Horrible Ending
#51
Posté 27 novembre 2009 - 12:26
I personally prefer the PC living, instead of being in a tomb up north, but each to their own.
#52
Posté 27 novembre 2009 - 12:29
Gabochido wrote...
The ending sequence has plenty of production value and the game could have ended right there. We just thought people would have liked to know a bit more about what happened to other aspects of the story but we were already tight enough for time and budget as all the focus had gone into the rest of the game and the actual ending, so the additional prologues were given less resources.
As a developer it is very important to know that many people dislike extra content if its not up to par with their expectations, even if its something extra that would otherwise not be there. However, in this case we decided that it was worth it since most of our tests concluded that it was more satisfying to know what happens to all the characters however possible than to not.
I would've prefered to have some cut-scene for the epilogue or artwork like for Morrigan.
#53
Posté 27 novembre 2009 - 12:42
ToJKa1 wrote...
Thats what happens in the end of every JRPG, massive cinematics that take atleast 30 minutes. I suppose this approach was chosen for Dragon Age since there are so many different endings. Then again, didn't Mass Effect and NWN (the two latest BioWare games i've played) have similar endings?
Mass Effect had nothing...this was the first Bioware game ever where you could talk to people and see the effects of your choices after the ending...and still people complain.
There is just no satisfying some people.
#54
Posté 27 novembre 2009 - 12:42
It maybe would have been nice to see your character walk out onto the palace balcony if they're still alive.
#55
Guest_anaea123_*
Posté 27 novembre 2009 - 01:50
Guest_anaea123_*
(It was no FFVIII though, it's true.)
#56
Posté 27 novembre 2009 - 04:54
#57
Posté 27 novembre 2009 - 05:01
#58
Guest_Lemonio_*
Posté 27 novembre 2009 - 05:09
Guest_Lemonio_*
"where is the cake. they promised us cake. the cake is a lie!"
#59
Posté 27 novembre 2009 - 06:38
#60
Posté 27 novembre 2009 - 07:37
Kodiak_Ronin wrote...
... Dont know about wrapping things up, got the idea of it being a setup for a sequel myself considering the choices I made....and those choices almost seem to be the "right" ones for a sequel too..mayhaps?
That's what i'm hoping.. But i wonder if such a thing would be possible, considering the multiple endings.. If me, for instance, survived the battle and got married, i guess it's not so difficult to continue.. But what if the PC is dead? Or if Alistair is dead? Can that continue? *sigh* ..
#61
Posté 27 novembre 2009 - 07:39
Malsumis wrote...
The reason the sacrifice ending can seem more satisfying is because it has closure. Because well your PC is dead, story over. If your PC survives however, you get a open ending, because the story isn't over.
I personally prefer the PC living, instead of being in a tomb up north, but each to their own.
Mine survived and - believe me - there is a decent cliffhanger at the end.. I'm not gonna spoil it for you if you havent' had that ending, but there are plenty of questions unanswered i think..
#62
Posté 27 novembre 2009 - 02:37
#63
Posté 27 novembre 2009 - 03:22
Other then that huge mistake I think the ending(s) are fine
#64
Posté 27 novembre 2009 - 06:16
Gabochido wrote...
The ending sequence has plenty of production value and the game could have ended right there. We just thought people would have liked to know a bit more about what happened to other aspects of the story but we were already tight enough for time and budget as all the focus had gone into the rest of the game and the actual ending, so the additional prologues were given less resources.
As a developer it is very important to know that many people dislike extra content if its not up to par with their expectations, even if its something extra that would otherwise not be there. However, in this case we decided that it was worth it since most of our tests concluded that it was more satisfying to know what happens to all the characters however possible than to not.


I'll agree with a previous poster who stated that perhaps the value of the epilogue to the player was undervalued... some short cinematics (could be focused only on the main characters) *showing* me what happened to my comrades (I want to see facial expressions, darnit; Alistair trekking past the border of Ferelden looking glum, or Wynne directing traffic at the Circle, or Morrigan in front of a fire staring down at her belly with a disturbing look on her face, or etc etc etc) would be soooo much better than the index cards. They don't need to be big giant things.
As another poster said, "I want me prize for all this work"
#65
Posté 27 novembre 2009 - 08:28
Gabochido wrote...
The ending sequence has plenty of production value and the game could have ended right there.
To be honest I'm glad you didn't. Though I suppose it would have been better if the ending texts were done with fully animated cutscenes and a voiced narrator.
