Single player, war assets, and the "perfect" ending [Spoilers]
#151
Posté 11 mars 2012 - 06:17
#152
Posté 11 mars 2012 - 06:18
#153
Posté 11 mars 2012 - 09:15
#154
Posté 11 mars 2012 - 09:58
AlphaJarmel wrote...
So the growing census is that they did indeed lie and it is impossible to hit a 4k EMS without multiplayer. Not surprised.
It is possible, the problem is players are going full paragon or full renegade, and that locks them in to lower numbers. It's been discussed on these very forums--you can get over 4,000 EMS through one SP game if you play it with more nuance than just "black" or "white." If more players spent more time reading these forums instead of raging on them, they'd have seen this discussion already.
I'm sure within a month we'll have a full breakdown of what needs to be done to maximize your numbers in one play through, and a lot of people here will be looking awfully foolish.
And no, don't ask me for a link to the previous discussion. I didn't bookmark it, and I am not going to search for it. It's on these forums.
#155
Posté 11 mars 2012 - 10:49
From what I saw each match gives you roughly 5% readiness and to the entire map if you do the random settings. 2 matches would give you potentially 10%. Since most people are ending the game with between 7-8k assets, getting an additional 10% would easily give you 300+ EMS. 300 is only a little more than 4% of 7k.fluffyburrito wrote...
I wondering if it's bugged somehow, as if some missions aren't giving people the right EMS. I had 4300 with only doing two multiplayer matches with a friend... no way that gave me 300+ readiness.
FYI, I did a mass effect 2 port.
Modifié par Tumedus, 11 mars 2012 - 10:51 .
#156
Posté 11 mars 2012 - 10:56
You can make a semantic argument how it is indeed possible to get over 4000k EMS, and thus the developer didn't outright lie. However, given that you have to meta game the **** out of it and likely make decisions that deviate from your character concept, it is still very deceitful.CokaCola Cat wrote...
AlphaJarmel wrote...
So the growing census is that they did indeed lie and it is impossible to hit a 4k EMS without multiplayer. Not surprised.
It is possible, the problem is players are going full paragon or full renegade, and that locks them in to lower numbers. It's been discussed on these very forums--you can get over 4,000 EMS through one SP game if you play it with more nuance than just "black" or "white." If more players spent more time reading these forums instead of raging on them, they'd have seen this discussion already.
I'm sure within a month we'll have a full breakdown of what needs to be done to maximize your numbers in one play through, and a lot of people here will be looking awfully foolish.
And no, don't ask me for a link to the previous discussion. I didn't bookmark it, and I am not going to search for it. It's on these forums.
People were worried that they wouldn't be able to play their character and get the endings w/o multiplayer. For the most part, that turned out to be true. It is even more the case if someone didn't import as there are a ton of points lost by not doing that.
Edit: In all honesty, the difference in the scene is so miniscule as to barely make a difference. The issue stems from the fact that the developers of BW have been getting more and more liberal with the truth. Had they come right out and said that it would be extremely difficult to get the best ending without multiplayer, people might be more forgiving, but they specifically tried to allay those fears by suggesting it was completely unnecessary and optional part of the game, leading many to feel lied to.
Modifié par Tumedus, 11 mars 2012 - 11:00 .
#157
Posté 12 mars 2012 - 12:41
Tumedus wrote...
You can make a semantic argument how it is indeed possible to get over 4000k EMS, and thus the developer didn't outright lie. However, given that you have to meta game the **** out of it and likely make decisions that deviate from your character concept, it is still very deceitful.
It's not a semantic argument, and it is possible to get over 4000k EMS. Finished my first run through last night with an import and ended the game with around 4500 EMS with four side missions left undone. I avoided the main forums once spoilers started coming out and knew nothing about anything going in, nor did I metagame or make out of character decisions with that character during the two previous games. I just wasn't anal about being a pure paragon or renegade in ME and ME2, made choices that made sense for my Shep and ended up with enough missions and side missions available to get a high EMS without going into multiplayer. So it is possible and it does depend on all the choices you've made, but it doesn't require metagaming to do it. Not that it will stop people from metagaming, but it isn't required.
What I don't understand is why we ask for choices that matter, but when we get them people complain that they matter too much...
#158
Posté 12 mars 2012 - 12:53
Sorry, but I don't believe you. Too many people have looked into this. That's far too high, even with a supposedly "perfect" save, without any multiplayer to boost galactic readiness. If your galactic readiness is at the default 50% mark, that number is not achieveable.jennamarae wrote...
Finished my first run through last night with an import and ended the game with around 4500 EMS with four side missions left undone.
#159
Posté 12 mars 2012 - 12:53
jennamarae wrote...
Tumedus wrote...
You can make a semantic argument how it is indeed possible to get over 4000k EMS, and thus the developer didn't outright lie. However, given that you have to meta game the **** out of it and likely make decisions that deviate from your character concept, it is still very deceitful.
