Single player, war assets, and the "perfect" ending [Spoilers]
#251
Posté 15 mars 2012 - 12:16
Tried all endings. Synthesis was available, and my Shepard still died after Destroy even though I "saved" Anderson through a Renegade prompt.
I could have squeezed like 100-200 TMS more with some things - namely some Spectre authorisations and some choices in the arguments between two people may yield positive or negative TMS, plus I missed Kelly Chambers. But that's all.
The 74XX - 78XX number for TMS seems legit for perfect runs, designed to maximise your war assets. As long as you import your Shepard from ME1, you can easily get over 6000 even if you rolepay and just do most of the stuff like a true RPG player, i.e. get all the sidequests, scan all the planets, etc.
So you CAN get the 'BEST' ending (Synthesis) without multiplayer, but you CAN'T get the 'PERFECT' ending (Destroy + Shepard Lives) without multiplayer.
#252
Posté 15 mars 2012 - 12:21
Because my EMS was over 5000 (5441), I let TIM shoot himself and choose the Destroy option. Yet shep didn't live.. I don't see where I went wrong here O.o?
Modifié par Chansel, 15 mars 2012 - 12:33 .
#253
Posté 15 mars 2012 - 12:40
Chansel wrote...
But how exactly do you get the 'Perfect' ending?
Because my EMS was over 5000 (5441), I let TIM shoot himself and choose the Destroy option. Yet shep didn't live.. I don't see where I went wrong here O.o?
Well, that's worrying. I was sure it depended only on EMS and perhaps also on 'saving' Anderson. Is there another factor to all of this? Perhaps the 'perfect' ending with Shepard surviving is a NG+ only feature? Too many questions.
#254
Posté 15 mars 2012 - 12:50
I don't think anybody knows the exact triggers for it yet. All we know is that it's not possible (it's really not) to get 4,000 or higher EMS simply by playing single-player, and the strategy guide says you need at least that amount to get deep breath.
#255
Posté 15 mars 2012 - 01:16
devSin wrote...
It's been suggested that your EMS is tallied before the point of no return (you have to raise readiness by playing multiplayer before starting the mission).
I don't think anybody knows the exact triggers for it yet. All we know is that it's not possible (it's really not) to get 4,000 or higher EMS simply by playing single-player, and the strategy guide says you need at least that amount to get deep breath.
Well, that could be it. I played MP after the Priority: Cerberus Headquarters mission. It's a tad (read a lot) misleading that my EMS still updated in the War Assets menu though.
So in order to get the 'perfect' ending, which really isn't all that perfect, I was forced into playing MP (which just isn't my cup of tea) and now I learn that I did it one mission too late? Damn it -.-'
#256
Posté 15 mars 2012 - 05:29
#257
Posté 15 mars 2012 - 05:38
#258
Posté 15 mars 2012 - 06:20
That's just one disappointment on top of another though. Personally I never liked the New Game+ In any of the Mass Effects, but I like building my character's from the dirt and not streamrolling through platoons of Primes and Banshees on Insanity.
Speaking of which, what ever happened to Mass Effect 3's difficulty being "Bumped up"? I thought it was pathetically easy. I think first run through I died once to a grenade because I slipped into cover trying to run away.
Modifié par Deflagratio, 15 mars 2012 - 06:21 .
#259
Posté 15 mars 2012 - 06:29
#260
Posté 15 mars 2012 - 06:44
ashwind wrote...
Has it occur to anyone that when Bioware says that the "best" ending is possible on SP alone, they mean the "Synthesis Merge" ending and not Shepard drawing breath... perhaps his last breath?
The official Mass Effect 3 FAQ claims that "You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there."
If BioWare defines "the highest levels of success" as something other than every possible single-player ending attainable in the game, then BioWare is being dishonestly misleading.
#261
Posté 15 mars 2012 - 06:47
Still, shouldn't take too long on narrative difficulty.
I just hope my numbers are right about the first two games, and that the krogan never find out about the genophage sabotage if Eve is alive but Wrex isn't. Nobody knew the answers to some of the questions that I had, so I had to make educated guesses based on murky evidence.
Modifié par KefkaGestahl, 15 mars 2012 - 06:49 .
#262
Posté 15 mars 2012 - 07:02
I did. And ALL side missions. And got the "best" imports frome ME1/2 as suggested by various sources (i.e. weaker Alliance because I've saved the council, but got Destiny Ascensions plus third fleet which totals a bit more then if you sacrifice the Council, but get a bit stronger Aliance fleet), got geth and quarians. And rachni. And Grunt. And ME2 squad... Really, everything. I've even got batarian fleet, Conrad's assets and I don't know what not else. I might have missed 10 Chackwas points and 25 (or 75? not sure) VS points and a couple more for lowering CItadel defences. Now, I'm just before the last Cerberus mission and have some 3600 points. I really don't see how to get the last cca. 400 points. If somebody has some ideas... M.Priisus wrote...
