How would you have ended ME3? I'm Genuinely interested
#51
Posté 08 mars 2012 - 10:24
#52
Posté 08 mars 2012 - 10:41
of every species are lost, but few remain carry on to rebuilt, Shepard has choice of
either die in the process or one of his squad member willing to die for the cause,
game over, like ME2, you can visit the world, or whatever, as the credit end, you'll
see the reapers return back to their world...none of the "kid"/control stuff,
2) Cycle Ending: everyone lost, Reapers win and destroy every species except one or two
and leave and sleep for the next 50,000 years,
that's how i would do it as the lead writer for the story.....unlike the lead writer and writers
#53
Posté 08 mars 2012 - 11:46
Can't have what i want tho. =(
Modifié par AndyXTheXGamer360, 08 mars 2012 - 11:57 .
#54
Posté 08 mars 2012 - 11:47
#55
Posté 08 mars 2012 - 11:50
Militarized wrote...
So far all these responses are better then ME3... fire whoever wrote the endings.
I wouldnt be surprsied if this was biowares plan all along...release game with terrible endings...take better endings writen by the community and release as paid dlc.
Its the only logical conclusion for how bioware could think it was ok to end the game the way they did.
#56
Posté 08 mars 2012 - 12:10
#57
Posté 08 mars 2012 - 12:27
Iam2ugly wrote...
Anderson sacrificing himself to blow the core, while shep is picked up by normandy.(-you done enough shepard, now it's my turn. Get out, thats an order or some other persuade made by anderson) and even then normandy stranded on a planet would not suck so much, for it would mean shep is with his crew. Boom. Credits roll! I believe it would make lot of ppl happy
I would be fine with this. Stuck on some random planet with no real way back, but with his/her friends and his/her love? Yeah, I can deal with that.
Not the sucker punch Bioware pulled.
#58
Posté 08 mars 2012 - 12:33
Anyway I would of told Catalyst Kiddo that his reasoning is wrong in that Shepard found away for synthetics to exist with organics. He was able to bring peace among Quarians and Geth and that even they were able to show in some way forgiveness.
That he was wrong because the Reapers were actually doing the same thing the were trying to prevent. Meaning evolved synthetics against humans. The Reapers thought they meant well but jumped to conclusions and started killing everyone instead of waiting and watching.
Shepard proved that synthetics could in fact be peaceable without revolting, it was a risk yes and could backfire but who else had accomplished that?
Realizing his own error the Catalyst would hand control over to Shep and allow him/her to decide.
Now Shep could send the Reapers back into dark space permanently and destroy the relay(s) that they were able to come through, not all of them though.
And instead of being turned to ash, he'd just get seriously injured. (The same soundtrack plays through all this.) Suddenly you see his allies running up to him, trying to wake him.. no luck. Ash or whomever you choose can been seen radioing Joker who doesn't have much time before the relays send out its payload.
So the cinematics are of the reapers being driven back into dark space, and Sheps crew carrying him into the Normandy. It cuts to the medical bay where shep is being worked on then back to the relay incident and Joker NOW trying to escape. The same thing happens and they get stranded.
Hatch opens and Joker walks out and say Garrus and Liara (or whomever the player chooses)
They scan their surroundings and then the camera cuts back into the hatch and into the medbay.
Shep is still in bed unmoving and his/her LI is there, just sitting there not knowing what to do. She/he takes Shepard's hand and just holds on to it. Shepard responds by closing his/her hand over the LI's.. cut to credits.
Same ending could work if they made it back to earth's well with a few things added here and there.
Not a ride off into the sunset as some think others want (and if they do that's fine) but just and ending that says after all that was lost hope maintains, and people/aliens galaxy wide rebuild. .
#59
Posté 08 mars 2012 - 12:41
... you go to that "planet"
... the reapers ALL come; trying to stop you
... the crucible is used to blow up that planet, ALL the reapers, and your entire fleet
2) The crucible uses dark energy to destroy every star in the galaxy
... to stop the reapers you have to destroy the galaxy
3) The crucible destroys all eezo ... everywhere
... you must sacrifice Earth/Solar System to activate crucible
... all reapers and eezo based devices/persons are immediately destroyed
... the galaxy is saved, Earth/Solar System, billions of humans get a statue.
#60
Posté 08 mars 2012 - 12:44
but i ultimately understand what bioware was trying to do here, and i really enjoyed the ending.
