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Infiltrator in Campaign


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#1
Coomies1

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  I started a single player campaign with an infiltrator, but I'm thinking of starting over.  I played an Adept and a Vanguard in two ME2 playthroughs and loved both classes. I was an infiltrator in the MP demo (Salarian with shotgun) and had a blast, so I thought I would try it here.  After playing through to when I get Garrus, its kind of "meh" to me.  First off, the combat seems a little close up to be pulling my sniper out. I always seem to have guys on top of me, whether its Cerberus or Reapers.  The reload time takes forever, allowing guys to get on me more often. I always run of out of ammo and get stuck using an SMG, which defeats the purpose of the class.  I miss using more of my powers and I miss using my squadmates powers. My squadmates also seem to get killed a lot. It seems I forget about them with all my time down the scope. I'm finding it hard to be a battlefield squad leader in this class. I thought about going shotgun, like I did in the MP demo, but the passive power is all about sniper riflery. I also don't have an "energy drain" which was part of my MP combo (Energy drain, then shotgun them while cloaked).  Is shotgun infiltrator feasible in ME3 singleplayer?
   Basically, I want to know if I'm missing something here.  I've put about 4 hours in and I'm contemplating starting over as an adept or vanguard. I searched the forums, but everyone is talking about MP classes, not SP classes. Infiltrator fans and detractors, let me know what you think!

#2
Coomies1

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#3
Cactot

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It really depends whether you are playing on the PC or on a console. The much faster rate of target acquisition with the mouse and keyboard makes close combat sniping much more viable. The other thing that you need to be sure of is to get operational mastery to at least 3 (for sniper-time of 35%) and the sniper rifle add on that improves sniper-time. Between the two of those you can easily get 50%+ sniper time early in the game, which allows you to focus on head shotting (headshots do hella more damage). Oh, you also want to make sure to use one of the higher damage semi auto sniper rifles, NOT the single shot one. You can often get off 3 shots before sniper-time runs out, and if you score headshots and have a good ammo skill that should be enough to headshot and incapacitate 3 enemies or one tough enemy.

If you are not good at rapidly connecting headshots (because of a gamepad or because you don't have good FPS reflexes) you may prefer to pick another class that focuses on powers, as powers have some pretty good auto-aim to them. One thing to be wary of is that there are some enemy types that are immune to powers like singularity until they are basically dead already, though that power is fantastic against unarmored and unshielded enemies.

#4
ChaosAgentLoki

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Okay, I love the Infiltrator, however I was given a bad taste of it in the ME3 demo when they refused to give me a sniper rifle. So, I'm using my adept Shepard for this playthrough and can say that the game really does place a larger focus on close combat. I've been flanked in ways that my Infiltrator wouldn't be able to get out of and been killed for not using abilities efficiently enough. I'm still determined to play through the game as an infiltrator at some point, but I can currently say that it was not built to allow for the use of Sniper Rifles, much like ME1.

#5
Coomies1

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Cactot - I think that's part of my problem. I'm playing on a gamepad, mostly because I've been importing since ME1. I never had a good enough PC to play ME until recently.

ChaosAgent - I actually could really enjoy the sniping, if everything wasn't so close combat. After playing Vanguard and Adept, whenever I get surrounded, I find myself puling up my power wheel, then realizing I have nothing to get them away from me.

I'm thinking of starting over as an adept and loving my Salarian Infiltrator in MP. Anyone tried a shotgun infiltrator in single player?

Modifié par Coomies1, 08 mars 2012 - 10:24 .


#6
Darkfoxz87

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If reload is an issue get the Viper, or better yet then Black Widow. 3 Widow shots for the price of 1 Thermal Clip!

#7
Jarlaxlecq

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I play as a infiltrator, I also bring along liara, works out great. She freezes mobs with stasis, I head shot them with my mantis/black widow. It's a combo thats worked great so far and you don't  even need particularly good reflexes to pull it off

Modifié par Jarlaxlecq, 08 mars 2012 - 07:09 .


#8
Hitchno

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Agreed with Jarlaxecq. It does work out very well like that. The only real weakness with the infiltrator is when you're coming up against something hard and you don't have enough power to take it down quickly without getting swarmed.

#9
Cactot

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ChaosAgent - I actually could really enjoy the sniping, if everything wasn't so close combat. After playing Vanguard and Adept, whenever I get surrounded, I find myself puling up my power wheel, then realizing I have nothing to get them away from me.

I'm thinking of starting over as an adept and loving my Salarian Infiltrator in MP. Anyone tried a shotgun infiltrator in single player?


