Well if it helps I finished out with 6994, and got the same 3 endings.M8DMAN wrote...
I don't really think there is a "perfect" ending. I had the same number of war assets as you and I didn't get squat.
Something tells me even if I tried to max out my war assets I'd probably still get the same 3 endings.
Single player, war assets, and the "perfect" ending [Spoilers]
#26
Geschrieben 08 März 2012 - 07:17
#27
Geschrieben 08 März 2012 - 07:26
That's all there is to it. Sad to see so many people clinging onto ME once its over.
#28
Geschrieben 08 März 2012 - 07:28

The problem is, I don't know how much is left f the game, or what the mission that ends it all is, I really don't want to stumble into it by accident.
#29
Geschrieben 08 März 2012 - 07:28
PerfectLife wrote...
As long as you picked the Synthesis ending you got the best ending.
That's all there is to it. Sad to see so many people clinging onto ME once its over.
Again, that is not what this is about.
This is what this is about:
* At what effective war assets total would accumulating additional points be useless? Put another way, what is the minimum "best" effective war assets score?
* How many total war assets are attainable from single player sources only?
Ambiguity on this subject from BioWare is not really appreciated.
Edit: Here are my assets, before the point of no return (assault on Cerberus' base)
Bearbeitet von Upsettingshorts, 08 März 2012 - 07:46 .
#30
Geschrieben 08 März 2012 - 07:33
Upsettingshorts wrote...
PerfectLife wrote...
As long as you picked the Synthesis ending you got the best ending.
That's all there is to it. Sad to see so many people clinging onto ME once its over.
Again, that is not what this is about.
This is what this is about:
* At what effective war assets total would accumulating additional points be useless? Put another way, what is the minimum "best" effective war assets score?
* How many total war assets are attainable from single player sources only?
Ambiguity on this subject from BioWare is not really appreciated.
Clearly you're blind because I already said I had more than enough war assets to not only fill the bar but surplus as well. So, yeah. Also, just because you're the OP doesn't mean you own this thread, this is a public forum you control freak.
Sheesh, why do I bother helping people out when they can't even be helped? Because I'm trolling everyone who could use the help, of course.
#31
Geschrieben 08 März 2012 - 07:37
PerfectLife wrote...
Upsettingshorts wrote...
PerfectLife wrote...
As long as you picked the Synthesis ending you got the best ending.
That's all there is to it. Sad to see so many people clinging onto ME once its over.
Again, that is not what this is about.
This is what this is about:
* At what effective war assets total would accumulating additional points be useless? Put another way, what is the minimum "best" effective war assets score?
* How many total war assets are attainable from single player sources only?
Ambiguity on this subject from BioWare is not really appreciated.
Clearly you're blind because I already said I had more than enough war assets to not only fill the bar but surplus as well. So, yeah. Also, just because you're the OP doesn't mean you own this thread, this is a public forum you control freak.
Sheesh, why do I bother helping people out when they can't even be helped? Because I'm trolling everyone who could use the help, of course.
You are obviously not even on the same page as everyone here.
People who don't play multiplayer need to hit a Total Military Strength of 8000, which may border on impossible at this point.
Bearbeitet von MrIllusion, 08 März 2012 - 07:43 .
#32
Geschrieben 08 März 2012 - 07:41
According to ign:Upsettingshorts wrote...
Simple thread has simple premise:
How many effective war assets - after war readiness, which for me is at 50% because I don't do multiplayer - did you have when you finished the game, and were you able to get your choice of ending without penalty?
I am sitting at around ~3500 effective war assets (from a base of ~7000) before the point of no return in the main story, which I am fairly reliably informed won't be enough to prevent Shepard's ultimate demise, even in endings where it is possible he/she can survive.
Basically, I want to know if the promise that all endings would be available through single-player means only offered by BioWare pre-release has been fulfilled, and if so, at what war score is this possible.
Kept Collector base:
If your readiness rating is at 4,000 you can choose to destroy the reapers, be able to "save" Anderson and Shepard lives.
If your readiness rating is at 5,000 you can choose to destroy the reapers. If you were unable to "save" Anderson Shepard still lives.
Destroyed Collector base:
With a readiness rating of 4,000 you can choose to destroy the Reapers, and you can "save" Anderson. Shepard also lives in this scenario.
With a readiness rating of 5,000 you can choose to destroy the Reapers, and if you don't "save" Anderson, Shepard will still live.
so in other words if you have 5000 you aren't guaranteed an ending that's as good as with 4000? Doesn't make sense...
http://www.ign.com/w...ffect-3/Endings
#33
Geschrieben 08 März 2012 - 07:42
But i think his question is more along the lines same as im thinking is there a 4th or 5th ending based choice if you do the multiplayer and get to 100% in all area's rather then just the 50% and the full bar we have in single player.
#34
Geschrieben 08 März 2012 - 07:43
Nizzemancer wrote...
According to ign:Upsettingshorts wrote...
Simple thread has simple premise:
How many effective war assets - after war readiness, which for me is at 50% because I don't do multiplayer - did you have when you finished the game, and were you able to get your choice of ending without penalty?
I am sitting at around ~3500 effective war assets (from a base of ~7000) before the point of no return in the main story, which I am fairly reliably informed won't be enough to prevent Shepard's ultimate demise, even in endings where it is possible he/she can survive.
Basically, I want to know if the promise that all endings would be available through single-player means only offered by BioWare pre-release has been fulfilled, and if so, at what war score is this possible.
Kept Collector base:
If your readiness rating is at 4,000 you can choose to destroy the reapers, be able to "save" Anderson and Shepard lives.
