BioWare: FIX REDCLIFFE! (and I do NOT mean the zombie path-finding bug, either)
#1
Posté 26 novembre 2009 - 02:19
The knights up on top of the hill are fine (as long as I take measures to make sure none of the idiots run into the fire at the barricades), but the regular villagers down in front of the Chantry appear to be screwed no matter what I do.
Even if I follow the messenger back down immediately, there is always at least one villager who gets hacked down before I'm even in range for a Heal spell to save him. I've tried that mission several dozen times now, and I cannot beat it without losing at least one defender (and usually more). I even tried lowering the difficulty to Easy, and it appeared to make no difference whatsoever.
It's so frustrating that it's literally sucking all the joy out of playing the game, and making me so angry that I'd like to slap the living crap out of whoever designed this fight.
So in addition to the zombie path-finding bug (which many others have complained about), there are (at least) two more things that need fixed in Redcliffe…
1: Fix the AI on the knights, so they won't stupidly charge right into the fire like imbeciles just to get to the zombies. (I've seen enemies deliberately walk around a Glyph of Repulsion, so don't tell me the AI can't be programmed to recognize and avoid dangerous obstacles.)
2: Fix the fight in front of the Chantry, so the player actually has some measurable chance of saving all the defenders. There must be numerous ways to do this. You could simply reduce the number of initial enemies, for example -- there could be the same number in total, just fewer of them already present when you first come down the hill. Or hey, here's an idea: How about letting the defenders have enough barricades to actually protect themselves? Exactly what is the friggin' point of putting up barricades with huge gaps in between them? Is the inconvenience of taking two extra steps really supposed to thwart those zombies? The defenders should be completely surrounded by barricades -- and if the zombies had to hack their way through those barricades to get to them, then that might delay them long enough that the player has time to get down there. (It would also make the messenger's line about the zombies "attacking the barricades" accurate.) The player can attack and destroy barricades, so there's no good reason the zombies can't be programmed to do it too.
I refuse to proceed any further with the game, until I beat this mission without losing any of the local defenders -- but I'm not going to spend the rest of my life replaying the same mission, either. If I become convinced that it really is impossible, I'll just quit playing and give the game away to somebody who enjoys pointless exercises in futility.
#2
Posté 26 novembre 2009 - 02:42
#3
Posté 26 novembre 2009 - 02:56
#4
Posté 26 novembre 2009 - 02:58
Modifié par Count Viceroy, 26 novembre 2009 - 02:58 .
#5
Posté 26 novembre 2009 - 02:59
Keeping the idiots alive is difficult but doable.
If I remember right you only need to keep the militia alive not the knights....
Modifié par Couldar, 26 novembre 2009 - 03:00 .
#6
Posté 26 novembre 2009 - 03:14
There are other difficult fights as well, that can only be won through serious application of tactics, and a couple of fights that can and should be avoided by conversation.
Do not let such a small thing spoil the rest of the game for you.
The helmet is not that great anyway.
#7
Posté 26 novembre 2009 - 03:16
#8
Posté 26 novembre 2009 - 03:16
If you cannot do it then remember you don't have to save everyone to beat the game, one item wont make or break you in the long run, just save as many as you can and move on with the rest of the game.
#9
Posté 26 novembre 2009 - 03:19
#10
Posté 26 novembre 2009 - 04:06
Tennmuerti wrote...
Storm of the Century the top of the hill ... there 80% of the zombies from upstairs are dead (deader).
lol that's what i always do
#11
Posté 26 novembre 2009 - 04:22
At least the only time I managed to save everyone was in my only hard play through (and without any healing magic and very limited aoe). That was also the only time the undead weren't already hacking away at the villagers when I arrived, though. So maybe it was just lucky timing? It was also the only time I made that barkeeper fight with the others. Although i don't believe he made such a big difference.
#12
Posté 26 novembre 2009 - 04:25
I suggest not doing Redcliffe first. You should grab a few levels before heading to the beleaguered village if you want to save all the townsfolk. It's actually pretty easy if it's not your first stop.
Modifié par RunCDFirst, 26 novembre 2009 - 04:25 .
#13
Posté 26 novembre 2009 - 04:29
Killing Owen the blacksmith nets you the best bow in the game.
Killing Lloyd the barkeep nets you a free shop.
Keep Dwyn alive though. His sword isn't worth it, but getting Sten's sword is worth it for the approval rating.
Modifié par Forumtroll, 26 novembre 2009 - 04:29 .
#14
Posté 26 novembre 2009 - 04:30
#15
Posté 26 novembre 2009 - 04:30
#16
Posté 26 novembre 2009 - 04:34
#17
Posté 26 novembre 2009 - 04:39
Forumtroll wrote...
Killing Owen the blacksmith nets you the best bow in the game.
o.O I never knew tthis, how do you make the blacksmith fight even?
#18
Posté 26 novembre 2009 - 04:40
And I think the helm looks kinda neat and is usefull at early levels. But the best reason to keep everyone alive is the warm, fuzzy feeling you get from talking to all the thanksful townsfolk afterwards, is it not?
#19
Posté 26 novembre 2009 - 04:42
Tennmuerti wrote...
Forumtroll wrote...
Killing Owen the blacksmith nets you the best bow in the game.
o.O I never knew tthis, how do you make the blacksmith fight even?
There's a box in his shop under which he has hidden supplies from the militia. He'll fight you to the death in a drunken rage rather then helping the militia.
#20
Posté 26 novembre 2009 - 04:42
#21
Posté 26 novembre 2009 - 04:44
#22
Posté 26 novembre 2009 - 04:44
JessicaGlenn wrote...
If you let owen die you won't be able to get the boots of diligence off his shop to complete the set. So there's the choice. Also, Varathorn sells a pretty good bow too that rivals the "best bow" so its a matter of choice really.
Psh, who uses archery anyway?
#23
Posté 26 novembre 2009 - 04:46
#24
Posté 26 novembre 2009 - 04:47
RunCDFirst wrote...
Psh, who uses archery anyway?
I am, With the dexterity fix it's actually good. Also, for the achievements.
#25
Posté 26 novembre 2009 - 04:48





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