I find that I'm very able to adapt and rewrite the game on the fly. Instead of accepting what Bioware hands down, I can redact, edit, reimagine, fabricate, so that the game works better for me.
This is what intrigues me about the ending, and the choice they made not to really show what happens afterwards. It's up to us to imagine that. They couldn't please everyone, so they just gave the fans a blank check to dream up what the galaxy and their friends would do after it all went down. I actually kind of like that.
And if they said something explicitly that you don't like? Change it. The control option: why the hell do the relays get destroyed? It makes no sense. In my game, the relays don't get destroyed. I can just change it in my head and for some reason that works for me.
The game is magical because it's a collaboration between the devs and the player. Both are writing the the story of your Shepard. I feel like that gives me the power to overrule Bioware here and there.
Anyone else play like this?
Modifié par aim1essgun, 08 mars 2012 - 08:40 .





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