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Soldier vs Infiltrator for a beginner?


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#1
Selej

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So Im very new to the whole game and I was trying to figure out which class would be best for me to play. I just came from dragon age where I love playing the warrior or rogue just for survivability as well as damage output. Judging from what I read on the board it seems as though my 2 choices would be between a soldier and and infiltrator. Anyone have any good recommendations for either of the 2 classes for both mass effect 1 and 2?

#2
Ferretinabun

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Well there is a rough comparison to make with DA's and ME's classes. Soldier = Warrior, Engineer = Rogue, Adept = Mage. Those are the 'pure' builds - but you also get the others which are 'half one and half another' of those builds.

Soldier is very powerful - a good class for those who like to storm in and lead from the front. Kinda like a 2H warrior from DA. An Infiltrator is more of a long-range sniper, though one that has good DPS and the advantage of being able to use tech skills to open locked doors and crates, like a ranged rogue from DA (but one that doesn't suck). Bare in mind a soldier Shep will probably always want someone with tech abilities in the squad like a DA warden always wants a rogue to open locked crates/chests.

So in short, depends on your playstyle. Charge in and blast 'em = Soldier. Hold back and snipe 'em = Infiltrator.

Though personally speaking, I'm not sure I'd recommend either for a first-timer. They both feel rather like any other generic shooting game for me. The signature ability in ME is biotics - which is both great fun and overpowered (especially in ME1 - it was dampened a little for 2, but only to bring it in line with the other abilities). My first playthrough was as an Infiltrator and I very quickly became resentful of my companions slinging around all these awesome biotic abilities right next to me. I think I'd recommend either Vanguard (for more aggressive play) or Sentienel (for more cautious play).

#3
PsiFive

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Worth also remembering that they're a little different in ME2 - fewer powers, some powers gone and some new ones - and that you can change class.

#4
WarChicken78

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If you want to start with ME1 I'd suggest the Soldier.
Robust, all weapons trainable, not complicated.

In ME2 the Infiltrator has some stuff, that is really neat to have and you'll have to make your choice if you want brute force (Soldier) or the ability to play stealthy with the Infiltrator.
Both are fun to play and it really depends on your preferrence.

Also I don't think you can really compare the DA Characters to the ME classes. The games are too different mechanic wise.

#5
Arkalezth

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Ferretinabun wrote...

Soldier is very powerful - a good class for those who like to storm in and lead from the front. Kinda like a 2H warrior from DA. An Infiltrator is more of a long-range sniper, though one that has good DPS and the advantage of being able to use tech skills to open locked doors and crates, like a ranged rogue from DA (but one that doesn't suck). Bare in mind a soldier Shep will probably always want someone with tech abilities in the squad like a DA warden always wants a rogue to open locked crates/chests.

So in short, depends on your playstyle. Charge in and blast 'em = Soldier. Hold back and snipe 'em = Infiltrator.

That's not true, infiltrators can snipe and be good at it, yes (as soldiers can), but they're not "snipers". Don't follow that line of thinking when chosing a class.

ME1: Infiltrator is pretty much a soldier with tech, the only worth thing it loses is AR, and that's not really a loss since pistols are better for infiltrators, plus you can always take ARs as a bonus power (you'll need to unlock it first). So, for ME1, I'd recommend infiltrator. You'll have everything soldiers have, and some more. Infiltrator also removes the need for a tech companion, so you have more freedom in that regard.

ME2: Each class is different and has its own advantages here. But if you want to keep it simple, go with soldier.

As PsiFive said, you can change your class in the second game. So you can play an infiltrator in ME1 and change to soldier in ME2.

#6
RedCaesar97

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Both Soldier and Infiltrator are solid choices for beginners to the Mass Effect series. You cannot go wrong in Mass Effect 1 with any class really.

I do recommend Soldier to start both games so that you can learn the mechanics of the game while experiencing the story. In Mass Effect 1, the Soldier is all about using guns and Immunity (an ability that reduces the amount of damage you take) while you use your squadmates to cast their biotic and tech abilities. Same with Mass Effect 2 minus Immunity.

Infiltrator is good second-playthrough choice, particularly in Mass Effect 2 since it has half the guns but more castable powers. It will get you used to switching between shooting and casting. Adepts and Engineers are purer casters and are good once you think you understand the combat mechanics.

#7
capn233

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RedCaesar97 wrote...

Both Soldier and Infiltrator are solid choices for beginners to the Mass Effect series. You cannot go wrong in Mass Effect 1 with any class really.

I do recommend Soldier to start both games so that you can learn the mechanics of the game while experiencing the story. In Mass Effect 1, the Soldier is all about using guns and Immunity (an ability that reduces the amount of damage you take) while you use your squadmates to cast their biotic and tech abilities. Same with Mass Effect 2 minus Immunity.

