Horrible Ending
#76
Posté 07 décembre 2009 - 09:48
Maybe they should have said "The End" (click here for additional info about the aftermath) to make it more clear you were past the ending...
#77
Posté 07 décembre 2009 - 09:53
#78
Posté 07 décembre 2009 - 09:58
Modifié par bucnasty22, 07 décembre 2009 - 10:01 .
#79
Posté 07 décembre 2009 - 10:11
I feel like the greater plot of "raise army, kill archdemon" takes a backseat during the game for the individual quest lines (at least for me). Sure you are doing the quests for that purpose, but that wasn't why I was interested in them personally. I was more interested my party and the people I met while questing. I didn't feel much of a connection to Ferelden so I was more concerned with solving the immediate problems (freeing the tower, dealing with werewolves, etc) than with the greater goal.
It's a hard problem to solve - how do you get the player to have an investment in saving the land? I felt like most of the origins actually don't really give you one. Why would a Mage care, he/she has never been out of the tower? Why would a city elf care, all the humans he/she has met have been jerks? (Of course you can always role-play someone that DOES care - I'm just making a somewhat contrived example) I think more introduction to the good parts of Ferelden might help - it was very easy to get invested in the specific characters you meet so I'm sure that talent could be applied to the land.
The ending is a pretty large cliffhanger if you worry about the baby (which you are meant to, I think - the game even says "Morrigan's plans are a mystery.....for now) and you are told the PC has more stories to tell, essentially.
#80
Posté 07 décembre 2009 - 10:13
But me... I'll just pray to see you guys again after twenty years of that scene making.
So sayeth the Wise Alau--er, Chicken.
Modifié par ChickenDownUnder, 07 décembre 2009 - 10:14 .
#81
Posté 07 décembre 2009 - 10:26
Modifié par AtreiyaN7, 07 décembre 2009 - 10:27 .
#82
Posté 07 décembre 2009 - 10:35
#83
Posté 07 décembre 2009 - 10:39
Duck and Cover wrote...
It's a pretty good ending. Not the best ending for a video game (that would probably be Fallout 2), but pretty good. Be better if they iron out the bugs. And even better if they got the guy who narrates the fallout games to narrate the ending text.
#84
Posté 07 décembre 2009 - 11:13
Dear gods, I weep for our future with kids like you...
#85
Posté 07 décembre 2009 - 11:13
bucnasty22 wrote...
thats only part of the story though, and it says darkspawn are still a problem. Wasnt that the point of the whole game, to stop the darkspawn?
Nope.
The darkspawn cannot be stopped. You're told this several times. "They're always a problem. But you can stop them from destroying the world... at least for another 400 years or so."
#86
Posté 07 décembre 2009 - 11:13
AtreiyaN7 wrote...
Really...personally, I considered the coronation ceremony alone to be that "cinematic" ending. I'm sorry, but being able to talk to your companions and find out what they're going to do isn't good enough? And you get detailed info on what happens because of every major decision you made? Some people can never be satisfied I suppose. Look, there's no denying that it would have been very nice to have tailored cutscenes showing eeeevery possible outcome, but that doesn't mean the ending was "lame." Frankly, you get more closure in DA:O then you get in most games (especially given the multiple permuations based on all your decisions). You want a "lame" ending, try Fallout 3, k? THAT one I can see people having legitimate issues with.
why would it be too hard? just keep the game going for just a little bit longer, let me celbrate let the game come to a close, let me get that stuff alister says he will give me, what happens to alisters sister, what happens to everyone interesting?. I dont know why people have such low expectations. 3 people who say very little (and I could care less about and werent interesting at all), dwarf guy says he likes ale better and hes gonna stay, the other 2 said something I can even remember because it was irrelevant. It doesnt have to be cinematic or anything.
I just feel like the 'ending' didnt really end anything. Archdemon is dead, who cares, you dont even know about him till about halfway through the game. The darkspawn are still an issue and it tells your journey isnt over, but you cant play anymore?!!?!?!?!? you talk about all the things your going to do then you cant go do them
I just hate cliffhangers, GIVE ME CLOSURE! its really not much to ask for but I suspect they left the ending wide open for DLC stuff
HarlequinDream wrote...
Nope.
The darkspawn
cannot be stopped. You're told this several times. "They're always a
problem. But you can stop them from destroying the world... at least
for another 400 years or so."
yea I forgot about that, that kinda makes defeating the archdemon less important, more reason to have closure for the other chars, like alister and morrigan
Modifié par bucnasty22, 07 décembre 2009 - 11:21 .
