Infiltrator in Campaign
#1
Posté 08 mars 2012 - 03:40
Basically, I want to know if I'm missing something here. I've put about 4 hours in and I'm contemplating starting over as an adept or vanguard. I searched the forums, but everyone is talking about MP classes, not SP classes. Infiltrator fans and detractors, let me know what you think!
#2
Posté 08 mars 2012 - 05:32
#3
Posté 08 mars 2012 - 06:01
If you are not good at rapidly connecting headshots (because of a gamepad or because you don't have good FPS reflexes) you may prefer to pick another class that focuses on powers, as powers have some pretty good auto-aim to them. One thing to be wary of is that there are some enemy types that are immune to powers like singularity until they are basically dead already, though that power is fantastic against unarmored and unshielded enemies.
#4
Posté 08 mars 2012 - 06:05
#5
Posté 08 mars 2012 - 06:13
ChaosAgent - I actually could really enjoy the sniping, if everything wasn't so close combat. After playing Vanguard and Adept, whenever I get surrounded, I find myself puling up my power wheel, then realizing I have nothing to get them away from me.
I'm thinking of starting over as an adept and loving my Salarian Infiltrator in MP. Anyone tried a shotgun infiltrator in single player?
Modifié par Coomies1, 08 mars 2012 - 10:24 .
#6
Posté 08 mars 2012 - 06:35
#7
Posté 08 mars 2012 - 07:09
Modifié par Jarlaxlecq, 08 mars 2012 - 07:09 .
#8
Posté 08 mars 2012 - 07:20
#9
Posté 09 mars 2012 - 06:22
ChaosAgent - I actually could really enjoy the sniping, if everything wasn't so close combat. After playing Vanguard and Adept, whenever I get surrounded, I find myself puling up my power wheel, then realizing I have nothing to get them away from me.
I'm thinking of starting over as an adept and loving my Salarian Infiltrator in MP. Anyone tried a shotgun infiltrator in single player?
Not all the environments are close combat, one technique you can use is to direct your allies to have the "combat front" somewhere well in front of you while you sit back sniping. Regarding shotgun infiltrator, that could work, but IMHO a semi-auto sniper rifle is going to do nearly as well unzoomed in close combat while giving a lot more viability for mid-long range (though you may want to swap the slow motion addon part for one that gives more ammo). That being said, a shotty should be perfectly viable.
With the adept you need to be really good at putting together biotic combos, as some of their abilities do not affect many creatures (singularity and throw specifically), though you can get some other abilities to make up for that lack from ally bonus powers. Singularity (even with one point) is exceptionally good versus unshielded enemies, and warp can be pretty solid versus shielded enemies. Adept is a bit harder than the infiltrator, but it is pretty fun too.
#10
Posté 09 mars 2012 - 07:44
Practicaly no cooldown on cloak and a damage bonus so insane that I one shot kill unprotected enemy with a single shot from a semi-auto Vaillant.
cloak.shoot.dead.
3sec
cloak.shoot.dead.
3sec
cloak.shoot.dead
3sec
cloak.shoot.dead
It's so boringly easy I could finish the game on hardcore without ever taking any health damage.
Can't believe anyone would complain about infiltrator not having an escape plan, if you're swarmed you just cloak and run to the end of the level, doesn't get any easier than that.
Modifié par JSLfromBx, 09 mars 2012 - 07:49 .
#11
Posté 09 mars 2012 - 08:00
#12
Posté 09 mars 2012 - 09:29
I'm thinking of starting over as an adept and loving my Salarian Infiltrator in MP. Anyone tried a shotgun infiltrator in single player?
I have, and on Insanity as well. I rolled with a Scimitar, Disruptor/Cryo, Energy Drain (Tali's bonus power) and Cloak with the bonus power during its usage.
Due to the number of shielded/barrier enemies in higher difficulties, whenever I ran into trouble, I would just cloak and use energy drain to restore my shields and move away. Fights with tougher enemies were generally not that hard, especially if they were Cerberus or Geth, since all you really need to do is cast Sabotage on the Turrets/Atlas Mechs and Geth Primes, and have them take care of the dirty work for you.
Reaper enemies were somewhat harder, but again, it's not too bad. Ravagers require a bit of distance and cover, but you can run circles around them and hit them with Incinerate/Sticky Grenades all day while cloaked. Brutes are pretty one dimensional; use tight spaces to your advantage since they get stuck momentarily due to bad pathing. Banshees will probably be the toughest non-boss enemy, but again, you have Energy Drain to deal with its barriers while restoring your shields.
