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Single player, war assets, and the "perfect" ending [Spoilers]


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#226
Dimensio

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kevlarcardhouse wrote...

Upsettingshorts wrote...

Anyone claiming 8000 or greater war assets please post pictures.  If you're feeling particularly generous, a detailed description of your ME1->2->3 choices would be appreciated.


Well, here you go.

Like I said, I played some multiplayer but not enough to promote any of my characters, not that it should explain the difference anyways, so unless there's another way to gain war assets in multiplayer (that doesn't even inform you of it), it seems perfectly feasible to me.


Did you obtain those asset scores through modification of coalesced.bin, or did you simply edit your save file?

#227
Jayce

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mispost n/m

Modifié par Jayce F, 13 mars 2012 - 12:54 .


#228
SoniZero

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Is it possible to use multiplayer to increase galactic readiness after staring the assault on the Cerberus base or does it lock after mobilizing the fleets before starting the mission? I'm at 3700 to 3800 EMS and I see that you need at least 4000 to get "best" ending so I was gonna cave and play a little multiplayer. I was just wondering if it was too late since I already started the Cerberus base assault.

#229
LexXxich

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I have a feeling Bioware's referring to Merge as "best ending" in that sticky, since EMS requirements go in order of Destroy<Control<Merge, and Merge requires about 3000, which can be obtained in SP only.

#230
Drinkalot

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Hi everyone,

I finished the game with 3500+ EMS and am also wondering what is the highest EMS one can achieve without playing multiplayer. A lot of people are saying that you had to make the right choices in ME1 and ME2 to get 4000+ EMS in ME3.

So the question is: what if you never played previous games, can you still get over 4000 EMS mark with all the right choices in ME3? I mean it is highly doubtful that in order to get the most war assets in ME3, you had to play ME1 and ME2, make right choices there and then import that character in ME3, right?

Modifié par Drinkalot, 13 mars 2012 - 01:39 .


#231
Drinkalot

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SoniZero wrote...

Is it possible to use multiplayer to increase galactic readiness after staring the assault on the Cerberus base or does it lock after mobilizing the fleets before starting the mission? I'm at 3700 to 3800 EMS and I see that you need at least 4000 to get "best" ending so I was gonna cave and play a little multiplayer. I was just wondering if it was too late since I already started the Cerberus base assault.


This issue was discussed in some other post, and they came up with the conclusion that you need to use MP before starting an assault on Cerberus base, otherwise galactic readiness will not affect your EMS.

#232
SoniZero

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Drinkalot wrote...

SoniZero wrote...

Is it possible to use multiplayer to increase galactic readiness after staring the assault on the Cerberus base or does it lock after mobilizing the fleets before starting the mission? I'm at 3700 to 3800 EMS and I see that you need at least 4000 to get "best" ending so I was gonna cave and play a little multiplayer. I was just wondering if it was too late since I already started the Cerberus base assault.


This issue was discussed in some other post, and they came up with the conclusion that you need to use MP before starting an assault on Cerberus base, otherwise galactic readiness will not affect your EMS.


I figured it was too late. Thanks though.

#233
LexXxich

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@Drinkalot
Characters surviving from ME1/ME2 can easily add a few hundreds War Assets points by themselves.

#234
Drinkalot

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LexXxich wrote...

@Drinkalot
Characters surviving from ME1/ME2 can easily add a few hundreds War Assets points by themselves.


That I understand, but when you start a new game without importing a character what are the default events, like was Collectors' Base destroyed or who survived the suicide mission?

#235
KefkaGestahl

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Drinkalot wrote...

I finished the game with 3500+ EMS and am also wondering what is the highest EMS one can achieve without playing multiplayer. A lot of people are saying that you had to make the right choices in ME1 and ME2 to get 4000+ EMS in ME3.

I'm doing a run through the trilogy to answer that question.  I should find out in a few days, although Mass Effect 3 is going to take a bit longer because I'm going to have to save before every inane decision, such as the support ones, and then run back to my ship to figure out which one is the right one for war assets.  Unless I'm beaten to the punch.

