live out his life on
Earth with his love interest. Game ends with the Construction of a new
Mass Relay that will take a lifetime to recreate.



Yes, I would choose this. Harbinger should have been there at the end, not playing  goalkeeper at the "Beam me up Scotty" site. A more detailed dialogue between Harbinger and Shepherd on Reaper goals and to decide the outcome.

However  to be more devious, I would not expect Harbinger to just sit quietly by during the dialogue which is a ruse to buy time for the Reapers to try to pry Shep out of the citadel. Shep realised this when Hackett reports something dire, he/she makes a decision. But... I would put a twist to one of the options because Harbinger lied about one of them. It's obvious which one it is. Image IPB  Because I'd want the good hopeful optimistic ending.

Other options would be something mentioned in the Deception novel; a Prothean map showing a secret place that Reapers cannot reach. This is solely for survval option; to gather whatever survivors there are when there is really no chance to win and abandon the galaxy to take a chance on this secret gateway to an unknown star system, somwhere not in the current milkyway. This again offers a chance of hope and a future for the survivors. Whether Shep survives to live on depends very much on the last part of the battle.  

Modifié par Obsidian Gryphon, 08 mars 2012 - 09:14 .


#38
aim1essgun

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The nice thing about the ending is that you get somewhat of a blank check to write your own. Since all this crap with the kid is so minimal, its very easy to retcon, and then the aftermath is completely up to you to write.

I understand that some people want Bioware to tell the story to them. But I'm also ok with writing it myself.

#39
Ksandor

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The obvious ending of course!

Shepard lives.
Shepard's LI lives. They are reunited.
Normandy does not crash, Anderson, crew and surviving squad mates are saved.
Relays intact. Galactic civilization is back in business.
Planetary restoration begins for devastated worlds.

Is it so hard to comprehend? If you do everything right, if you complete all side missions in all ME games and if you follow Paragon path this should be the ending. Don't know why people complicate things. Bioware has an agenda, they want to obscure the facts, their blunder via Metacritic censorship and what not. But us people... We should be sensible.

#40
cure1ightwounds

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Normandy doesn't crash and maroon everyone forever. Instead Shepard's disembodied armor or seemingly lifeless body lies in the rubble. A vague silhouette of a landing craft is seen in the distance with the chosen squadies hopping out. Cut to Joker and crew on the Normandy. One of the squaddies radios in, "We found him/her. He/She's alive/gone." LI looking relieved or anguished as appropriate.

That or a Garrus DLC like Leilanna's from DA:O.

#41
Ksandor

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aim1essgun wrote...

The nice thing about the ending is that you get somewhat of a blank check to write your own. Since all this crap with the kid is so minimal, its very easy to retcon, and then the aftermath is completely up to you to write.

I understand that some people want Bioware to tell the story to them. But I'm also ok with writing it myself.


This! But I won't tell Bioware how they could correct their mistake and call it constructive criticism. No way I will do their job for free for a game I already paid. They are getting paid, they should do it. Fan feedback is the way of getting know-how for free... Very cheap.

#42
Ksandor

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aim1essgun wrote...

The nice thing about the ending is that you get somewhat of a blank check to write your own. Since all this crap with the kid is so minimal, its very easy to retcon, and then the aftermath is completely up to you to write.

I understand that some people want Bioware to tell the story to them. But I'm also ok with writing it myself.


But this is the purpose of the crap endings! They want to retcon this game for a MMORPG with no repurcussions (plot inconsistencies ect.). They are clever (!) you know?

#43
aim1essgun

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Ksandor wrote...

aim1essgun wrote...

The nice thing about the ending is that you get somewhat of a blank check to write your own. Since all this crap with the kid is so minimal, its very easy to retcon, and then the aftermath is completely up to you to write.

I understand that some people want Bioware to tell the story to them. But I'm also ok with writing it myself.


But this is the purpose of the crap endings! They want to retcon this game for a MMORPG with no repurcussions (plot inconsistencies ect.). They are clever (!) you know?


:pinched:

#44
Giskler

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I was prepared to accept that Shepard would have to die in order to save the galaxy, but not in this way. I wanted the reapers destroyed and then see how the galaxy would rebuild, a monument to Shepard on every world, everyone honoring galatic peace in Shepards memory and to see my LI (Liara) live on and raise their child (which I at least believed was conceived at the FOB on Earth).

But, to see that all the heartbreak and sacrifice was for nothing and on top of this having to die either way just for a galaxy cut off from everyone else and a technological dark age with no resolution for any of the primary characters is a knife in the back.

I cant believe they thought these endings would give players any sense of closure. I've completely lost faith in Bioware as a storyteller.

