My initial thought when it comes to "It has to move around" is "Can we just make it a creature?" Could give it a random movement script and something that it does when it gets near to people
Plus the whole sort of wanting a tornado enemy to fight thing
(also, PHoD, check out the animal custom content challenge, there's something in there you might like)
Adding Weather Effects
Débuté par
Rubies
, mars 08 2012 03:26
#26
Posté 22 octobre 2013 - 07:35
#27
Posté 22 octobre 2013 - 12:04
As I think I said earlier, making it a Creature is the OBVIOUS (and pleasingly easy) way of getting it to move but does have drawbacks. There will be times I'd want it to be entirely beyond being interacted with other than a script to say "come within X distance of this thing and you get mushed". True, if you set the Creature to be non-selectable in the 2da (ie:- not surrounded with a big coloured glow the moment a mouse pointer strays over it), it wouldn't be too bad. A big fierce whirlwind that keeps glowing red or blue whenever anyone looks at it would just be silly...
Of course, there's nothing to stop me making a Placeable AND a Creature version...
Also now considering scaling it down, making a more sandy colour and adding some emitter eyes and some semi-transparent claws and creating a Djinn Creature, more or less accurate to the sandstormesque desert spirit creatures of Arabic myth...
Of course, there's nothing to stop me making a Placeable AND a Creature version...
Also now considering scaling it down, making a more sandy colour and adding some emitter eyes and some semi-transparent claws and creating a Djinn Creature, more or less accurate to the sandstormesque desert spirit creatures of Arabic myth...
#28
Posté 03 novembre 2013 - 03:50
Ok sorry, I finally got to do some more work on this. Here a longer video and I did some optimization getting around a solid 55 FPS with 8800 GT video card and I think I can make it higher without major changes. Let me know if we need more FPS. This video is using toolset fog effects also.
Sand storm video
Sand storm video
#29
Posté 03 novembre 2013 - 04:41
looking good!
#30
Posté 03 novembre 2013 - 05:54
That does look really nice!
#31
Posté 03 novembre 2013 - 05:57
Impressive.
#32
Posté 03 novembre 2013 - 10:22
Wow... It's amazing.I want it.
#33
Posté 04 novembre 2013 - 03:20
Good work, Shadow!
#34
Posté 04 novembre 2013 - 07:29
ShadowM wrote...
Ok sorry, I finally got to do some more work on this. Here a longer video and I did some optimization getting around a solid 55 FPS with 8800 GT video card and I think I can make it higher without major changes. Let me know if we need more FPS. This video is using toolset fog effects also.
Great sandstorm ! Very impressive !
As your 8800GT is a powerful video card, more FPS optimization would certainly benefit Neverwinter users with less graphic grunt (for ref. my best CG is a 6600 and i know of lesser specs Nwn machines).
#35
Posté 04 novembre 2013 - 07:39
Yes it still a work in progress, that video was in 6x6 area with applying the visuals to placables. I then made custom placables that already had the visual effect on them and found out that they gave a hit to FPS. I will provide both options. I have moved to testing with a 12x12 area and have done some more optimization with the placables and kept it around a acceptable 45 fps(more testing and optimization) with placables should be higher with the apply method but have not got around to testing that method in a 12x12 area yet, I will do that some time this week. I should have a finished product around this weekend.
#36
Posté 18 novembre 2013 - 10:46
Sorry my vehicle had some problems. Ok here is a alpha built for the sand storms. I have placable ones and visual effect ones. Two areas 12x12. This is a Alpha built looking for FPS feedback etc..
Sand Storm Demo
Sand Storm Demo
Modifié par ShadowM, 18 novembre 2013 - 10:46 .
#37
Posté 19 novembre 2013 - 12:41
On my trusty old laptop: AMD Athlon X2 2ghz, nVidia 8200 M G
Placeable Sandstorm: 35 fps
Visual Effect Sandstorm: 25 fps
12x12 Empty Desert area, fog set to 40: 95 fps
The effect is really impressive.
Placeable Sandstorm: 35 fps
Visual Effect Sandstorm: 25 fps
12x12 Empty Desert area, fog set to 40: 95 fps
The effect is really impressive.
Modifié par 3RavensMore, 19 novembre 2013 - 12:41 .
#38
Posté 19 novembre 2013 - 07:34
No FPS count, but it didn't slow things down in testing for me on my old laptop.
And it looks awesome. I like the placeable version better, just because the dust seemed to render better at distances with the static placeables. I'm going to play around with scripting with both versions for adding seasonal sandstorms to a desert area in my PW to see if it works as a great effect that way as well.
Thanks!
And it looks awesome. I like the placeable version better, just because the dust seemed to render better at distances with the static placeables. I'm going to play around with scripting with both versions for adding seasonal sandstorms to a desert area in my PW to see if it works as a great effect that way as well.
Thanks!
Modifié par The Amethyst Dragon, 19 novembre 2013 - 07:40 .
#39
Posté 25 novembre 2013 - 04:07
AMD Athlon 64 3700+ (2.3ghz single core), nVidia GT6600
FRAPS tested.
Placeable Sandstorm: 29-30 fps
Visual Effect Sandstorm: 30-40 fps (60 at area edge)
Great work! and right on target's bullseye with December CCC theme: Dark Sun !
FRAPS tested.
Placeable Sandstorm: 29-30 fps
Visual Effect Sandstorm: 30-40 fps (60 at area edge)
Great work! and right on target's bullseye with December CCC theme: Dark Sun !
Modifié par CaveGnome, 25 novembre 2013 - 04:09 .
#40
Posté 26 novembre 2013 - 01:57
Thanks all for the feedback. Like AD said I lean towards the placable version too. I interested how it works in a multi-player environment (PW, LAN). I think I messed a few things up with the visual version along the way, nothing major and I go back to it at a later time. CCC dark sun can use it if they want. I have not made anything for that in a long time. For now I going back to my HR project and holiday stuff.
Happy holidays everyone.





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