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Imagination and Retconning: How much do you do?


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#1
aim1essgun

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 Nothing is perfect. Sometimes Shepard will say things she shouldn't say, or endings will be ridiculous, or what have you. 

I find that I'm very able to adapt and rewrite the game on the fly. Instead of accepting what Bioware hands down, I can redact, edit, reimagine, fabricate, so that the game works better for me. 

This is what intrigues me about the ending, and the choice they made not to really show what happens afterwards. It's up to us to imagine that. They couldn't please everyone, so they just gave the fans a blank check to dream up what the galaxy and their friends would do after it all went down. I actually kind of like that. 

And if they said something explicitly that you don't like? Change it. The control option: why the hell do the relays get destroyed? It makes no sense. In my game, the relays don't get destroyed. I can just change it in my head and for some reason that works for me. 

The game is magical because it's a collaboration between the devs and the player. Both are writing the the story of your Shepard. I feel like that gives me the power to overrule Bioware here and there. 

Anyone else play like this?

Modifié par aim1essgun, 08 mars 2012 - 08:40 .


#2
aim1essgun

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Nobody eh?

#3
cure1ightwounds

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Why would I do that?

If I want to make things up about the story on the fly I'll go DM a game and just make it so. If I'm playing a video game then reactions and consequences are already built in. No matter how much I wish I could save Mordin AND Wrex, I can't. Just pretending that I did doesn't help any because the game reacts as though one or the other has died.

Likewise regardless of how much I wish my Shepard could make her pretty blue babies with Liara, as far as the endings are concerned that won't happen.

Pretending that it does is basically writing personal fanfiction and not something I have time/energy for. I sort of expected BioWare to do that work for me.

#4
BhigD36

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I do a lil bit. I mean if the game was like more practical, which would require a lot more work from the developers, how things would be and yah just imagine it but i try to not get to deep into it and just enjoy the game as so. Like the whole EDI and Joker romance situation. Like why do in so many of the sci fis do "machines" develop emotion. I liked how they justified it by saying that Cerberus designed her to have the priorities for example how the the welfare of the ship is one of her top priorities and thus she can use the word "like" to define that priority has been met. so I just ignore that.

#5
BhigD36

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cure1ightwounds wrote...

Why would I do that?

If I want to make things up about the story on the fly I'll go DM a game and just make it so. If I'm playing a video game then reactions and consequences are already built in. No matter how much I wish I could save Mordin AND Wrex, I can't. Just pretending that I did doesn't help any because the game reacts as though one or the other has died.

Likewise regardless of how much I wish my Shepard could make her pretty blue babies with Liara, as far as the endings are concerned that won't happen.

Pretending that it does is basically writing personal fanfiction and not something I have time/energy for. I sort of expected BioWare to do that work for me.


I dont think OP is talking about the actions and consequences but rather how the universe is designed in general. Like the mass relays being destroyed and what not. 

#6
aim1essgun

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Likewise regardless of how much I wish my Shepard could make her pretty blue babies with Liara, as far as the endings are concerned that won't happen.

Pretending that it does is basically writing personal fanfiction and not something I have time/energy for. I sort of expected BioWare to do that work for me.


Well if you're writing the story, you also don't want to make it an awful wish fullfillment trip. You're trying to write a good story here, and Shep getting whatever she wants is not a good story. And the amount you can deviate from the game is generally not too large. The very end of the last game of the series is a special case because you don't have to deal with contradictions in later content, so you can kind of go nuts. 

But yeah, I can understand not wanting to put in the effort. For some reason it's very easy and fun for me personally though. 

Modifié par aim1essgun, 08 mars 2012 - 09:29 .


#7
cure1ightwounds

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BhigD36 wrote...

I dont think OP is talking about the actions and consequences but rather how the universe is designed in general. Like the mass relays being destroyed and what not. 


I stand by my previous statement. Making things up that are not canon is the definition of fanfiction. I do enjoy some of it -- too much of it to be honest... but I'm not creative enough or interested enough to make some for myself. It's just not for me.

#8
aim1essgun

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Another interesting note about imagination and making your own stories: effects of choices from previous games.

For example, the Rachni. People don't like that they basically just turn into "100 points" and only affect the ending in a miniscule way. But you can make up your own story about how they helped you in the end, some tale of them being integral to getting Hammer to the beam.