How would you have ended ME3? I'm Genuinely interested
#101
Posté 08 mars 2012 - 09:10
I didn't have a problem with the kid thing and would be okay with the horrible endings even being there. However, there should be an option based upon past decisions that Shepherd can defy him.
#102
Posté 08 mars 2012 - 09:12
#103
Posté 08 mars 2012 - 09:13
TheJediSaint wrote...
The main issue that I have with the endings is that they don't really take into account the kind of person that the player can make Shepard into. Is he/she the ruthless and pragmatic Renegade who is willing to terrible things in order to save Humanity and the Galaxy? Or is he/she a peacemaking Paragon who believes in the goodness of other beings and always believes in a better way?
If I were made Emperor of the Universe, and my first act as Emperor was to make changes to the ending of ME3, this is how I would have handled it.
First, my changes would only happen after Shepard takes the elevator up to the Crucible, as everything else just before then is pretty much perfect in my book.
The first change would be the replace the Guardian with Harbinger, as I feel it makes more narrative sense for him to be the last character for Shepard to talk to before then end.
Harbinger would explain the Reaper's role much the way the Guardian did, how the Reapers were created to prevent an apocalyptic conflict between organics and sythetics. Harbinger would also reveal that because Shebard entered the Cruicible, he/she now controls of the Reapers.
Now here's probably my biggest change. Once Shepard reaches the Crucible, there would be no player input in regards to choosing the ending. Instead, the endings would be determined based on the choices the player made during the course of the game.
Specifically, how the player handled the Genorphage and the Quarian-Geth war. Did he/she cure the Genophage, or did he/she trick the Krogan into beliving he did? Did he/she broker a peace between the Quarians and the Geth, or did he/she choose to destroy one species in order to ally with another?
These two choices would result in one of two primary endings, "Ascension" or "Salvation".
"Ascension" would be the Renegade ending. A Shepard who chooses to consinge entire species to exticion has shown him/herself to be willing to "do the terrible things that keep the Galaxy spinning", to steal Donovan Hock line. Therefore, Shepard chooses to be uploaded into the Cruible and become a kind of God-Emperor of the Reapers. He/she then calls off the Reaper's war on organics, permamently shuts down the relays, and then takes his fleet to establish a New Order. This New Order would police civilizations that threaten Galactic stability, rather than engage in a cycle of galactic slaugter.
"Salvation" would be the Paragon ending. By curing the Genophage and brokering a peace between the Quarians and Geth, Shepard has shown that the Reaper's thesis to be false, that peace between sythetics and organics is not impossible. Therefore, Shepard decides to free all life from the influcence of the Reapers by ordering all Reapers and Reaper-tech to self-destruct. This includes the Citadel and all the Mass-Relays.
Your Galactic Readiness rating would come into play determining if the Earth survived, and if Shepard survives the destruction of the Citadel in the "Salvation" ending. If you GR was high enough, then the Normandy is able to rescue Shepard and Anderssen (if he survived) just before the Citadel dissentergrates around them.
After that, each ending would have it's own unique epilogue that shows state of Earth, and how the Galaxy is affected by Shepard's choice.
But I'm not Emperor of the Universe, just a Mass Effect fan. Everything I just wrote shouldn't be treated as anything other than fan fiction. Mass Effect is Bioware's baby and I respect their right to end the game the way the please, even if it does cause me nerd-angst.
^this
You just synthesized what I have been trying to come up with myself. This ending would have been fantastic!
#104
Posté 08 mars 2012 - 09:18
"Oh so the citadel controls the reapers? ... ... All forces blow up the citadel!"
Ta Da
Was actually expecting a "you can choose to destroy the reapers and have a bittersweet ending, or get all the happy sappy stuff you wanted, but the reapers will be back" kinda deal.
#105
Posté 08 mars 2012 - 09:20
Szaiu wrote...
How about
"Oh so the citadel controls the reapers? ... ... All forces blow up the citadel!"
Ta Da
Was actually expecting a "you can choose to destroy the reapers and have a bittersweet ending, or get all the happy sappy stuff you wanted, but the reapers will be back" kinda deal.
