2. Have Anderson inform Shep that the Reapers have built a small Conduit Mass Relay in London, presumably to send the captured humans to the Citadel for Reaper-building
3. Have Hackett, Anderson and Shep put together a battle plan: One Fleet attacks Earth to land as many Ground troops as possible, enabling Shepard and troops to board the Citadel through the Conduit in order to open the arms, while another fleet attacks the Citadel to bring the Crucible in place once the arms are opened.
4. Have an emergency War Council aboard the Normandy after the Illusive Base Battle is done, with Hackett and holographic projections of all major Fleet leaders present.
4.1 Have Shepard convince the Allies to follow the Human attack plan, in which case Shep gets to determine which fleet attacks where and who is in command of the two fleets. Shepard can choose between several Admirals for the two positions, some good, some bad, some suited for specific races, but unsuitable for others,
including Hackett, Victus, the Matriarch in charge of the Destiny Ascension, Balak, any Quarian Admiral (including Tali, although due to her lack of Naval experience she would be a horrible choice), the Rachni Queen, and so on. Picking the right combination and numbers for the two Fleet battles will determine how big the losses are and whether either Earth or the Citadel are destroyed, or whether both Earth and the Citadel survive - the latter being only possible if you have lots and lots of War Assets.
4.2 Have Shepard be unable to convince the Allies to wait for the human attack plan. If Shep's reputation is too
low and the decisions made during all three games work out that way (letting the Council die, letting Wrex die, but also some paragon choices), many of the Allies, led by the Turians, will not be willing to wait and will instead attack the Citadel immediately, hoping to overwhelm the Reapers there by sheer force. This will mean that Shepard will have fewer ground troops available on Earth, making it more likely that both the Citadel AND Earth will be destroyed.
5. Shepard leads the Ground troops to Earth. After one Fleet engages the Reapers over Earth, Shepard will lead the Ground troops to London. While Anderson commands the Resistance already present, Shepard has to nominate three commanders to lead the assault on London from three different directions. Candidates include Kaidan/Ashley, Javik, Garrus, Wrex, Grunt, Kirrahe, Kal'Reegar (whom I would not have let die in a stupid news item, although I appreciate that Bioware was probably unable to get Adam Baldwin back in), etc. The suitability of the commanders and the set-up of the ground troops can result in anything from the total loss to the breakthrough with high, but not overwhelming casualties of any of the three attack wings. Shepard will also assign each of the two wings that s/he is not a part of with specialists from the war assets. If Shep still has Kasumi or another Techie around to support one of the wings, that wing can later help with taking down the Destroyer.
5.1 Offer support for one of the two assault wings that s/he is not part of. Both Assault Wings will come under heavy fire, at which point Shep can grant one of them Air Support, condemning the other wing (including their commander) to die unless Shep, again, has a huge load of War assets. Air support can only be granted if the Fleet above Earth is still in action and has not already been taken out due to its weakness or ineptitude of Commander. If the Fleet no longer exists, no air support can be granted, condemning both wings to die. In any case, the commander of a dying wing would always make it to the rendezvouz point just to die in Shepard's arms after some last words.
6. Pick specialist to provide support for Shepard's approach. While Shepard advances through the streets of London, meeting up with Anderson who saves his or her life, s/he has to pick one of the squadmates to provide cover fire from inside the buildings. Picking a sniper like Garrus or Ashley will be recommended here, but others work more or less well, too, although they will die on the job.
As all remaining ground forces converge around the Reaper destroyer protecting the Conduit and start their attack, Shep has to nominate a Tech specialist to activate the Thanix missiles. Picking an actual Techie like Tali or EDI is sensible, as others will only be able to get one of the rockets to fire before inevitably dying, meaning that the destroyer will only go down if the other attack wing still has enough fight in it. To protect the missiles and the specialist, Liara (or any DLC-biotic-squadmate) will put up a biotic bubble around them.
6.1 Chose which of the Specialists to save. If the Fire-cover-support provider was not a Sniper, that squadmate will already be dead before the Thanix Missiles are reached. In that case, there will be nobody to provide support from above, meaning the Tech expert and Liara at the missiles will eventually die. Otherwise, both specialists will come under heavy fire, so Shep has to chose which one of them to save. In either case, the Tech-expert will get the missiles armed and ready and fire them at the Destroyer.
7. Oh, by the way, that destroyer is Harbinger. I'm still slightly puzzled that we didn't really get to talk to a Reaper in this game, so this would be the place. While Shep is fighting Banshees, waiting for the missiles to be armed, Harbinger will keep taunting Shepard, until finally they have a short conversation about philophy and the finer things in life just before Shep gives the order to fire ze missiles. Harby will explain a bit more about the Reaper perspective, about their role as "Shepherds" who try to order the chaos and so on. And then, he would die.
