Horrible Ending
#26
Posté 26 novembre 2009 - 04:36
They seem pretty easy to bug, too - I've gotten dialogue that made no sense or talked about things I had not done, and even cutscenes or index cards alluding to things that didn't happen in game.
#27
Posté 26 novembre 2009 - 04:39
Fulgrim88 wrote...
Well, like Giskard said, there is more to the ending than just those index cards.Spoiler
Yes, that was nice. Got that one on my 3rd play-through... Was pretty good.
#28
Posté 26 novembre 2009 - 04:51
#29
Posté 26 novembre 2009 - 04:55
#30
Posté 26 novembre 2009 - 04:59
"Final Fantasy 7, good game, ending sucked!" and so forth. You'll find almost no game (especially massive RPGs) where people don't complain about the ending.
Give it a few months and people will move on.
#31
Guest_Capt. Obvious_*
Posté 26 novembre 2009 - 05:00
Guest_Capt. Obvious_*
#32
Posté 26 novembre 2009 - 05:12
Beertastic wrote...
I don't understand why everyone is surprised when people complain about the ending of the game. Look at every single game (both good and GREAT) in history. When they first come out pretty much everyone has the same complaint about EVERY game: Good game, ending sucked!
"Final Fantasy 7, good game, ending sucked!" and so forth. You'll find almost no game (especially massive RPGs) where people don't complain about the ending.
Give it a few months and people will move on.
Eh, I have to disagree. I've played a few games that had pretty cool endings to them. I think the thing that disappointed me about this game is considering the level of depth and detail done throughout the rest of the game I suppose I took it for granted there would be some small cinematics showing the characters in action with a narrarator giving their bit at the end or something along those lines. Nothing grand by any means nor does the way the game ended ruin anything for me. I just felt it disappointed because it didn't feel as detailed or well done as the rest of the game was is all.
Modifié par Wickedjelly, 26 novembre 2009 - 05:33 .
#33
Posté 26 novembre 2009 - 06:15
#34
Posté 26 novembre 2009 - 09:16
Wickedjelly wrote...
...
I think the thing that disappointed me about this game is considering the level of depth and detail done throughout the rest of the game I suppose I took it for granted there would be some small cinematics showing the characters in action with a narrarator giving their bit at the end or something along those lines. Nothing grand by any means nor does the way the game ended ruin anything for me. I just felt it disappointed because it didn't feel as detailed or well done as the rest of the game was is all.
I completely agree. Not that i'm complaining really, but i would like to be able to enjoy a 5-10 minutes cinematic after i hit the final button, to see what happens next. You know, endings give the player the satisfaction of his deed, it took me 46 hours to bit the game, i needed my 5-10 minutes of prize after i finished it.. (like Final Fantasy 8 and Gabriel Knight 3 that had the most satisfying endings i've ever come across). I don't really mind about the possible cliffhangers, but i would like to see more "vividly" my future after the ending.. The index dialogues were very disappointing.. I understand it would take hours to create such a thing for so many different endings, but i hardly think it would take longer than the whole game did.. it was made with such detail and attention that a mere cinematic at the end would be no big deal.
**SPOILERS**
Also.. i dont know about you guys, but my future was not exactly... clear. Rather vague i would say. And although my companions said they'd stay with me and that had made me happy, on the index dialogue they all go their separate ways after a while..
Modifié par Vampyra666, 26 novembre 2009 - 09:19 .
#35
Posté 26 novembre 2009 - 09:20
#36
Posté 26 novembre 2009 - 09:20
guardian66 wrote...
you would think with all the dialog there would have been cut scenes for each character at the end not some cheasy index card.
I see what you're saying on this. After the dialogue -fest throughout the game, reading the end stuff caught me a bit off guard after the first time through. It crossed my mind that maybe it should have been narrarated at least. But no biggie. It still made for a great read.
#37
Posté 26 novembre 2009 - 09:24
Vampyra666 wrote...
Also.. i dont know about you guys, but my future was not exactly... clear...
.. I need some closure NOOOOWWW!!!
Eh...sort of. I actually kind of like that it's left open because I'm of the the hope that eventually there will be more to do and explore. So for me it's frustrating but it in a good way. If that makes any sense.
I'm a sucker for twists or cliffhangers. Unless they're written by M Knight Shyamalan.
Modifié par Wickedjelly, 26 novembre 2009 - 09:26 .
#38
Posté 26 novembre 2009 - 09:28
#39
Posté 26 novembre 2009 - 09:54
As a developer it is very important to know that many people dislike extra content if its not up to par with their expectations, even if its something extra that would otherwise not be there. However, in this case we decided that it was worth it since most of our tests concluded that it was more satisfying to know what happens to all the characters however possible than to not.
#40
Posté 26 novembre 2009 - 09:58
Yes it was pretty ignorant of you to post this here.
I just wanted to jump on the train to maybe help you understand that, OP.
#41
Posté 26 novembre 2009 - 10:04
Gabochido wrote...
As a developer it is very important to know that many people dislike extra content if its not up to par with their expectations, even if its something extra that would otherwise not be there. However, in this case we decided that it was worth it since most of our tests concluded that it was more satisfying to know what happens to all the characters however possible than to not.
This.
Infact, if you tacked on an epilogue about what happens to Wardens Keep from to the choices you've made, I would've felt more satisfied about the DLC.
#42
Posté 26 novembre 2009 - 10:06
Gabochido wrote...
The ending sequence has plenty of production value and the game could have ended right there. We just thought people would have liked to know a bit more about what happened to other aspects of the story but we were already tight enough for time and budget as all the focus had gone into the rest of the game and the actual ending, so the additional prologues were given less resources.
