The crucible is a stupid macguffin and everybody knows it. There is a very easy alteration that could have been made to the story which would deliver a psychologically satisfying ending and would also be much more believable.
Here is all you have to do:
Nix the crucible. Rather than have the goal be to build the crucible have the goal be to disable and capture a reaper. Rather than devoting resources to build this Prothean thing nobody understands have the combined scientists of the galaxy reverse engineering this captured reaper in order to retrofit the fleets you gather with reaper tech (in other words reaper lasers on your ships which can actually take out reapers in numbers). How well your scientists do depends on how much you fill up the war asset bar.
You could literally do this with just eliminating a few missions and adding one or two more. It would not take more development resources. The story beats would work like this:
Act 1. Escape Earth, convince a few allies to join you, set a trap and capture a single reaper at great cost (your fleet gets mauled about as bad as Soverign did to the citadel fleet in ME1).
Act 2. Continue gathering more species as allies, get more resources for your reaper reverse engineering project, buy time for your scientists at all costs.
Act 3. Lead your new combined galactic fleet outfitted with reaper tech in a conventional battle of annihilation.
As I said the outcome of the final battle can be dependent on the already existing war asset system. The worst ending can have the reapers forced to retreat to dark space (to return in another 50k years) as well as Earth, the combined fleet, Shepard, and the Normandy largely destroyed. The best ending can have the reapers utterly annihilated in a conventional battle with Earth, the fleet, Shepard and the Normandy mostly intact. A middle ending or two at a continuum between these extremes can also be included. No relays have to be destroyed. The galaxy is saved. Your perfect ending is actually a happy ending.
Finish it off with little mini epilogues for every character such as in Jade Empire or Dragon age. Garrus if he survives goes off to lead the Turians, Wrex leads the Krogan, and so on. Renegade Shepard can become dictator of the humans who are now unquestioned overlord of all other species. Paragon Shepard can be the new human councilor on the Citadel leading the galaxy in peace and tolerance in equality with the other species. Alternatively Shepard can go live quietly with his/her love interest, etc. They probably ought to give you a choice (similar to the end of Dragon Age Origins) where they can ask, "what are you going to do now?"
So there you have it. The reapers are gone, the galaxy is saved, and the best ending is an actual happy ending. All you would have to do is add a "capture the reaper" mission with perhaps your team battling it out with husks on the reaper itself (you are in space suits) while your fleet distracts the reaper and you fight your way to the reaper core or something. Otherwise replace all conversation references to the crucible with references to your reaper reverse engineering project and you are golden.
It is too bad I'm not a writer at Bioware. Can anybody honestly tell me they would not prefer this ending?
Modifié par BillKephart, 08 mars 2012 - 01:50 .





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