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A NON-Complaint Ending Thread (Because hey, why not!)


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#51
RiouHotaru

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WizenSlinky0 wrote...

It is not acceptable to replace actual valuable game content with user assumptions especially without giving sufficient evidence of implications.

I'm glad you've come to terms with the ending. But the ability to headcanon it the way we want is mutually exclusive of the actual content and satisfaction of the ending.


Is it?  From my experience in games that leave the ending vague the sole reason to do so is to allow for people to produce and draw their own conclusions based on their experience playing to decide how a story truly ended.  By leaving it open to interpretation, each person has their unique story, their unique take on a situation.

After all, this IS the story of your Commander Shepard.  Only you decide how this goes.

#52
IanPolaris

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Naramar wrote...

I thought the ending worked for me, it wrapped up Shepard's story. Choosing the paragon option, but god damn did it make me cry, first Wrex dies.. then Liara and Garrus at the hands of Harbinger, then Anderson by Shep's side. Tear jerker deluxe.


Except they don't (at least Liara and Garrus don't).  They are magically teleparted by Harbinger's space-magic lasers onto the Normandy which is somehow retreating through the relay instead of helping the fleet.

That's amazing space-magic.

-Polaris

#53
RiouHotaru

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IanPolaris wrote...

Naramar wrote...

I thought the ending worked for me, it wrapped up Shepard's story. Choosing the paragon option, but god damn did it make me cry, first Wrex dies.. then Liara and Garrus at the hands of Harbinger, then Anderson by Shep's side. Tear jerker deluxe.


Except they don't (at least Liara and Garrus don't).  They are magically teleparted by Harbinger's space-magic lasers onto the Normandy which is somehow retreating through the relay instead of helping the fleet.

That's amazing space-magic.

-Polaris


Or they make it back and are picked up by the Normandy while Shepard struggles through the Citadel beam.

#54
Naramar

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Nope. My game was completely fine, the only survivors I saw on the Normandy was Joker, EDI and Ashley. Garrus and Liara however... :(

#55
WizenSlinky0

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RiouHotaru wrote...

WizenSlinky0 wrote...

It is not acceptable to replace actual valuable game content with user assumptions especially without giving sufficient evidence of implications.

I'm glad you've come to terms with the ending. But the ability to headcanon it the way we want is mutually exclusive of the actual content and satisfaction of the ending.


Is it?  From my experience in games that leave the ending vague the sole reason to do so is to allow for people to produce and draw their own conclusions based on their experience playing to decide how a story truly ended.  By leaving it open to interpretation, each person has their unique story, their unique take on a situation.

After all, this IS the story of your Commander Shepard.  Only you decide how this goes.


Yes, it is mutually exclusive. The ending is not vague enough to meet that criteria for me. They shoehorn too much in (like the Normandy Scene...the battle is over and still they insisted on teleporting everyone to a relay they were no where near and then throw them on planet inbreed) for me to believe that this is a case of "imagine your own ending!"

If they wanted it vague they should have stopped it at shepard gasping for breath or alternatively pan over Shepard's dead body, look out towards the vast sky and see the ships in orbit, and then end. That's a vague and imagination filled ending.

This right now is a host of unfortunate implications.

#56
IanPolaris

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RiouHotaru wrote...

IanPolaris wrote...

Naramar wrote...

I thought the ending worked for me, it wrapped up Shepard's story. Choosing the paragon option, but god damn did it make me cry, first Wrex dies.. then Liara and Garrus at the hands of Harbinger, then Anderson by Shep's side. Tear jerker deluxe.


Except they don't (at least Liara and Garrus don't).  They are magically teleparted by Harbinger's space-magic lasers onto the Normandy which is somehow retreating through the relay instead of helping the fleet.

That's amazing space-magic.

-Polaris


Or they make it back and are picked up by the Normandy while Shepard struggles through the Citadel beam.


Come on!  That is total and unadultrated B.S. and you know it.  London is a war zone and there is NO WAY that a shuttle could get that close to Harbinger, pick up two (and only two) critically injured squadies and live.  Even if they could, Shep gets into the citidel and triggers the Crucible in less than thirty minutes and there is no way the Normandy could make the relay in that short a period of time even IF the Normandy retreated and abadoned the rest of the fleet to battle the Reapers which of course Joker in character would never do.

It's simply horrible writing.

-Polaris

#57
Storenumber9

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The biggest problem with the endings is that no matter what, they end up turning into a complete mess in about 5 minutes.
I outlined what I believe here:

http://social.biowar...90706/1#9690875

#58
Dragoni89

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RiouHotaru wrote...

No, it's not.

Shepard succeeded at his/her driving goal: Stopping the Reapers

What happened after that (assuming you got the ending where Shepard lives!) doesn't need to be spelled out.


No Shepards goal is stopping the reapers and saveing humanity from destruction. Yet he  sends the world in to chaos and destruction by destroying the mass effect relay. If play the ****ing ME1, you'll understand the Mass effect world is completely based on the mass effect relays. Without intergalatic travel all races are now stuck in the sol system.  So what if shepard or crew mate survived. They are as doomed as the ****ing Protheins on IIos.

Did you accomplish anything at the end Mass Effect 3? Yes destroying all Galatical Races.

BTW Bioware promised answers for all questions, yet it just raises more questions and answers none.

