Single player, war assets, and the "perfect" ending [Spoilers]
#176
Posté 12 mars 2012 - 01:20
I think it's interesting that if you didn't do say Arrival you're boned out of 50 points, add in Overlord and Kasumi you're practically lost 200 points which is a fair bit
#177
Posté 12 mars 2012 - 01:32
Unato wrote...
yep DLCs are there (Kasumi, Overlord Arrival LotSB, Bring Down the Sky).
I think it's interesting that if you didn't do say Arrival you're boned out of 50 points, add in Overlord and Kasumi you're practically lost 200 points which is a fair bit
Hah. And even if you get all of the DLCs for the prior games you can't break 8k.
Welp.
Not like it matters. You literally get a tacked on cutscene that shows Shepard's chest and an N7 dogtag, there's a sharp inhale, and BLACK SCREEN.
#178
Posté 12 mars 2012 - 01:43
a) completionist (from ME1 to 3)
c) suffer no bugs (some of the side quests in ME3 give XX points, a few of these and you've screwed yourself out of XXX points which isn't exactly helpful if you're just shy of 100 or 200 points)
dlcs will solve this overtime, in the mean time MP is the only answer
Modifié par Unato, 12 mars 2012 - 01:44 .
#179
Posté 12 mars 2012 - 02:11
So I chose destroy, earth lived, Shepard lived. but Anderson did not...so I am confused on that part. My question is how does the reputation and renegade/paragon compute in all of that and what is the difference between reputation and your Par/ Ren score. I am assuming that as long as you talk to a bunch of people that raises your rep to the top of the bar regardless if you are half renegade or paragon.
Modifié par xIREDEEMEDIx, 12 mars 2012 - 02:13 .
#180
Posté 12 mars 2012 - 02:49
1. "Best Ending" = one where you get that extra cut scene at the end where Shepard is still alive.
2. My play through was over 7,000 No MP. That means I didn't break 4,000. If 4,000-5,000 unlocks the special scene, you need to get at least 8,001 to do it.
3. I scanned EVERY system, and there were at least two where it showed Reaper icons but NOTHING showed up when I scanned. I even tried more than once. There was at least one non-Reaper system where scanning found stuff. ???
#181
Posté 12 mars 2012 - 02:58
Capeo wrote...
Wait. Isn't the green bar all that matters as far as endings?
I think it matters in the most rudimentary of ways.
Once you pass the "minimum" marker, you could do the Cerberus base mission to the end of the game.
With the bar full, you get the full 3 options for ending the game (including the "destroy" ending where only Reapers die, not everyone on earth).
However, having a full bar happens when you are still acquiring points, so it's not indicative of being eligible for the "best" ending.
#182
Posté 12 mars 2012 - 03:56
#183
Posté 12 mars 2012 - 04:21
zer0netgain wrote...
Capeo wrote...
Wait. Isn't the green bar all that matters as far as endings?
I think it matters in the most rudimentary of ways.
Once you pass the "minimum" marker, you could do the Cerberus base mission to the end of the game.
With the bar full, you get the full 3 options for ending the game (including the "destroy" ending where only Reapers die, not everyone on earth).
However, having a full bar happens when you are still acquiring points, so it's not indicative of being eligible for the "best" ending.
Odd. I'm pretty positive I had a full bar and I still didn't get the synergy ending.
#184
Posté 12 mars 2012 - 05:17
#185
Posté 12 mars 2012 - 05:43
fluffyburrito wrote...
I just asked the other guys in the ventrillo server and the majority of them also reached 4k EMS without multiplayer. One guy didn't but said he didn't do planet scanning.
I have talked to a good amount of people and been going to a lot of forums, but I havent met anyone that got 4k EMS without multiplayer. I jsut find it reallly heard to believe... Ive seen most people have 3k+.. some close to 3.5k. (all imported ME1 and ME2 characters) most of them did stuff like save geth/quarians and maximized their points.
#186
Posté 12 mars 2012 - 07:04
#187
Posté 12 mars 2012 - 08:36
#188
Posté 12 mars 2012 - 08:49
I did the EXACT same thing you id and maxed out at around 3,500 EMS without mulitplayer... I literally did EVERYTHING I could think of.humes spork wrote...
There are an amazingly large amount of war assets to be gained through dialogue choices. Did you import (returning characters are a huge source of war assets, one way or another), return to the Citadel after each priority mission and do a walk/talk around, and explore Reaper territory?
My imported, (renegade) Shepard just finished the Citadel coup and she's sitting at almost 3,000 war assets and right around 2,400 EMS (since I have mussed around with multiplayer). Then again, she's a ME1 import, made a lot of paragon choices, left no one behind on the Collector base, and other stuff. Just having lots of surviving squaddies has been a huge source of war assets so far, 500-700 bare minimum between Jack (the bioitic squad), and Thane, Mordin and Kirrahe, Grunt and Wrex (lots of krogan/salarian assets there between those).
