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This is how I would have ended Mass Effect 3


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#1
Arlionis

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Shepard finds that none of the solutions offered by the Catalyst are acceptable, so he or she, unstoppable at that point, because as we've seen through the games Shepard is extremely resilient to indoctrination and the Catalyst never predicted an organic in that room, goes to the core and interfaces with it, being able now to contact the Normandy and telling EDI to upload herself entirely into the core itself, thus deleting as a result the previous Catalyst and leaving EDI as the new "ruler". 

Your ending results and scenes will depend and vary based on how you mentored EDI regarding morality, free will and ethics during the game (you can also have a little dialog with her at that point so if you messed up with the answers during the game you can correct your answer right there). That way you ensure that the "chaos" will stop and the cycle of synthetics rising against organis coming to an end effectively, because there will be a nearly omnipotent sentient arbiter between organics and synthetics who's also in nature part of both: machine "body" and organic ethic/morality/feelings (having the Geth evolved into individual beings will also get you the absolutely  best ending).


Shepard doesn't die, the Mass Relays aren't destroyed, EDI (depending on how you mentored her) uses the Reapers (now simple, mindless machines no different from an utility mech) to help reconstruct the destroyed worlds (or as a tyrannical tool of enforcement depending on how you mentored her morality) and the entire galaxy has a never before seen chance of starting a new era where all of them, synthetics and organics, are the architects of their own destiny and evolution and not just another iteration in an endless, repetitive cycle of death and destruction. 

Modifié par Arlionis, 08 mars 2012 - 10:30 .


#2
KoJotP

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What can i say, this ending seems really well thought and valid.
I might only add one thing: paragon/renegade way of deciding how and whether EDI does what we ask/force her to do (and consequences of our earlier decisions augment her attitude towards humanity/galactic races/mechanical entities), eg. she might flat out refuse (either being asked or forced).

#3
stylepoints

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You hear Legion say it in the game. The reapers are several magnitudes more advanced than they are. I really doubt EDI is more advanced than the geth as far as achieving higher levels of existence.

The entire point was for you to feel loss. It's supposed to make you feel like this. It means Bioware did their job. If the war was relatively painless, there was no point to it at all.

#4
Hexxys

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stylepoints wrote...

You hear Legion say it in the game. The reapers are several magnitudes more advanced than they are. I really doubt EDI is more advanced than the geth as far as achieving higher levels of existence.

The entire point was for you to feel loss. It's supposed to make you feel like this. It means Bioware did their job. If the war was relatively painless, there was no point to it at all.


I'm not pissed because there are sad endings.  I'm pissed because even when the "stars align" and you have the perfect playthrough, the ending you get is the same as if you made all of the wrong decisions and didn't bother forging alliances, saving lives, and doing everything possible to help the war effort.

There need to be happy endings, sad endings, bittersweet endings, etc. depending on how you played and what choices you made.  Not 10 shades of the same bleak inevitability.  It was the idea of "inevitability" that we were fighting this whole time IMO.

#5
Spaceguy5

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Hexxys wrote...

I'm not pissed because there are sad endings.  I'm pissed because even when the "stars align" and you have the perfect playthrough, the ending you get is the same as if you made all of the wrong decisions and didn't bother forging alliances, saving lives, and doing everything possible to help the war effort.


This, pretty much. It's like the game is laughing at me for having an over 6k military rating.

"Oh, you managed to end long wars, settle differences, and unite the entire galaxy under one cause? Good job! Now watch this!"

#6
Arlionis

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stylepoints wrote...

You hear Legion say it in the game. The reapers are several magnitudes more advanced than they are. I really doubt EDI is more advanced than the geth as far as achieving higher levels of existence.

The entire point was for you to feel loss. It's supposed to make you feel like this. It means Bioware did their job. If the war was relatively painless, there was no point to it at all.



Yes, but allow me to make three observations regarding your points. 

The Reapers, as we learn from the Catalyst, are just tools, it's the Catalyst what matters, not the Reapers themselves; on the other hand, when we talk about EDI uploading herself into the Catalyst, we're not talking about a matter of technological complexity, in fact, if she uploads herself she becomes as intelligent and as powerful as the Catalyst itself. When we talk about it we're talking about a paradigm shift, now the "new boss" also has a different, more personal perspective regarding organics and synthetics by being both.

And regarding the war and the feeling of loss, we already experience a lot of loss and suffering during the entire game, the ending would give us the notion that such suffering, loss and, most importantly, perseverance and unity, were actually worth to fight for. You don't need a tragic and sad ending to denote how gruesome the war was.  

Modifié par Arlionis, 08 mars 2012 - 11:03 .


#7
KoJotP

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I'm not against bleak inevitability. It's how things happen most of times IRL actually.
Our choices matter as for who lives or how they die. Ending is dissapointing to most people but that's how life turns out in desperate situations. Sometimes there are no good solutions. Only pretty bad ones, some worse than the others. And they happen regardless of our efforts. We change small things but the outcome of big picture has it's gravity or should I say mass effect. You can direct rolling boulder to hit one village or another but you can't force it to roll uphill.
Still like the OP's ending and would love to see it make it to the game.

#8
Arlionis

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KoJotP wrote...

I'm not against bleak inevitability. It's how things happen most of times IRL actually.
Our choices matter as for who lives or how they die. Ending is dissapointing to most people but that's how life turns out in desperate situations. Sometimes there are no good solutions. Only pretty bad ones, some worse than the others. And they happen regardless of our efforts. We change small things but the outcome of big picture has it's gravity or should I say mass effect. You can direct rolling boulder to hit one village or another but you can't force it to roll uphill.
Still like the OP's ending and would love to see it make it to the game.



Yeah, but the nice thing about fiction is that you can play god and take inevitability out of the picture, make things more interesting and, perhaps, hopeful.