Aller au contenu

Photo

Single player, war assets, and the "perfect" ending [Spoilers]


  • Veuillez vous connecter pour répondre
285 réponses à ce sujet

#126
HowlingSiren

HowlingSiren
  • Members
  • 597 messages
Pitching in here: I finished the game with 3533 going into Cerberus base. I may have missed a fetch quest but I wouldn't know which one. But this is what I noticed when I started playing around a bit to figure out why the hell I was so short: some decisions reduce your EMS. Most notably, the ambient conversations you can authorize or not in the Spectre panel. For example, giving the Asari huntress a gun reduces your war assets. In my playthrough, I authorized everything and perhaps that's why I was so short?

I don't know about the Support choice (between 2 standpoints). I don't recall a War Asset Update on those but can't be sure.

#127
Grand Wazoo

Grand Wazoo
  • Members
  • 467 messages
I went into Cerberus base with around 3600 EMS, did everything I possibly could on ME3 and also did everything on ME1 and 2. Krogan saved, peace with quarians and geth, every single citadel mission and couldn't even raise it to 4000.

I just get the feeling that you really need multiplayer to get it higher. Even if you had to start NG+ to get more EMS, it is still stupid. I should be able to get everything done on my first playthorugh. Seems like Bioware really dropped the ball with this complicated mess of system.

#128
Varus Torvyn

Varus Torvyn
  • Members
  • 185 messages
I had 6,235 with no multiplayer. Should have been enough, considering the bar was maxed-out.

Only way I could get any more would be to go back and change some things by replaying Mass Effect 2 with a small amount of different choices.

We should have been able to win (and have a better ending) with an armada of that size.

#129
jeweledleah

jeweledleah
  • Members
  • 4 043 messages
I'm in a same boat as you all are.

honestly, at this point I think that bioware either miscalculated or just outright lied. I know I have missed a few minor quests that bugged out on me (on a citadel) but they would only give me at most 50 ems (100ish war assets). even if i had gone back and metagamed my way to getting both krogan and salarian support, I still don't see myself hitting 4000 without multiplayer. my ME2 import had everyone survive, all DLC's completed - and yes I got assets for them all. as well as war assets for Javik.

has anyone finished ng+ game and can verify if you get extra war assets through it? (I'm too raw right now to even consider replaying ME3, but I'm still curious)

#130
liquid sleep

liquid sleep
  • Members
  • 52 messages

Grand Wazoo wrote...

I went into Cerberus base with around 3600 EMS, did everything I possibly could on ME3 and also did everything on ME1 and 2. Krogan saved, peace with quarians and geth, every single citadel mission and couldn't even raise it to 4000.


Almost the same for me. 3549 EMS/7099 TMS before the Cerberus base. I believe the only things I missed were meeting Kelly Chambers (I didn't have a relationship with her) which I don't believe affects those scores, and not having the Elkoss Combine licence from ME1 (I thought I bought it but my Shep stated otherwise).

There are quite a few people throwing out high numbers in their posts without clarifying whether it's EMS or TMS they're listing. I'm pretty sure some people are confusing the two.

#131
TamiBx

TamiBx
  • Members
  • 3 150 messages

Ravenmyste wrote...

Dimensio wrote...

I have read a report that "ship models" and fish are considered war assets in a New Game+. This seems unlikely to me, though I am wondering if anyone else is in a position to quickly test such a claim.



i can attest to this the fish is  not its something more its gives you a personal bonus i wont say why but the fish is good thing to have and the model ships are nothing i have my whole room filled with every model ever and i can say without no doubt they are not

i am currently running a new game with everything and so far its is good to have but the fish and its secret is not really that big that  but  it does give you something and the story on it is funny.

the only reason i can think that ng+ will do is open the last renegade/paragon option i couldn't get the very last one it was grey but i got everyone before it so the very last option might unlock it with the added rep that you need i am on the next game with a bar nearly capped and it keeps adding more and more to it on the paragon rep, also i didn't do mp when i played my first game and i have over 7k in war assets this time i have 100% gr and and 1000+ war assets thats alrady capped near the min line i want to see if i missed anything and see if the extra rep works on tim in the end


Nope, I got all the paragon options at the end to unlock (and saw TIM kill himself) on my first play. If you imported a 100% Paragon/Renegade Shepard from ME1/ME2, and raised your reputation high enough (by solving disputes at Citadel and talking to pretty much everyone) you will get that option to open. Yes, NG+ will make it easier, because paragon/renegade points carry over, but it is not necessary. 