I was kind of expecting an ending like that. Like a way to drive back the Reapers but not end the cycle type of thing.
When TIM started babbling thats actually what I thought the Control the Reapers ending would do.
#106
Posté 08 mars 2012 - 09:23
#107
Posté 08 mars 2012 - 09:30
future_usmc wrote...
What also bothers me is you help people on the citadel like with the militia and all that but for what? it gets destroyed and they dont do anything about it
I also had a serious problem with that. What about all the work Shepherd did to contintually save the Council? What about the hundreds of humans who gave their lives to save the Destiny Ascension and the Council in ME1? Chock that up to pointless and useless waste of life.
#108
Posté 08 mars 2012 - 09:34
Faraborne wrote...
future_usmc wrote...
What also bothers me is you help people on the citadel like with the militia and all that but for what? it gets destroyed and they dont do anything about it
I also had a serious problem with that. What about all the work Shepherd did to contintually save the Council? What about the hundreds of humans who gave their lives to save the Destiny Ascension and the Council in ME1? Chock that up to pointless and useless waste of life.
I was actually fine with that development. It fit well with the extremley grim tone of the game and it also helps drive home one of the games main themes, that no matter how hard you try, you're not going to save everyone.
#109
Posté 08 mars 2012 - 09:36
TheJediSaint wrote...
Faraborne wrote...
future_usmc wrote...
What also bothers me is you help people on the citadel like with the militia and all that but for what? it gets destroyed and they dont do anything about it
I also had a serious problem with that. What about all the work Shepherd did to contintually save the Council? What about the hundreds of humans who gave their lives to save the Destiny Ascension and the Council in ME1? Chock that up to pointless and useless waste of life.
I was actually fine with that development. It fit well with the extremley grim tone of the game and it also helps drive home one of the games main themes, that no matter how hard you try, you're not going to save everyone.
I'm okay with losing them but they literally did nothing to the story. no matter what you did they arent a part of it at all. they have no point. might as well just not put them in the game
#110
Posté 08 mars 2012 - 09:39
TheJediSaint wrote...
Faraborne wrote...
future_usmc wrote...
What also bothers me is you help people on the citadel like with the militia and all that but for what? it gets destroyed and they dont do anything about it
I also had a serious problem with that. What about all the work Shepherd did to contintually save the Council? What about the hundreds of humans who gave their lives to save the Destiny Ascension and the Council in ME1? Chock that up to pointless and useless waste of life.
I was actually fine with that development. It fit well with the extremley grim tone of the game and it also helps drive home one of the games main themes, that no matter how hard you try, you're not going to save everyone.
You know what, thinking about it again--I think you're right. That was an acceptable, even a good development.
#111
Posté 09 mars 2012 - 02:54
Retcon the stranded scenario with your squad mates. Dead or alive, it makes no sense continuity or story wise for the normandy to pick up your squad while a Sovereign class Reaper destroys everything and then for them to jump into FTL.
In stead, the Normandy would crash on Earth, and depending on your EMS, they will live or die.
Further more, I think the ending should at least be partially affected by how you played Shepard. A more paragon Shepard will more than likely get the "happy" ending, while a Renegade Shep's is more bittersweet. They would technically both have a "happy" ending, but it will reflect their actions and the they think.
At minimal readiness, I think it should be an everybody dies scenario. Not a total loss for the galaxy, just sends into a Dark age with the Relays destroyed.
Having a certain amount of EMS allows the Relays to either be merely damaged or shut down.
The higher EMS you have, the higher probability your Shep has of living and as is.
Here's how I would have liked to see it end:
(If) Shepard survives the overload charge from the Crucible, he is then found by a rescue team scouting the Citadel for survivors. After being transferred to a hospital, he wakes up a few days after the fight. There, Joker, or whoever the love interest might be explains what happened, and that the relays are down. This will also give time to close up anything else on the relationship front for ME.
After which, it cuts to an epilogue explaining what happened with the various species across the galaxy, explaining how the war affected them, depending on what happened in the game. The last shot is then of Alliance Military trying to repair the Mass Relay, opening the game up for new content.