If your readiness rating is at 5,000 you can choose to destroy the reapers. If you were unable to "save" Anderson Shepard still lives.
Destroyed Collector base:
With a readiness rating of 4,000 you can choose to destroy the Reapers, and you can "save" Anderson. Shepard also lives in this scenario.
With a readiness rating of 5,000 you can choose to destroy the Reapers, and if you don't "save" Anderson, Shepard will still live.
so in other words if you have 5000 you aren't guaranteed an ending that's as good as with 4000? Doesn't make sense...
http://www.ign.com/w...ffect-3/Endings
You're reading it wrong. Saving Anderson isn't an outcome, it's a condition.
With 4,000, you must save Anderson.
With 5,000, you can save him or let him die.
In your defense, it is written poorly.
Bearbeitet von Taleroth, 08 März 2012 - 07:44 .
#35
Geschrieben 08 März 2012 - 07:44
Bearbeitet von Upsettingshorts, 08 März 2012 - 07:46 .
#36
Geschrieben 08 März 2012 - 07:54
Upsettingshorts wrote...
I'm not convinced it's possible to get an EMS of 4000+ exclusively in single player. Hence this thread.
Wish I could help, I don't even know how far I'm in yet, but I'm about 1500 short of 4k. Just landed on Thessia.
#37
Geschrieben 08 März 2012 - 07:55
#38
Geschrieben 08 März 2012 - 08:15
Fill the bar.
Pick Synthesis.
You win. The ending where Shep "lives" is not the best ending, noobians.
#39
Geschrieben 08 März 2012 - 08:19
#40
Geschrieben 08 März 2012 - 08:21
PerfectLife wrote...
I answerd this three times now.
Fill the bar.
Pick Synthesis.
You win. The ending where Shep "lives" is not the best ending, noobians.
Noone asked which ending to choose. He asked how many points needed to get his OWN CHOICE of ending without penalty. Noone asked which ending was the best ending. That is a subjective choice, and not everyone thinks like you. God no wonder people quit coming here, every question since the spoilers came out gets brought back to who thinks what ending is the best, and anyone that doesn't see it that way is wrong.
#41
Geschrieben 08 März 2012 - 08:22
PerfectLife wrote...
I answerd this three times now.
Fill the bar.
Pick Synthesis.
You win. The ending where Shep "lives" is not the best ending, noobians.
troll harder
Anyway, to contribute to this actual discussion:
I'm pretty sure it's not possible to obtain the 4000 points you need to get the ending where Shepard lives without playing multiplayer.
Bearbeitet von RinjiRenee, 08 März 2012 - 08:23 .
#42
Geschrieben 08 März 2012 - 09:03
#43
Geschrieben 08 März 2012 - 09:07
1. Stopping by the Spectre office often to approve and authorize things, war assets have come in from that, I should have done it in the first part.
2. planet scanning with reapers hot on my tail. Normandy has gotten eaten a few times. Frustrating.
3. Stop for every argument, every ambient conversation, completing any missions that come from that.
4. pick up all the things! (datapads etc)
5. pray. alot.
#44
Geschrieben 08 März 2012 - 09:09
TOBY FLENDERSON wrote...
I had north of 7500 by the time I did it without touching multiplayer. So the 5000 necessary for the "good" ending is easily doable.
Once again, please check your effective war assets not your total war assets.
If you had 7500 total, you'd need a readiness score of 75% (+25% over no multiplayer at all) to have 5000 effective.
#45
Geschrieben 08 März 2012 - 09:53
Planet scanning may fill the gap.
#46
Geschrieben 08 März 2012 - 09:54
Upsettingshorts wrote...
Bluumberry wrote...
How do you guys get so few assets? I missed a lot of side quests due to timing and hus the Citadel being out of comission and due to bugs as well, yet when I started my mission I had about 6,5k.
My total war assets are over 7000. Galactic readiness is 50% because that's what you're at if you never play multiplayer.
That means my effective war assets are over 3500. So... look at yours again.PerfectLife wrote...
I had so many war assets by the end of the game, even at 50% I had more than needed for a full bar. I guess I just don't suck at video games like most people do.
My bar is full, however I know a few people who had the same or similar amounts and still failed to see the "Shepard-Lives teaser", for example.
I dont think the "Shepard-Lives teaser" has to do with assets. Ive read in multiple places that it depends on if you save Anderson from TIM. Which in turn depends on how you have talked to TIM throughout the whole game. I havnt tried it out for myself but that seems to be the accepted theory around the interwebz.
And I honestly think everyone has got it wrong. I dont think it depends on the number of effective assests, just the number of TOTAL assets. Seeing how 5000 effective assests is literally impossible without multiplayer. And I got the "perfect" ending with only 6000 total.
#47
Geschrieben 08 März 2012 - 09:56
#48
Geschrieben 08 März 2012 - 10:21
Professor Panda wrote...
You guys are just thinking too much into this.
I presume the overall goal is to reverse engineer the EMS process and how it actually applies and at what threshold you can stop caring about assets.
So yes it may seem like over thinking but for min/maxing it is part of the fun.
Bearbeitet von Naltair, 08 März 2012 - 10:21 .
#49
Geschrieben 08 März 2012 - 10:25
Upsettingshorts wrote...
I'm not convinced it's possible to get an EMS of 4000+ exclusively in single player. Hence this thread.
I did everything outside of talking to Kelly and Matriach Aethya(mainly cus I couldn't find them). I only got 3800 EMS. I think it is near impossible to get 4k let alone 5k without multiplayer.
Bearbeitet von strive, 08 März 2012 - 10:26 .
#50
Geschrieben 08 März 2012 - 10:30





Nach oben







