Soldier vs Infiltrator for a beginner?
#1
Posté 08 mars 2012 - 09:40
#2
Posté 08 mars 2012 - 11:06
Soldier is very powerful - a good class for those who like to storm in and lead from the front. Kinda like a 2H warrior from DA. An Infiltrator is more of a long-range sniper, though one that has good DPS and the advantage of being able to use tech skills to open locked doors and crates, like a ranged rogue from DA (but one that doesn't suck). Bare in mind a soldier Shep will probably always want someone with tech abilities in the squad like a DA warden always wants a rogue to open locked crates/chests.
So in short, depends on your playstyle. Charge in and blast 'em = Soldier. Hold back and snipe 'em = Infiltrator.
Though personally speaking, I'm not sure I'd recommend either for a first-timer. They both feel rather like any other generic shooting game for me. The signature ability in ME is biotics - which is both great fun and overpowered (especially in ME1 - it was dampened a little for 2, but only to bring it in line with the other abilities). My first playthrough was as an Infiltrator and I very quickly became resentful of my companions slinging around all these awesome biotic abilities right next to me. I think I'd recommend either Vanguard (for more aggressive play) or Sentienel (for more cautious play).
#3
Posté 08 mars 2012 - 12:06
#4
Posté 08 mars 2012 - 12:24
Robust, all weapons trainable, not complicated.
In ME2 the Infiltrator has some stuff, that is really neat to have and you'll have to make your choice if you want brute force (Soldier) or the ability to play stealthy with the Infiltrator.
Both are fun to play and it really depends on your preferrence.
Also I don't think you can really compare the DA Characters to the ME classes. The games are too different mechanic wise.
#5
Posté 08 mars 2012 - 12:37
That's not true, infiltrators can snipe and be good at it, yes (as soldiers can), but they're not "snipers". Don't follow that line of thinking when chosing a class.Ferretinabun wrote...
Soldier is very powerful - a good class for those who like to storm in and lead from the front. Kinda like a 2H warrior from DA. An Infiltrator is more of a long-range sniper, though one that has good DPS and the advantage of being able to use tech skills to open locked doors and crates, like a ranged rogue from DA (but one that doesn't suck). Bare in mind a soldier Shep will probably always want someone with tech abilities in the squad like a DA warden always wants a rogue to open locked crates/chests.
So in short, depends on your playstyle. Charge in and blast 'em = Soldier. Hold back and snipe 'em = Infiltrator.
ME1: Infiltrator is pretty much a soldier with tech, the only worth thing it loses is AR, and that's not really a loss since pistols are better for infiltrators, plus you can always take ARs as a bonus power (you'll need to unlock it first). So, for ME1, I'd recommend infiltrator. You'll have everything soldiers have, and some more. Infiltrator also removes the need for a tech companion, so you have more freedom in that regard.
ME2: Each class is different and has its own advantages here. But if you want to keep it simple, go with soldier.
As PsiFive said, you can change your class in the second game. So you can play an infiltrator in ME1 and change to soldier in ME2.
#6
Posté 08 mars 2012 - 12:38
I do recommend Soldier to start both games so that you can learn the mechanics of the game while experiencing the story. In Mass Effect 1, the Soldier is all about using guns and Immunity (an ability that reduces the amount of damage you take) while you use your squadmates to cast their biotic and tech abilities. Same with Mass Effect 2 minus Immunity.
Infiltrator is good second-playthrough choice, particularly in Mass Effect 2 since it has half the guns but more castable powers. It will get you used to switching between shooting and casting. Adepts and Engineers are purer casters and are good once you think you understand the combat mechanics.
#7
Posté 08 mars 2012 - 05:44
^^ wisdomRedCaesar97 wrote...
Both Soldier and Infiltrator are solid choices for beginners to the Mass Effect series. You cannot go wrong in Mass Effect 1 with any class really.
I do recommend Soldier to start both games so that you can learn the mechanics of the game while experiencing the story. In Mass Effect 1, the Soldier is all about using guns and Immunity (an ability that reduces the amount of damage you take) while you use your squadmates to cast their biotic and tech abilities. Same with Mass Effect 2 minus Immunity.