The same treatment could go for a dead or reaper shepard, just with a few changes.
That's just me though, writing this off of the top of my head.
#112
Posté 09 mars 2012 - 03:02
#113
Posté 09 mars 2012 - 03:19
#114
Posté 09 mars 2012 - 03:25
#115
Posté 09 mars 2012 - 04:26
Shepard is about to choose the destroy option (but honestly this could work for all endings) when he hears a voice behind him:
"Shepard, stop!"
Shepard turns around to see Anderson, barely alive, limping towards him.
"Anderson! What are you doing?"
"Get out of here Shepard, I'm the one pulling the trigger here."
"Anderson..."
"Go Shepard. I.. I don't have much left in me anyway. "
"... Anderson, I'm sor-"
You've done enough Shepard; you don't have to go down with the ship. The galaxy will need your help to rebuild."
*Anderson tosses Shepard TIM's omni-tool, which Shepard uses in some sort of technilogical mo-jo to contact the Normandy.*
"Joker, this is Shepard, do you read me?"
"Shepard?! We thought you didn't make it! Hackett's already ordered a full retreat, and I already picked up *the two squad members that were with you*; we were about to leave Earth for dead!"
"I'm near the back of the Crucible Joker, I need an evac!"
"It'll be pretty messy, but I'll do my best; hang tight!"
Anderson groans, "Let's hope he gets here soon Shepard; I'm bleeding out fast."
*CUE SHIP "DRIVING" LEVEL where you have to navigate the Reaper battlefield. You have a time limit before Anderson bleeds out and Shepard has to pick up the gun and proceed as normal.*
The Normandy then picks Shepard up, and after they fly away, Anderson stands up and starts shooting the power cell. The ending proceeds as normal, but with Shepard getting out of his shuttle as well. He puts an arm around his LI and they stare into the sunset.
Of course, I would at least hope they would have gotten rescued so Tali and I could get to work on our house. >_<
#116
Posté 09 mars 2012 - 04:32
Not perfect but lightyears ahead of current endings...
Modifié par MrRiadon, 09 mars 2012 - 04:32 .
#117
Posté 09 mars 2012 - 05:38
Harbinger is the first of the Reapers. It is the last remnant of a civilization that was destroyed millions of years ago by some unknown force (dark energy/entropy?) that exists outside the Milky Way galaxy. The only way that civilization was able survive was gathering what remained of their culture/science/people into several massive ships and escaping to the vastness of dark space. While there, they slowly develop technology that allows them to integrate their genetic material and consciousness into the ship, becoming the first Reapers. They do this because they do not want their species to die out, being in dark space with limited food/resources. They do no return to the Milky Way because they do not yet understand the nature of the force that obliterated them and if it is still there.
They realize that this dark-entropy force comes around and destroys civilization once it reaches an apex of order. This occurs for all civilizations in all galaxies in the universe, not just the Milky Way. In order to combat this they begin the Cycle, to preserve civilizations as they reach the cusp of order, but before they are destroyed.
The Crucible is just a superweapon the subsequent civilizations of the galaxy came up with as one by one they realized the Reaper threat, eventually passed down to the Protheans and then to the Council races.
During the end sequence, Shephard is able to fight the Reapers to a certain point depending on the choices the player has made. The better prepared you are, the less casualties. Eventually the fighting reaches a point where the Crucible is ready to be deployed.
Harbinger confronts Shephard and you get the entire backstory on the Reapers. Then you can choose.
1: Shephard agrees with Harbinger, thinking their solution presents the best hope for the galaxy. However, Shephard insists that only his consciousness be integrated into the newest Reaper so the current galactic civilization continues to exist and can be rebuilt.The Reapers impressed with the ass-kicking abilities of Shephard agree and then retreat into darkspace.
2: Shephard convinces the Reapers to a truce. He insists that since the current civilization was able to fight Reapers to a standstill, only a button push away from total devastation, the current galactic civilization + the Reapers provide the best line of defense against whatever is coming.
3: Shephard banishes the Reapers, but does not destroy them. He realizes that each Reaper ship represents the consciousness of entire civilizations and is unwilling to bring that to an end. The Reapers go back to darkspace.