#13
Posté 09 mars 2012 - 10:05
Nice turret. I'll take that. Nice generator. You don't need that. Oh no, rocket launchers! How about you just put that down for a second? Oh no, you're a scary Geth Prime! Yeah, go ahead and kill everybody for me, I'll be waiting right here.
Seriously, set ice on your assault rifle and pistol (takes out armor easy), disruptor on your SMG (stuns guys and takes down barriers and shields) and just slice through enemies before even picking up your sniper rifle.
Modifié par Zen_Mojo, 09 mars 2012 - 10:06 .
#14
Posté 09 mars 2012 - 11:08
Modifié par SoCalAries, 09 mars 2012 - 11:13 .
#15
Posté 10 mars 2012 - 09:09
But in the end, if you're not having fun with Infilitrator as your character, you may want to switch to something else. It's supposed to be fun, and if you're not having fun, try something else that you might have more fun with.
#16
Posté 10 mars 2012 - 10:24
Cloak is your friend by the way if you are feeling like enemies are getting to close.
#17
Posté 10 mars 2012 - 11:33
Just about everything in the game is dead before it even gets in range to shoot you. If they actually happen to get in range, you can go invisible.
Quite silly honestly.
#18
Posté 10 mars 2012 - 04:29
The only enemies I've found that came too close to be sniped are husks, and I carry an assault rifle for them. Everything else is totally viable for head shot action. Now whether that makes sense compared to real life snipers, you can argue elsewhere.
#19
Posté 10 mars 2012 - 05:43
Reasons why:
1. Low Weight. It's possible to get 200% power cooldown w/ a sidearm. (preferable an ultralight SMG). this means more Incinerates or Cloaks.
2. High base damage gets more effect from cloak/headshot/armor bonuses.
3. Fairly high amount of ammo for a sniper rifle.
4. Animation Cancelling w/ incinerate or Cloak raises your DPS through the roof. Basically fire an uncloaked shot, reload, then as soon as your bullet goes to 1, toss an incinerate, OR cloak then incinerate (if you have the bonus power, which is brain dead). You can Shoot Immediately. Animation cancelling essentially HALVES the biggest drawback of this gun (1 shot, then reload)
5. I eventually subbed out my SMG sidearm for the paladin, and put the damage barrel and scope on that. Boom, close range sniper rifle (sans time dialation), although i went from 200% bonus power to like 161% or something. I made up 20% back in armor tweaks.
Overall, this class is kinda OP. When I can stand in the open and kill a charging Brute before it can kill me, there's something wrong.
I use Warp Ammo as my bonus power, since Cryo still sucks and the bonus damage against barriers is nice against the two scariest enemies in the game (phantoms and banshees).
Besides, on normal, w/ Warp Ammo, headshotting Maraduers or Centurions still 1shots them, even without Cloak.
Body Shot/Incinerate Cancel will work too.
Sabotage is cool on Geth Missions, but I would just use it to freeze them then headshot them. The one enemy you'd want it to work on (Geth Primes) only works for half the time and I think you can only hack them twice. Otherwise, it's asking for a power remap. Hacking turrets are ok, but 1 sniper shot then an incinerate always takes them out, it's not like they can dodge.
#20
Posté 14 mars 2012 - 08:23
After reading some posts on here, I continued playing and eventually switched over to the Valiant. Wow! What a difference that makes. As above, I find I can get all three shots off before my cloak comes off. I also upgraded my character and the Valiant to increase weight capacity. Now I can add the scimitar or eviscertor, both a bit lighter than the Katana or Crusader I had available. I'm having a blast now, popping in and out of cloak, using incinerate without having to drop out of cloak, etc. I'm glad you guys convinced me to stick it out. I think I just needed to give it some time to settle.
The one sniper rifle that has me salivating is the black widow. Anyone have any experience with it in campaign yet?
Modifié par Coomies1, 14 mars 2012 - 08:24 .
#21
Posté 14 mars 2012 - 08:28
Apart from that, it's amazing.
#22
Posté 14 mars 2012 - 08:59
Doctor Uburian wrote...
The Black widow has an enormous recoil, and weight.
Apart from that, it's amazing.
What Doc said. I stuck with the N7 valiant and went with the N7 Eagle (this is what a SMG should be) as my only other weapon with Marksman as my bonus power on insanity. Marksman power with N7 Eagle is crazy good! Tons of fun!
#23
Posté 16 mars 2012 - 09:05





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