8. Conduit Run. Once Harbinger is destroyed all remaining forces will make a run for the Conduit. If the Fleet above Earth is not strong enough, the number of Reapers that descend to protect the Conduit will be much higher, meaning more and more casualties, making it more likely that Earth will be destroyed as the last act of vengeful Reapers, since they are no longer otherwise occupied. Anderson and Shepard will be the first to reach the Conduit, as the other troops are stalled by the Reapers, but just as Shepard and team reach the Relay, after Anderson has gone through, a Reaper fires at it, burning Shepard heavily just as s/he is transported to the Citadel
and damaging the Conduit badly enough to stop working, meaning that no further reinforcements can get to the Citadel and the remaining troops on Earth have to sit there, trying to hold ground against the Reapers still there.
9. Citadel showdown with TIM. Shepard and his two selected squadmates reach the Citadel, badly burned, and with only enough medigel to save one of the two. The other dies in Sheps arms after a meaningful last exchange. Shep and the last Squadmate move on, meet back up with Anderson, and have that nice talk with the Illusive Husk. Shep can use the reputation-based Persuade options to get TIM either enraged enough to move into Shep's line of fire (Renegade) or convince him to commit suicide (Paragon). Before that happens, however, TIM will take a shot at Shep, which will cause a mortal wound, unless the last Squadmate with Shep is the LI, in which case they will jump in front of the shot and take the wound instead (Although the player will get a Paragon interrupt to prevent the LI from taking the shot and instead keeping the wound on Shep).
10. The Catalyst explained. After TIM is dead and the Crucible is attached to the opening Citadel, Shep hears the voices of the humans already processed into a Reaper fetus that was being built inside the Citadel. They will explain the last pieces of the puzzle concerning the Galactic Circle and its purpose, urging Shepard to control rather than destroy the Reapers, i.e. starting with the same indoctrination that had been used on TIM, though Shep would actually be non-indoctrinated enough yet to in fact really control the Reapers. After that last "talk" Shep gets to press the buttons on the console, either destroying or controlling the Reapers (I don't think the third option needs to be there, since Synthesis is kinda what the Reapers are trying to achieve).
11. The Crucible is attached. If the fleet around the Citadel was not strong enough, the Crucible will only barely be attached to the Citadel, making it not attach properly, causing the entire set-up to explode once the Crucible is activated (although it will still do its job, the Citadel will simply be toast afterwards). Otherwise, the CItadel will survive firing the Crucible. Once the Crucible is attached, the Fleet (if there is any left) will escape the system through the Mass Relay, in order not to be caught up in the destructive power of the giant McGuffin.
The next cinematic would then start with a Reaper flying into the opening Citadel, spreading its tentacles to embrace the little Human Reaper fetus inside. Either Shep destroys the reapers, starting with a devastating beam through the Fetus and the Reaper, or he opts for control, in which case Shep most let his body and mind be processed into the Reaper-Fetus, thus becoming the brains of a new chief-reaper as the Fetus is attached to the older Reaper.
11.1 Control. If Shep opts for Control, s/he will be entirely processed into the Reaper.
11.2 Destruction. Destroying the Reapers will result in the deactivation of the Mass Relays (not in their destruction, leaving room for them to be reactivated at some point in the future. If the Fleet around the Citadel was too week, the Citadel will explode, killing Shep in the process. If the Fleet was strong enough, the Citadel will survive, and with it either Shep or the last remaining Squadmate will survive to wander the halls of the Citadel unto their death - or maybe until someone reaches the Citadel via conventional FTL travel - heck, the last scene after the credits might even be the survivor glimpsing up - visibly aged - through the opened arms of the Citadel to see the Mass Relay starting to blink and pulsate again. Anderson and the third one (so either Shep or their last Squadmate) will succumb to their wounds, however, watching the end of the Circle from the best seats in the house.
12. Fate of the Normandy. The Normandy will crash on Earth as the battle for Sol comes to an end. The remaining Squadmates and persons of interest (like Wrex) will meet back up around the destroyed conduit and look at the destruction around them before "rolling up their sleeves" and sifting through the wounded and dead, starting to take a toll of the "victory".
13. Fate of the Galaxy. Lastly, there would be an epilogue cinematic, giving us some glimpses of what will happen after the war: some weddings, but also the Krogan either finding a peaceful place, dying out or restarting the Krogan rebellion, what happens to the Rachni if the queen survived and so on. Good candidates would be Liara or Wrex, due to their long life-span, but if both of them are dead, it could also be someone entirely different.
Modifié par Shinannigan, 08 mars 2012 - 04:14 .





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