Soldier vs Infiltrator for a beginner?
#26
Posté 15 mars 2012 - 03:17
#27
Posté 15 mars 2012 - 06:46
What is your bonus power? I would strongly recommend 1pt Neural Shock. That will make your life a bit easier and it fits with the tech prowess of an Infiltrator. You could also consider running the Predator instead of the Carnifex if you are having trouble hitting things at range.
I think Archangel is one of the tougher missions in the game if you play it second. That goes for most of the classes. If you got through it then it gets a little easier as you level up and get upgrades. I always do it second though.
#28
Posté 16 mars 2012 - 02:33
#29
Posté 16 mars 2012 - 10:14
#30
Posté 16 mars 2012 - 06:01
And one of the best powers in the game. If you are a Reave Soldier then you can get away without it though. That clearly isn't a pure soldier though, if that matters.Arkalezth wrote...
Adrenaline Rush is the best soldier ability. Touch it, a lot, and ASAP.
All in all I would say Soldier is easier for a beginner, especially a first run without a bonus power. However, if the OP already has passed Archangel, I think he will be ok for a few missions. Of course hiccups on Horizon may occur.
#31
Posté 21 mars 2012 - 08:32
me2 infiltrator was easiest for me. the sniper slowdown meant head shots all over. taking direct control? taking bullet to face and dead before that animation has finished.
me3 again i'm finding infiltrator to be the 'easiest' with stasis all the way through insanity. stasis, two shots to head, repeat.
#32
Posté 21 mars 2012 - 09:37
Just finished my first Soldier run and I gotta say I love being able to run and gun and kill pretty much anything with the Assault Rifles and being near unkillable with Immunity. Helps with the RP aspect as Shep is just a regular soldier fighting the machines.
For my second one, what's the class closest to the Soldier in terms of survivability and general damage output?
#33
Posté 21 mars 2012 - 11:37
Selej wrote...
For my second one, what's the class closest to the Soldier in terms of survivability and general damage output?
For survivability, Sentinel with Assault Armor and Guardian passive evolutions.
For damage output, Soldier with Mattock and Adrenaline Rush. Adrenaline Rush gives you a weapon damage boost and the Mattock has an insane rate of fire. The Mattock is a DLC weapon.
#34
Posté 26 mars 2012 - 05:45
#35
Posté 26 mars 2012 - 06:51
Soldier: class skill grants health regen, which is accessible early before you gain access to high level medical armor mods (+health regen). So, in a crunch, you can sit in cover indefinitely and regen if you're out of medi-gel. It's easy mode before even getting the immunity talent leveled up.
Infiltrator: No early regen, but has better killing power with tech abilities to drop shields. Faster killing, less damage taken. An infiltrator can certainly snipe better, but sniping is somewhat worthless in ME1. Pistols with level 3 Marksmanship + Commando specialization is all you'll ever need.
#36
Posté 27 mars 2012 - 05:42
jsamlaw wrote...
The distinction between the soldier and infiltrator in ME1 is best described as:
Soldier: class skill grants health regen, which is accessible early before you gain access to high level medical armor mods (+health regen). So, in a crunch, you can sit in cover indefinitely and regen if you're out of medi-gel. It's easy mode before even getting the immunity talent leveled up.
Infiltrator: No early regen, but has better killing power with tech abilities to drop shields. Faster killing, less damage taken. An infiltrator can certainly snipe better, but sniping is somewhat worthless in ME1. Pistols with level 3 Marksmanship + Commando specialization is all you'll ever need.
Actually it's possible to have regen early on an infitrator as well. Just keep your eyes open for a first aid interface armor mod or phoenix armor. Also once you get Wrex's companion acheivement All of your Sheps will have health regen. Sniping is far from worthless. It can be a bit of an acquired taste, but on the other hand it works very well on the UNC missions.
Modifié par The Grey Ranger, 27 mars 2012 - 05:44 .
#37
Posté 27 mars 2012 - 07:58
The Grey Ranger wrote...
jsamlaw wrote...
The distinction between the soldier and infiltrator in ME1 is best described as:
Soldier: class skill grants health regen, which is accessible early before you gain access to high level medical armor mods (+health regen). So, in a crunch, you can sit in cover indefinitely and regen if you're out of medi-gel. It's easy mode before even getting the immunity talent leveled up.
Infiltrator: No early regen, but has better killing power with tech abilities to drop shields. Faster killing, less damage taken. An infiltrator can certainly snipe better, but sniping is somewhat worthless in ME1. Pistols with level 3 Marksmanship + Commando specialization is all you'll ever need.