#87
Posté 07 décembre 2009 - 11:16
I heard about the Archdemon very soon after my Joining. What with the whole "That's how we know it's a Blight" thing.
#88
Posté 07 décembre 2009 - 11:20
#89
Posté 07 décembre 2009 - 11:24
truthfully the main story wasnt that good so I wasnt really into it, it was the other things that I loved. I have a demon kid and I know nothing about it or what happens.
Modifié par bucnasty22, 07 décembre 2009 - 11:25 .
#90
Posté 08 décembre 2009 - 12:00
#91
Posté 08 décembre 2009 - 12:11
Pennoyer wrote...
The OP has a point. The presentation of the entire game was great. Then, you get some index cards. The idea was nice, but it is a big drop in quality from the rest of the game. People expect something big at the end.
Uhm ... my character running up to the archdemon, slicing its throat open and then ramming a sword through its head, causing a huge fricking lightshow which culminated in what looked like an H-bomb going off over Denerim, was plenty "big". And then some!
Then I got a very nice eulogy, to boot. The "index card epilogues" were the last bit of icing on the cake of a fantastic ending. (My only real gripe is that Dog got no epilogue. Poor faithful mabari.)
People who want more closure should be less selfish and cowardly next time, and just "take one for the world". I think getting up after the deathblow, or foisting it on a party member, would really cheapen the whole ending. Maybe that's part of why folks are disappointed. Or the ability to run around the palace for a bit gives an illusion of "I can still control my character so it can't be over yet!" Or maybe both.
Modifié par Korva, 08 décembre 2009 - 12:14 .
#92
Posté 08 décembre 2009 - 12:13
bucnasty22 wrote...
it was just darkspawn that I remember, nothing about archdemon, just dreams of the dragon.
truthfully the main story wasnt that good so I wasnt really into it, it was the other things that I loved. I have a demon kid and I know nothing about it or what happens.
The only reason why you got recruited is to stop the Blight, and it is only a Blight when there is an archdemon. Besides that, every dwarf knows there are always darkspawn around.
Morrigan's story is planned to be continued afaik.
I also think Dog goes where ever the player goes. Unless that is impossible. In that case I tend to think he went with Sten. They are such a lovely couple.
Modifié par tigrina, 08 décembre 2009 - 12:15 .
#93
Posté 08 décembre 2009 - 12:40
However, instead of proclaiming that 'This ending sucked!' I can't help but smile at the fact that this sentiment is so prevalent. The development team of DA:O has created a game with a cast of characters so believable and lovable that it leaves us wanting more. We crave more because we've become attached to these collections of pixels and code, to plot and story, to the fictional personalities of the game. Well done devs, well done indeed.
DA2 asap, kkthnxbye.
#94
Posté 08 décembre 2009 - 01:08
yes yes, I know but the way the story was setup, the main concept takes a backseat for a lot of the game. From the very beginning, Loghain screws you over, then you to rebuild your army because of this.tigrina wrote...
The only reason why you got recruited is to stop the Blight, and it is only a Blight when there is an archdemon. Besides that, every dwarf knows there are always darkspawn around.
Morrigan's story is planned to be continued afaik.
hopefully they do continue Morrigans story
Im not saying the game is bad or bashing anything, just saying stuff was left unanswered . People seem to get just a tad bit defensive
#95
Posté 08 décembre 2009 - 01:27
I don't really see us turning all those epilogues into a bunch of animated cutscenes. Really, if what you want is for us to end with a cutscene we probably could have stopped at just the coronation or funeral -- and not had any epilogue at all. If that's what you'd prefer, then you're well within your rights to say so.
I know some people are always going to want more -- more info on their beloved party members, more interactions, more cutscenes, more story, more more more... yes, I understand that. But the story has to end somewhere, and while personally I prefer an ending to wrap things up rather than just stop I can see how people might think otherwise. Suggesting that we should have kept creating content, however, is not particularly useful. If you have feedback on how we might have better presented the ending without doing that, however, then by all means offer it.
#96
Posté 08 décembre 2009 - 01:59
The ending is much the same, for me. So many things could have been established that doing more than the cards would cost a lot, and that time takes away from other parts of the game. It's not a cut and dried ending, it changes based on decisions you make. I'd rather have "cards" that were relevant to what I did than generic cutscenes that don't take into account decisions I made.
The only thing I would have wanted is another chance to make out with Alistair. :: cackle ::
#97
Posté 08 décembre 2009 - 02:00
David Gaider wrote...
As far as I'm concerned, the death of the archdemon was the climax. The coronation or funeral that followed is the ending. The epilogue that follows is just that -- it follows the ending, and shows some of the ramifications of what you've done.