4: Shephard uses the Crucible to destroy the Reapers, ending their threat once and for all.
What do you guys think?
#118
Posté 09 mars 2012 - 06:19
Nigawatts wrote...
I'll just copy and past what I posted in another thread.
Take out that crap with the little freaking kid coming back as the
almighty hologram of absolution. I would instead have Harbinger come
talk to Shepard about what the Reapers really are. Also, that if he
destroys the Reapers he'll also destroy the Mass Relays. He'll have 2
options.
Take Control: He controls the Reapers and forces them to
stop the cycle. The Mass Relay's are spared and Galactic Civilization
can continue. If this happens Shepard's body dies, and the Reapers are
allowed to survive. Game ends with Shepard being celebrated as a Hero,
and Sol now the center of Galactic Civilization (since they have no idea
how to move the Citadel).
Destroy Reapers: All Reaper technology
is destroyed, Geth and Edi are spared (cuz that part was stupid).
Shepard lives, but the Mass Relays are destroyed. The survivors on Earth
and the Fleet recolonize Earth and begin rebuilding a new society where
all the species live together. Shepard gets to live out his life on
Earth with his love interest. Game ends with the Construction of a new
Mass Relay that will take a lifetime to recreate.
HOLY S#@! You just fixed ME3.
I'd change a few things, like instead of Harbinger, it'll be a reconstructed, Reaper-fied version of the squadmate that died on Virmire, which in turn they would act as a 3rd antagonist(that would add an extra touch of dramatic irony).
There are other things I'd change, but those things have very little to do with the ending, and would take too long to fully explain.
#119
Posté 09 mars 2012 - 06:22
So here's how I would have done it: Epic CGI scenes showing the fate of the galaxy, and text or voiceover with high quality art entailing what happens with each and every member of Shepard's crew
Paragon:
1. Strong Paragon Playthrough: Shepard destroys the Reapers, along with the Relays, Edi, and Geth, but Shepard lives. Shepards actions has brought a temporary but long standing peace where everyone begins the process of rebuilding, but with the relays destroyed it will take lifetimes to recover from the damage and we are left unsure if the galactic civilization will ever reach it's pinnacle. Shepard and crew go their separate ways to help rebuild and recover, but live happily ever after for the most part.
2. Weak Paragon Playthrough: Shepard destroys the Reapers, along with the Relays, Edi, and Geth, but Shepard lives. Despite Shepard's best efforts, even with the Reapers dead, war between the other galactic civilizations looms on the horizon. Shepard and crew continue to work together in what seems to be a never ending struggle to maintain peace.
3. Ultimate sacrifice: Shepard sacrifices his/her life for the greater good. This action destroys the Reapers but spares the Relays, Edi, and the geth. Which in turn unites all the galactic civilizations into a new golden age. The Krogan and Tuarians forge together to become a galactic police force under the Council. The Quarians and Geth work and live together becoming the pinnacle of a technological civilization and help others rebuild and advance. The Human and Asari work together as the strongest voices on the Council ensuring continued peace and prosperity. Shepard's crew mourns his/her loss, but in the end go on to live happy lives.
Neutral:
1. The games current ending
Renegade:
1. Strong Renegade Playthrough: Shepard destroys the Reapers, along with the Relays, Edi, and Geth, but Shepard lives. Shepard becomes Emperor over the galactic civilizations ruling for many years and maintaining peace under an iron fist. Eventually Shepard is assassinated and the Council is restored, but old conflicts and wars soon begin to arise. Shepard's crew becomes fractured. Some remaining loyal to him/her, and other going on join the fight against him/her.
2. Weak Renegade Playthrough: Shepard destroys the Reapers, along with the Relays, Edi, and Geth, but Shepard lives. Despite Shepard destroying the Reapers many still begrudge him/her for past actions and wars soon break out amongst the different galactic civilizations. Shepard becomes the leader of the Human military forces and/or Cerberus, waging what seems to be a never ending war for Human dominance and security. Shepard's crew becomes fractured. Some happily remain with him/her, while others cannot reconcile Shepard's past actions and decide to go their own way.