#61
Posté 08 mars 2012 - 01:11
If you put the highest amount of effort in to get a perfect ending:
- Shepard lives
- You get to see the choices you made come to fruition. For example, if you allied the quarians and geth, you get to see a snippet in which the geth are helping the quarians rebuild on their home world. If you chose the option in which the quarians destroy the geth, you instead see a snippet of the quarians starting anew by themselves.
- After those pieces of video play, it cuts away to Shepard and his/her love interest settling down together, living happily ever after.
If you do a decent job, but cut some corners:
- Shepard sacrifices himself/herself to end the reaper threat.
- The two squadmates that were with Shepard on the last mission also die.
- Similar cinematic to the perfect ending
- Instead of Shepard settling down with the love interest, the last scene is that of a large plaque/statue (a few years in the future) commemorating Shepard's heroism and ultimate sacrifice to save the galaxy.
If you rush through and barely put any effort in (similar to doing the suicide mission in ME2 where most/all of Shepard's squad dies)
- Shepard fails and the reapers destroy and harvest all sentient life in the galaxy. The cycle continues.
- The cinematic cuts to almost 50,000 years in the future, in which a promising new alien hero finds one of Liara's black boxes warning of the reapers and what it would take to stop them.
#62
Posté 08 mars 2012 - 01:26
Then you go to the Citadel, do all that stuff with the illusive man and fire the weapon which disables the reapers so the fleets can destroy them while Shepard and Anderson sit there watching and die together.
#63
Posté 08 mars 2012 - 02:27
Ending 1: If Shepard has gotten all (or at least a very high percentage) of the assets available only. The Crucible is used and destroys the reapers along with the citadel, most of the fleets, and a lot of Earth (falling debris and such). Shepard's companions are able to get away for the most part though. It's shock travels through the mass relays but they are able to withstand the pressure. Space-god-kid doesn't exist.
Ending 2: The forces you brought were decent, but not great. They are able to fend the reapers off for a while, but Harbinger gets through the defense and damages the Crucible. It malfunctions and you have a choice:
A: (P) You can activate the Crucible near Earth. This will kill pretty much everything around due to a blast from the Crucible (a reaction to the crash), inclucing on the surface of the planet, but the reaper threat is gone for the rest of the galaxy. Humans are forced to go to colonies or flotillas. Some of your companions get away. The mass relays are destroyed. Space-god-kid doesn't exist.
B: ® You can somehow get the Crucible away from earth to shield it from a reactive blast, however this gives the reapers enough time to destroy nearly all the fleets, along with a few reapers actually getting away. The blast happens, destroying what few remnants of the fleet there still are. The mass relays are destroyed, and the normandy is destroyed by escaping reapers. Space-god-kid doesn't exist.
Ending 3: You barely got enough forces. You are a sad, useless ba$****** and the universe is going to pay for it. The forces you brought were enough to defend the Crucible for a time, but the delay after you killed TIM caused the reapers to catch on to you and take over the Crucible. You are then indoctrinated by Harbinger and forced to use this Crucible to kill all your loved ones, as well as most of the rest of the Galaxy. You're a failure and people in the next cycle will learn of your utter lack of worth and learn from it, destroying the reapers for themselves. They create the space-god-kid.
Mind you Shepard dies in all of these. And the ending would reaaaally
need to close out showing more than just a little cutscene with 3 people in it.
I...could probably come up with more. But I just beat the game and i'm going to go do some soul-searching before I go to sleep because of it.
Modifié par axmo1, 08 mars 2012 - 02:29 .
#64
Posté 08 mars 2012 - 02:37
While preparing defenses and moving the bomb into the galaxy the reapers attack early. The amount of damage the ground troops and fleet in orbit takes is dependent on their initial strength, optional quests you take on during the game, etc as well as their natural aptitude.
Shepards team moves in to plant the bomb because the Normandy is the only ship capable of sneaking through to drop the bomb. At this point the rest of the races fleets are gathering at the edge of the system and asking for orders.
If the ability of the fleet in orbit or troops on the ground is insufficient then you are automatically forced to detonate the bomb. Shepard, his two squad-mates, and all maintaining troops in orbit and on the planet (along with the reapers) are immediately incinerated along with the entire planet (the planet for the bomb is selectable from important council race home planets based on how much "good will" you have with those races. If they don't like you, they won't make the sacrifice). Fleet moves in to pick off remaining reapers. Cue epilogue scene of rebuilding on each planet with overlay of Hackett or Anderson speech overlay talking about how the galaxy changed.