Modifié par Dragoni89, 08 mars 2012 - 08:22 .


#59
OrlesianWardenCommander

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The endings were interesting, but POORLY EXECUTED. The thing they did not do is provide closure. There is no "Drawing your own conclusions" in a game that is Decision based. Or was. We wanted closure thats all. Im talking Loved ones on the final mission, codexs, epilogue, and joker crashing on a random planet? Just leaves more questions than answers. Unacceptable!

#60
KillSlash45

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Yeah, even the non complain endings got people coming in complaining.....called it

#61
Dragoni89

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KillSlash45 wrote...

Yeah, even the non complain endings got people coming in complaining.....called it


Thats cause there is just too many of us

#62
PerfectLife

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RiouHotaru wrote...

 Honestly, I was upset at first, like like everyone else was.

I saw/heard the leaks, and the endings made no sense in mind.  But then, as I sat here, playing the game, little pieces started to come together in my mind.  Things about the setting, the lore, the universe.  Things coming together that made me realize the "best" ending wasn't quite so bad after all.

And then I finally got the ending and I could nod my head and confidentally say: "The story is over."

I think you guys honestly want too much spelled out for you.  I understand wanting to be told specific details, wanting to know exactly what takes place and why.  But there's a upside to vague hints and details.  They allow you to draw your own conclusions.  And before anyone takes that statement and claims "But the ending is supposed to be definitive!"  I'll point out that it is.  Shepard stopped the Reapers, and the galactic community will live.

What happens to Shepard?  That's up to YOU.

No reason Bioware has to spell it out for you.


I like you, you're an okay human.

#63
Johnnatan

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RiouHotaru wrote...

Militarized wrote...

RiouHotaru wrote...

No, it's not.

Shepard succeeded at his/her driving goal: Stopping the Reapers

What happened after that (assuming you got the ending where Shepard lives!) doesn't need to be spelled out.


Yes I'm afraid it does, the whole point of the series was that your choices mattered... which means you need to show at the end HOW YOUR CHOICES MATTERED *facepalm*. The endings we got make the entirety of ME1 and ME2 null/void, useless and their replayability also null and void because NONE OF IT MATTERS. Pretending to be deep and philosophical does not make it so. They should have stayed in "reality" and based what happened off of what you did/war assessets. 


Why?  You played the game, you know what happened based on the decisions you made.

Except that ME1 and 2 didn't do that either.  They didn't show any of your choices mattering, with the exception of the final decision at the end of the game.

Also, do you need an epilogue to tell you what you already knew?  This isn't DA:O where chunks of the plot are left ambiguous before the ending.

Did you broker peace between the quarians and the geth?

Are the Rachni extinct or not?

Did you cure the genophage?

You get those questions answered before you get to the end.  You don't need an epilogue to tell you what you already know.


I must disagree with you friend. BW does not leave anything to the imagination. The mass realys destruction is equal to the whole system destruction as per Arrival DLC. So If all the fleets were fighting in Sol System and as Sol system has a mass relay, it means that even Earth was wiped out as well. So nothing gained at all. What was teh whole point of reuniting the galaxy? To make sure you kill them all in a single strike? Yeah! You just ease the reapers work. I believe then that Shepard is worst than the reapers. Additionally, I am still wandering where were all my troops during the ground assault in London? I just saw alliance soldiers and my team. 2 cutscenes with a couple of turians and one mixed attack unit wiped out by the REaper just before running to the beam. I didnt see rachni, geth, mercs, ex-cerberus, batarians, quarians, specters, special forces fighting alongside me. May i imagine that as well?. I dont think so... If you are not going to do the things right from the beginning dont do it at all... Just dont show only alliance soldiers fighting with me? Do not show any at all.

Even in the space attack, I didnt see a batarian single ship, a geth fleet (only a geck sitting in a cockpit reporting in), volus, hanar, drells, elcors, noone... just turians ships, the destiny ascencion and an assari dreadnaught. And a lot of human fleets. So what was the point of recruiting that amount of different species when at the end you will see the same as you have not recruited them all.

I got 10.000 fleet and recruited all the species and got the same cutscene as when i played just following the main quests and some multiplayer... This is no possible. If BW where keeping a track of each race and each ship and each fleet recovered in the war map, then a few different cutscenes should have been provided as well.

I am not asking too much... just a few rachni ships, batarians ships, quarians ships, represented... And when Shepard asks to report in, each of the races report in. That would be nice. I was expecting precisely to see rachni fighting, geth primer overwheling husks... that kinda of things that you can expect from a joint attack.

I believe that ME3 is the best game that I have ever played with stunning graphics and storyline, but it didnt make any sense since the attack on the Cerberus facility at all. After that the game was weird and a lot of things were actually missing.

How the hell cerberus was able to recover that much of the human reaper, when i destroyed the damn thing and blew the whole station... At the end of ME2 we had to make a push in order to survive the station blast. There is now way they could have recovered that thing, unless the station was saved and it didnt happen.

I must point out that it was interesting that the game starts over after the legend crappy message, in your ship. I mean I saved a lot in London, but it just loaded in the ship before selecting Earth destination in the  galaxy map. I hope that this means something.

Modifié par Johnnatan, 13 mars 2012 - 01:14 .