It's not a semantic argument, and it is possible to get over 4000k EMS. Finished my first run through last night with an import and ended the game with around 4500 EMS with four side missions left undone. I avoided the main forums once spoilers started coming out and knew nothing about anything going in, nor did I metagame or make out of character decisions with that character during the two previous games. I just wasn't anal about being a pure paragon or renegade in ME and ME2, made choices that made sense for my Shep and ended up with enough missions and side missions available to get a high EMS without going into multiplayer. So it is possible and it does depend on all the choices you've made, but it doesn't require metagaming to do it. Not that it will stop people from metagaming, but it isn't required.
What I don't understand is why we ask for choices that matter, but when we get them people complain that they matter too much...If I worked at Bioware I wouldn't comment either with the way people act on here.
So when you say you got 4500 EMS with no multiplayer with FOUR missions still left to go, what you really mean is that you got 9000 EMS in one playthrough. If so, then I am impressed. That is a lot of resources without actually completing anything.
Now, personally, as someone who completed all side missions, all quests, did 100% scanning, and didn't play strictly paragon or renegade, I find it interesting that I only had about 3500 or 7000 total EMS...hm. Go figure. I'm curious what you accomplished that I didn't which would give you an extra total EMS equal to the entire alliance and krogan forces combined with all of the sidequests without even completing all of the quests.
P.S., if you have a base 3500 military assets without multiplayer and then you play two complete multiplayer games, you get a bonus of 8% military assets to your total, not your effective. That means a bonus of 560 extra effective military assets. The poster above who says you don't get that big of a boost from multiplayer is playing loose with the math.
While two multiplayer games is very easy, it seems that requiring 4000 effective military assets is easily but solely attainable with the addition of two full rounds of multiplayer. The idea that you wouldn't need multiplayer is a lie if 4000 EMS is the target number. Why they would have a secret ending only attainable with multiplayer when previous games never had any multiplayer at all is beyond my comprehension unless they love people who experiment with multiplayer so much they wanted to secretly reward them.
Modifié par Zen_Mojo, 12 mars 2012 - 01:01 .
#160
Posté 12 mars 2012 - 12:56
#161
Posté 12 mars 2012 - 01:20
Capeo wrote...
Wait. Isn't the green bar all that matters as far as endings?
No.
-Polaris
#162
Posté 12 mars 2012 - 01:46
Slightly offtopic, for the ending I recieved where everyone turned into cyborgs basically, how the hell did they all get on the ship and stranded through a relay when they were all on the planet with me, only Joker was on the ship afaik.
Voted for new ending in the polls, hope Bioware sees sense to the tens of thousands of unhappy customers
#163
Posté 12 mars 2012 - 02:04
Completing all missions and side quests doesn't mean you will get all possible EMS! Cause some war assets are gained or updated(increased or decreased) by simple actions such as approving an entry as a spectre. Your choice during completing a quest also matters in this regard. That means you have to make all the right choices in all relevant quests to maximize your EMS. I guess no need to mention the scanning part.
Modifié par vandoug, 12 mars 2012 - 02:08 .
#164
Posté 12 mars 2012 - 02:44
IanPolaris wrote...
Capeo wrote...
Wait. Isn't the green bar all that matters as far as endings?
No.
-Polaris
Seriously? I can't see how I could have poured more points on. Why even have a bar then?
#165
Posté 12 mars 2012 - 03:02
Modifié par diskoh, 12 mars 2012 - 03:03 .
#166
Posté 12 mars 2012 - 03:13
Modifié par vandoug, 13 mars 2012 - 06:40 .
#167
Posté 12 mars 2012 - 04:25
diskoh wrote...
It's a bug or an oversight. The storyline says the salarians give you their support, but you don't get any EMS points. Nothing we can do about it but save edit.
Really? Which assets? Because the Mass Effect Wiki only has...4 entries for Salarian. Kirrahe, two STG groups, and the fleet. I think it's about 175-200 points.
#168
Posté 12 mars 2012 - 04:27
The salarian support is there. It just depends on which councilor you save. Sabotage the genophage gives you the 1st. Save the old councilor gets you the 3rd. Saving the new councilor just gives you an STG task force.diskoh wrote...
It's a bug or an oversight. The storyline says the salarians give you their support, but you don't get any EMS points. Nothing we can do about it but save edit.
#169
Posté 12 mars 2012 - 04:33
KefkaGestahl wrote...
The salarian support is there. It just depends on which councilor you save. Sabotage the genophage gives you the 1st. Save the old councilor gets you the 3rd. Saving the new councilor just gives you an STG task force.diskoh wrote...
It's a bug or an oversight. The storyline says the salarians give you their support, but you don't get any EMS points. Nothing we can do about it but save edit.
Is it possible to get both?