3. Ultimate Sacrifice: Shepard sacrifices his/her life to take control / become the Reapers. This spares the Relays, Edi, and Geth. Using the Reapers Shepard forces the galactic civilizations into peace, instantly crushing anyone that would go against his/her will. However this does lead to a golden age peace for many civilizations. The Turians and Krogan rebel against the Shepard/Reapers, forcing him/her to wipe the Krogan out and bring the Turians to brink of extinction. The Geth leave the Quarians to worship and serve the Shepard/Reapers. The Quarians retake their homeworld and happily begin the slow process of rebuilding and re-adapting to their home. The Asari and Humans find peace under the Shepard/Reapers and expand their civilizations. Shepard's crew has a mixed reaction. Some mourn him/her as dead while others accept that he/she has transcended into something greater. They all go their separate ways, some finding peace and living a long life while others meet violent ends.
Of course this is just my opinion on how things should have been and I've probably over though it, but based off the number of these types of forum threads it's clear Bioware definitely botched the end. The biggest draw to this game was you got make choices that made actual impacts on the universe, and that was great. It made the games great... right up until the end where they decided to throw that winning formula out the window.
#120
Posté 09 mars 2012 - 06:23
balchagi wrote...
Honestly, I thought the story would go this way.
Harbinger is the first of the Reapers. It is the last remnant of a civilization that was destroyed millions of years ago by some unknown force (dark energy/entropy?) that exists outside the Milky Way galaxy. The only way that civilization was able survive was gathering what remained of their culture/science/people into several massive ships and escaping to the vastness of dark space. While there, they slowly develop technology that allows them to integrate their genetic material and consciousness into the ship, becoming the first Reapers. They do this because they do not want their species to die out, being in dark space with limited food/resources. They do no return to the Milky Way because they do not yet understand the nature of the force that obliterated them and if it is still there.
They realize that this dark-entropy force comes around and destroys civilization once it reaches an apex of order. This occurs for all civilizations in all galaxies in the universe, not just the Milky Way. In order to combat this they begin the Cycle, to preserve civilizations as they reach the cusp of order, but before they are destroyed.
The Crucible is just a superweapon the subsequent civilizations of the galaxy came up with as one by one they realized the Reaper threat, eventually passed down to the Protheans and then to the Council races.
During the end sequence, Shephard is able to fight the Reapers to a certain point depending on the choices the player has made. The better prepared you are, the less casualties. Eventually the fighting reaches a point where the Crucible is ready to be deployed.
Harbinger confronts Shephard and you get the entire backstory on the Reapers. Then you can choose.
1: Shephard agrees with Harbinger, thinking their solution presents the best hope for the galaxy. However, Shephard insists that only his consciousness be integrated into the newest Reaper so the current galactic civilization continues to exist and can be rebuilt.The Reapers impressed with the ass-kicking abilities of Shephard agree and then retreat into darkspace.
2: Shephard convinces the Reapers to a truce. He insists that since the current civilization was able to fight Reapers to a standstill, only a button push away from total devastation, the current galactic civilization + the Reapers provide the best line of defense against whatever is coming.
3: Shephard banishes the Reapers, but does not destroy them. He realizes that each Reaper ship represents the consciousness of entire civilizations and is unwilling to bring that to an end. The Reapers go back to darkspace.
4: Shephard uses the Crucible to destroy the Reapers, ending their threat once and for all.
What do you guys think?
Or that could work too.
#121
Posté 09 mars 2012 - 06:24
DeinonSlayer wrote an idea for new ending
Faraborne received this from him beating ME3. This was his solution to the ending problem:
Proposal is as follows:
There should be a fourth option available at the end - and the beauty of it is that it would naturally branch in a way that satisfies both of the outcomes people are asking for.
Right now, the Guardian presents us with three options - destroy, control, and merge. Each are depressingly self-destructive in their own ways, and as we all know, we have no choice but to pick one. DLC could add a fourth option: REFUSE.
