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HUGE continuity issue... With lists and examples!!!


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#1
Dracotamer

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As pointed out in this thread and I'm sure many others...

http://social.biowar...88516/1#9689546

Why the hell was Joker using FTL with the Normandy? This makes no sense when the battle and fleet he was headed to rejoin was in the right outside earth. How could the Dev team NOT pick up on this?

More continuity issues...

Mentioned by Phydeaux314

1. The Sol relay only links to one other system, Arcturus, and it
doesn't have any habitable planets - just a gas giant. Since there
aren't any stars, let alone systems or planets, en route to Arcturus, I
have to wonder where exactly Joker managed to crash.
2. How did your
LI get on board the Normandy? As far as we know, they are either back
with your squad at the assembly point helping there, or vaporized by the
Reaper in the final push to the lift.
3. Why did the Normandy get to
the relay so quickly? Unless Joker decided to run when the first
announcement that Shepard died in in the attack on the beam, then missed
the communications indicating s/he was still alive, I don't see why he
would have left the system before the beam hit.
4. Why are the relays
destroyed in the blue and green endings? I was under the impression
that they only blew up in the Red ending.

Modifié par Dracotamer, 09 mars 2012 - 07:13 .


#2
J5550123

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The development team basically messed up the entire ending. The rest of the game is amazing, but most people think the ending sucked.

#3
HaiknEdge

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Yeah. The ending is a major game-changer for me. Could have been my favorite game ever, but now, not even top 10.

#4
Dracotamer

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They have 16 endings and they ALL sucked. But this continuity issues could very well solve a LOT of their problems if they are going to try and gain back any of their fans.

#5
Wazooty

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Or why did the reaper/creator not pick up on the fact that you completely disproved the reason for their existence when you united the geth and quarians.....and all other species?!?

#6
Wazooty

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HaiknEdge wrote...

Yeah. The ending is a major game-changer for me. Could have been my favorite game ever, but now, not even top 10.


To be fair, the entire series as a whole except for the last 10 minutes is my favorite series ever.

If they can just fix the ending.  I'm so depressed because it was so close...

so close....

#7
HaiknEdge

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Wazooty wrote...

HaiknEdge wrote...

Yeah. The ending is a major game-changer for me. Could have been my favorite game ever, but now, not even top 10.


To be fair, the entire series as a whole except for the last 10 minutes is my favorite series ever.

If they can just fix the ending.  I'm so depressed because it was so close...

so close....


I actually had design and technical problems with those two games that I couldn't completely reconcile with my love for the story, whereas, this game I have problems with the story that I couldn't reconcile with what was pretty much a near perfect game in terms of design.

#8
thepaladin1

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and team mates magically teleporting back onto the Normandy?

#9
Dracotamer

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Yes, my point exactly. This was a HORRIBLE ending all together.

#10
Aesieru

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One of the main continuity issues is that the reapers never actually get damaged by anything, they just stay in one piece and fall over with an explosion graphic, in reality sense, that is a continuity and immersion error.

#11
Phydeaux314

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There are a whole HOST of continuity problems with the endings.

1. The Sol relay only links to one other system, Arcturus, and it doesn't have any habitable planets - just a gas giant. Since there aren't any stars, let alone systems or planets, en route to Arcturus, I have to wonder where exactly Joker managed to crash.
2. How did your LI get on board the Normandy? As far as we know, they are either back with your squad at the assembly point helping there, or vaporized by the Reaper in the final push to the lift.
3. Why did the Normandy get to the relay so quickly? Unless Joker decided to run when the first announcement that Shepard died in in the attack on the beam, then missed the communications indicating s/he was still alive, I don't see why he would have left the system before the beam hit.
4. Why are the relays destroyed in the blue and green endings? I was under the impression that they only blew up in the Red ending.

#12
Harmonrova

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I had major hopes for this game and Bioware as a company. But I feel they aren't pumping out the quality they used to.

I've had several issues all game long, but there was just enough well written dialogue to keep me hooked (Jack and Thane).

I loved Mass Effect 1/2 for the story, but 3 has just been a major let down from an RPG standard. I think they were too focused on glorifying multiplayer that they abandoned the rest of the game.

#13
Hexxys

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Why did Sovereign need to interface with the Citadel directly if the space-toddler-Reaper-general lives there?

#14
demoneo

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Normandy could very well be radio-ed to pick up survivors once they thought the whole "zerg-to-teleporter" got bombed by harbringer. After that, he could have jumped to FTL once he saw the explosion on citadel.

#15
Dracotamer

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Adding continuity issues as they are mentioned with credits.