If your troops are able to hold out until you get the bomb in place you have two choices. Detonate the bomb and sacrifice the few for the many or call in the fleets to hold the reapers off enough to extract Shepard and the surviving troops/fleet. If you call in the evac the fleets will take HUGE losses but will be spread out amongst the races (where as the fleet in orbit may have been all that race had left and would all but obliterate their population). Up to three different squadmates of Shepard die (with a minimum of one) extracting Shepards team (with player choice having a limited impact on who). Fleet pulls back just in time for the bomb to go off.
Cue epilogue scene showing consequences across the various home worlds but if Shepard was evac'd the epilogue speech overlay is by him and the final scene is him and the surviving Normandy (and ex-normandy) members standing infront of a memorial on Earth for their lost crew members. Shepard finishes by saying: "The galaxy as we knew it is shattered. Together, we will bring it back from the ashes."
#65
Posté 08 mars 2012 - 02:40
Shepard dead.Reapers Dead.Billions of dead from all races.Relays alive.And the "Child" alive and rethinking the cycle.
#66
Posté 08 mars 2012 - 02:46
Current endings just didn't end anything. No closure.
#67
Posté 08 mars 2012 - 02:51
I then would have made the Guardian into either Ashley or Kaidan instead of a kid as it ties into ME1 better. This is only if you import though, if you start with the default setting the you get the kid as the new player wouldn't have an emotiona attachment to either Ashley or Kaidan.
Now as for the endings themselves, I would have branched off from the two original choices which were either sacrifice humanity or get the other races to work together. So if you chose get the other races to work together but if you did certain choices like curing the genophage or eliminating the Geth it would make it much harder and you can get a bad ending where either the Reapers can tell this effort is doomed and so reap humanity anyways or the dark energy destroys the universe. This could also depend on who is alive such as if Mordin is alive then he can lead the effort.
Now for the other choice, sacrificing humanity, I would have had a good or bad ending depending on your EMS. If your EMS is too low then it is deemed that there is not enough humans left to reap and so there is two outcomes from there. The first is that you can get a bad ending where dark energy destroys the galaxy and the second is that you can sacrifice all known organic life in the galaxy, even the non-spacefaring races in the hope that future organic life might evolve again but atleast the galaxy is safe for the time being. Now if you have a high enough EMS then you sacrifice the human race and the dark energy problem is fixed.
In all cases except for the one bad ending, the Reapers stop reaping and eliminating organic life as they realize the proc ess isn't working. The final choice would be either to destroy or control the Reapers which might be decided for you if your EMS is too low. This could also be impacted by your Paragon/Renegade scores. You can control them and either become a god that rules on fear or lead the galaxy into a new age. You could also destroy them as well. I might also keep the Relays are destroyed component of the current endings if you choose/get the Destroy ending.
As for the Normandy, I would have Joker get into a dogfight with Harbinger. The new SR-2 is equipped with the Thannix cannon which could have been tweaked prior to endgame and so Joker is trying to buy you time. Harbinger would have been weakened due to prior fighting and so this would have been the perfect time to show why Joker is the best pilot in the Alliance by disabling Harbinger even though it seriously damages the Normandy. Joker could also get some payback for the SR-1. If your EMS is too low though, the Normandy gets destroyed though. So Joker decides to crashland the Normandy on Earth if your EMS is high enough.
Modifié par AlphaJarmel, 08 mars 2012 - 02:54 .
#68
Posté 08 mars 2012 - 02:54
No Reaper off button, no exploding relays, just a battle inside Harbinger himself. Paragon: Destroy the hijacked Reapers after the battle. Renegade: Keep them.
A less complex change is just not have the Crucible blow up the relays. No Normandy traveling away for no reason. Nobody stranded due to a friendly fire incident. No unexplained teleporting.
Modifié par Taleroth, 08 mars 2012 - 02:57 .
#69
Posté 08 mars 2012 - 02:56
We already lost Thane, Mordin, and Legion. I also had to kill Jack because I took too long getting to Grissom. Billions upon billions also died in the war. The game was dark enough already without these s**t endings being rammed down our throats whether we like them or not and no matter what our previous choices were.
Modifié par Mr. Big Pimpin, 08 mars 2012 - 02:57 .