Infiltrator is good second-playthrough choice, particularly in Mass Effect 2 since it has half the guns but more castable powers. It will get you used to switching between shooting and casting. Adepts and Engineers are purer casters and are good once you think you understand the combat mechanics.

^^ wisdom

#8
Arkalezth

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Well, yes, thinking about it, soldier is fine for a first time so you can try all weapons. My point is that the mentioned playstyle (Immunity + guns) is the same with infiltrator, only that the latter has some advantages on top and more freedom when selecting your squad. So I don't consider it more complex than the soldier.

So my recommendation is to choose based on that. If you want to try the different weapons in ME1, go with soldier. If not, either works. In ME2 soldier is clearly simpler.

#9
Elhanan

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I was completely at a loss w/o a manual, but found the Infilltrator simple enough as my first Shepard experience. Being able to Snipe, get into good tactical positions, and utilize other options besides firearms made for both an enjoyable experience, and some good training for other games like TOR and Skyrim

For the long haul, I believe the Infilltrator is the better choice for both versatility and enjoyment.

#10
ncknck

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soldier in me1.
sentinel in me2.

1.Activate immunity, have fun
2.Activate tech armor, have fun.

Infiltrator? i dont know, has lots of skills doing something, but plays based on immunity anyway, except with more burdens because no adrenaline burst.

#11
Arkalezth

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ncknck wrote...

1.Activate immunity, have fun

That works for both soldier and infiltrator. Some people speak as if ME1 infiltrators were complicated to play.

except with more burdens because no adrenaline burst.

Huh? If you mean that soldiers can use Immunity more often because of AB, that's irrelevant, both classes can have it permanently on with the commando specialization. Same for Marksman.

#12
ncknck

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But this thread isnt about what is and what isnt possible in the game. This thread is about simplicity. Assume that people dont even have spec, simply because they dont do the quest. A soldier has everything he needs right from Eden Prime and almost impossible to level wrong.

#13
RedCaesar97

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ncknck wrote...

soldier in me1.
sentinel in me2.

1.Activate immunity, have fun
2.Activate tech armor, have fun.

Infiltrator? i dont know, has lots of skills doing something, but plays based on immunity anyway, except with more burdens because no adrenaline burst.


I disagree that a Sentinel in ME2 is a good beginner choice, particularly your assessment of "Activate tech armor, have fun". Once you have the Assault Armor and Guardian skill evolutions and the tech cooldown upgrade (shotgun training also helps), then "Activate tech armor, have fun" works. Early game however... Tech armor is more of a hindrance than a help, especially for players that must start at level 1 where tech armor has a 12 second cooldown. And the Sentinel does not start with shotguns, although they do have the Shuriken which is a decent substitute.

Disclaimer: The Sentinel is my least-favorite class. In fact, I pretty much dislike it for many reasons. Here are a couple:
 - The Sentinel has Warp and Overload, great for stripping defenses, but you have to spend points in Throw and Tech Armor to unlock them.
 - The Sentinel has Throw and Cryo Blast (freeze and shatter), but you have to spend points in both Tech Armor and Overload to get Cryo Blast.
 - Tech Armor has a 12-second cooldown, which is incredibly restrictive early game. You can get the Guardian passive pretty quickly. The Kasumi DLC is required to get the Tech Cooldown upgrade early on.
 - Tech Armor is great for CQC. The Sentinel has the Shuriken for CQC, but Shotguns are better. The Sentinel cannot get shotguns until midway through the game. Depending on what DLC you have and how you play the game, you may not get shotguns until you are nearly finished your playthrough.
 - If you want to play more as a caster than a shooter, Tech Armor gets in the way.
 - Throw is okay, but without Pull it is not that great. It is good with Cryo Blast, but as I mentioned earlier it requires a lot of prerequisites and points.

#14
ncknck

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RedCaesar97
I'd love to argue, but its a long time since i played me2, so yeah.. what in your opinion would be the best beginner class in me2?

#15
RedCaesar97

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ncknck wrote...
RedCaesar97
I'd love to argue, but its a long time since i played me2, so yeah.. what in your opinion would be the best beginner class in me2?


Soldier, for much of the same reasons as ME1: You play with the guns while you use your squadmates for powers. Then Infiltrator so you have a nice mix of guns and powers, so you can stil sit back and shoot while also learning to cast powers yourself. 

Sentinel with Tech Armor can work, but I find Tech Armor is not very useful until you evolve it to Assault Armor and you get the fastest cooldowns; and (in my opinion) it also has a poor mix of powers.

I respect your opinion, and both of our opinions are subjective anyway. 

#16
Arkalezth

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ncknck wrote...