As a developer it is very important to know that many people dislike extra content if its not up to par with their expectations, even if its something extra that would otherwise not be there. However, in this case we decided that it was worth it since most of our tests concluded that it was more satisfying to know what happens to all the characters however possible than to not.
Thank you for the honest answer, i´m sure all long time bioware customers appreciate it, i do.
I thought so much about time shedule and budget. And i have no problem with text only endings. I propably could still tell you word for word at last 3 or 4 ending texts of bg2
Personaly i just think it was not only pretty vague but you don´t realy get the story told of your party members in the epilogue and what happens to them finaly. I heard you get it when you die yourself..still if that´s the only option..
I was a bit suprised that certain important actions were nearly untouched, like the son of the arl, he just vanished, there was not even a mention of the urn when i finished the quest by actualy putting the blood in it etc. only the same text when i did the quest the "good" way.
Even Morrigan is still pregnant...
Ok enough critcs i still enjoyed the ending and will play it over and over again. But there could have been more in my opinion.
#43
Posté 26 novembre 2009 - 10:21
Gabochido wrote...
The ending sequence has plenty of production value and the game could have ended right there. We just thought people would have liked to know a bit more about what happened to other aspects of the story but we were already tight enough for time and budget as all the focus had gone into the rest of the game and the actual ending, so the additional prologues were given less resources.
As a developer it is very important to know that many people dislike extra content if its not up to par with their expectations, even if its something extra that would otherwise not be there. However, in this case we decided that it was worth it since most of our tests concluded that it was more satisfying to know what happens to all the characters however possible than to not.
Well, can't fault you for being honest. For me, I personally think you guys may have undervalued the importance of this feature especially considering the depth and detail given to the rest of the game. I know that's just one opinion but that's how I felt about it anyways.
Still a wonderful game just ended with a bit of disappointment for me is all.
Although I suppose what there is at the end is better than what may have been oriignally planned. Not sure who thought that would suffice and I'm glad at least some effort was put into giving some story as to what happened afterwards.
Modifié par Wickedjelly, 26 novembre 2009 - 10:25 .
#44
Posté 26 novembre 2009 - 10:25
After sneaking into the highest level of the darkspawn temple i found the Archdemon making his speech to his horde followers.
He turns to me and says.
"My child. You have come to me, my daughter."
"Who now is your father if not me?"
"Who gave you the will to live?"
"I am the well spring from which you flow, when i am gone you will have never been.. What will your world be without me, my daughter! ..My daughter."
In rage i cut off his head in three blows as the darkspawn horde gasped and held up his severed head for his darkspawn horde to see.
I then threw the head down to his followers who cowered.
One by one the darkspawn dropped thier lit torches into the waters of the fountains and went on thier way, never to harm another soul.
The end credits rolled as my character sat on a throne looking confused over a crossword puzzle or something.
Was pretty epic.
#45
Posté 26 novembre 2009 - 10:29
#46
Posté 26 novembre 2009 - 10:36
Gabochido wrote...
The ending sequence has plenty of production value and the game could have ended right there. We just thought people would have liked to know a bit more about what happened to other aspects of the story but we were already tight enough for time and budget as all the focus had gone into the rest of the game and the actual ending, so the additional prologues were given less resources.
Thanks for replying. Of course we are interested in knowing what happened to every aspect of the story, and the other characters as well, since we grew so attached to them!
And i totally agree with:
Wickedjelly wrote...
...
I personally think you guys may have undervalued the importance of this feature especially considering the depth and detail given to the rest of the game. I know that's just one opinion but that's how I felt about it anyways.
Still a wonderful game just ended with a bit of disappointment for me is all.
Although I suppose what there is at the end is better than what may have been oriignally planned. Not sure who thought that would suffice and I'm glad at least some effort was put into giving some story as to what happened afterwards.
Me too, personally, give more value to the ending but, like i said, i hope i will get my answers in the future.
#47
Posté 26 novembre 2009 - 10:58
Seriously Devs, you make a story and then have a weak ending? Then you've made an anti-climax: wich is a FAIL.
More resources into the ending in future please. Card epilogues were ok for BG2 which was way more text heavy and less cinematic. But if you're going to have cinematic gameplay, you REALLY need a cinematic ending to go with it.
#48
Posté 26 novembre 2009 - 11:09
Anyway, I liked the ending I got... with the exception that some of my decisions didn't seem to have the effect I thought they would. Or any effect at all. The talks beforehand got my hopes up...
If this was the spoilers forum I'd be able to say what I'm actually talking about.
#49
Posté 26 novembre 2009 - 11:30
Skellimancer wrote...
The ending was great!
After sneaking into the highest level of the darkspawn temple i found the Archdemon making his speech to his horde followers.
He turns to me and says.
"My child. You have come to me, my daughter."
"Who now is your father if not me?"
"Who gave you the will to live?"
"I am the well spring from which you flow, when i am gone you will have never been.. What will your world be without me, my daughter! ..My daughter."
In rage i cut off his head in three blows as the darkspawn horde gasped and held up his severed head for his darkspawn horde to see.
I then threw the head down to his followers who cowered.
One by one the darkspawn dropped thier lit torches into the waters of the fountains and went on thier way, never to harm another soul.
The end credits rolled as my character sat on a throne looking confused over a crossword puzzle or something.
Was pretty epic.
I thought they cut the Conan the Barbarian origin.
#50
Posté 26 novembre 2009 - 11:40
Lathaon wrote...
If this was the spoilers forum I'd be able to say what I'm actually talking about.
Oh, i think you may say it... the thread title itself is pretty spoiler alert, if anyone visits i guess is looking for it..





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