I've figured out the first two games.
  • Mass Effect 1 = Be Purely Paragon, but let Wrex die and shoot Saren's scientist-secretary just to be safe.
  • Mass Effect 2 = Be Purely Paragon, but keep the collector base.
That seems to be how it works out.  Sorry, renegades.  The only one I'm not entirely sure about is Project Overlord.  I believe if you sent that guy to Grissom, he helps with the war assets, and the doctor ultimately repents and joins your cause as well.  I'm not sure what, if anything, you get if you let Project Overlord continue to operate.

Modifié par KefkaGestahl, 13 mars 2012 - 01:48 .


#236
mccool78

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What happens if you only have 1000 or 2000 EMS before the last mission? Is that possible? What is the lowest number? Is somewhere a list which describes that?

#237
Unato

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 you basically get control / destroy if you're sub 3K and I'm sure there are factors like your squad dying etc at the various level

to save myself typing I'll requote myself

Unato wrote...

I'm thinking what BW means when you can get the "best" is in regards to unlocking Synthesis. Certainly in that regard what BW has said is true, if you rush through the game skipping side quests etc you'll fall short of the needed 3K+ mark and thus you will only get Destroy or Control. To unlock the Synthesis ending you do need to play a more completionist run of ME3.

Long story short, fan interpretation != Bioware's interpretation


as for accounting for imports, the c.bin is pretty clear about it and so far I've seen no indication that my numbers are wrong. getting to 8K TMS isn't currently possible. if you have gotten 8K or more screenshot it and break down each of your total so the rest of community can work out what is going on.

Modifié par Unato, 13 mars 2012 - 04:31 .


#238
Jayce

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You get synthesis with sub 4000 EMS, I got it with 3800. I think all 4000+ does is decide wether Shepard survives the destroy option. I can't see it having any impact on the outcome of the other two.

#239
People4Peace

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LexXxich wrote...

I have a feeling Bioware's referring to Merge as "best ending" in that sticky, since EMS requirements go in order of Destroy<Control<Merge, and Merge requires about 3000, which can be obtained in SP only.


Actually I think the perfect ending they are talking about is Shep living (apparently the "secret" ending) which requires 5000+, which is more than the Merge ending.

I had about 7000+ and 100 or 99% readiness. I believe the MP is the only way I got my percentage to 100%. I was in the last few hours of the game and I am pretty sure the MP took my readiness from 60-80% to 100%.

#240
upsettingshorts

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Unato wrote...

kevlarcardhouse wrote...

[Well, here you go.

Like I said, I played some multiplayer but not enough to promote any of my characters, not that it should explain the difference anyways, so unless there's another way to gain war assets in multiplayer, it seems perfectly feasible to me.


if you don't mind, can I ask you to expand and screenshot both ex cerberus and krogan. I'm curious what you've got that is going beyond my calculation


Yeah this, in my game the Asari never give more than a couple hundred - seeing the full list of sources would be helpful too.

#241
PnXMarcin1PL

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Upsettingshorts wrote...

Unato wrote...

kevlarcardhouse wrote...

[Well, here you go.

Like I said, I played some multiplayer but not enough to promote any of my characters, not that it should explain the difference anyways, so unless there's another way to gain war assets in multiplayer, it seems perfectly feasible to me.


if you don't mind, can I ask you to expand and screenshot both ex cerberus and krogan. I'm curious what you've got that is going beyond my calculation


Yeah this, in my game the Asari never give more than a couple hundred - seeing the full list of sources would be helpful too.



+1

#242
TiaraBlade

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DABhand wrote...

And since when is Synthesis the best ending?


Really. I picked that one accidently and thought it was horrible.

I haven't posted here in a while and now I'm here with so many others basically saying how horrible the ending is.  Bioware has to be getting a little antsy as more and more of us finish the game (I did tonight) and pour in. Bioware doesn't pull in the casual gamers (although they are trying) like Call of Duty or the like does. Its fanbase is smaller but I think deeper, more devoted. We're the ones who buy the DLC and pre-order the next Bioware game because it's Bioware.

I was that fan and funny how 20 minutes can change everything... I may never buy another Bioware game again.