Assume that people dont even have spec, simply because they dont do the quest. A soldier has everything he needs right from Eden Prime and almost impossible to level wrong.

Well, yes, I agree if we assume that.

#17
Selej

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Thank you all for your input! I went with a Soldier just to get the jist of everything and I admit, having Immunity and just spraying with an Assault Rifle is fun.

That being said, what would be considered the "easy mode" class for ME1/2?

#18
capn233

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There isn't really an easy mode class for a beginner. If you are experienced than there are variations of most classes that are very powerful.

In ME1 if you can survive early then a leveled Adept is perhaps the strongest.  Infiltrator is also very good.

For ME2, if you have the OP weapons pack perhaps someone could argue that the Mattock Soldier is easiest.  But the classes are balanced pretty well.

Modifié par capn233, 13 mars 2012 - 04:12 .


#19
Selej

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capn233 wrote...

There isn't really an easy mode class for a beginner. If you are experienced than there are variations of most classes that are very powerful.

In ME1 if you can survive early then a leveled Adept is perhaps the strongest.  Infiltrator is also very good.

For ME2, if you have the OP weapons pack perhaps someone could argue that the Mattock Soldier is easiest.  But the classes are balanced pretty well.


Powerful in the sense of killing things or staying alive?

Why would thr Mattock soldier be easiest?

#20
Arkalezth

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Define "easy mode".

In ME1, both soldier and infiltrator have Immunity, which is the equivalent to god mode, they are pretty much unkillable. Vanguard and adept can lock down an entire battlefield and kill faster on higher difficulties.

In ME2, the tank class is the sentinel, though I agree about Mattock soldier being in the contest for the easiest. Mattock is very powerful normally, but on the hands of a soldier under Adrenaline Rush it goes beyond the ridiculously overpowered.

But this has been already said on this thread.

Modifié par Arkalezth, 13 mars 2012 - 10:12 .


#21
ncknck

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I heard(never played a me2 soldier) that Mattlock is good because it is bugged and keeps his firerate in slomo mode.

Modifié par ncknck, 13 mars 2012 - 01:29 .


#22
capn233

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That is actually a misconception, but there is a hint of truth.

Mattock has a ROF of 750 rounds per minute. In normal time it is impossible to "pull the trigger" that fast. In fact most people will get around 375 or so shots a minute doing that. When ROF is cut in half under ARush, it appears to have the same rate of fire as it did in normal time.

Mattock Soldier is easiest because it can kill quickly and it is also very survivable. It also relies on very straight forward run and gun tactics.

As for what I was getting at above, in ME1 the Adept is somewhat weak in the beginning when you have no points invested and crap equipment, but by the end you will have better armor, better amps, and a bunch of powers at your disposal that make many enemy encounters trivial. Most won't get the chance to shoot at you so it doesn't matter that you don't have as much health. Lift field and Singularity then shoot them. You can also take Electronics as a bonus to get more shields if you want.

Infiltrator is nearly as survivable as Soldier, but has a big bonus to Sniper Rifle cooling which allows you to essentially get a semi-automatic SR. In addition you have Marksman for the Pistol. That gives you two of the best weapon options in the game. Plus you have some tech skills.

Getting back to ME2, if you know what you are doing there isn't a huge gap between any class played optimally. However, there is a bit of a heirarchy. I typically ignore the Mattock for the sake of comparing classes because it is idiotic, but I included it because you asked for an "easy mode."

Sentinel was not bad, and is nearly indestructible by late game, so if you survive early then you are set. Soldier gets all his weapons off the bat and can level ARush and passive quickly (especially with an import save) so he is relatively strong early game compared to the other classes.

Modifié par capn233, 13 mars 2012 - 10:35 .


#23
Maples01

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I tried infiltrator and quit just because I miss the M-96, it and the sniper rifle are what I use the most. I do hate that you can't max out all your abilities tho, quite frustrating with the level 30 cap, I never mess with adrenaline rush because of that.

#24
capn233

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What do you mean you never mess with adrenaline rush because of that?

You can max 5 powers with one extra point at level 30. Adrenaline Rush is one of the best powers in the game and if you max passive you can still max 3 other powers. If you simply choose to max disruptor ammo, inferno ammo, and cryo ammo you are set. Then either take the pt left over for CS or a bonus. Not optimal, but this will allow flexibility.

There are very few soldier builds where not maxing adrenaline rush makes sense, unless you purposely want to handicap yourself.

#25
Thetri

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ncknck wrote...

soldier in me1.
sentinel in me2.

1.Activate immunity, have fun
2.Activate tech armor, have fun.

Infiltrator? i dont know, has lots of skills doing something, but plays based on immunity anyway, except with more burdens because no adrenaline burst.


This