#45
tankarmarx

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Incoming: wall of text.

HaiknEdge wrote...

I think having the player's actions from over the course of three games matter in the ending instead of just "Pick between these three" would have helped. I don't need a choice room; I want what I did to determine how my game ends.


This.  Thisthisthisthisthis.

I just posted a comment after voting on a poll that was passed around in another thread, my exact words were:

I want a happier ending.  I'm not saying make it easy, hell no.  But I think the players, and subsequently Shepard, have worked too damn hard and put too much love and effort into this series to be insulted by color-coded endings.
The lack of variety in the endings felt like a slap in the face to me.  Not to mention it seemed as though any non-galaxy-changing decisions were worthless and tossed to the wayside.
But not just a happier ending, more endings in general.  I was really expecting far more variety depending on which races you allied with, which squad members' loyalty you'd gained, and so on.
I think BioWare kicked themselves, and their fans, in the balls on this one.  Hard.

---

The endings made me mad, but the course of the game in general kind of angered me as well.

The first game had, what, six squad members:  Liara, Kaidan, Ashley, Garrus, Tali Wrex.

The second game introduced NINE new members:  Zaeed, Kasumi, Grunt, Samara, Jack, Legion, Mordin, Miranda, Jacob.

The third game had. . . Garrus, Tali, Kaidan/Ashley, Liara. . . EDI? and. . . James?

Yeah, no, that's great, just toss out ALL of your ME2 exclusive characters and have them cameo for a conversation and a sidequest.  On top of that, I had a Kaidan-Thane romance going on expecting something interesting to happen, but no.  I knocked it all out of the park on one visit to the Hospital area.  

Disappointing.  

I could live without some weird love triangle conflict, but the fact that I stuck with Thane and he died like a few missions later and NO ONE including Shepard seemed to give a darn?  Yeah, I was pretty PO'd.  

Atleast when Mordin and Legion died people offered their condolences.  Thane?  Your LI?  Naaaaaaaaaaaaah.  (Maybe I just did something wrong?  I don't know, it seemed REALLY weird to me that no one had ANYTHING to say on the matter.)

But I digress.

Now, I'm not saying I want a DA:O ending where they give us a slideshow with walls of text informing us how our many companions are doing.

But some sort of ending that made it seem like our actions in the game actually made a difference.  You don't even have to import your previous saves-- it doesn't matter, you end up with the same cookie cutter endings anyway.

The entire series built up to this moment where everything you'd done in the past, all the people you'd talked to, all the relationships you'd built, all the deeds you'd done didn't mean a gosh darn thing.  

It all just meant a number that determines your readiness.  Along with an eeny-meeny-miney-mo decision at the end.  If that isn't the shallowest, most lazy way to determine an ending. . .
I wanted it to matter that I left Jacob to rot.  I wanted it to matter that I had Thane romanced.  I wanted it to matter that I had helped Tali with her Pilgrimage in ME1 then once again secured her loyalty in ME2.

Sure these things KIND OF mattered in a very minor way throughout the third installment, but in the grand scheme of things. . . it really didn't.  And I get that to include all of those tiny details would be impossible for a game this huge.  But SOMETHING to show that what we'd done outside of the last 2 minutes mattered. . .

I honestly wish I had not played ME3. . . I was prepared to see all my favourites, and even Shepard die in war, I was expecting it, but not like this. . . This is just insulting.

I'd never heard of a game being so FUBAR that the developers actually cared enough to grant the players more endings (perhaps there are some games in existance, I personally just do not know of one).

But if there ever was one, this would be it.

I swear they are concocting $15 DLC as we speak for individual character endings. <_<

Also, the part with the old man and kid talking about Shepard at the very end?  Dumbest thing I've ever seen in an ending.  A winner is not you.

TL;DR  More endings.  Ultimate, happy ending.  Get married on the Citadel, have a billion krogan babies I don't care.  FUBAR ending, rocks fall everyone dies.  And you can keep your crap endings as the middle ground.

Sorry, I'm ranting, I am just so disappointed right now having finished the game hardly 20 minutes ago.  I was ironically glad to know so many others were disappointed as well.  Maybe they will do something, I don't know. . .I sure hope so.  Time to go back and play ME2 and pretend none of this happened.

#46
aim1essgun

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tankarmarx wrote...
Time to go back and play ME2 and pretend none of this happened.


I was far, far more angry about ME2's ending. Not being able to give the collector base to the Alliance still baffles and upsets me. But maybe ME3's ending was just so bizarre the full impact hasn't sunk in yet though. 