-Polaris
#170
Posté 12 mars 2012 - 04:37
That's something that I've been trying to figure out myself. Unfortunately, on the only save I had where I sabotaged the genophage, I didn't save Thane or Kirrahe, so the Salarian councilor died. I don't know if you can get both the 1st and 3rd fleets.IanPolaris wrote...
Is it possible to get both?
-Polaris
#171
Posté 12 mars 2012 - 04:44
KefkaGestahl wrote...
That's something that I've been trying to figure out myself. Unfortunately, on the only save I had where I sabotaged the genophage, I didn't save Thane or Kirrahe, so the Salarian councilor died. I don't know if you can get both the 1st and 3rd fleets.IanPolaris wrote...
Is it possible to get both?
-Polaris
Hmm... I'll update this post in a minute as I've got just the Shepard you are talking of
Edit: Nope... Shep who has New Council, thane loyal and alive and sabotages the cure just gets the 1st and the STG task force
This Shep has 280 Salarian - 150 1st Fleet, 25 Mordin Solus, 35 Salarian Special Task Group, 70 STG Task Force
Modifié par Sir Ulrich Von Lichenstien, 12 mars 2012 - 04:52 .
#172
Posté 12 mars 2012 - 04:53
Sir Ulrich Von Lichenstien wrote...
KefkaGestahl wrote...
That's something that I've been trying to figure out myself. Unfortunately, on the only save I had where I sabotaged the genophage, I didn't save Thane or Kirrahe, so the Salarian councilor died. I don't know if you can get both the 1st and 3rd fleets.IanPolaris wrote...
Is it possible to get both?
-Polaris
Hmm... I'll update this post in a minute as I've got just the Shepard you are talking of
Edit: Nope... Shep who has New Council, thane loyal and alive and sabotages the cure just gets the 1st and the STG task force
This Shep has 280 Salarian - 150 1st Fleet, 25 Mordin Solus, 35 Salarian Special Task Group, 70 STG Task Force
Yes but suppose Shepard had saved the Old Council AND sabotaged the cure? Would he get both then? (This would be a very odd playthough btw)
-Polaris
#173
Posté 12 mars 2012 - 06:28
CokaCola Cat wrote...
AlphaJarmel wrote...
So the growing census is that they did indeed lie and it is impossible to hit a 4k EMS without multiplayer. Not surprised.
It is possible, the problem is players are going full paragon or full renegade, and that locks them in to lower numbers. It's been discussed on these very forums--you can get over 4,000 EMS through one SP game if you play it with more nuance than just "black" or "white." If more players spent more time reading these forums instead of raging on them, they'd have seen this discussion already.
I'm sure within a month we'll have a full breakdown of what needs to be done to maximize your numbers in one play through, and a lot of people here will be looking awfully foolish.
And no, don't ask me for a link to the previous discussion. I didn't bookmark it, and I am not going to search for it. It's on these forums.
See, I picked choices that would give me the most amount of war assets, regardless of whether it was nice or not. It turned out that it was easier to get what I wanted by being nice most of the time (i.e. ending the war). And I did scan every single system. And I did read what people were saying, but most of them did play mp. At least a little.
#174
Posté 12 mars 2012 - 11:51
anyway I decided to spreadsheet the c.bin
here's the work in progress
https://docs.google....MHVkLXVkTGIyenc
I will upload the original excerpt later just incase someone thinks I'm manipulating data.
a few notes here
a) I'm only tallying positive increases, negative numbers (i.e. a reduction in TMS) is thrown into the note column.
c) yes I know it's horrible to read atm and I will prob clean it up later (if I can be bothered lol...) but I've already learned a few things from doing this exercise (e.g siding with Xen over Tali on one of the radio conversions will give some extra asset)
Modifié par Unato, 12 mars 2012 - 11:53 .
#175
Posté 12 mars 2012 - 12:37
Unato wrote...
so I got bored... or went a bit insane or both
anyway I decided to spreadsheet the c.bin
here's the work in progress
https://docs.google....MHVkLXVkTGIyenc
I will upload the original excerpt later just incase someone thinks I'm manipulating data.
a few notes here
a) I'm only tallying positive increases, negative numbers (i.e. a reduction in TMS) is thrown into the note column.you will never have every positive war asset so a few hundred points might be shaved off here and there. (e.g you can't have both Wrev and Wrex alive or both Wrex and Mordin Alive)
c) yes I know it's horrible to read atm and I will prob clean it up later (if I can be bothered lol...) but I've already learned a few things from doing this exercise (e.g siding with Xen over Tali on one of the radio conversions will give some extra asset)
7450 total war asset from what you have listed there, so far.
Makes me feel pretty good about the 7040 something I pulled off on my Soldier's playthrough.
Does this count all of the DLC benefits? I'd also imagine that the "you don't have to play MP at all" factors in inevitable future DLC.
Modifié par Kittstalkur, 12 mars 2012 - 12:39 .





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