I don't really see us turning all those epilogues into a bunch of animated cutscenes. Really, if what you want is for us to end with a cutscene we probably could have stopped at just the coronation or funeral -- and not had any epilogue at all. If that's what you'd prefer, then you're well within your rights to say so.
I know some people are always going to want more -- more info on their beloved party members, more interactions, more cutscenes, more story, more more more... yes, I understand that. But the story has to end somewhere, and while personally I prefer an ending to wrap things up rather than just stop I can see how people might think otherwise. Suggesting that we should have kept creating content, however, is not particularly useful. If you have feedback on how we might have better presented the ending without doing that, however, then by all means offer it.
Not an idea for the ending but an idea for the ending credits when you make Dragon Age 2:
You know how at the end of some movies (usually really bad movies that are only redeemed with something that happens during or after the credits) will have bloopers or "out-takes" at the end? I thought it would be pretty fun to hear voice-over bloopers or images of the recording studio (if you wanted to add video and audio instead of just audio) would be pretty awesome at the end.
While most of us are so attached to our characters and the story, we can pretty much all agree that the dialogue and voice-acting is what really made the game come together and enjoyable. Perhaps it is due to the voice-acting that we get so attached to the rest of the game. Any who, I just think it would be really funny to hear voice-actor "bloopers" at the end of the game. I mean, I am sure Morrigan's line about the Circle of Magi looking like a giant phallus probably wasn't said properly the first few times (in my mind I am visualising a bunch of snickering at the line).
Any who, I am satisfied with the epilogue as it is, you guys didn't have to do it, didn't have to satisfy our curiousity but you did. Thanks for that bit of closure, as it were. It also opens the door for speculation on DA:O 2 and that will keep your players talking for quite some time, awesome marketting tool
Modifié par leonia42, 08 décembre 2009 - 02:03 .
#98
Posté 08 décembre 2009 - 02:00
David Gaider wrote...
As far as I'm concerned, the death of the archdemon was the climax. The coronation or funeral that followed is the ending. The epilogue that follows is just that -- it follows the ending, and shows some of the ramifications of what you've done.
I don't really see us turning all those epilogues into a bunch of animated cutscenes. Really, if what you want is for us to end with a cutscene we probably could have stopped at just the coronation or funeral -- and not had any epilogue at all. If that's what you'd prefer, then you're well within your rights to say so.
I know some people are always going to want more -- more info on their beloved party members, more interactions, more cutscenes, more story, more more more... yes, I understand that. But the story has to end somewhere, and while personally I prefer an ending to wrap things up rather than just stop I can see how people might think otherwise. Suggesting that we should have kept creating content, however, is not particularly useful. If you have feedback on how we might have better presented the ending without doing that, however, then by all means offer it.
Honestly with all the things going on in the epilogue, making each one into a cutscene would be a herculean task considering all the variations. I'd rather know about the Crusade that almost got called on Orzammar and all the other things I did than just be cut off after the coronation scene.
Still, I think it would be neat if, when we're shown the epilogue screens, we see pictures of the characters mentioned rather than a related scene. For example, we are told about how the ruler we crowned is doing, but instead of seeing a picture of the person (which could probably be taken from a screencap) we just see an empty throne room. Maybe it's just me but I'd prefer to see the character we're being told about rather than a sort-of related location. I'm just not as interested in the empty set-pieces.
#99
Posté 08 décembre 2009 - 02:05
David Gaider wrote...
As far as I'm concerned, the death of the archdemon was the climax. The coronation or funeral that followed is the ending. The epilogue that follows is just that -- it follows the ending, and shows some of the ramifications of what you've done.
I don't really see us turning all those epilogues into a bunch of animated cutscenes. Really, if what you want is for us to end with a cutscene we probably could have stopped at just the coronation or funeral -- and not had any epilogue at all. If that's what you'd prefer, then you're well within your rights to say so.
I know some people are always going to want more -- more info on their beloved party members, more interactions, more cutscenes, more story, more more more... yes, I understand that. But the story has to end somewhere, and while personally I prefer an ending to wrap things up rather than just stop I can see how people might think otherwise. Suggesting that we should have kept creating content, however, is not particularly useful. If you have feedback on how we might have better presented the ending without doing that, however, then by all means offer it.
The only thing I will agree with people on is that (probably just because I adore the voice acting you guys got) it would have been cool to have them narrated. But I am also totally cool with having to read.
#100
Posté 08 décembre 2009 - 02:06
P.S. Please add a "Smack Alistair in the head and go sacrifice yourself before he has the chance to CRUSH YOUR SPIRIT" options, thank you.





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