Shepard stabs a defiant finger in the Guardian's chest and declares it is not their right to "protect" us from the consequences of our own actions. If peace was forged between the Quarians and the Geth, Shepard cites that as proof that the Guardian's premise of inevitable conflict between synthetics and organics is wrong. If not, Shepard can simply deny the Guardian's conclusion and declare that we're going to go down fighting. Shepard delivers an ultimatum: take your abominations and go. Whether we live as a civilization or die by our own hand is a choice to be left to every one of us. So, f*** you very much, but thanks for thinking of us.
The Guardian blows off Shepard's ultimatum, and the Reapers continue to fight. At this point, the outcome is out of your hands. Shepard watches, unable to intervene, as the fleets continue to engage, the forces of the galaxy attempting to defeat the Reapers once and for all in conventional combat. The Guardian taunts you, trying to goad you into choosing one of the three options it offered, while assuming the forms of different people you've lost along the way: Virmire casualty, Anderson, and your love interest, dead or alive, just to screw with you. You can change your mind, or continue to stand and watch. If you gathered enough war assets (as in, much higher than the required amount for the "perfect" ending we're given now), the Reapers are defeated at horrific cost, but the Relay network remains intact, and Shepard gets to reunite with his/her LI and squad provided the Normandy survived the fight (itself dependent on other criteria). This would be the hardest ending to achieve, requiring the greatest effort and providing the most reward. You would really have to work your ass off to do this, but as evidenced by this poll, most of the people here would be willing to try.
If you didn't have enough resources, the Reapers emerge victorious, and, having defeated the combined military might of the galaxy, they are free to harvest everyone else. The cycle continues. They win. Either way, you get to spit in the devil's face once more instead of bowing to the invariably self-destructive choice he offers you.
Me: I personally think this solution would be profound. Furthermore, it really gives five endings for the game. If you we're not fully prepared for the war, then Shepherd allows the Reapers to win without sacrificing his integrity (which would be a major win in my book). Finally, if you were fully prepared then you receive the most rewarding ending possible with what I think could potentially be one of the most creative boss fights in gaming history...a battle of wills alone.
Visit the poll to vote on this ending: http://social.biowar...72/polls/29101/ ' class='bbc_url' title='Lien externe' rel='nofollow external'> http://social.biowar...72/polls/29101/
#122
Posté 09 mars 2012 - 06:46
#123
Posté 09 mars 2012 - 06:54
Modifié par zenoxis, 09 mars 2012 - 07:13 .
#124
Posté 09 mars 2012 - 06:54
#125
Posté 09 mars 2012 - 06:55
Wazooty wrote...
I'm going to ignore the fact that 90% of what DID happen in the ending makes no sense and try to keep with what bioware wrote.
Shepard survives and is on that eden looking planet with the rest of his crew, his lover, etc.
That's enough for me.
I realize the victory had to be quite pyrrhic (again, ignoring the fact that it makes no sense whatsoever...) so the price already paid is alright.
Also something to close up what happens to the rest of the forces. I feel the whole AI kid thing really distracted you from what the other 95% of the game was about, and you lose sight of that when it ends. You united the entire galaxy, and WON, as pyrrhic as it may have been. But all you can think about is that kid and all the stupid weird stuff that happened.
Honestly, a good paragon option...imo, would be that the creator dude has seen that their theory is wrong: all the races of the galaxy have united. Even synthetics. And since their entire reason for eistence has been proven wrong, they leave. Just like that. Naturally the mass relays are still destroyed and everyone has to rebuild, but they do so knowing they have hope, and a future.
Seriously, I'd be happy with an ending like this for Paragon endings and what not. Especially the Shepard survives, and stays with her crew/lover. I know ME3 is supposed to be the end of ME, and I'm fine with that, but I'm just not happy about how Bioware ended it. I feel like **** about hit honestly.
Also, there is a reason people like happy endings, yes their cliched, but surviving and being with your crew or at least being laid to rest properly is waaaayyyy better than what we have now. Like ME2, I think Shepard should really only die if you **** up.
Plus, if Shepard did live because of the right choices that could make for some interesting DLC options. Rebuilding the galaxy and what not. It just feels like the ME series stabbed fans in the back.





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