#16
AlphaJarmel

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demoneo wrote...

Normandy could very well be radio-ed to pick up survivors once they thought the whole "zerg-to-teleporter" got bombed by harbringer. After that, he could have jumped to FTL once he saw the explosion on citadel.


There wasn't that much of a time lapse.  

Also a bull**** point is why didn't your companions try to go through the teleporter if they're alive.  They know this is it and if they were still kicking at all, they should have rushed the teleporter like Anderson did.

#17
Hexxys

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demoneo wrote...

Normandy could very well be radio-ed to pick up survivors once they thought the whole "zerg-to-teleporter" got bombed by harbringer. After that, he could have jumped to FTL once he saw the explosion on citadel.


Harbinger would have shot the Normandy down.  You see it flying off the moment Shepard regains consciousness.  Considering that your squad mates were aboard the Normandy at the end, Joker would have basically had to pull right up next to Harbinger.

#18
demoneo

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Hexxys wrote...

demoneo wrote...

Normandy could very well be radio-ed to pick up survivors once they thought the whole "zerg-to-teleporter" got bombed by harbringer. After that, he could have jumped to FTL once he saw the explosion on citadel.


Harbinger would have shot the Normandy down.  You see it flying off the moment Shepard regains consciousness.  Considering that your squad mates were aboard the Normandy at the end, Joker would have basically had to pull right up next to Harbinger.


We have no idea what happen on the ground after shepard reaches the teleporter, or what happen to the rest of the crew during mad zerg (I just assume they got pinned down somewhere by enemy fire). So I guess that pretty much leave it up to your imagination, but I like the fact that shepard sacrifice himself/herself without causing more death to the crew epecially his/her lover.

#19
justie

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Why did sovereign say that everything was beyond our comprehension. It all seemed pretty simple to me. Robots gonna kill yo so will kill yall first dog

Modifié par justie, 09 mars 2012 - 02:59 .


#20
Olueq

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Id like to know where the hell your 2 squadmates go. They just run off after harbinger shoots shepard.

Modifié par Olueq, 09 mars 2012 - 03:01 .


#21
ZzOoRrGg

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I particularly hated this one bit:
-in ME1, Sovereign refuses to tell you why the reapers do what they do because our feeble minds cannot comprehend it.
-Catalyst, the granddaddy of all dem bumboclat rudeboy reapers, tells you that they are "destroying advanced species so they do not destroy themselves."
-"Oh. I guess I was wrong, Shepard. You sure showed me what for, what color would you like the death beam to be?"

Olueq wrote...

Id like to know where the hell your 2 squadmates go. They just run off after harbinger shoots shepard.


If you're below a certain combat readiness, you find them both dead after waking up from Harbinger's attack. Otherwise, you see the Normandy leaving when you wake up because apparently they just couldn't wait for you to finish up before catching the Thresher Maw rodeo on Tuchanka.

Modifié par ZzOoRrGg, 09 mars 2012 - 03:11 .


#22
Hexxys

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ZzOoRrGg wrote...

I particularly hated this one bit:
-in ME1, Sovereign refuses to tell you why the reapers do what they do because our feeble minds cannot comprehend it.
-Catalyst, the granddaddy of all dem bumboclat rudeboy reapers, tells you that they are "destroying advanced species so they do not destroy themselves."
-"Oh. I guess I was wrong, Shepard. You sure showed me what for, what color would you like the death beam to be?"


Haha I know, it's so facepalm worthy.

They just run off after harbinger shoots shepard.


That's what we're being led to believe.  My squad mates wouldn't do that though, they would've crawled to the teleporter if they had to.  Just a drop of water in a comprehensive ocean of things Bioware did wrong with the ending.

Modifié par Hexxys, 09 mars 2012 - 03:13 .


#23
JrSlackin

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"Oh. I guess I was wrong, Shepard. You sure showed me what for, what color would you like the death beam to be?"

Sorry but this is win.

Seriously though, they considered everything flawed, since even from Javik saying they couldn't work together. Then yeah have the whole synthetic thing going on, even though the Geth were obviously "fixed". Sure ME3 filled in some plot holes, but my god did it just make bigger ones with the ending.

#24
ZzOoRrGg

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Hexxys wrote...


That's what we're being led to believe.  My squad mates wouldn't do that though, they would've crawled to the teleporter if they had to.  Just a drop of water in a comprehensive ocean of things Bioware did wrong with the ending.

"Shepard, after all we've been through, of course we are going with you. To the very end."

"Oh ****, that's Harbinger, isn't it? ...Well, time to get the **** out of Dodge."

#25
Dracotamer

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LOL. So true. :(