Did anybody actually try getting ALL the assets on the Galaxy Map?
masseffect.wikia.com/wiki/Search_and_Rescue
Trying to see if it's worth it to do it? Or am I just wasting my time scanning beause in the end there's not enough war assets from scanning anyway to make up for not playing MP?
Modifié par Frozen83, 15 mars 2012 - 07:14 .
#263
Posté 15 mars 2012 - 07:35
devSin wrote...
It's been suggested that your EMS is tallied before the point of no return (you have to raise readiness by playing multiplayer before starting the mission).
I don't think anybody knows the exact triggers for it yet. All we know is that it's not possible (it's really not) to get 4,000 or higher EMS simply by playing single-player, and the strategy guide says you need at least that amount to get deep breath.
I think this is the case. I've beaten the game twice now (with two different ME2 imports, no NG+). With my first Shep, I did multiplayer after the Cerberus base, got GR to 100%, had enough assets, "saved" Anderson, and no breathing scene. With my second Shep, GR was already raised before the Cerberus base and I got the breathing scene.
I'm thinking this was the problem. (Note that both Sheps had approximately the same total war assets, ~7000 before taking GR into account.)
Modifié par 2leggywillow, 15 mars 2012 - 07:36 .
#264
Posté 19 mars 2012 - 09:43
#265
Posté 19 mars 2012 - 12:04
chambers wrote...
LivingHitokiri wrote...
Dunno if it helps some folks but i got the shepard lives ending with only 3500+ EMS
There are many quests that you have do before some point,since if you take too much time reapers literally block you further. I recall a quest with that Baron something working for Shadow broker, you can easily loose this.
Hmm. See, 3500 is exactly where those missing points would put me at. Has anybody else seen this ending at 3500?
Nope, I had exactly 3500 upon launching Priority Earth. Every single planet was scanned, I checked and triple checked online sources to ensure I'd done every possible assignment, and fetch quest, however small; though perhaps I still missed some as others on this thread mention they had a 3800+ EMS? If other assignments or assets exist, they must be undocumented ones, or reliant upon some super-obscure dialogue choice somewhere within the game.
Also had every possible war asset, including Geth, Quarians, Rachni etc. I did all Spectre terminal authorisations. I also cured the Genophage.
My Shepard died, and there was no method of saving Anderson.
Interestingly, there did seem to be a Paragon/Renegade option during some of the dialogue with the Illusive Man that was greyed out for me, despite me having a Paragon score that was pretty-much maxed out. I forget the exact stage in which these greyed-out options appeared so can't give any more details.
I wonder if those had some kind of bearing on anything?
Modifié par AshenSugar, 19 mars 2012 - 12:10 .
#266
Posté 19 mars 2012 - 01:04
rivian_daemon524 wrote...
i'm thinking maybe the problem is some people don't have 'from ashes' which gives you the opportunity of more assets. I myself don't have the dlc so i only ended up with just under 7100 total, if this 'perfect ending' is worth the trouble then i'll decide to fork out dollars. (mp would be the easier solution but nah)
"From Ashes" provides no more than one-hundred strength worth of War Assets. A total strength of 8000 is required to reach the 4000 Effective Military Strength needed to view the "Shepard Lives" teaser.
#267
Posté 19 mars 2012 - 01:06
AshenSugar wrote...
chambers wrote...
LivingHitokiri wrote...
Dunno if it helps some folks but i got the shepard lives ending with only 3500+ EMS
There are many quests that you have do before some point,since if you take too much time reapers literally block you further. I recall a quest with that Baron something working for Shadow broker, you can easily loose this.
Hmm. See, 3500 is exactly where those missing points would put me at. Has anybody else seen this ending at 3500?
Nope, I had exactly 3500 upon launching Priority Earth. Every single planet was scanned, I checked and triple checked online sources to ensure I'd done every possible assignment, and fetch quest, however small; though perhaps I still missed some as others on this thread mention they had a 3800+ EMS? If other assignments or assets exist, they must be undocumented ones, or reliant upon some super-obscure dialogue choice somewhere within the game.
Also had every possible war asset, including Geth, Quarians, Rachni etc. I did all Spectre terminal authorisations. I also cured the Genophage.
My Shepard died, and there was no method of saving Anderson.
Interestingly, there did seem to be a Paragon/Renegade option during some of the dialogue with the Illusive Man that was greyed out for me, despite me having a Paragon score that was pretty-much maxed out. I forget the exact stage in which these greyed-out options appeared so can't give any more details.
I wonder if those had some kind of bearing on anything?
Reportedly, access to the Charm and the Intimidate options during the final confrontation with The Illusive Man requires having Charmed and / or Intimidated him at every previous opportunity. Some of these opportunities required, during the conversation, selecting investigative conversation options rather than terminating conversation options.