#189
Posté 12 mars 2012 - 08:54
#190
Posté 12 mars 2012 - 09:45
LTKerr wrote...
I had 5300 EMS (needed some MP though), red option and no Shepard alive. WTF?
This happened to me too. I went and did some MP to crank up my war assets and ended up with about 6900 EMS, chose Destroy, still no cutscene. Glad to know I'm not the only one. Maybe it's a bug?
#191
Posté 12 mars 2012 - 09:50
2leggywillow wrote...
LTKerr wrote...
I had 5300 EMS (needed some MP though), red option and no Shepard alive. WTF?
This happened to me too. I went and did some MP to crank up my war assets and ended up with about 6900 EMS, chose Destroy, still no cutscene. Glad to know I'm not the only one. Maybe it's a bug?
You mean the five seconds where the camera pans to Shepard's chest with the N7 dogtags showing, and Shepard inhales sharply?
#192
Posté 12 mars 2012 - 10:08
#193
Posté 12 mars 2012 - 10:12
I've read multiple threads about this and it seems that this is the conclusion. If it is, then sadly it does mean we need to play MP to get the "Shepard lives" ending.
#194
Posté 12 mars 2012 - 10:18
Priisus wrote...
So it's official, you can't hit 8k of War Assets and 4k EMS without Multiplayer?
I've read multiple threads about this and it seems that this is the conclusion. If it is, then sadly it does mean we need to play MP to get the "Shepard lives" ending.
Sure seems that way. Bah. So much for the "You can get the best ending without multiplayyer!" promise. I'm a completetionist and played accordingly in all three games, even including all DLC, and I STILL don't get enough War Assets? WTF?
#195
Posté 12 mars 2012 - 10:19
Modifié par Dark Specie, 12 mars 2012 - 10:20 .
#196
Posté 12 mars 2012 - 10:21
#197
Posté 12 mars 2012 - 10:24
#198
Posté 12 mars 2012 - 10:25
Upsettingshorts wrote...
Simple thread has simple premise:
How many effective war assets - after war readiness, which for me is at 50% because I don't do multiplayer - did you have when you finished the game, and were you able to get your choice of ending without penalty?
I am sitting at around ~3500 effective war assets (from a base of ~7000) before the point of no return in the main story, which I am fairly reliably informed won't be enough to prevent Shepard's ultimate demise, even in endings where it is possible he/she can survive.
Basically, I want to know if the promise that all endings would be available through single-player means only offered by BioWare pre-release has been fulfilled, and if so, at what war score is this possible.
Your war rating is meaningless. Regardless of how high it is (mine was at 5200) you still get a bad ending that disregards any previous choices you've made up to that point. It also creates more plot holes in 15 mins than I've ever seen in a game.
It's clear that Bioware wanted to end the trilogy on a very sour note and our choices be damned.
Modifié par DrowNoble, 12 mars 2012 - 10:25 .
#199
Posté 12 mars 2012 - 10:27
Dark Specie wrote...
Priisus wrote...
So it's official, you can't hit 8k of War Assets and 4k EMS without Multiplayer?
I've read multiple threads about this and it seems that this is the conclusion. If it is, then sadly it does mean we need to play MP to get the "Shepard lives" ending.
Sure seems that way. Bah. So much for the "You can get the best ending without multiplayyer!" promise. I'm a completetionist and played accordingly in all three games, even including all DLC, and I STILL don't get enough War Assets? WTF?
Well not only did Bioware lie about getting the best ending without mulitplayer, they also said that if we did everything and maximized what we could we'd get a "satisfying" end to the trilogy.
Well the End wasn't remotely satisfying in any way no matter how I look at it. Guess they either lied about that too or have a warped sense of what is satisfying.
Modifié par DrowNoble, 12 mars 2012 - 10:31 .
#200
Posté 12 mars 2012 - 10:30
KefkaGestahl wrote...
I have a question. If you do everything you can to help the krogan, but sabotage the genophage, how much support do you lose when Wrex finds out? From what I saw on YouTube, it sounds like - in rage - he chases you down immediately before pulling his troops out. If you kill him, and he gets replaced by wreave, do you lose any war assets aside from the ones that Wrex personally provided. I believe that was 30.
This is from the strategy guide. Hope this helps:
"If you sabotaged the cure and Wrex is the leader, he will not know about your treachery during this mission. However, he will find out later and confront you on the Citadel about it after you speak with the asari councilor and accept the "Priority: Thessia" mission. In that confrontation, you will be forced to kill Wrex. The krogan therefore will not support you in the end. If Wreav is the krogan leader, he will never find out you sabotaged the cure and will always think it was cured for real."
Even though it doesn't state it outright, it appears that if Wreav never finds out you get krogan support.





Retour en haut