Actually it's possible to have regen early on an infitrator as well. Just keep your eyes open for a first aid interface armor mod or phoenix armor. Also once you get Wrex's companion acheivement All of your Sheps will have health regen. Sniping is far from worthless. It can be a bit of an acquired taste, but on the other hand it works very well on the UNC missions.
yeah, even with a First Aid Interface II (700 credits) and Wrex's achievement, you'll get a 2.5 hp/sec regen early on... not as good as a Soldiers, but enough, and you can acquire it easily by the time you get to Dr. Michel. by the end of the game, with two Medical Exoskeleton Xs and Wrex's achievement, you'd get 10 hp/sec (compared to a soldier's 15.5), also known as "way more than enought".
so yeah... Infiltrators rock.
#38
Posté 27 mars 2012 - 10:43
I'm about to start my ME2 one, how are Infils in terms of survivability? I love the Soldier's ability to just tear down everything with an Assault rifle and live to tell the tale but was worried that without Immunity, Infils may no longer be able to survive when mobs appear out of no where. Any tips?
#39
Posté 27 mars 2012 - 11:03
Soldier is pretty simple to play, but again, it's not invincible as its ME1 counterpart. If you're looking for survivability, sentinel is your best bet. Nothing that hasn't been said before on this thread.
Any class can survive and they're all pretty balanced, you just won't be able to set camp and take a nap in front of a missile-launching turret, and wake up without a scratch, as in the first game. The only class I probably wouldn't recommend for a first time is vanguard, it's perfectly doable, but it can be riskier and that may be a problem if you're not familiar with the game.
Modifié par Arkalezth, 27 mars 2012 - 11:06 .
#40
Posté 27 mars 2012 - 11:53
Arkalezth wrote...
Infiltrator is different in ME2, playing less like a tank and more like a stealthy assassin. There are different ways to play it.
Soldier is pretty simple to play, but again, it's not invincible as its ME1 counterpart. If you're looking for survivability, sentinel is your best bet. Nothing that hasn't been said before on this thread.
Any class can survive and they're all pretty balanced, you just won't be able to set camp and take a nap in front of a missile-launching turret, and wake up without a scratch, as in the first game. The only class I probably wouldn't recommend for a first time is vanguard, it's perfectly doable, but it can be riskier and that may be a problem if you're not familiar with the game.
How is the sentinel in terms of damage in ME2? It was a bit weak in ME1 but was fun to use the biotics. Maybe cause I hate shotguns lol
#41
Posté 28 mars 2012 - 12:18
#42
Posté 28 mars 2012 - 02:13
#43
Posté 28 mars 2012 - 05:11
Soldier is powerful but imho boring - spam AB, shoot ****, repeat.
Sentinels also changed a lot (as all "hybrid classes" did), and now amongst other things, are pretty much unkillable. Their abilities are useful against all type of defenses, and with the proper talents, they can get the highest power damage in the game. (as in their warp's "bite" is bigger than an adept's) Personally my favorite "power-wielding" class, they are ridiculously fun.
#44
Posté 30 mars 2012 - 09:44
Dumping points into Electronics has a direct impact on your armor's shields. If you make use of cover, you should rarely take damage. Early on in the game, maybe the first 1/4 of play or so you are also given an armor upgrade that let's you regenerate health... so first aid is almost meaningless too. unless you are totally careless, it is very unlikely you or your squad mates will ever die.
Regarding Pistols, hese things fire really fast and when you dump points into them, they also deal out a lot of punishment. Upgrade your pistols and ammo as you go and you shouldn't have a problem.
Now, as far as team mates go, and general game play... don't forget to actively use your "force powers." I like to use Kaiden for most of the entire game. He has Biotic powers like Throw that will straight up kill a single threat, or other powers that will completely disable another. The same thing is true with Liara, a squad mate you get about mid way through the main quest or sooner.
I find squad mates like the Krogan, Garus and the Pink Power Ranger a waste of tiem in ME 1. They provide very little tactical advantage in my opinion. They don't have much in the way of powers and you will find that you are the one dealing almost all the damage in ever fight because your squad mates aren't that interests in actually shooting the bad guys. That's why I prefer squad mates with offensive powers. I THINK the Krogan has some, but I don't remember. I just remember not caring about him at all.
Modifié par PGaither84, 30 mars 2012 - 09:46 .