#268
Posté 19 mars 2012 - 02:42
I did save it, gaining nothing, no weapon/upgrade/freaking "investigate" dialogue option to atleast find out how exactly saving it helped, "saved" Anderson, but was as dead as one can be after going "red" path. my EMS was slightly over 3k, with 50% readiness ofc, which is a bit confusing - all the posts i found regarding the EMS values for each ending suggest I have to have a minimum of 4000 EMS to even have a chance of preventing TIM from shooting Anderson, which then leads to Shepard surviving the Destroy choice. wtf?? what have I gotten wrong?
funny thing. I replayed ME2 with the same ME1 save I used for my first playthrough, and it was kinda metagaming. apart from doing other things differently (like saving Melon-whatever-his-name-was data and even rewriting the heretics), destroyed the collector base to improve my chances of survival. used this ME2 save to replay ME3, did EVERYTHING. In fact, I was under impression that I did even more than there's in War Assets Wiki thread, with almost no bugs (OKOK, didn't rescue all the tech students from Grissom academy, although I did find David and few others, which is also confusing, I am sure I investigated every area there), and ended up with +300/400 more assets then I had in my 1st playthrough, Anderson saved, Shepard still dead. does anybody know how exactly save/destroy collector base helps?
and all those who made it to 7k total assets, HOW THE ***?? the only thing I totally screwed was Kirrahe's death and sabotaging the genophage followed by deaths of Mordin and Wrex. also I'm curious how much assets you eventually gain from having both geth and quarians on your side? destroying the geth provided me with 800 quarian assets, while having both led to quarians having only half of that (with all the same choices regarding Tali and Admiralty board from ME2 and 3). heretics rewritten, Korris saved.
gosh I can continue like that for hours. SOS
#269
Posté 21 mars 2012 - 10:24
With a new Shepard, I did all the missions except the one on Eden Prime and I sacrificed the Quarian including Tali (sad moment). I also sabotaged the Xenophage I ended up with about 5k7 Military Strenght. I had to play Multi & use iOS apps to reach 4k7 EMS which allowed me to see Shep alive. The weird thing is that I didn't need to save Anderson. I forced Illusive Man to kill himself by chosing all the paragon options.
#270
Posté 21 mars 2012 - 05:39
Chansel wrote...
But how exactly do you get the 'Perfect' ending?
Because my EMS was over 5000 (5441), I let TIM shoot himself and choose the Destroy option. Yet shep didn't live.. I don't see where I went wrong here O.o?
That's because nothing went wrong? It's working as intended? There's no ending that has Shep live.
There might be an ending with a piece of N7 armor moving tho. Possibly with a breath sound. Or some random noise.
#271
Posté 22 mars 2012 - 10:48
lol sherlock.Kitty Fae wrote...
There might be an ending with a piece of N7 armor moving tho. Possibly with a breath sound. Or some random noise.
so bump, does the reaper heart rly help?
#272
Posté 22 mars 2012 - 11:11
ashwind wrote...
Has it occur to anyone that when Bioware says that the "best" ending is possible on SP alone, they mean the "Synthesis Merge" ending and not Shepard drawing breath... perhaps his last breath?
That's not the best ending as synthesis and control are nothing but traps.
#273
Posté 22 mars 2012 - 11:13
Kitty Fae wrote...
Chansel wrote...
But how exactly do you get the 'Perfect' ending?
Because my EMS was over 5000 (5441), I let TIM shoot himself and choose the Destroy option. Yet shep didn't live.. I don't see where I went wrong here O.o?
That's because nothing went wrong? It's working as intended? There's no ending that has Shep live.
There might be an ending with a piece of N7 armor moving tho. Possibly with a breath sound. Or some random noise.
The perfect destroy ending has him live where you not paying attention?
#274
Posté 22 mars 2012 - 05:40
101ezylonhxeT wrote...
Kitty Fae wrote...
Chansel wrote...
But how exactly do you get the 'Perfect' ending?
Because my EMS was over 5000 (5441), I let TIM shoot himself and choose the Destroy option. Yet shep didn't live.. I don't see where I went wrong here O.o?
That's because nothing went wrong? It's working as intended? There's no ending that has Shep live.
There might be an ending with a piece of N7 armor moving tho. Possibly with a breath sound. Or some random noise.
The perfect destroy ending has him live where you not paying attention?
I was. Now, in that clip, you do not see shep, you see a N7 piece of armor, and a breath sound. Given that evidence, it is argueable that
a) that person is indeed shepard
2) that the breathing sound is made by shepard
iii) the breath is not a dying gasp
assuming all those 3 are true, then it's possible that it is shep being alive. I'm assuming it's not. Now, i'm not here to argue if you think shep is alive, i'm just pointing out to Chansel that maybe he/she/it also, like me, assumed that clip didn't mean anything.
#275
Posté 22 mars 2012 - 06:18





Retour en haut