#66
Posté 28 novembre 2009 - 06:28
I have to admit I was hoping the great ending cinematic would keep going when it ended, but as another poster has already mentioned those "title cards" allow a huge amount of exposition in a short time. Looking back on it, they were quite satisfying when tied to the Ultimate Sacrifice ending at least in my play through. I mean, they could have just given us a Sopranos. Cut to black.
Edit: After reading what Gabochido had to say, I'm quite happy they decided to let us see how we changed the world. I was well aware of the gravity of some choices while playing, however it was interesting to see how far reaching some of the "smaller" choices were.
Modifié par slackbheep, 28 novembre 2009 - 06:35 .
#67
Posté 28 novembre 2009 - 06:47
Gabochido wrote...
The ending sequence has plenty of production value and the game could have ended right there. We just thought people would have liked to know a bit more about what happened to other aspects of the story but we were already tight enough for time and budget as all the focus had gone into the rest of the game and the actual ending, so the additional prologues were given less resources.
As a developer it is very important to know that many people dislike extra content if its not up to par with their expectations, even if its something extra that would otherwise not be there. However, in this case we decided that it was worth it since most of our tests concluded that it was more satisfying to know what happens to all the characters however possible than to not.
The thing is, don't they sorta become redundant though when you guys finally push DA2 out the door?
#68
Posté 28 novembre 2009 - 08:27
I agree, though, that it would have been a better step to have a background image that fits to the text, instead of a more generic one. Like Kinaori wanted as scenes, a simple painting depicting that would have been great.
I also had Alistair and Anora rule together index card, even when I allowed Alistair to sacrifice himself...
#69
Posté 28 novembre 2009 - 09:06
#70
Posté 28 novembre 2009 - 09:21
I liked the ending. The cutscene after you kill the Archdemon was good and the fact you can interact with all your companions afterwards if you survived. The text boxes were just bonuses to get further insight into what happened to everyone (although they seem a little bugged).
#71
Posté 07 décembre 2009 - 08:56
Gabochido wrote...
As a developer it is very important to know that many people dislike extra content if its not up to par with their expectations, even if its something extra that would otherwise not be there. However, in this case we decided that it was worth it since most of our tests concluded that it was more satisfying to know what happens to all the characters however possible than to not.
Apologies for the thread necromancy, I was saving some threads until after my first playthrough.
Just wanted to say that I am very, very glad for the place- and character-epilogues. Having a unique background for each character like the places (and that worthless b*tch Morrigan) do would have been even better, but I am glad they were included at all, like with BG2ToB and Jade Empire. So thank you.
I found the ending perfect in terms of closure. It would have been good had my brother shown a little more emotion during the eulogy, and said a little more, and if the companions including Dog (!) said their farewells too ... but I guess all the mourning and the farewells were said in private over her body already and this was just the official bit.
Heroic sacrifices are incredibly satisfying for me to play. <3
#72
Posté 07 décembre 2009 - 09:15
I guess your arguement would carry a lot more weight regarding NWN2 if this were Obsidian Entertainment's forums. Since it's not, I guess I can just say "duh, what?" as I'm sure that's within your context to understand.Jayce F wrote...
You want to talk about disappointing endings? Try NWN2s You kill the Big Bad Evil and the roof caves in, killing you all. The end.
Seriously Devs, you make a story and then have a weak ending? Then you've made an anti-climax: wich is a FAIL.
More resources into the ending in future please. Card epilogues were ok for BG2 which was way more text heavy and less cinematic. But if you're going to have cinematic gameplay, you REALLY need a cinematic ending to go with it.
#73
Posté 07 décembre 2009 - 09:29
#74
Posté 07 décembre 2009 - 09:37
I couldnt even finish the quests I didnt do before the last mission, I didnt realize you cant play your char anymore.
#75
Posté 07 décembre 2009 - 09:46
bucnasty22 wrote...
the ending wasnt necessarily bad but I thought it ended too early, there was no closure to the story or any of the characters. The ending even says "its not over just yet, theres more to do" then the credits come and cant do those things it said there was to do. I was left with cliffhangers. I only played one time, but Im certain the ending will be the same, not the specifics, but the ending will be too early. The final cards didnt bring closure, just a set up for a sequel.
I couldnt even finish the quests I didnt do before the last mission, I didnt realize you cant play your char anymore.
How does it "end too early"?
The entire story is built around "You have to kill the Archdemon to stop the Blight." And the game ends... short after you kill the Archdemon and stop the Blight.





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