#45
Posté 31 mars 2012 - 10:20
Are these reasons to abandon the Soldier? No, not really considering he seems to be as much as a tank as the Infiltrator. I've honestly never played the Soldier, since I'm of the opinion that the class is boring on paper and comes off flat. However, I can continue to tell you the pros of the Infiltrator..... Infiltrators have the added bonus of unlocking chests on their own. So, once you level them up enough and don't need Kaidan, you can essentially bring any squadmate you want since you're the tank at higher levels. (In fact, Infiltrators are so survivable, that I actually had a hard time getting the Medigel achievement...) Soldiers pretty much always need a tech and biotic squaddie, with Infiltrators only needing the biotic, if you want to round out all types of abilities.
ME2 is noticably different. I honestly had a bit of a learning curve in that game, but it's not by any means impossible to get over on a first playthrough. You aren't a tank in the second game any longer, and act much more like a traditional sniper class. Infiltrators are still pretty survivable in that they won't just be cut down by everything and can still take a few hits but I wouldn't recommend the careless attitude I had in the first game regarding cover and whether or not I should use it today..... Sniping is much more important in this game as well. However, if you're afraid that it'll be a problem as you may not be the best sniper, ME2 has the added benefit that this is an RPG and you get various RPG-like abilities to help you out with the shooter aspecs. One is your cloak ability. You can essentially turn invisible to find better angles and cover without getting turned into swiss cheese in the process. The other is a slow effect when you zoom with a SR. (Cannot remember what it's called to save my life...) Which makes headshots laughably easy and you always want to headshot considering that it's pretty much your critical hit. SMGs are an okay mid-range weapon, and takes MM's place from ME1. The result is that while you may not be invincible like in ME1, you are still very deadly from all ranges. Tactics are necessary for this class in ME2, but it's not all that complicated. Essentially, learn when to pop out to take a shot and when to stay down. Don't let the Widow's (which is the most powerful SR in the game) low ammo capacity scare you from this class, because as I mentioned, sniping is actually easy in this game.
Some of the cons of the Infiltrator that I can think of would be in early levels in ME1, if you want to snipe, then you better have some patience. You get crap stuff early game and aiming the SR is like trying to hold wet soap while your hands are buttered.... So, you're essentially an Engineer early game. No health regen early game, but DPS can make up for that. You have a low resistence to biotics, so you might want to invest in Damping, but it's really more irritating than anything else when you're on your ass instead of shooting. I'll experiment...... However, mid to late-game and on next playthroughs, most, if not all of these cons are gone. It's really a question of whether you want to invest in a class that can have some awesome payouts.
ME2 the cons would be lower survivability, you do have to watch your ammo since SRs have a lower shot count. Headshots are critical. If you cannot make them even with the perks that come with this class, then don't try it. Since you are more fragile, a shotgun wielding enemy can and will kill you at short range. While I mentioned that you are deadly at all ranges, which you are, that doesn't mean that you can blindly rush into situations, or become careless and allow short-range enemies to rush you and expect not to hurt. You aren't a Vanguard even though you could certainly pretend to be one last game.... Essentially, you have to be more vigilant of where your enemies are in this game. I don't believe that any of the cons for this class disappear over next playthroughs.
Moving from ME1 to ME2 as an Infiltrator is not impossible. Just keep in mind that you are not longer able to activate God-mode. I actually don't believe that's a bad thing. Your beginner stage in this series was the first game. Infiltrator provided a nice way to introduce, in my case, a novice sniper that absolutely sucks at the weapon in conventional shooters, to a class that she could play with little frustration. ME1 Infiltrator is very easy to get into, but it did get boring to me after my Hardcore playthrough. However, ME2 surprisingly provided the antidote to that. I had been thinking about changing classes, decided not to at the last moment and learned that the supposed cons to this class are actually strengths. You act more like a sniper and it is more difficult in this game. However, I learned the basic skills of my class in ME1, despite the ease. The added difficulty in this game is not a detriment to the class but rather an improvement, in my opinion. You get to use your brain a bit more and breathed needed challenge into the class. Actually, it essentially made the Infiltrator more... Infiltratory. There is nothing sniper-like or sneaky about slapping invincibility on and charging in and out of mobs with your weapons that have unlimited ammo and laying devastation out in a massively obvious and forceful way. There is no such thing in ME2 and I think that's only an improvement.
At any rate, that's my longwinded and wordy account of how much fun the Infiltrator is. I have no opinion on the Soldier other than the flatness of the class, so take what you will out of this and compare it to whatever information you've put together on the Soldier. I also apologize for my wordiness. I can't help it and I'm like this in RL too....





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