Infiltrator is good second-playthrough choice, particularly in Mass Effect 2 since it has half the guns but more castable powers. It will get you used to switching between shooting and casting. Adepts and Engineers are purer casters and are good once you think you understand the combat mechanics.
#8
Posté 08 mars 2012 - 06:21
So my recommendation is to choose based on that. If you want to try the different weapons in ME1, go with soldier. If not, either works. In ME2 soldier is clearly simpler.
#9
Posté 09 mars 2012 - 06:50
For the long haul, I believe the Infilltrator is the better choice for both versatility and enjoyment.
#10
Posté 09 mars 2012 - 08:42
sentinel in me2.
1.Activate immunity, have fun
2.Activate tech armor, have fun.
Infiltrator? i dont know, has lots of skills doing something, but plays based on immunity anyway, except with more burdens because no adrenaline burst.
#11
Posté 09 mars 2012 - 08:57
That works for both soldier and infiltrator. Some people speak as if ME1 infiltrators were complicated to play.ncknck wrote...
1.Activate immunity, have fun
Huh? If you mean that soldiers can use Immunity more often because of AB, that's irrelevant, both classes can have it permanently on with the commando specialization. Same for Marksman.except with more burdens because no adrenaline burst.
#12
Posté 09 mars 2012 - 09:27
#13
Posté 09 mars 2012 - 09:27
ncknck wrote...
soldier in me1.
sentinel in me2.
1.Activate immunity, have fun
2.Activate tech armor, have fun.
Infiltrator? i dont know, has lots of skills doing something, but plays based on immunity anyway, except with more burdens because no adrenaline burst.
I disagree that a Sentinel in ME2 is a good beginner choice, particularly your assessment of "Activate tech armor, have fun". Once you have the Assault Armor and Guardian skill evolutions and the tech cooldown upgrade (shotgun training also helps), then "Activate tech armor, have fun" works. Early game however... Tech armor is more of a hindrance than a help, especially for players that must start at level 1 where tech armor has a 12 second cooldown. And the Sentinel does not start with shotguns, although they do have the Shuriken which is a decent substitute.
Disclaimer: The Sentinel is my least-favorite class. In fact, I pretty much dislike it for many reasons. Here are a couple:
- The Sentinel has Warp and Overload, great for stripping defenses, but you have to spend points in Throw and Tech Armor to unlock them.
- The Sentinel has Throw and Cryo Blast (freeze and shatter), but you have to spend points in both Tech Armor and Overload to get Cryo Blast.
- Tech Armor has a 12-second cooldown, which is incredibly restrictive early game. You can get the Guardian passive pretty quickly. The Kasumi DLC is required to get the Tech Cooldown upgrade early on.
- Tech Armor is great for CQC. The Sentinel has the Shuriken for CQC, but Shotguns are better. The Sentinel cannot get shotguns until midway through the game. Depending on what DLC you have and how you play the game, you may not get shotguns until you are nearly finished your playthrough.
- If you want to play more as a caster than a shooter, Tech Armor gets in the way.
- Throw is okay, but without Pull it is not that great. It is good with Cryo Blast, but as I mentioned earlier it requires a lot of prerequisites and points.
#14
Posté 09 mars 2012 - 09:37
I'd love to argue, but its a long time since i played me2, so yeah.. what in your opinion would be the best beginner class in me2?
#15
Posté 09 mars 2012 - 09:48
ncknck wrote...
RedCaesar97
I'd love to argue, but its a long time since i played me2, so yeah.. what in your opinion would be the best beginner class in me2?
Soldier, for much of the same reasons as ME1: You play with the guns while you use your squadmates for powers. Then Infiltrator so you have a nice mix of guns and powers, so you can stil sit back and shoot while also learning to cast powers yourself.
Sentinel with Tech Armor can work, but I find Tech Armor is not very useful until you evolve it to Assault Armor and you get the fastest cooldowns; and (in my opinion) it also has a poor mix of powers.
I respect your opinion, and both of our opinions are subjective anyway.
#16
Posté 10 mars 2012 - 04:09
Well, yes, I agree if we assume that.ncknck wrote...
Assume that people dont even have spec, simply because they dont do the quest. A soldier has everything he needs right from Eden Prime and almost impossible to level wrong.