#132
diskoh

diskoh
  • Members
  • 978 messages
I've done ever N7 mission, every Citadel mission, every side quest, scanned every planet and collected every war asset, made peace between every race, and saved everyone who can be saved over the course of all 3 games. Been playing for 45 hours and have done an absolute completionist playthrough.

I'm sitting at 3347 EMS. 6694 TMS.

The only thing I have left before Cerberus Headquarters is Horizon. So unless that mission gives me 1306 TMS, then this claim that you can collect 4000 without multiplayer is complete and utter bull****; at least in 1 playthrough. There is nothing else I could have done.

Modifié par diskoh, 10 mars 2012 - 09:43 .


#133
MouseNo4

MouseNo4
  • Members
  • 780 messages
This didnt make sense to me. I had 4800 EMS, 68% - Shep lived and Anderson didnt. WDF!

#134
PlumPaul93

PlumPaul93
  • Members
  • 1 823 messages

MouseNo4 wrote...

This didnt make sense to me. I had 4800 EMS, 68% - Shep lived and Anderson didnt. WDF!


Anderson dies no matter what.

#135
Zyrious

Zyrious
  • Members
  • 358 messages
I think i might know what the problem is. I notice that If you cure the genophage, and then save the salarian councilor, even though they *say* the salarians decided to join in because you saved the councilor, it actually ISNT added to your war assets(besides the STG obviously), and the fleet doesnt check in at the end. If the other race assets are any indication, that's an easy 400-800 EMS right there, which would have put me in 4000 range.

For those wondering, 4000 EMS is all you need for shepard to survive as long as you save anderson (The speech with him seems to give Shepard that extra bit of resolve necessary to survive). So my theory is that not all of the assets are registering when they should. I also notice Hannah Shepard and several other things werent properly added to my assets list. I think its just bugged atm. Just my theory at any rate.

Modifié par Zyrious, 10 mars 2012 - 10:47 .


#136
diskoh

diskoh
  • Members
  • 978 messages
That would indeed explain it.

#137
Femlob

Femlob
  • Members
  • 1 643 messages

Zyrious wrote...

I think i might know what the problem is. I notice that If you cure the genophage, and then save the salarian councilor, even though they *say* the salarians decided to join in because you saved the councilor, it actually ISNT added to your war assets(besides the STG obviously), and the fleet doesnt check in at the end. If the other race assets are any indication, that's an easy 400-800 EMS right there, which would have put me in 4000 range.

For those wondering, 4000 EMS is all you need for shepard to survive as long as you save anderson (The speech with him seems to give Shepard that extra bit of resolve necessary to survive). So my theory is that not all of the assets are registering when they should. I also notice Hannah Shepard and several other things werent properly added to my assets list. I think its just bugged atm. Just my theory at any rate.


I won't touch on the bugs, since there's no certainty, but everything else is spot-on.

It is, theoretically, possible to score a little over 4,000 EMS using SP alone. The catch, however, is that you need to meta-game; not only must your imported character be just right, you also need to make all the correct choices in ME3 - like cheating the Krogan with a fake cure to the Genophage. Correct, in this instance, implies making the choices that lead to the most War Assets; be they Paragon or Renegade. Xoisite did it, wrecking his mind in the progress, and he ended up with 4,012 EMS. In short - you can't score 4,000+ EMS and role-play a "Perfect Paragon" or "Perfect Renegade" at the same time.

Modifié par Femlob, 11 mars 2012 - 01:12 .


#138
diskoh

diskoh
  • Members
  • 978 messages
**** it I'll just use a save editor to pretend I played multiplayer. This is ridiculous.

#139
wafflez

wafflez
  • Members
  • 691 messages
Just out of curiosity, how much EMS did you guys have after Sur'kesh? Just want to know if I'm on track.

#140
Unato

Unato
  • Members
  • 1 267 messages

Zyrious wrote...

I think i might know what the problem is. I notice that If you cure the genophage, and then save the salarian councilor, even though they *say* the salarians decided to join in because you saved the councilor, it actually ISNT added to your war assets(besides the STG obviously), and the fleet doesnt check in at the end. If the other race assets are any indication, that's an easy 400-800 EMS right there, which would have put me in 4000 range.

