Well, since Bethesda did it, why can't BioWare?
#1
Posté 08 mars 2012 - 02:16
Well, everyone was up in arms, and Betesdha not only released a few months later a DLC with lots of hours of new gameplay and quests but they also modified the ending to let you survive!
Why can't BW give us happy endings at least in the form of DLC? I mean, for sadness and suffering we already have the real world, why can't we have happy endings at least in our entertainment which, in a way, embodies a representation of our illusions and dreams?
#2
Posté 08 mars 2012 - 02:21
#3
Posté 08 mars 2012 - 02:25
I was 'content' with the ending i got...i cried...sucked it up...but im going to hammer the multiplayer after school today then replay my last moments in the game and get "the best" ending. (Where shep lives apparently, I have no idea what that entails)
i wanted a happily ever after.
i was fully prepared to NOT get one.
but this was....just...idk.
any ways, Bethesda isn't owned by a money grubbing company like EA so don't get your hopes up.
It wont be free, at least.
#4
Posté 08 mars 2012 - 02:30
Here are the three variations of the ending with a readiness of >5000 (scroll down for the videos)
http://www.ign.com/w...ffect-3/Endings
Modifié par Arlionis, 08 mars 2012 - 02:31 .
#5
Posté 08 mars 2012 - 02:36
Arlionis wrote...
Muezick, the multiplayer doesn't affect your ending at all, it just makes that you can max the "Effective military assets" bar faster by varying a multiplier.
Here are the three variations of the ending with a readiness of >5000 (scroll down for the videos)
http://www.ign.com/w...ffect-3/Endings
However, the only way you can improve your Galactic Readiness (over 50%) is to use the Multiplayer and some endings just are not available without more Military Assets than you can possibly have without a higher multiplier than this. As such when Bioware promised that you wouldn't have to do Muliplayer, I say "bull".
-Polaris
#6
Posté 08 mars 2012 - 02:40
Arlionis wrote...
Muezick, the multiplayer doesn't affect your ending at all, it just makes that you can max the "Effective military assets" bar faster by varying a multiplier.
Here are the three variations of the ending with a readiness of >5000 (scroll down for the videos)
http://www.ign.com/w...ffect-3/Endings
you think you're going to get 10000+ total military strength? From where i'm sitting i don't think that is possible...maybe it's possible to get close...but 10000?
they make you use the MP. besides, looks like it's 5% per completed run....
#7
Posté 08 mars 2012 - 02:41
#8
Posté 08 mars 2012 - 02:46
Muezick wrote...
Arlionis wrote...
Muezick, the multiplayer doesn't affect your ending at all, it just makes that you can max the "Effective military assets" bar faster by varying a multiplier.
Here are the three variations of the ending with a readiness of >5000 (scroll down for the videos)
http://www.ign.com/w...ffect-3/Endings
you think you're going to get 10000+ total military strength? From where i'm sitting i don't think that is possible...maybe it's possible to get close...but 10000?
they make you use the MP. besides, looks like it's 5% per completed run....
I don't know, it seems strange that you actually are required to play the MP to get a nice ending, I mean, the game would warn you if that were the case. Don't know, something like Shepard saying "the galaxy needs to be more ready" or something like that before launching the attack.
Modifié par Arlionis, 08 mars 2012 - 02:48 .
#9
Posté 08 mars 2012 - 02:48
WE ARE SHEPARD OF YOUR DESTRUCTION, YOU FEEL THIS?
ZAP from orbit.
Quest completed.
#10
Posté 08 mars 2012 - 02:49
I'm still trying to decide if i was just raped or had the most passionate gaming experience of my life.
i have never cried this hard, this often at a video game before. I have never cheered this hard, this often at a video game before.
So yeah...
I feel like a closeted teenage lesbian that just got her first kiss from another girl
#11
Posté 08 mars 2012 - 02:53
Arlionis wrote...
Muezick, the multiplayer doesn't affect your ending at all, it just makes that you can max the "Effective military assets" bar faster by varying a multiplier.
Here are the three variations of the ending with a readiness of >5000 (scroll down for the videos)
http://www.ign.com/w...ffect-3/Endings
Ok, just watched those videos and I have to ask. Where do they get the Shep is still alive idea from? I saw nothing in those videos and my own ME3 ending that shows or says anything about Shep after she/he jumps in, or takes control, or blows up the place.
#12
Posté 08 mars 2012 - 02:54
Yeah, it would be nice if BW did that. I haven't played all the way through yet, but from what I hear there are no happy endings. What disappoints me more is that it also means you can't continue to play after you've beaten it, which was a big improvement in ME2. I loved walking around the Normandy after the suicide mission and hearing everyone's comments.
#13
Posté 08 mars 2012 - 02:55
Modifié par Arlionis, 08 mars 2012 - 02:58 .
#14
Posté 08 mars 2012 - 02:57
The Elite Elite wrote...
Arlionis wrote...
Muezick, the multiplayer doesn't affect your ending at all, it just makes that you can max the "Effective military assets" bar faster by varying a multiplier.
Here are the three variations of the ending with a readiness of >5000 (scroll down for the videos)
http://www.ign.com/w...ffect-3/Endings
Ok, just watched those videos and I have to ask. Where do they get the Shep is still alive idea from? I saw nothing in those videos and my own ME3 ending that shows or says anything about Shep after she/he jumps in, or takes control, or blows up the place.