#17
Posté 13 mars 2012 - 03:33
That being said, what would be considered the "easy mode" class for ME1/2?
#18
Posté 13 mars 2012 - 04:09
In ME1 if you can survive early then a leveled Adept is perhaps the strongest. Infiltrator is also very good.
For ME2, if you have the OP weapons pack perhaps someone could argue that the Mattock Soldier is easiest. But the classes are balanced pretty well.
Modifié par capn233, 13 mars 2012 - 04:12 .
#19
Posté 13 mars 2012 - 07:52
capn233 wrote...
There isn't really an easy mode class for a beginner. If you are experienced than there are variations of most classes that are very powerful.
In ME1 if you can survive early then a leveled Adept is perhaps the strongest. Infiltrator is also very good.
For ME2, if you have the OP weapons pack perhaps someone could argue that the Mattock Soldier is easiest. But the classes are balanced pretty well.
Powerful in the sense of killing things or staying alive?
Why would thr Mattock soldier be easiest?
#20
Posté 13 mars 2012 - 10:10
In ME1, both soldier and infiltrator have Immunity, which is the equivalent to god mode, they are pretty much unkillable. Vanguard and adept can lock down an entire battlefield and kill faster on higher difficulties.
In ME2, the tank class is the sentinel, though I agree about Mattock soldier being in the contest for the easiest. Mattock is very powerful normally, but on the hands of a soldier under Adrenaline Rush it goes beyond the ridiculously overpowered.
But this has been already said on this thread.
Modifié par Arkalezth, 13 mars 2012 - 10:12 .
#21
Posté 13 mars 2012 - 01:28
Modifié par ncknck, 13 mars 2012 - 01:29 .
#22
Posté 13 mars 2012 - 10:35
Mattock has a ROF of 750 rounds per minute. In normal time it is impossible to "pull the trigger" that fast. In fact most people will get around 375 or so shots a minute doing that. When ROF is cut in half under ARush, it appears to have the same rate of fire as it did in normal time.
Mattock Soldier is easiest because it can kill quickly and it is also very survivable. It also relies on very straight forward run and gun tactics.
As for what I was getting at above, in ME1 the Adept is somewhat weak in the beginning when you have no points invested and crap equipment, but by the end you will have better armor, better amps, and a bunch of powers at your disposal that make many enemy encounters trivial. Most won't get the chance to shoot at you so it doesn't matter that you don't have as much health. Lift field and Singularity then shoot them. You can also take Electronics as a bonus to get more shields if you want.
Infiltrator is nearly as survivable as Soldier, but has a big bonus to Sniper Rifle cooling which allows you to essentially get a semi-automatic SR. In addition you have Marksman for the Pistol. That gives you two of the best weapon options in the game. Plus you have some tech skills.
Getting back to ME2, if you know what you are doing there isn't a huge gap between any class played optimally. However, there is a bit of a heirarchy. I typically ignore the Mattock for the sake of comparing classes because it is idiotic, but I included it because you asked for an "easy mode."
Sentinel was not bad, and is nearly indestructible by late game, so if you survive early then you are set. Soldier gets all his weapons off the bat and can level ARush and passive quickly (especially with an import save) so he is relatively strong early game compared to the other classes.
Modifié par capn233, 13 mars 2012 - 10:35 .
#23
Posté 14 mars 2012 - 07:29
#24
Posté 14 mars 2012 - 06:08
You can max 5 powers with one extra point at level 30. Adrenaline Rush is one of the best powers in the game and if you max passive you can still max 3 other powers. If you simply choose to max disruptor ammo, inferno ammo, and cryo ammo you are set. Then either take the pt left over for CS or a bonus. Not optimal, but this will allow flexibility.
There are very few soldier builds where not maxing adrenaline rush makes sense, unless you purposely want to handicap yourself.
#25
Posté 14 mars 2012 - 08:48
ncknck wrote...
soldier in me1.
sentinel in me2.
1.Activate immunity, have fun
2.Activate tech armor, have fun.
Infiltrator? i dont know, has lots of skills doing something, but plays based on immunity anyway, except with more burdens because no adrenaline burst.
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