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BioWare: FIX REDCLIFFE! (and I do NOT mean the zombie path-finding bug, either)


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#1
AelfwynStonehelm

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The problem I'm having is this: I read somewhere that there is a special reward (a magic helmet of some kind) if you beat the night-time zombie attack without any of the local defenders dying -- but if that's even possible, then I'd love to know HOW. If it isn't outright impossible, it is at the very least WAY too damned hard.

The knights up on top of the hill are fine (as long as I take measures to make sure none of the idiots run into the fire at the barricades), but the regular villagers down in front of the Chantry appear to be screwed no matter what I do.

Even if I follow the messenger back down immediately, there is always at least one villager who gets hacked down before I'm even in range for a Heal spell to save him. I've tried that mission several dozen times now, and I cannot beat it without losing at least one defender (and usually more). I even tried lowering the difficulty to Easy, and it appeared to make no difference whatsoever.

It's so frustrating that it's literally sucking all the joy out of playing the game, and making me so angry that I'd like to slap the living crap out of whoever designed this fight.

So in addition to the zombie path-finding bug (which many others have complained about), there are (at least) two more things that need fixed in Redcliffe…

1: Fix the AI on the knights, so they won't stupidly charge right into the fire like imbeciles just to get to the zombies. (I've seen enemies deliberately walk around a Glyph of Repulsion, so don't tell me the AI can't be programmed to recognize and avoid dangerous obstacles.)

2: Fix the fight in front of the Chantry, so the player actually has some measurable chance of saving all the defenders. There must be numerous ways to do this. You could simply reduce the number of initial enemies, for example -- there could be the same number in total, just fewer of them already present when you first come down the hill. Or hey, here's an idea: How about letting the defenders have enough barricades to actually protect themselves? Exactly what is the friggin' point of putting up barricades with huge gaps in between them? Is the inconvenience of taking two extra steps really supposed to thwart those zombies? The defenders should be completely surrounded by barricades -- and if the zombies had to hack their way through those barricades to get to them, then that might delay them long enough that the player has time to get down there. (It would also make the messenger's line about the zombies "attacking the barricades" accurate.) The player can attack and destroy barricades, so there's no good reason the zombies can't be programmed to do it too.

I refuse to proceed any further with the game, until I beat this mission without losing any of the local defenders -- but I'm not going to spend the rest of my life replaying the same mission, either. If I become convinced that it really is impossible, I'll just quit playing and give the game away to somebody who enjoys pointless exercises in futility.

#2
Rugaru

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easiest way to do it is just to ignore the knights at the top of the hill, they can handle themselves. just get down to the others as soon as possible, dont wait for the messenger, and get out in front of the barrier with your tank to draw aggro quickly.

#3
Loc'n'lol

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It'd also be nice f you could actually command Dwyn and the elf guy to join the militia instead of the knights that clearly don't need any help.

#4
Count Viceroy

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They can manage sure, but they do need help. Psycological help. Ser perth makes a habit of always fighting zombies in the fire. <_<

Modifié par Count Viceroy, 26 novembre 2009 - 02:58 .


#5
Rugaru

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Another way to do it is with multiple tanks, grab a bunch and take em up the hill to the knights while keeping a tank down the hill to grab another group....

Keeping the idiots alive is difficult but doable.

If I remember right you only need to keep the militia alive not the knights....

Modifié par Couldar, 26 novembre 2009 - 03:00 .


#6
seren2

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Not to mention, the game gets much better and more involved after that point.

There are other difficult fights as well, that can only be won through serious application of tactics, and a couple of fights that can and should be avoided by conversation.

Do not let such a small thing spoil the rest of the game for you.

The helmet is not that great anyway.

#7
Duck and Cover

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hmm, ya gives me an idea at least. Have a mage healer at the bottom, maybe put one melee guy up top to make sure the knights don't get in too much trouble, and 3 down at the bottom. Or maybe I'll split them up 2 top/2 bottom. gonna try that next time.