#70
Posté 08 mars 2012 - 03:07
2) As for endings I don't mind the choices they gave us. I would like to allow Shep to live on Blue and Green if you got to 5000 as well . I would still have the relays explode. I would show they don't destroy any solar systems. I would keep the citadel in tact cause I didn't just save Earth for the Citadel to destroy it by raining down as debrie.
On Blue Shep lives on as the catalyst.. In green she is simply transformed just like everyone else and is found on the citadel like in Red.
#71
Posté 08 mars 2012 - 03:15
Or to keep promise protagonist gave to any LI. Cause it's all blown to bits now. I fell pity for Ashley and Tali especially. Ashley barely got commander back and trusted him again and as for Tali - commander is kinda of her first true love. Anyway, that just cruel. Very. Extremley.
And proper epilogue to Normandy and it's crew.
#72
Posté 08 mars 2012 - 03:20
Shepard arrives in the Sol system with the fleet and the Prothean device. Insert fighting scenes, add choices like the one during Sovereign's attack on the Citadel, influenced by all the choices so far. Some fleets take more damage, some less, some people die, some survive, again, all based on choices made by the player now and earlier in the game.
The device activation sequence starts (possibly with Shepard on board in order to activate all the systems while fighting off invading Reaper forces) and Harbinger cuts in to reason with Shepard. He (or it) explains the Reapers were harvesting the races of each cycle for the purpose of selecting the most creative and diverse ones and ascending them to Reaper status to preserve their intellectual capabilities in immortal synthetic form for all eternity. The reason for this could be anything from dark matter encroaching from the dark beyond the stars to an even bigger threat prophetized by the original Reaper race showing up and blow everything sky high to "we think it's how it should be".
By activating the device, Shepard would wipe away millions of years of evolution and possibly the only chance to avoid the end of the universe (depending on what the Reaper motives were). Not activating (or failing to activate) the device would allow the Reapers to harvest humanity and retreat to the void between the stars to ponder their grand problem and wait for the next cycle.
Shepard's and N's crew fate would be decided by earlier choices in the wipe out ending. You know, like in a ME game...
Modifié par hismastersvoice, 08 mars 2012 - 03:22 .
#73
Posté 08 mars 2012 - 03:27
However, for Shepard, she did NOT deserve not having a real fighting chance at a happy ending regardless of her decision. I would add the ability to live through all three choices, however, beyond just having a very high rating (>6000?), and having Anderson live, I'd probably also have it require that Shepard have some motivation and will for wanting to live at that point, like a love interest or someone you've declared an incredibly close friendship to.
I also didn't like that the mass relays were destroyed (why didn't I ever get to go to Palaven like promised??), but I won't be picky. It's too bad there's no way to keep them from being destroyed.
Modifié par IndelibleJester, 08 mars 2012 - 03:27 .
#74
Posté 08 mars 2012 - 03:48
Option 1 (If you destroyed the relays): The Reapers arrive, but due to the advancement of civilisation in the time it took them to finally get somewhere, they are greeted by far more advanced "Reapers", who are in the process of harvesting the galaxy.
Option 2 (if you shut them down). The Reapers arrive, but due to the advancement of civilisation in the time it took them to finally get somewhere, they are greeted by an impressive fleet who were prepared for their iminent arrival and immediately cut them down and destroy them.
Modifié par Nafzger, 08 mars 2012 - 03:52 .
#75
Posté 08 mars 2012 - 04:08
Renegade: Since the beginning, following pure renegade through these games, you've acted out of an interest to always put humanity first, as well as your own, self-interest. So, really, why would you make any altruistic choice in the end. Here, I think the concept of the 'Control" ending could work. As renegade Shep. you take control of the Reapers (would've loved to see Harbingers 'eyes' glow red and Shep saying 'Assuming Direct Control') and become in essence, the great Reaper god. You can then direct the fleet to help humanity rule the galaxy or, hell, to push the pure self-interest, you can rule the galaxy with them as great evil machine emperor.
Paragon: Here, I could very much see a self-sacrifice style ending. You can destroy the Reapers, but, doing so destroys the Citadel. You cannot escape, so you give the last full measure of duty and save the galaxy at the cost of yourself. Personally, would be best if your LI makes it their with you and you die together.
A third option, which I think would've been interesting, would be, after listening to their reason, you can agree with what the Reapers are doing. Essentially, you can look at it a see that the galaxy may be screwed no matter what and they have, despite its horror, the only solution that has worked so far. Here, you simply allow the Reapers to win.
Anyway, just three of the ideas I had.





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