For those wondering, 4000 EMS is all you need for shepard to survive as long as you save anderson (The speech with him seems to give Shepard that extra bit of resolve necessary to survive). So my theory is that not all of the assets are registering when they should. I also notice Hannah Shepard and several other things werent properly added to my assets list. I think its just bugged atm. Just my theory at any rate.


mmm looking at the c.bin only the 3rd Fleet is meant to trigger if you save the Salarian 
councilor , with 1st fleet being the one you recieve if you screw over the Krogan. it doesn't look like Salarians have much military strength (the difference between 1st and third fleet is 25 points

there's a GAWAsset_SalarianColonySupport which has DebugConditionalDescription=\\"Save Salarian Egg Clutches\\"  that I've never seen before

Modifié par Unato, 11 mars 2012 - 11:39 .


#141
Tleining

Tleining
  • Members
  • 1 394 messages
@ Unato
i think that's a Side Quest on the Citadel. A Salarian is talking to his Sister about needing a heating stabilizer or something like that, which you can pick up at the Cerberus Fighter Base Mission.

#142
Unato

Unato
  • Members
  • 1 267 messages
oh I see it thanks, so really the Salarian has 2 fleets you can get. I should go tally up the total war asset in the c.bin and see if we actually get 8K which in turn would give 4K EMS

#143
Giga Drill BREAKER

Giga Drill BREAKER
  • Members
  • 7 005 messages
can anyone confirm if they got the shepard lives ending without 4000 ems

Modifié par DinoSteve, 11 mars 2012 - 01:40 .


#144
Detha

Detha
  • Members
  • 102 messages
I had over 4000 ems and it doesn't really show anything outside of the bik files, to my knowledge.

You have blue, green, and red endings, and after the credits, you have a guy speaking as if he told the ME story to a young boy over a "winter nights" background.

After I take a loooong haitus I think I'll try getting 100% readiness and doing the endgame again.  Maybe another playthrough doing -every- side quest.  I think I missed 3 or 4.  A couple bugged on me, one in particular being the Kasumi one.

Modifié par Detha, 11 mars 2012 - 01:48 .


#145
Olive Oomph

Olive Oomph
  • Members
  • 50 305 messages
i have to say, I have no problem with the existence of the multiplayer. I do not play it, but I have friends, who enjoy it.

But: The constant presents of the "Galactic Readiness" in the single-player is starting to ****** me off.. You even talk  with Hackett about it.

I know we can get a "perfect" (lol) ending without playing the mp, but the psychological effect of the existence of this 50% malus WITHIN THE SINGLE-PLAYER is disheartening and makes it feel incomplete!

WORST IDEA EVER!

Again: I don't have a problem with the existence of the MP, but I am constantly reminded of the MP in the SP. This is my problem! The 50% malus gives it too much weight psychologically, regardless of the fact, that you don't need it for the "best" ending and it now has a negative effect on my enjoyment of the sp!!!

/rant

Modifié par Olive Oomph, 11 mars 2012 - 01:54 .


#146
tasca1180

tasca1180
  • Members
  • 205 messages

DinoSteve wrote...

can anyone confirm if they got the shepard lives ending without 4000 ems


I had 4500 and my Shep just died in the Destroy ending! What the...

Had to raise readiness through MP, because like most people, I couldn't get over 3750 initially.

Oh, and Anderson survived long enough to have a conversation with me. What did I do wrong? 

#147
E-Type XR

E-Type XR
  • Members
  • 414 messages
I think I'm gonna try to compile a graph of all the best decisions, unless someone already has.

#148
metawanderer

metawanderer
  • Members
  • 434 messages
These War Assets are so confusing and frustrating that I want to punch a Krogan in the quads!

#149
Guest_The PLC_*

Guest_The PLC_*
  • Guests
This whole readiness thing has to be the worst feature in the entire trilogy. Why not just let the MP add a bonus % to the EMS, instead of having it at 50% if you don't play MP. Way to punish people who don't play MP.

#150
fluffyburrito

fluffyburrito
  • Members
  • 82 messages
I wondering if it's bugged somehow, as if some missions aren't giving people the right EMS. I had 4300 with only doing two multiplayer matches with a friend... no way that gave me 300+ readiness.

FYI, I did a mass effect 2 port.

Modifié par fluffyburrito, 11 mars 2012 - 06:16 .