#243
Kittstalkur

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TiaraBlade wrote...

Really. I picked that one accidently and thought it was horrible.

I haven't posted here in a while and now I'm here with so many others basically saying how horrible the ending is.  Bioware has to be getting a little antsy as more and more of us finish the game (I did tonight) and pour in. Bioware doesn't pull in the casual gamers (although they are trying) like Call of Duty or the like does. Its fanbase is smaller but I think deeper, more devoted. We're the ones who buy the DLC and pre-order the next Bioware game because it's Bioware.

I was that fan and funny how 20 minutes can change everything... I may never buy another Bioware game again.


I know I'm not. Though I'm pretty much inclined to swear off EA as a whole. Which is a shame, because I really enjoyed Dead Space 1 and 2.

#244
Atayla

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Upsettingshorts wrote...

 Simple thread has simple premise:

How many effective war assets - after war readiness, which for me is at 50% because I don't do multiplayer - did you have when you finished the game, and were you able to get your choice of ending without penalty?

I am sitting at around ~3500 effective war assets (from a base of ~7000) before the point of no return in the main story, which I am fairly reliably informed won't be enough to prevent Shepard's ultimate demise, even in endings where it is possible he/she can survive.

Basically, I want to know if the promise that all endings would be available through single-player means only offered by BioWare pre-release has been fulfilled, and if so, at what war score is this possible.


In the ending where Shepard can survive you need a 4000 readiness score  if you "save" Anderson during that one scene. 5000 readiness score  if you don't "save" him.  For all other endings, your 3500 score is more than enough to get you through the other two endings where Shepard dies regardless.

I managed to get about 4000 without the multiplayer and that was done by scanning all those darn star systems and doing all the side missions that came my way. It was further boosted by ME1 and ME2 saves.

#245
reggie.1225

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4700 EMS here with some MP and doing like 90% of the side quests and "saving" Anderson. Too bad I chose synthesis -.-

#246
Priisus

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Did anybody actually try getting ALL the assets on the Galaxy Map?

masseffect.wikia.com/wiki/Search_and_Rescue

Trying to see if it's worth it to do it? Or am I just wasting my time scanning beause in the end there's not enough war assets from scanning anyway to make up for not playing MP?

#247
Unato

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it balances out, if you do a more completionist run and end up with something like 7600TMS then you only need to do like 1 or 2 games of MP (60% of 7600 = 4560)

if you totally enjoy MP and get to 100% then you can go ahead and plough through the game with very little side questing

#248
Dimensio

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Unato wrote...

it balances out, if you do a more completionist run and end up with something like 7600TMS then you only need to do like 1 or 2 games of MP (60% of 7600 = 4560)

if you totally enjoy MP and get to 100% then you can go ahead and plough through the game with very little side questing


BioWare claimed that "You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there.".  If attaining an Effective Military Strength in excess of 4000 is not possible without multiplayer, then BioWare lied or the game contains a significant programming error.

#249
RVallant

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There's some long term choices:

Alliance: (MUST Save the council, this sacrifices 1/3rd of alliance power, loses the admiral from ME1 resulting in a total loss of -100, you gain the destiny ascension +75 and with the salarian fleet from saving the councillor again puts you at a +20 benefit.)

Krogan are far superior to Salarians.

Geth (rewritten) are far superior to Quarians (they're superior anyway but whatevs)

Rachni is far superior to the Arlakah company unless you got a loyal grunt in which case you get a net gain of +50

Biotic company is a +60 bonus over having them in the reserves I think... (75 points for the biotic artillery but only 25 for reserves iirc? I'd check the wiki but I'm lazy.)

Anyway I dunno, I maxed out at I think 7k near abouts and I missed a few minor ones.

#250
Unato

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Dimensio wrote...

BioWare claimed that "You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there.".  If attaining an Effective Military Strength in excess of 4000 is not possible without multiplayer, then BioWare lied or the game contains a significant programming error.



the thread in general has my maths (page 27 onwards I think)

the tldr version is that those of us who's been analysing the c.bin only ever get a TMS between 74XX - 78XX which falls short of the magical 8K