Not all the environments are close combat, one technique you can use is to direct your allies to have the "combat front" somewhere well in front of you while you sit back sniping.  Regarding shotgun infiltrator, that could work, but IMHO a semi-auto sniper rifle is going to do nearly as well unzoomed in close combat while giving a lot more viability for mid-long range (though you may want to swap the slow motion addon part for one that gives more ammo).  That being said, a shotty should be perfectly viable.  

With the adept you need to be really good at putting together biotic combos, as some of their abilities do not affect many creatures (singularity and throw specifically), though you can get some other abilities to make up for that lack from ally bonus powers.   Singularity (even with one point) is exceptionally good versus unshielded enemies, and warp can be pretty solid versus shielded enemies.  Adept is a bit harder than the infiltrator, but it is pretty fun too.

#10
JSLfromBx

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Oh my god are you serious? Infiltrator is the single most overpowered class in the game, it's not even funny how broken they are.
Practicaly no cooldown on cloak and a damage bonus so insane that I one shot kill unprotected enemy with a single shot from a semi-auto Vaillant.

cloak.shoot.dead.
3sec
cloak.shoot.dead.
3sec
cloak.shoot.dead
3sec
cloak.shoot.dead

It's so boringly easy I could finish the game on hardcore without ever taking any health damage.

Can't believe anyone would complain about infiltrator not having an escape plan, if you're swarmed you just cloak and run to the end of the level, doesn't get any easier than that.

Modifié par JSLfromBx, 09 mars 2012 - 07:49 .


#11
JadeEffect

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Infiltrator's are the best class in my opinion! I mean, The Black Widow? Tactical cloak? 1-2 shot mostly everyone with shields or less. 3 shotting harvesters? You must not be doing something right.

#12
Zabaniya

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I'm thinking of starting over as an adept and loving my Salarian Infiltrator in MP. Anyone tried a shotgun infiltrator in single player?


I have, and on Insanity as well.  I rolled with a Scimitar, Disruptor/Cryo, Energy Drain (Tali's bonus power) and Cloak with the bonus power during its  usage.
Due to the number of shielded/barrier enemies in higher difficulties, whenever I ran into trouble, I would just cloak and use energy drain to restore my shields and move away.  Fights with tougher enemies were generally not that hard, especially if they were Cerberus or Geth, since all you really need to do is cast Sabotage on the Turrets/Atlas Mechs and Geth Primes, and have them take care of the dirty work for you.
Reaper enemies were somewhat harder, but again, it's not too bad.  Ravagers require a bit of distance and cover, but you can run circles around them and hit them with Incinerate/Sticky Grenades all day while cloaked.  Brutes are pretty one dimensional; use tight spaces to your advantage since they get stuck momentarily due to bad pathing.  Banshees will probably be the toughest non-boss enemy, but again, you have Energy Drain to deal with its barriers while restoring your shields.

#13
Zen_Mojo

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Sabotage, inferno, cold ammo, disruptor ammo, sabotage, cloaking, sabotage?

Nice turret. I'll take that. Nice generator. You don't need that. Oh no, rocket launchers! How about you just put that down for a second?  Oh no, you're a scary Geth Prime!  Yeah, go ahead and kill everybody for me, I'll be waiting right here.

Seriously, set ice on your assault rifle and pistol (takes out armor easy), disruptor on your SMG (stuns guys and takes down barriers and shields) and just slice through enemies before even picking up your sniper rifle.

Modifié par Zen_Mojo, 09 mars 2012 - 10:06 .


#14
SoCalAries

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So you didn't bring a shotgun, AR or SMG with you? Can't escape via your class-defining power? And how does using something other than a sniper when getting swarmed defeat the purpose of the class? That's clearly untrue man. You use the weapon that suits you. Don't even NEED to play with a sniper at all. You have powers at your disposal to take the heat off, you just haven't specced into most of them and wouldn't know what to do with em. Nothing wrong with the class.

Modifié par SoCalAries, 09 mars 2012 - 11:13 .


#15
Drussius

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Infiltrator is my favorite class in the game, and as others have said, the key is to use your cloak. Constantly. If an enemy gets close, cloak and run off to another spot. The cloak, combined with the time dilation mods and making sure to get headshots makes the class a breeze to play. Cloak, fire, dead. Rinse, repeat. If an enemy starts to move in on you, cloak and move to a new position. I tend to cloak and switch positions every two or three shots anyway, just to keep the enemy from hemming me in. It's all about tactics.

But in the end, if you're not having fun with Infilitrator as your character, you may want to switch to something else. It's supposed to be fun, and if you're not having fun, try something else that you might have more fun with.