#8
Tennmuerti

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Storm of the Century the top of the hill ... there 80% of the zombies from upstairs are dead (deader). Only a few spawn after that and knights can handle them. Hoof it downstairs before messenger shows up. Once downstairs use as much of any of these you have available: taunt a lot, spam CC, regeneration on soldiers under 50%, lots of traps, force field, runestones vs. undead, chug pots, cone of cold, AoE outside the barricades closer to spawns. All of these will help in the fight.



If you cannot do it then remember you don't have to save everyone to beat the game, one item wont make or break you in the long run, just save as many as you can and move on with the rest of the game.

#9
Rugaru

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or you could always load before the fight and just go somewhere else and let them defend themselves...

#10
Valtonis

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Tennmuerti wrote...

Storm of the Century the top of the hill ... there 80% of the zombies from upstairs are dead (deader).


lol that's what i always do

#11
Beechwell

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I think saving all villagers actually gets easier on higher difficulties, because they appear to have more hitpoints, and you can manage the fight better.

At least the only time I managed to save everyone was in my only hard play through (and without any healing magic and very limited aoe). That was also the only time the undead weren't already hacking away at the villagers when I arrived, though. So maybe it was just lucky timing? It was also the only time I made that barkeeper fight with the others. Although i don't believe he made such a big difference.


#12
RunCDFirst

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I saved everyone on Hard as well.
I suggest not doing Redcliffe first. You should grab a few levels before heading to the beleaguered village if you want to save all the townsfolk. It's actually pretty easy if it's not your first stop.

Modifié par RunCDFirst, 26 novembre 2009 - 04:25 .


#13
Forumtroll

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You get better rewards for having most of the people die.

Killing Owen the blacksmith nets you the best bow in the game.

Killing Lloyd the barkeep nets you a free shop.

Keep Dwyn alive though. His sword isn't worth it, but getting Sten's sword is worth it for the approval rating.

Modifié par Forumtroll, 26 novembre 2009 - 04:29 .


#14
dannythefool

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Sometimes the zombie waves don't work properly when the game has been running for too long and you actually have to pull the zombies, that also makes the whole thing much easier...

#15
Count Viceroy

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You can grab stens sword even if dwynn dies. It'll be in his lockbox in the back .

#16
Forumtroll

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Oh really? I thought you needed him alive for that. Never mind kill him.

#17
Tennmuerti

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Forumtroll wrote...

Killing Owen the blacksmith nets you the best bow in the game.


o.O I never knew tthis, how do you make the blacksmith fight even?

#18
Beechwell

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The shop remained free for me even without killing Lloyd (maybe he'll take it back after when you return to the village, but it's not like they are selling much of interest anyway.



And I think the helm looks kinda neat and is usefull at early levels. But the best reason to keep everyone alive is the warm, fuzzy feeling you get from talking to all the thanksful townsfolk afterwards, is it not?

#19
Count Viceroy

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Tennmuerti wrote...

Forumtroll wrote...

Killing Owen the blacksmith nets you the best bow in the game.


o.O I never knew tthis, how do you make the blacksmith fight even?


There's a box in his shop under which he has hidden supplies from the militia. He'll fight you to the death in a drunken rage rather then helping the militia.

#20
JessicaGlenn

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If you let owen die you won't be able to get the boots of diligence off his shop to complete the set. So there's the choice. Also, Varathorn sells a pretty good bow too that rivals the "best bow" so its a matter of choice really.

#21
Forumtroll

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No you kill him in his shop. Or don't find his daughter in castle and inform him of your failure. He'll commit suicide. Far Song makes it worth it.

#22
RunCDFirst

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JessicaGlenn wrote...

If you let owen die you won't be able to get the boots of diligence off his shop to complete the set. So there's the choice. Also, Varathorn sells a pretty good bow too that rivals the "best bow" so its a matter of choice really.


Psh, who uses archery anyway?

#23
Forumtroll

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People who are running solo rogue games. <.<

#24
Count Viceroy

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RunCDFirst wrote...

Psh, who uses archery anyway?


I am, With the dexterity fix it's actually good. Also, for the achievements. :P

#25
Tennmuerti

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On both my playthroughs I just took stuff from his hidden box, he had some comments but never attacked me.