Bentebent wrote...
Gawd I lol'd.
Though I do wonder what kind of crappy programmer messed up so bad, making it so easy to cheat. I'd have heads rolling if I was the one responsible for the multiplayer.
It wasn't
a programer that messed up, it was the entire development team's management decision to resort to cheap 1990's style gaming where the consumer hosts the games rather than the studio hosting servers.
Historicaly, the prime reasons gaming went to trusted server-side hosting in general is because of cheating and piracy. If the host code is running on someone elses system, then that someone else has the authority to modify it regardless if it's right or wrong. There is even ongoing problems now with Battlefield 3 Servers being run by "trusted 3rd parties" who are hacking their servers or other shady business to get people rewarded faster than intended.
I've read ME3 stories on this forum of people joining games where somebody was one-shot everything. There's any number of modifications that they can do because the game engine and mechanics are now well known. The core to the issue is that consumers are hosting modded
public games,
thereby altering other people's accounts when it comes to the rewards.
At the end of some gold game I got millions of exp and credit that I can't delete from my account. For all I know it could've just been a glitch? It doesn't really bother me because the experience caps out anyway, and the credits I can just leave alone and not spend. But if I got banned because of that- then it would be just another example of how out of touch the development team is with modern gaming and their customers in general.
"Money comes first and customer satisfaction comes last" - Electronics Arts.
Modifié par Hiroaki, 11 mars 2012 - 12:19 .