#47
cure1ightwounds

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aim1essgun wrote...

I was far, far more angry about ME2's ending. Not being able to give the collector base to the Alliance still baffles and upsets me. But maybe ME3's ending was just so bizarre the full impact hasn't sunk in yet though. 

I actually have the flipped reaction.

For me, ME2's end was bizzare but I could sort of understand it. The Alliance/Council still didn't even acknowledge the Reapers, Cerberus already knew about the base. Even if I wanted the Alliance/the Council to get the base they would probably be beaten by Cerberus so I can accept the dilema.

On top of that I knew there would be a sequel where I expected any hic-ups would be ironed out.

For ME3, there is nothing else beyond the end. That's why it's so upsetting for me. One of the Dev's described the end of ME3 felt like the build up for a sequel -- a sequel that will never come. If it was a buildup, the Destroy ending with surviving Shepard would make a great cliffhanger. As it is, there is no resolution to this.

How would I have ended ME3? With an announcement that there's an ME4 coming.

#48
Pentinor

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I probably would have had shepard sacrifice herself to destroy only the reapers (and possibly save anderson), and bring an end to the war. Would of had a cinematic of a lone monument on a lush green hill..nothing fancy (honestly something plain seems better...like a silver pole about 6ft high with a computer screen indicating it was dedicated to shepard) while garrus/anderson/liara does a lengthy voice over letting you know what follows in the years to come after the end of the war for each of the different species and then for each of your crew members

While the screen pans out you see your crew members around the memorial all with their heads down...after awhile you can see the rebuilding effort...and at the end you see the normandy flyby and take off into space

Yup thats how I woulda done it. But I woulda been happy with just a fcking epilogue.

#49
Militarized

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Here's my shocking idea - just like in ME2 your war assessets essentially measure how well the organic forces do against the Reapers. I throw the entire man vs machine crucibale is an AI thing in the garbage can because that's what it is, garbage.

*IF I KEPT THE CRUCIBLE I would base a second score with a Crucible score and depending on if you get enough science assessets the Crucible doesn't work, works incorrectly and backfires or works as intended, destroying the reapers.

I get a smaller, hardcore group of writers and we sift through a lot of the quests that would have a major impact and tally that up with a fairly long cinematic showing how everyone is effected and how what you did either brought the galaxy together or left it weak due to infighting against the Reapers and you are all slaughtered. With varying degrees of success inbetween based entirely on YOUR real decisions and not some pigeonholing you into a wanna-be scapegoat "philosophical" ending that is amateurish and garbage.

Based on all that, obviously your scores decide whether Shep dies and I would have him on the ground fighting for his species existance, because even though we are insignifigant to the universe our existance isn't insignifigant to us... more epic battle scenes and with enough points Earth is saved but a left a total salvageable mess but if you don't have enough points then Earth is gone, again varying degrees in the middle with the best ending having Shep and his LI sitting in the rubble holding each other and taking in the destruction of their entire world but they are still alive, and able to have what they fought so hard for.... each other and their continued existance.

I don't see that as rainbows and unicorns, does my idea seem like that to anyone else? I'd keep a lot of the character deaths based on your decisions especially the ones like Mordin and Legion, Tali(who doesnt die in my playthrough, see choice?). All that destruction is heart wrenching enough, there's no need to soil that heartache with pissing on everyones major choices the way ME3 did at the end with a middle finger of "Hah you paid for your choices not even mattering".

#50
tankarmarx

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aim1essgun wrote...

tankarmarx wrote...
Time to go back and play ME2 and pretend none of this happened.


I was far, far more angry about ME2's ending. Not being able to give the collector base to the Alliance still baffles and upsets me. But maybe ME3's ending was just so bizarre the full impact hasn't sunk in yet though. 


I guess for me it's because with ME2 we thought it'd be resolved in ME3 so it was OK that it was kind of offkilter.

Now that ME3 is out and I've seen the "endings" it's all so final and I'm not satisfied at all.

But I not only preferred the ME2 "ending" (It atleast had a glimmer of actual hope for the survival of the characters I love and was familiar with) I also actually quite enjoyed the missions and crew interactions more.  I guess it's just hard going from such a light hearted (if you can call it that) game to a far more depressing one.  And the ending just did not help me at all.  I'm not asking that everyone start dancing and singing showtunes with Shepard in the middle of a Parade in his/her honour.  But throw me a freaking bone Bioware.  Those endings were horrible not only for their content, but their execution. . .

But I can understand and respect your dissatisfaction with ME2's "ending," 
aim1essgun.

Modifié par tankarmarx, 08 mars 2012 - 10:23 .