#16
xavim

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I play that class on Sp and Mp. Really is over kill once you get the hang of it. I use it on the xbox 360 and have yet to run into any major problems when it comes to time.

Cloak is your friend by the way if you are feeling like enemies are getting to close.

#17
Wattoes

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I did my playthrough on normal and I can say it seemed like infiltrators are the most OP'd class ive ever played in ME.

Just about everything in the game is dead before it even gets in range to shoot you. If they actually happen to get in range, you can go invisible.

Quite silly honestly.

#18
noxsachi

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It really depends on your choice of rifle and addons. It sounds like you are using the Mantis, which I don't think is really a viable choice this time around. The N7 Valiant is amazing if you have it, and the Viper remains a lot of peoples favorite. If you are using one of the heavier snipers just use the extra ammo addon, as you really do not need the extra damage from a barrel extension.

The only enemies I've found that came too close to be sniped are husks, and I carry an assault rifle for them. Everything else is totally viable for head shot action. Now whether that makes sense compared to real life snipers, you can argue elsewhere.

#19
RenegadeVA

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I switched between a lot of weapons, but I kept going back to the Mantis. It's easily the best Sniper rifle.

Reasons why:
1. Low Weight. It's possible to get 200% power cooldown w/ a sidearm. (preferable an ultralight SMG). this means more Incinerates or Cloaks.
2. High base damage gets more effect from cloak/headshot/armor bonuses.
3. Fairly high amount of ammo for a sniper rifle.
4. Animation Cancelling w/ incinerate or Cloak raises your DPS through the roof. Basically fire an uncloaked shot, reload, then as soon as your bullet goes to 1, toss an incinerate, OR cloak then incinerate (if you have the bonus power, which is brain dead). You can Shoot Immediately. Animation cancelling essentially HALVES the biggest drawback of this gun (1 shot, then reload)

5. I eventually subbed out my SMG sidearm for the paladin, and put the damage barrel and scope on that. Boom, close range sniper rifle (sans time dialation), although i went from 200% bonus power to like 161% or something. I made up 20% back in armor tweaks.


Overall, this class is kinda OP. When I can stand in the open and kill a charging Brute before it can kill me, there's something wrong.

I use Warp Ammo as my bonus power, since Cryo still sucks and the bonus damage against barriers is nice against the two scariest enemies in the game (phantoms and banshees).

Besides, on normal, w/ Warp Ammo, headshotting Maraduers or Centurions still 1shots them, even without Cloak.
Body Shot/Incinerate Cancel will work too.

Sabotage is cool on Geth Missions, but I would just use it to freeze them then headshot them. The one enemy you'd want it to work on (Geth Primes) only works for half the time and I think you can only hack them twice. Otherwise, it's asking for a power remap. Hacking turrets are ok, but 1 sniper shot then an incinerate always takes them out, it's not like they can dodge.

#20
Coomies1

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First off, thanks to everyone for all of the good advice. After playing so much adept and vanguard, infiltrator was very different. It was good to hear some other opinions. Here's an update:

After reading some posts on here, I continued playing and eventually switched over to the Valiant. Wow! What a difference that makes. As above, I find I can get all three shots off before my cloak comes off. I also upgraded my character and the Valiant to increase weight capacity. Now I can add the scimitar or eviscertor, both a bit lighter than the Katana or Crusader I had available. I'm having a blast now, popping in and out of cloak, using incinerate without having to drop out of cloak, etc. I'm glad you guys convinced me to stick it out. I think I just needed to give it some time to settle.

The one sniper rifle that has me salivating is the black widow. Anyone have any experience with it in campaign yet?

Modifié par Coomies1, 14 mars 2012 - 08:24 .


#21
Doctor Uburian

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The Black widow has an enormous recoil, and weight.

Apart from that, it's amazing.

#22
SwiftRevenant

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Doctor Uburian wrote...

The Black widow has an enormous recoil, and weight.

Apart from that, it's amazing.


What Doc said.  I stuck with the N7 valiant and went with the N7 Eagle (this is what a SMG should be) as my only other weapon with Marksman as my bonus power on insanity.  Marksman power with N7 Eagle is crazy good!  Tons of fun!

#23
follis2

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My first playthrough was as an Infiltrator and it went fine. I wouldn't say it's overpowered, but I didn't run into any particular problems even against enemies using melee. I changed to secondary weapon only against swarming husks or when my sniper rifle was out of ammo. Getting the Black Widow was still a significant difference since you could fire 3 shots before reloading. All in all the infiltrator class is fun and can handle most situations. Tactical cloak is a lifesaver and also makes you a killing machine due to the damage bonuses.