+1 Srsy I don't see any indication that Shep survives any of the endings and the one I saw on You-Tube had the best possible case (5,000 EMS).
-Polaris
#15
Posté 08 mars 2012 - 02:59
IanPolaris wrote...
The Elite Elite wrote...
Arlionis wrote...
Muezick, the multiplayer doesn't affect your ending at all, it just makes that you can max the "Effective military assets" bar faster by varying a multiplier.
Here are the three variations of the ending with a readiness of >5000 (scroll down for the videos)
http://www.ign.com/w...ffect-3/Endings
Ok, just watched those videos and I have to ask. Where do they get the Shep is still alive idea from? I saw nothing in those videos and my own ME3 ending that shows or says anything about Shep after she/he jumps in, or takes control, or blows up the place.
+1 Srsy I don't see any indication that Shep survives any of the endings and the one I saw on You-Tube had the best possible case (5,000 EMS).
-Polaris
I dont agree on that he dies on "control". He ascends, becomes more than mere human. I think he deserves bit of immortality.
#16
Posté 08 mars 2012 - 03:02
I too would gladly buy this happy ending dlc. I invested too much time into this series for it to end like this.
-Polite
#17
Posté 08 mars 2012 - 03:16
watch this videoIanPolaris wrote...
The Elite Elite wrote...
Arlionis wrote...
Muezick, the multiplayer doesn't affect your ending at all, it just makes that you can max the "Effective military assets" bar faster by varying a multiplier.
Here are the three variations of the ending with a readiness of >5000 (scroll down for the videos)
http://www.ign.com/w...ffect-3/Endings
Ok, just watched those videos and I have to ask. Where do they get the Shep is still alive idea from? I saw nothing in those videos and my own ME3 ending that shows or says anything about Shep after she/he jumps in, or takes control, or blows up the place.
+1 Srsy I don't see any indication that Shep survives any of the endings and the one I saw on You-Tube had the best possible case (5,000 EMS).
-Polaris
#18
Posté 08 mars 2012 - 03:23
The writers will likely see this as an insult. After all, the true goal of an artist is not to please the audience, but to elicit a passionate response...or something like that.
So, I hope Mac and co. are happy. Nobody else seems to be.
#19
Posté 08 mars 2012 - 03:27
#20
Posté 08 mars 2012 - 03:33
ratzerman wrote...
Bioware isn't Bethesda. They're going to defend (or ignore) the complaints about the ending forever.
The writers will likely see this as an insult. After all, the true goal of an artist is not to please the audience, but to elicit a passionate response...or something like that.
So, I hope Mac and co. are happy. Nobody else seems to be.
At the same time, though, they are a company, delivering a product. To a point, they are going to need to create something that can sell and will be enjoyed and valued by their customers. If this is what the gamer majority wants, maybe it's time for some of us to find a new hobby.
Bioware does care about their fans, so I think our complaints and desire for a patch of some sort will at least be considered, if not provided.
#21
Posté 08 mars 2012 - 03:39
This is for reference: (Control Ending)Evil_medved wrote...
I dont agree on that he dies on "control". He ascends, becomes more than mere human. I think he deserves bit of immortality.
Shepard: "But I can."
Catalyst: "You will die. You will control us, but you will lose everything you have."
Shepard: But the Reapers will obey me?"
Catalyste: "Yes..."
I'd interpret that as an ascent.
#22
Posté 08 mars 2012 - 03:56
IanPolaris wrote...
Arlionis wrote...
Muezick, the multiplayer doesn't affect your ending at all, it just makes that you can max the "Effective military assets" bar faster by varying a multiplier.
Here are the three variations of the ending with a readiness of >5000 (scroll down for the videos)
http://www.ign.com/w...ffect-3/Endings
However, the only way you can improve your Galactic Readiness (over 50%) is to use the Multiplayer and some endings just are not available without more Military Assets than you can possibly have without a higher multiplier than this. As such when Bioware promised that you wouldn't have to do Muliplayer, I say "bull".
-Polaris
I must disagree... It's frackin' hard, but possible... I got 4200 or some without Salarians nor Quarian and not all the war assets and no multiplayer... I make the calcs and if I had taken better choices as making peace between Geth and Quarians or in some sort get the support of both Krogan and Salarian (I think this requieres a treason that isn't tolerable) and if I had searched more systems, looking for more assests, then I think I'd reached 5000.
#24
Posté 08 mars 2012 - 04:17
It didn't seem that hard.missnicolec wrote...
This is the scene you get for Shepard being alive, apparently. And considering how hard people are saying it is to get your score up to enough points, it may not seem worth it once you finally get it.
It just requires you to play some MP.
1. 5,000 galactic resources
2. 100% (idk if it has to be exactly 100% but that's what i had.)
3. pick red choice.
#25
Posté 08 mars 2012 - 04:20
we shouldnt be demanding this be paid DLC.. we should be demanding this be a FREE patch, or at the very least a new game incentive (like Zaeed/Shale).
all this is going to do is tell EA 'hey, we dont have to give them great content right out of the box, we can just go mediocre/bad and charge for the good stuff later!'





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